Archived
Private
Public Access
1
0

Initial commit

This commit is contained in:
2022-09-04 12:23:26 +02:00
commit c7523c31a3
1063 changed files with 1448215 additions and 0 deletions

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectDictionaryState">
<dictionary name="leon" />
</component>
</project>

View File

@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="DiscordProjectSettings">
<option name="show" value="PROJECT_FILES" />
<option name="description" value="" />
</component>
</project>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="MarkdownSettings">
<enabledExtensions>
<entry key="MermaidLanguageExtension" value="false" />
<entry key="PlantUMLLanguageExtension" value="false" />
</enabledExtensions>
</component>
</project>

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="com.jetbrains.rider.android.RiderAndroidMiscFileCreationComponent">
<option name="ENSURE_MISC_FILE_EXISTS" value="true" />
</component>
</project>

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/../.." vcs="Git" />
</component>
</project>

View File

@@ -0,0 +1,434 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AutoGeneratedRunConfigurationManager">
<projectFile>CarCombiner.csproj</projectFile>
</component>
<component name="ChangeListManager">
<list default="true" id="7445951c-7883-4296-9032-d644332ee66b" name="Changes" comment="">
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/.idea/.idea.GLEngine/.idea/.gitignore" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/.idea/.idea.GLEngine/.idea/dictionaries" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/.idea/.idea.GLEngine/.idea/discord.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/.idea/.idea.GLEngine/.idea/encodings.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/.idea/.idea.GLEngine/.idea/indexLayout.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/.idea/.idea.GLEngine/.idea/misc.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/.idea/.idea.GLEngine/.idea/vcs.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/Assets/bricks.png" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/Assets/font.png" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/Assets/logo.png" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/EngineTester.csproj" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/Program.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/TestGame.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/Assets/bricks.png" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/Assets/font.png" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/Assets/logo.png" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/EngineTester.deps.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/EngineTester.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/EngineTester.exe" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/EngineTester.pdb" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/EngineTester.runtimeconfig.dev.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/EngineTester.runtimeconfig.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/GLEngine.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/GLEngine.pdb" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/GLFW.NET.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/Microsoft.Win32.SystemEvents.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/StbiSharp.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/System.Drawing.Common.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/glfw.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/runtimes/linux-x64/native/libstbi.so" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/runtimes/osx-x64/native/libstbi.dylib" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/runtimes/unix/lib/netcoreapp3.1/System.Drawing.Common.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/runtimes/win-x64/native/stbi.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/runtimes/win-x64/native/stbi.lib" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/runtimes/win/lib/netcoreapp3.1/Microsoft.Win32.SystemEvents.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/bin/Debug/net5.0/runtimes/win/lib/netcoreapp3.1/System.Drawing.Common.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/.NETCoreApp,Version=v5.0.AssemblyAttributes.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.AssemblyInfo.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.AssemblyInfoInputs.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.GeneratedMSBuildEditorConfig.editorconfig" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.GlobalUsings.g.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.assets.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.csproj.AssemblyReference.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.csproj.CopyComplete" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.csproj.CoreCompileInputs.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.csproj.FileListAbsolute.txt" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.genruntimeconfig.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/EngineTester.pdb" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/apphost.exe" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/ref/EngineTester.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/Debug/net5.0/refint/EngineTester.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/EngineTester.csproj.nuget.dgspec.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/EngineTester.csproj.nuget.g.props" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/EngineTester.csproj.nuget.g.targets" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/project.assets.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/project.nuget.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/project.packagespec.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/EngineTester/obj/rider.project.restore.info" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine.sln" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine.sln.DotSettings.user" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Animations/Animation.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Animations/AnimationFunctions.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Animations/IAnimationFunction.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Animations/Keyframe.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Engine.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Extensions/ColorExtensions.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Extensions/DirectoryInfoExtensions.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Extensions/Vector3Extensions.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/GLEngine.csproj" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Objects/Components/Animator.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Objects/Components/MeshRenderer.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Objects/Components/MonoBehavior.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Objects/Components/TextRenderer.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Objects/GameObject.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Objects/ObjectComponent.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Rendering/Camera.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Rendering/GL.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Rendering/GameWindow.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Rendering/Mesh.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Rendering/Scene.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Rendering/Shader.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Rendering/Texture.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Resources/IResource.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Resources/ResourceLoader.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Time.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/Transform.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/bin/Debug/net5.0/GLEngine.deps.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/bin/Debug/net5.0/GLEngine.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/bin/Debug/net5.0/GLEngine.pdb" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/bin/Debug/net5.0/GLFW.NET.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/.NETCoreApp,Version=v5.0.AssemblyAttributes.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/GLEngine.AssemblyInfo.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/GLEngine.AssemblyInfoInputs.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/GLEngine.GeneratedMSBuildEditorConfig.editorconfig" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/GLEngine.assets.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/GLEngine.csproj.AssemblyReference.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/GLEngine.csproj.CopyComplete" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/GLEngine.csproj.CoreCompileInputs.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/GLEngine.csproj.FileListAbsolute.txt" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/GLEngine.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/GLEngine.pdb" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/ref/GLEngine.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/Debug/net5.0/refint/GLEngine.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/GLEngine.csproj.nuget.dgspec.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/GLEngine.csproj.nuget.g.props" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/GLEngine.csproj.nuget.g.targets" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/project.assets.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/project.nuget.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/project.packagespec.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLEngine/obj/rider.project.restore.info" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/GLFW.NET.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/glfw.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/global.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C#/GLEngine/readme.md" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/.idea/GameTutorial.iml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/.idea/misc.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/.idea/modules.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/.idea/vcs.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/.idea/workspace.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/CMakeLists.txt" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/query/cache-v2" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/query/cmakeFiles-v1" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/query/codemodel-v2" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/query/toolchains-v1" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/reply/cache-v2-68fcaced370225e4c766.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/reply/cmakeFiles-v1-608f41171c5e34952fc0.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/reply/codemodel-v2-10fd1d8d4c0aca8239bf.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/reply/directory-.-Debug-d0094a50bb2071803777.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/reply/index-2022-06-08T16-55-48-0047.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/reply/target-GameTutorial-Debug-7c2a074e97a3f32e808c.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/.cmake/api/v1/reply/toolchains-v1-3fda2c6623391167d40b.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeCache.txt" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/3.22.3/CMakeCCompiler.cmake" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/3.22.3/CMakeDetermineCompilerABI_C.bin" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/3.22.3/CMakeRCCompiler.cmake" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/3.22.3/CMakeSystem.cmake" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/3.22.3/CompilerIdC/CMakeCCompilerId.c" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/3.22.3/CompilerIdC/a.exe" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/CMakeOutput.log" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/TargetDirectories.txt" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/clion-environment.txt" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/clion-log.txt" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/cmake.check_cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/CMakeFiles/rules.ninja" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/Testing/Temporary/LastTest.log" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/build.ninja" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/cmake-build-debug/cmake_install.cmake" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/GameTutorial/main.c" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/TestProject/.idea/.gitignore" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/TestProject/.idea/TestProject.iml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/TestProject/.idea/misc.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/TestProject/.idea/modules.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../C/TestProject/.idea/vcs.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.CarCombiner/.idea/dictionaries" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.CarCombiner/.idea/discord.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.CarCombiner/.idea/encodings.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.CarCombiner/.idea/indexLayout.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.CarCombiner/.idea/markdown.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.CarCombiner/.idea/misc.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.CarCombiner/.idea/projectSettingsUpdater.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.CarCombiner/.idea/vcs.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/.idea.CarCombiner/.idea/workspace.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/CarCombiner.csproj" afterDir="false" />
<change afterPath="$PROJECT_DIR$/CarCombiner.sln" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Constants.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Log.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Program.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Debug/net5.0/CarCombiner.deps.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Debug/net5.0/CarCombiner.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Debug/net5.0/CarCombiner.exe" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Debug/net5.0/CarCombiner.pdb" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Debug/net5.0/CarCombiner.runtimeconfig.dev.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Debug/net5.0/CarCombiner.runtimeconfig.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Debug/net5.0/ref/CarCombiner.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Release/net5.0/CarCombiner.deps.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Release/net5.0/CarCombiner.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Release/net5.0/CarCombiner.exe" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Release/net5.0/CarCombiner.pdb" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Release/net5.0/CarCombiner.runtimeconfig.dev.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Release/net5.0/CarCombiner.runtimeconfig.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/bin/Release/net5.0/ref/CarCombiner.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/global.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/CarCombiner.csproj.nuget.dgspec.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/CarCombiner.csproj.nuget.g.props" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/CarCombiner.csproj.nuget.g.targets" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/.NETCoreApp,Version=v5.0.AssemblyAttributes.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/CarCombiner.AssemblyInfo.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/CarCombiner.AssemblyInfoInputs.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/CarCombiner.GeneratedMSBuildEditorConfig.editorconfig" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/CarCombiner.assets.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/CarCombiner.csproj.AssemblyReference.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/CarCombiner.csproj.CoreCompileInputs.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/CarCombiner.csproj.FileListAbsolute.txt" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/CarCombiner.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/CarCombiner.genruntimeconfig.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/CarCombiner.pdb" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/apphost.exe" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Debug/net5.0/ref/CarCombiner.dll" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Release/net5.0/.NETCoreApp,Version=v5.0.AssemblyAttributes.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Release/net5.0/CarCombiner.AssemblyInfo.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Release/net5.0/CarCombiner.AssemblyInfoInputs.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Release/net5.0/CarCombiner.GeneratedMSBuildEditorConfig.editorconfig" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/Release/net5.0/CarCombiner.assets.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/project.assets.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/project.nuget.cache" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/project.packagespec.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/obj/rider.project.restore.info" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/.browserslistrc" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/.editorconfig" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/.eslintrc.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/.gitignore" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/angular.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/capacitor.config.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/e2e/protractor.conf.js" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/e2e/src/app.e2e-spec.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/e2e/src/app.po.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/e2e/tsconfig.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/ionic.config.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/karma.conf.js" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/package-lock.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/package.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/app-routing.module.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/app.component.html" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/app.component.scss" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/app.component.spec.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/app.component.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/app.module.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/pages/home/home-routing.module.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/pages/home/home.module.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/pages/home/home.page.html" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/pages/home/home.page.scss" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/pages/home/home.page.spec.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/app/pages/home/home.page.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/assets/icon/favicon.png" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/assets/shapes.svg" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/environments/environment.prod.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/environments/environment.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/global.scss" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/index.html" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/main.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/polyfills.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/test.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/theme/variables.scss" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/src/zone-flags.ts" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/tsconfig.app.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/tsconfig.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Mobile/testApp/tsconfig.spec.json" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/.idea/.idea.Landmass Generation/.idea/.gitignore" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/.idea/.idea.Landmass Generation/.idea/dictionaries" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/.idea/.idea.Landmass Generation/.idea/discord.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/.idea/.idea.Landmass Generation/.idea/encodings.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/.idea/.idea.Landmass Generation/.idea/indexLayout.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/.idea/.idea.Landmass Generation/.idea/markdown.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/.idea/.idea.Landmass Generation/.idea/misc.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/.idea/.idea.Landmass Generation/.idea/vcs.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assembly-CSharp-Editor.csproj" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Editor.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Editor/MapGeneratorEditor.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Editor/MapGeneratorEditor.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Materials.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Materials/Map.mat" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Materials/Map.mat.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Materials/Mesh.mat" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Materials/Mesh.mat.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/EndlessTerrain.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/EndlessTerrain.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/MapDisplay.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/MapDisplay.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/MapGenerator.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/MapGenerator.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/MeshGenerator.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/MeshGenerator.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/Noise.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/Noise.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/TextureGenerator.cs" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/Assets/Scripts/Utils/TextureGenerator.cs.meta" afterDir="false" />
<change afterPath="$PROJECT_DIR$/../../Unity/Landmass Generation/ProjectSettings/SceneTemplateSettings.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/DigiSim/.idea/.idea.DigiSim/.idea/vcs.xml" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/DigiSim/.idea/.idea.DigiSim/.idea/vcs.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CarConverter/obj/Debug/CarConverter.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CarConverter/obj/Debug/CarConverter.csproj.AssemblyReference.cache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CarConverter/obj/Debug/CarConverter_MarkupCompile.cache" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CarConverter/obj/Debug/CarConverter_MarkupCompile.cache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CarConverter/obj/Debug/MainWindow.baml" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CarConverter/obj/Debug/MainWindow.g.cs" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CarConverter/obj/Debug/MainWindow.g.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CarConverter/obj/Debug/MainWindow.g.i.cs" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CarConverter/obj/Debug/MainWindow.g.i.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/CarDealer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/CarDealer.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/Exhibits/ExhibitCar.cs" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/Exhibits/ExhibitCar.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CardealerClient.net.dll" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CardealerClient.net.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CardealerClient.net.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CardealerClient.net.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CitizenFX.Core.Client.dll" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CitizenFX.Core.Client.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CitizenFX.Core.dll" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CitizenFX.Core.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CitizenFX.Core.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CitizenFX.Core.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CitizenFX.Core.xml" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/bin/Release/CitizenFX.Core.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Debug/CardealerClient.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Debug/CardealerClient.csproj.AssemblyReference.cache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Debug/CardealerClient.csproj.CoreCompileInputs.cache" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Debug/CardealerClient.csproj.CoreCompileInputs.cache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Debug/CardealerClient.csproj.FileListAbsolute.txt" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Debug/CardealerClient.csproj.FileListAbsolute.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Release/CardealerClient.csproj.AssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Release/CardealerClient.csproj.AssemblyReference.cache" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Release/CardealerClient.net.dll" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Release/CardealerClient.net.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Release/CardealerClient.net.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/FiveM/CardealerClient/obj/Release/CardealerClient.net.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C#/WebDesktopUpdater" beforeDir="false" afterPath="$PROJECT_DIR$/../../C#/WebDesktopUpdater" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/.cmake/api/v1/reply/cache-v2-8228e8a280c6546740e4.json" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/.cmake/api/v1/reply/cmakeFiles-v1-08b8d7a0b308f0913e40.json" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/.cmake/api/v1/reply/index-2022-02-18T19-32-46-0484.json" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/.cmake/api/v1/reply/toolchains-v1-48a8beeb3fff22276820.json" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/.ninja_deps" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/.ninja_deps" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/.ninja_log" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/.ninja_log" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeCache.txt" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeCache.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/3.21.1/CMakeCCompiler.cmake" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/3.21.1/CMakeDetermineCompilerABI_C.bin" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/3.21.1/CMakeRCCompiler.cmake" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/3.21.1/CMakeSystem.cmake" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/3.21.1/CompilerIdC/CMakeCCompilerId.c" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/3.21.1/CompilerIdC/a.exe" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/CMakeOutput.log" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/CMakeOutput.log" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/Tutorial.dir/main.c.obj" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/Tutorial.dir/main.c.obj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/clion-environment.txt" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/clion-environment.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/clion-log.txt" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/clion-log.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/rules.ninja" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/CMakeFiles/rules.ninja" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/Testing/Temporary/LastTest.log" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/Testing/Temporary/LastTest.log" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/build.ninja" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/build.ninja" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/cmake_install.cmake" beforeDir="false" afterPath="$PROJECT_DIR$/../../C/Tutorial/cmake-build-debug/cmake_install.cmake" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../Projekte/WebDesktop" beforeDir="false" afterPath="$PROJECT_DIR$/../../Projekte/WebDesktop" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/ArtifactDB" beforeDir="false" afterPath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/ArtifactDB" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/Artifacts/6f/6f22c36455433ea97e828d321ef9b6ea" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/Artifacts/81/8188f05aee652f10bc273e659f3067ed" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/Artifacts/ae/ae634c30d6e512183cc34002801ae219" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/Artifacts/d6/d694166125d2878a25dc50606cccf1c7" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/CurrentLayout-default.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/CurrentLayout-default.dwlt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/CurrentMaximizeLayout.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/CurrentMaximizeLayout.dwlt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/SceneVisibilityState.asset" beforeDir="false" afterPath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/SceneVisibilityState.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/ShaderCache/EditorEncounteredVariants" beforeDir="false" afterPath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/ShaderCache/EditorEncounteredVariants" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/SourceAssetDB" beforeDir="false" afterPath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/SourceAssetDB" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/StateCache/SceneView/8c/8cd7c613bf844de3b80696e27a479d5e.json" beforeDir="false" afterPath="$PROJECT_DIR$/../../Unity/Farmlanders/Library/StateCache/SceneView/8c/8cd7c613bf844de3b80696e27a479d5e.json" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Logs/AssetImportWorker0-prev.log" beforeDir="false" afterPath="$PROJECT_DIR$/../../Unity/Farmlanders/Logs/AssetImportWorker0-prev.log" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Logs/AssetImportWorker0.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Logs/AssetImportWorker1-prev.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/Logs/shadercompiler-AssetImportWorker0.log" beforeDir="false" />
<change beforePath="$PROJECT_DIR$/../../Unity/Farmlanders/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/../../Unity/Farmlanders/ProjectSettings/ProjectSettings.asset" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
<option name="LAST_RESOLUTION" value="IGNORE" />
</component>
<component name="Git.Settings">
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/../.." />
</component>
<component name="HighlightingSettingsPerFile">
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/SourcesCache/f280beca343cad1a94c9f5fa5d864c6e62ddcec3b1f31b17f2954f30339e5d/XmlDocument.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/SourcesCache/fe8ac6daa93339721d5e3cbee7917ecfe0765e1a8ab160144f857c85b7bc27/Path.cs" root0="SKIP_HIGHLIGHTING" />
</component>
<component name="MarkdownSettingsMigration">
<option name="stateVersion" value="1" />
</component>
<component name="ProjectId" id="2D2Pn4tkuIsJVsT8bSo2O15mc6s" />
<component name="ProjectLevelVcsManager" settingsEditedManually="true">
<ConfirmationsSetting value="2" id="Add" />
</component>
<component name="ProjectViewState">
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent">{
&quot;keyToString&quot;: {
&quot;ASKED_ADD_EXTERNAL_FILES&quot;: &quot;true&quot;,
&quot;RunOnceActivity.OpenProjectViewOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;SHARE_PROJECT_CONFIGURATION_FILES&quot;: &quot;true&quot;,
&quot;WebServerToolWindowFactoryState&quot;: &quot;false&quot;,
&quot;settings.editor.selected.configurable&quot;: &quot;preferences.pluginManager&quot;,
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
}
}</component>
<component name="RunManager">
<configuration name="CarCombiner" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/CarCombiner.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="21" Folder0="D:\Spelling\de-DE" Folder1="D:\Spelling\de-DE" Folder2="D:\Spelling\de-DE" Folder3="D:\Spelling\de-DE" Folder4="D:\Spelling\de-DE" Folder5="D:\Spelling\de-DE" Folder6="D:\Spelling\de-DE" Folder7="D:\Spelling\de-DE" Folder8="D:\Spelling\de-DE" Folder9="D:\Spelling\de-DE" Folder10="D:\Spelling\de-DE" Folder11="D:\Spelling\de-DE" Folder12="D:\Spelling\de-DE" Folder13="D:\Spelling\de-DE" Folder14="D:\Spelling\de-DE" Folder15="D:\Spelling\de-DE" Folder16="D:\Spelling\de-DE" Folder17="D:\Spelling\de-DE" Folder18="D:\Spelling\de-DE" Folder19="D:\Spelling\de-DE" Folder20="D:\Spelling\de-DE" CustomDictionaries="21" CustomDictionary0="D:\Spelling\de-DE\abkuerzungen.dic" CustomDictionary1="D:\Spelling\de-DE\astronomie.dic" CustomDictionary2="D:\Spelling\de-DE\biologie.dic" CustomDictionary3="D:\Spelling\de-DE\chemie.dic" CustomDictionary4="D:\Spelling\de-DE\computer.dic" CustomDictionary5="D:\Spelling\de-DE\de_alt.dic" CustomDictionary6="D:\Spelling\de-DE\de_neu.dic" CustomDictionary7="D:\Spelling\de-DE\elektronic.dic" CustomDictionary8="D:\Spelling\de-DE\geographie.dic" CustomDictionary9="D:\Spelling\de-DE\geologie.dic" CustomDictionary10="D:\Spelling\de-DE\informatik.dic" CustomDictionary11="D:\Spelling\de-DE\mathematik.dic" CustomDictionary12="D:\Spelling\de-DE\medizin.dic" CustomDictionary13="D:\Spelling\de-DE\namen.dic" CustomDictionary14="D:\Spelling\de-DE\organisationen.dic" CustomDictionary15="D:\Spelling\de-DE\physik.dic" CustomDictionary16="D:\Spelling\de-DE\recht.dic" CustomDictionary17="D:\Spelling\de-DE\remove.dic" CustomDictionary18="D:\Spelling\de-DE\tex_de.dic" CustomDictionary19="D:\Spelling\de-DE\vornamen.dic" CustomDictionary20="D:\Spelling\de-DE\wirtschaft.dic" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
<component name="TaskManager">
<task active="true" id="Default" summary="Default task">
<changelist id="7445951c-7883-4296-9032-d644332ee66b" name="Changes" comment="" />
<created>1659894375047</created>
<option name="number" value="Default" />
<option name="presentableId" value="Default" />
<updated>1659894375047</updated>
<workItem from="1659894382376" duration="7674000" />
<workItem from="1660048159675" duration="6189000" />
</task>
<servers />
</component>
<component name="TypeScriptGeneratedFilesManager">
<option name="version" value="3" />
</component>
<component name="UnityCheckinConfiguration" checkUnsavedScenes="true" />
<component name="UnityUnitTestConfiguration" currentTestLauncher="NUnit" />
<component name="Vcs.Log.Tabs.Properties">
<option name="TAB_STATES">
<map>
<entry key="MAIN">
<value>
<State />
</value>
</entry>
</map>
</option>
</component>
<component name="VcsManagerConfiguration">
<option name="ADD_EXTERNAL_FILES_SILENTLY" value="true" />
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
</component>
</project>