Update 29.10.2022
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17
C#/Mosleys/Mosleys.Shared/ESX/Client/ESX.Game.Utils.cs
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17
C#/Mosleys/Mosleys.Shared/ESX/Client/ESX.Game.Utils.cs
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namespace Nexd.ESX.Client
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{
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using CitizenFX.Core;
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public static partial class ESX
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{
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public static partial class Game
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{
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public static class Utils
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{
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public static dynamic Raw => ESX.Raw.Game.Utils;
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public static void DrawText3D(Vector3 coords, string text, double size, dynamic font) => Raw.DrawText3D(coords, text, size, font);
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}
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}
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}
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}
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