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Update 07.12.2022

This commit is contained in:
2022-12-07 15:35:41 +01:00
parent 771f58073f
commit 840d7ad42f
288 changed files with 148948 additions and 4346 deletions

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@@ -0,0 +1,93 @@
using System;
using CitizenFX.Core;
using CitizenFX.Core.UI;
using Framework.Client.Utils;
using Framework.Shared.Models;
using NativeUI;
namespace Framework.Client.Handler {
public static class JoinHandler {
private static UIMenu _registerMenu;
private static PlayerData _data;
public static void Init() {
_registerMenu = new UIMenu("PrincepRP", "Registrierung");
Client.Menus.Add(_registerMenu);
var sex = new UIMenuItem("Geschlecht setzen", "0 -> Männlich, 1 -> Weiblich");
var height = new UIMenuItem("Größe setzen", "Wert in cm");
var firstName = new UIMenuItem("Vornamen setzen");
var lastName = new UIMenuItem("Nachnamen setzen");
var birth = new UIMenuItem("Geburtsdatum setzen", "DD.MM.JJJJ, min. 18 Jahre");
var skin = new UIMenuItem("Skin erstellen");
var done = new UIMenuItem("Charackter erstellen");
_registerMenu.AddItem(sex);
_registerMenu.AddItem(height);
_registerMenu.AddItem(firstName);
_registerMenu.AddItem(lastName);
_registerMenu.AddItem(birth);
_registerMenu.AddItem(skin);
_registerMenu.AddItem(done);
sex.Activated += async (sender, item) => {
var input = await UI.DisplayTextInput("Geschlecht setzen", 1);
if (int.TryParse(input, out var result)) {
_data.sex = result == 0;
if (_data.sex) sex.Description = "Männlich";
else sex.Description = "Weiblich";
}
else {
Screen.ShowNotification("~r~Geschlecht setzen: 0 -> Männlich, 1 -> Weiblich");
}
};
height.Activated += async (sender, item) => {
var input = await UI.DisplayTextInput("Größe setzen", 3);
if (int.TryParse(input, out var result)) {
_data.height = result;
height.Description = _data.height + "cm";
}
else {
Screen.ShowNotification("~r~Größe setzen: Wert in cm");
}
};
firstName.Activated += async (sender, item) => {
var input = await UI.DisplayTextInput("Vornamen setzen", 60);
_data.firstName = input;
firstName.Description = _data.firstName;
};
lastName.Activated += async (sender, item) => {
var input = await UI.DisplayTextInput("Nachnamen setzen", 60);
_data.lastName = input;
lastName.Description = _data.lastName;
};
birth.Activated += async (sender, item) => {
var input = await UI.DisplayTextInput("Geburtsdatum setzen", 10);
_data.birth = input;
birth.Description = _data.birth;
};
done.Activated += (sender, item) => {
// TODO: Checks
_registerMenu.Visible = false;
BaseScript.TriggerServerEvent("server:spawn:register", _data);
};
}
public static void Register() {
_data = new PlayerData();
_registerMenu.Visible = true;
}
public static void ChooseChar(dynamic[] chars) {
Debug.WriteLine("ChooseChar");
}
}
}