Update 07.12.2022
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33
C#/FiveM/Framework/Framework.Server/Handlers/JoinHandler.cs
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33
C#/FiveM/Framework/Framework.Server/Handlers/JoinHandler.cs
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using System;
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using CitizenFX.Core;
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using CitizenFX.Core.Native;
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using Framework.Server.Extensions;
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using Framework.Shared.Models;
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namespace Framework.Server.Handlers {
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public static class JoinHandler {
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public static readonly Vector3 Spawn = new Vector3(258.7932f, -942.7487f, 29.3940f);
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public static async void OnPlayerJoining([FromSource] Player player) {
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API.SetPlayerRoutingBucket(player.Handle, player.ServerId());
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API.SetRoutingBucketPopulationEnabled(player.ServerId(), false);
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API.SetRoutingBucketEntityLockdownMode(player.ServerId(), "strict");
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API.SetPlayerInvincible(player.Handle, true);
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var identifier = "steam:" + player.Identifiers["steam"];
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var result = await MySql.FetchAll($"SELECT * FROM players WHERE owner = '{identifier}'");
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if (result.Length == 0) player.TriggerEvent("client:spawn:register");
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else player.TriggerEvent("client:spawn:choose", result);
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}
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public static async void OnRegister([FromSource] Player player, dynamic dData) {
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var data = new PlayerData(dData);
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var identifier = "steam:" + player.Identifiers["steam"];
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await MySql.Execute($"INSERT INTO players VALUES ('{identifier}', '{Guid.NewGuid()}', {data.sex}, {data.height}, '{data.firstName}', '{data.lastName}', '{data.birth}', '{data.skin}')");
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player.Character.Position = Spawn;
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}
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}
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}
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