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Update 07.12.2022

This commit is contained in:
2022-12-07 15:35:41 +01:00
parent 771f58073f
commit 840d7ad42f
288 changed files with 148948 additions and 4346 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7130F249-1C23-438C-A077-76A2867F8C5E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Framework.Shared</RootNamespace>
<AssemblyName>Framework.Shared</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>embedded</DebugType>
<Optimize>true</Optimize>
<OutputPath>../Build</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>del Newtonsoft.Json.xml</PostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="CitizenFX.Core.Client, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\CitizenFX.Core.Client.1.0.6086\lib\net45\CitizenFX.Core.Client.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>..\Librarys\Microsoft.CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Framework.cs" />
<Compile Include="Models\PlayerData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="fxmanifest.lua">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="stream\NativeUI.ytd">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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namespace Framework.Shared {
public class Framework {
}
}

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namespace Framework.Shared.Models {
public class PlayerData {
public string owner { get; set; }
public string charId { get; set; }
public bool sex { get; set; }
public int height { get; set; }
public string firstName { get; set; }
public string lastName { get; set; }
public string birth { get; set; }
public string skin { get; set; }
public PlayerData() {}
public PlayerData(dynamic data) {
owner = data.owner;
charId = data.charId;
sex = data.sex;
height = data.height;
firstName = data.firstName;
lastName = data.lastName;
birth = data.birth;
skin = data.skin;
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Framework.Shared")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Framework.Shared")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7130F249-1C23-438C-A077-76A2867F8C5E")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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fx_version 'cerulean'
games { 'gta5' }
author 'Leon hoppe <leon@ladenbau-hoppe.de>'
description 'FiveM Framework in C#'
version '1.0.0'
files {
'NativeUI.dll',
'MySql.Data.dll',
'Framework.Shared.dll'
}
client_scripts {
'Framework.Client.net.dll'
}
server_scripts {
'Framework.Server.net.dll'
}

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]

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d47f7446bd39259a49dfcc86a02d7c33c1fdcdef

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D:\Programmierstuff\C#\FiveM\Framework\Output\Framework.Shared.dll
D:\Programmierstuff\C#\FiveM\Framework\Framework.Shared\obj\Release\Framework.Shared.csproj.AssemblyReference.cache
D:\Programmierstuff\C#\FiveM\Framework\Framework.Shared\obj\Release\Framework.Shared.csproj.CoreCompileInputs.cache
D:\Programmierstuff\C#\FiveM\Framework\Framework.Shared\obj\Release\Framework.Shared.dll
D:\Programmierstuff\C#\FiveM\Framework\Build\Framework.Shared.dll
D:\Programmierstuff\C#\FiveM\Framework\Build\fxmanifest.lua
D:\Programmierstuff\C#\FiveM\Framework\Build\stream\NativeUI.ytd

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="CitizenFX.Core.Client" version="1.0.6086" targetFramework="net481" />
</packages>