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275
C#/CodeWalker.Core/GameFiles/Resources/VehicleRecord.cs
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275
C#/CodeWalker.Core/GameFiles/Resources/VehicleRecord.cs
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using SharpDX;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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namespace CodeWalker.GameFiles
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{
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public class VehicleRecordList : ResourceFileBase
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{
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public override long BlockLength => 0x20;
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public ResourceSimpleList64<VehicleRecordEntry> Entries { get; set; }
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public VehicleRecordList()
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{
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this.Entries = new ResourceSimpleList64<VehicleRecordEntry>();
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}
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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base.Read(reader, parameters);
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this.Entries = reader.ReadBlock<ResourceSimpleList64<VehicleRecordEntry>>();
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}
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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base.Write(writer, parameters);
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writer.WriteBlock(this.Entries);
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}
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public void WriteXml(StringBuilder sb, int indent)
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{
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if (Entries?.data_items != null)
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{
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foreach (var e in Entries.data_items)
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{
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YvrXml.OpenTag(sb, indent, "Item");
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e.WriteXml(sb, indent + 1);
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YvrXml.CloseTag(sb, indent, "Item");
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}
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}
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}
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public void ReadXml(XmlNode node)
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{
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var entries = new List<VehicleRecordEntry>();
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var inodes = node.SelectNodes("Item");
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if (inodes != null)
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{
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foreach (XmlNode inode in inodes)
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{
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var e = new VehicleRecordEntry();
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e.ReadXml(inode);
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entries.Add(e);
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}
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}
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Entries = new ResourceSimpleList64<VehicleRecordEntry>();
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Entries.data_items = entries.ToArray();
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}
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public static void WriteXmlNode(VehicleRecordList l, StringBuilder sb, int indent, string name = "VehicleRecordList")
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{
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if (l == null) return;
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if ((l.Entries?.data_items == null) || (l.Entries.data_items.Length == 0))
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{
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YvrXml.SelfClosingTag(sb, indent, name);
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}
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else
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{
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YvrXml.OpenTag(sb, indent, name);
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l.WriteXml(sb, indent + 1);
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YvrXml.CloseTag(sb, indent, name);
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}
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}
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public static VehicleRecordList ReadXmlNode(XmlNode node)
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{
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if (node == null) return null;
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var l = new VehicleRecordList();
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l.ReadXml(node);
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return l;
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}
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public override Tuple<long, IResourceBlock>[] GetParts()
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{
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return new Tuple<long, IResourceBlock>[] {
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new Tuple<long, IResourceBlock>(16, Entries)
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};
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}
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}
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public class VehicleRecordEntry : ResourceSystemBlock
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{
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// this looks exactly like an rrr entry:
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// -> http://www.gtamodding.com/wiki/Carrec
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public override long BlockLength => 0x20;
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// structure data
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public uint Time;
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public short VelocityX; //factor to convert to m/s is 273.0583 .. or 1/0.0036622214, or 32767/120
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public short VelocityY;
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public short VelocityZ;
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public sbyte RightX;
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public sbyte RightY;
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public sbyte RightZ;
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public sbyte ForwardX;
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public sbyte ForwardY;
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public sbyte ForwardZ;
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public sbyte SteeringAngle; // factor to convert to game angle is 20 (ie radians)
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public sbyte GasPedalPower; //-100 to +100, negative = reverse
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public sbyte BrakePedalPower;//0 to 100
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public byte HandbrakeUsed;//0 or 1
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public Vector3 Position;
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public Vector3 Velocity
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{
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get
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{
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return new Vector3(VelocityX / 273.0583f, VelocityY / 273.0583f, VelocityZ / 273.0583f);
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}
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set
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{
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VelocityX = (short)Math.Round(value.X * 273.0583f);
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VelocityY = (short)Math.Round(value.Y * 273.0583f);
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VelocityZ = (short)Math.Round(value.Z * 273.0583f);
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}
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}
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public Vector3 Forward
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{
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get
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{
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return new Vector3(ForwardX / 127.0f, ForwardY / 127.0f, ForwardZ / 127.0f);
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}
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set
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{
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ForwardX = (sbyte)Math.Round(value.X * 127.0f);
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ForwardY = (sbyte)Math.Round(value.Y * 127.0f);
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ForwardZ = (sbyte)Math.Round(value.Z * 127.0f);
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}
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}
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public Vector3 Right
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{
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get
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{
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return new Vector3(RightX / 127.0f, RightY / 127.0f, RightZ / 127.0f);
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}
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set
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{
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RightX = (sbyte)Math.Round(value.X * 127.0f);
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RightY = (sbyte)Math.Round(value.Y * 127.0f);
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RightZ = (sbyte)Math.Round(value.Z * 127.0f);
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}
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}
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public float Steering
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{
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get
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{
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return SteeringAngle / 20.0f;
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}
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set
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{
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SteeringAngle = (sbyte)Math.Round(value * 20.0f);
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}
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}
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public float GasPedal
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{
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get
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{
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return GasPedalPower / 100.0f;
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}
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set
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{
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GasPedalPower = (sbyte)Math.Round(value * 100.0f);
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}
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}
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public float BrakePedal
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{
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get
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{
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return BrakePedalPower / 100.0f;
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}
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set
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{
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BrakePedalPower = (sbyte)Math.Round(value * 100.0f);
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}
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}
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public bool Handbrake
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{
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get
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{
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return HandbrakeUsed == 1;
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}
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set
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{
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HandbrakeUsed = value ? (byte)1 : (byte)0;
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}
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}
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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// read structure data
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this.Time = reader.ReadUInt32();
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this.VelocityX = reader.ReadInt16();
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this.VelocityY = reader.ReadInt16();
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this.VelocityZ = reader.ReadInt16();
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this.RightX = (sbyte)reader.ReadByte();
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this.RightY = (sbyte)reader.ReadByte();
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this.RightZ = (sbyte)reader.ReadByte();
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this.ForwardX = (sbyte)reader.ReadByte();
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this.ForwardY = (sbyte)reader.ReadByte();
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this.ForwardZ = (sbyte)reader.ReadByte();
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this.SteeringAngle = (sbyte)reader.ReadByte();
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this.GasPedalPower = (sbyte)reader.ReadByte();
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this.BrakePedalPower = (sbyte)reader.ReadByte();
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this.HandbrakeUsed = reader.ReadByte();
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this.Position = reader.ReadVector3();
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}
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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// write structure data
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writer.Write(this.Time);
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writer.Write(this.VelocityX);
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writer.Write(this.VelocityY);
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writer.Write(this.VelocityZ);
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writer.Write((byte)this.RightX);
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writer.Write((byte)this.RightY);
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writer.Write((byte)this.RightZ);
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writer.Write((byte)this.ForwardX);
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writer.Write((byte)this.ForwardY);
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writer.Write((byte)this.ForwardZ);
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writer.Write((byte)this.SteeringAngle);
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writer.Write((byte)this.GasPedalPower);
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writer.Write((byte)this.BrakePedalPower);
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writer.Write(this.HandbrakeUsed);
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writer.Write(this.Position);
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}
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public void WriteXml(StringBuilder sb, int indent)
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{
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YvrXml.ValueTag(sb, indent, "Time", Time.ToString());
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YvrXml.SelfClosingTag(sb, indent, "Position " + FloatUtil.GetVector3XmlString(Position));
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YvrXml.SelfClosingTag(sb, indent, "Velocity " + FloatUtil.GetVector3XmlString(Velocity));
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YvrXml.SelfClosingTag(sb, indent, "Forward " + FloatUtil.GetVector3XmlString(Forward));
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YvrXml.SelfClosingTag(sb, indent, "Right " + FloatUtil.GetVector3XmlString(Right));
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YvrXml.ValueTag(sb, indent, "Steering", FloatUtil.ToString(Steering));
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YvrXml.ValueTag(sb, indent, "GasPedal", FloatUtil.ToString(GasPedal));
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YvrXml.ValueTag(sb, indent, "BrakePedal", FloatUtil.ToString(BrakePedal));
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YvrXml.ValueTag(sb, indent, "Handbrake", Handbrake.ToString());
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}
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public void ReadXml(XmlNode node)
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{
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Time = Xml.GetChildUIntAttribute(node, "Time", "value");
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Position = Xml.GetChildVector3Attributes(node, "Position");
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Velocity = Xml.GetChildVector3Attributes(node, "Velocity");
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Forward = Xml.GetChildVector3Attributes(node, "Forward");
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Right = Xml.GetChildVector3Attributes(node, "Right");
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Steering = Xml.GetChildFloatAttribute(node, "Steering", "value");
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GasPedal = Xml.GetChildFloatAttribute(node, "GasPedal", "value");
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BrakePedal = Xml.GetChildFloatAttribute(node, "BrakePedal", "value");
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Handbrake = Xml.GetChildBoolAttribute(node, "Handbrake", "value");
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}
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}
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}
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