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153
C#/CodeWalker.Core/Utils/Cache.cs
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153
C#/CodeWalker.Core/Utils/Cache.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace CodeWalker
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{
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public class Cache<TKey, TVal> where TVal : Cacheable<TKey>
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{
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public long MaxMemoryUsage = 536870912; //512mb
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public long CurrentMemoryUsage = 0;
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public double CacheTime = 10.0; //seconds to keep something that's not used
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public DateTime CurrentTime = DateTime.Now;
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private LinkedList<TVal> loadedList = new LinkedList<TVal>();
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private Dictionary<TKey, LinkedListNode<TVal>> loadedListDict = new Dictionary<TKey, LinkedListNode<TVal>>();
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public int Count
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{
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get
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{
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return loadedList.Count;
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}
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}
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public Cache()
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{
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}
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public Cache(long maxMemoryUsage, double cacheTime)
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{
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MaxMemoryUsage = maxMemoryUsage;
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CacheTime = cacheTime;
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}
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public void BeginFrame()
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{
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CurrentTime = DateTime.Now;
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Compact();
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}
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public TVal TryGet(TKey key)
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{
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LinkedListNode<TVal> lln = null;
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if (loadedListDict.TryGetValue(key, out lln))
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{
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loadedList.Remove(lln);
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loadedList.AddLast(lln);
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lln.Value.LastUseTime = CurrentTime;
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}
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return (lln != null) ? lln.Value : null;
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}
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public bool TryAdd(TKey key, TVal item)
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{
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if (item.MemoryUsage == 0)
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{
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}
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item.Key = key;
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if (CanAdd())
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{
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var lln = loadedList.AddLast(item);
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loadedListDict.Add(key, lln);
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Interlocked.Add(ref CurrentMemoryUsage, item.MemoryUsage);
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return true;
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}
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else
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{
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//cache full, check the front of the list for oldest..
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var oldlln = loadedList.First;
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var cachetime = CacheTime;
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int iter = 0, maxiter = 2;
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while (!CanAdd() && (iter<maxiter))
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{
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while ((!CanAdd()) && (oldlln != null) && ((CurrentTime - oldlln.Value.LastUseTime).TotalSeconds > cachetime))
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{
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Interlocked.Add(ref CurrentMemoryUsage, -oldlln.Value.MemoryUsage);
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loadedListDict.Remove(oldlln.Value.Key);
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loadedList.Remove(oldlln); //gc should free up memory later..
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oldlln.Value = null;
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oldlln = null;
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//GC.Collect();
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oldlln = loadedList.First;
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}
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cachetime *= 0.5;
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iter++;
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}
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if (CanAdd()) //see if there's enough memory now...
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{
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var newlln = loadedList.AddLast(item);
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loadedListDict.Add(key, newlln);
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Interlocked.Add(ref CurrentMemoryUsage, item.MemoryUsage);
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return true;
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}
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else
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{
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//really shouldn't get here, but it's possible under stress.
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}
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}
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return false;
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}
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public bool CanAdd()
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{
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return Interlocked.Read(ref CurrentMemoryUsage) < MaxMemoryUsage;
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}
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public void Clear()
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{
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loadedList.Clear();
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loadedListDict.Clear();
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CurrentMemoryUsage = 0;
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}
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public void Remove(TKey key)
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{
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LinkedListNode<TVal> n;
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if (loadedListDict.TryGetValue(key, out n))
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{
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loadedListDict.Remove(key);
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loadedList.Remove(n);
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Interlocked.Add(ref CurrentMemoryUsage, -n.Value.MemoryUsage);
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}
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}
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public void Compact()
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{
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var oldlln = loadedList.First;
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while (oldlln != null)
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{
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if ((CurrentTime - oldlln.Value.LastUseTime).TotalSeconds < CacheTime) break;
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var nextln = oldlln.Next;
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Interlocked.Add(ref CurrentMemoryUsage, -oldlln.Value.MemoryUsage);
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loadedListDict.Remove(oldlln.Value.Key);
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loadedList.Remove(oldlln); //gc should free up memory later..
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oldlln.Value = null;
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oldlln = nextln;
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}
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}
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}
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public abstract class Cacheable<TKey>
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{
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public TKey Key;
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public DateTime LastUseTime;
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public long MemoryUsage;
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}
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}
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