Initial commit
This commit is contained in:
225
C#/CodeWalker.Core/World/Water.cs
Normal file
225
C#/CodeWalker.Core/World/Water.cs
Normal file
@@ -0,0 +1,225 @@
|
||||
using CodeWalker.GameFiles;
|
||||
using SharpDX;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml;
|
||||
|
||||
namespace CodeWalker.World
|
||||
{
|
||||
public class Water
|
||||
{
|
||||
public volatile bool Inited = false;
|
||||
public GameFileCache GameFileCache;
|
||||
public List<WaterQuad> WaterQuads = new List<WaterQuad>();
|
||||
public List<WaterCalmingQuad> CalmingQuads = new List<WaterCalmingQuad>();
|
||||
public List<WaterWaveQuad> WaveQuads = new List<WaterWaveQuad>();
|
||||
|
||||
public void Init(GameFileCache gameFileCache, Action<string> updateStatus)
|
||||
{
|
||||
GameFileCache = gameFileCache;
|
||||
|
||||
var rpfman = gameFileCache.RpfMan;
|
||||
|
||||
string filename = "common.rpf\\data\\levels\\gta5\\water.xml";
|
||||
|
||||
XmlDocument waterxml = rpfman.GetFileXml(filename);
|
||||
|
||||
XmlElement waterdata = waterxml.DocumentElement;
|
||||
|
||||
XmlNodeList waterquads = waterdata.SelectNodes("WaterQuads/Item");
|
||||
WaterQuads.Clear();
|
||||
for (int i = 0; i < waterquads.Count; i++)
|
||||
{
|
||||
var waterquad = new WaterQuad();
|
||||
waterquad.Init(waterquads[i], i);
|
||||
WaterQuads.Add(waterquad);
|
||||
}
|
||||
|
||||
XmlNodeList calmingquads = waterdata.SelectNodes("CalmingQuads/Item");
|
||||
CalmingQuads.Clear();
|
||||
for (int i = 0; i < calmingquads.Count; i++)
|
||||
{
|
||||
var calmingquad = new WaterCalmingQuad();
|
||||
calmingquad.Init(calmingquads[i], i);
|
||||
CalmingQuads.Add(calmingquad);
|
||||
}
|
||||
|
||||
XmlNodeList wavequads = waterdata.SelectNodes("WaveQuads/Item");
|
||||
WaveQuads.Clear();
|
||||
for (int i = 0; i < wavequads.Count; i++)
|
||||
{
|
||||
var wavequad = new WaterWaveQuad();
|
||||
wavequad.Init(wavequads[i], i);
|
||||
WaveQuads.Add(wavequad);
|
||||
}
|
||||
|
||||
Inited = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public List<T> GetVisibleQuads<T>(Camera camera, IEnumerable<T> allQuads) where T : BaseWaterQuad
|
||||
{
|
||||
List<T> quads = new List<T>();
|
||||
|
||||
if (!Inited) return quads;
|
||||
|
||||
var vf = camera.ViewFrustum;
|
||||
foreach (var quad in allQuads)
|
||||
{
|
||||
Vector3 camrel = quad.BSCenter - camera.Position;
|
||||
if (vf.ContainsSphereNoClipNoOpt(ref camrel, quad.BSRadius))
|
||||
{
|
||||
quads.Add(quad);
|
||||
}
|
||||
}
|
||||
|
||||
return quads;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public abstract class BaseWaterQuad
|
||||
{
|
||||
public int xmlNodeIndex { get; set; }
|
||||
public float minX { get; set; }
|
||||
public float maxX { get; set; }
|
||||
public float minY { get; set; }
|
||||
public float maxY { get; set; }
|
||||
public float? z { get; set; } = null;
|
||||
|
||||
public abstract void Init(XmlNode node, int index);
|
||||
|
||||
public void CalcBS()
|
||||
{
|
||||
BSCenter = new Vector3((minX + maxX) * 0.5f, (minY + maxY) * 0.5f, z ?? 0);
|
||||
BSRadius = new Vector2(maxX - minX, maxY - minY).Length() * 0.5f;
|
||||
}
|
||||
|
||||
public Vector3 BSCenter { get; private set; }
|
||||
public float BSRadius { get; private set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("[{0}] X=({1} : {2}), Y=({3} : {4})", xmlNodeIndex, minX, maxX, minY, maxY);
|
||||
}
|
||||
}
|
||||
|
||||
public class WaterQuad : BaseWaterQuad
|
||||
{
|
||||
public int Type { get; set; }
|
||||
public bool IsInvisible { get; set; }
|
||||
public bool HasLimitedDepth { get; set; }
|
||||
public float a1 { get; set; }
|
||||
public float a2 { get; set; }
|
||||
public float a3 { get; set; }
|
||||
public float a4 { get; set; }
|
||||
public bool NoStencil { get; set; }
|
||||
|
||||
|
||||
public override void Init(XmlNode node, int index)
|
||||
{
|
||||
xmlNodeIndex = index;
|
||||
minX = Xml.GetChildFloatAttribute(node, "minX", "value");
|
||||
maxX = Xml.GetChildFloatAttribute(node, "maxX", "value");
|
||||
minY = Xml.GetChildFloatAttribute(node, "minY", "value");
|
||||
maxY = Xml.GetChildFloatAttribute(node, "maxY", "value");
|
||||
Type = Xml.GetChildIntAttribute(node, "Type", "value");
|
||||
IsInvisible = Xml.GetChildBoolAttribute(node, "IsInvisible", "value");
|
||||
HasLimitedDepth = Xml.GetChildBoolAttribute(node, "HasLimitedDepth", "value");
|
||||
z = Xml.GetChildFloatAttribute(node, "z", "value");
|
||||
a1 = Xml.GetChildFloatAttribute(node, "a1", "value");
|
||||
a2 = Xml.GetChildFloatAttribute(node, "a2", "value");
|
||||
a3 = Xml.GetChildFloatAttribute(node, "a3", "value");
|
||||
a4 = Xml.GetChildFloatAttribute(node, "a4", "value");
|
||||
NoStencil = Xml.GetChildBoolAttribute(node, "NoStencil", "value");
|
||||
|
||||
/*
|
||||
<minX value="-1592" />
|
||||
<maxX value="-1304" />
|
||||
<minY value="-1744" />
|
||||
<maxY value="-1624" />
|
||||
<Type value="0" />
|
||||
<IsInvisible value="false" />
|
||||
<HasLimitedDepth value="false" />
|
||||
<z value="0.0" />
|
||||
<a1 value="26" />
|
||||
<a2 value="26" />
|
||||
<a3 value="26" />
|
||||
<a4 value="26" />
|
||||
<NoStencil value="false" />
|
||||
*/
|
||||
|
||||
CalcBS();
|
||||
}
|
||||
}
|
||||
|
||||
public class WaterCalmingQuad : BaseWaterQuad
|
||||
{
|
||||
public float fDampening { get; set; }
|
||||
|
||||
public override void Init(XmlNode node, int index)
|
||||
{
|
||||
xmlNodeIndex = index;
|
||||
minX = Xml.GetChildFloatAttribute(node, "minX", "value");
|
||||
maxX = Xml.GetChildFloatAttribute(node, "maxX", "value");
|
||||
minY = Xml.GetChildFloatAttribute(node, "minY", "value");
|
||||
maxY = Xml.GetChildFloatAttribute(node, "maxY", "value");
|
||||
fDampening = Xml.GetChildFloatAttribute(node, "fDampening", "value");
|
||||
|
||||
/*
|
||||
<minX value="1752" />
|
||||
<maxX value="2076" />
|
||||
<minY value="216" />
|
||||
<maxY value="800" />
|
||||
<fDampening value="0.05" />
|
||||
*/
|
||||
|
||||
CalcBS();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class WaterWaveQuad : BaseWaterQuad
|
||||
{
|
||||
public float Amplitude { get; set; }
|
||||
public float XDirection { get; set; }
|
||||
public float YDirection { get; set; }
|
||||
public Quaternion WaveOrientation { get; set; }
|
||||
|
||||
|
||||
public override void Init(XmlNode node, int index)
|
||||
{
|
||||
xmlNodeIndex = index;
|
||||
minX = Xml.GetChildFloatAttribute(node, "minX", "value");
|
||||
maxX = Xml.GetChildFloatAttribute(node, "maxX", "value");
|
||||
minY = Xml.GetChildFloatAttribute(node, "minY", "value");
|
||||
maxY = Xml.GetChildFloatAttribute(node, "maxY", "value");
|
||||
Amplitude = Xml.GetChildFloatAttribute(node, "Amplitude", "value");
|
||||
XDirection = Xml.GetChildFloatAttribute(node, "XDirection", "value");
|
||||
YDirection = Xml.GetChildFloatAttribute(node, "YDirection", "value");
|
||||
|
||||
float angl = (float)Math.Atan2(YDirection, XDirection);
|
||||
WaveOrientation = Quaternion.RotationYawPitchRoll(0.0f, 0.0f, angl);
|
||||
|
||||
/*
|
||||
<minX value="1664" />
|
||||
<maxX value="1988" />
|
||||
<minY value="-120" />
|
||||
<maxY value="132" />
|
||||
<Amplitude value="0.1" />
|
||||
<XDirection value="-0.603208" />
|
||||
<YDirection value="-0.797584" />
|
||||
*/
|
||||
|
||||
CalcBS();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user