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2022-09-04 12:45:01 +02:00
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using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using System.Threading.Tasks;
using Nexd.ESX.Client;
using static CitizenFX.Core.Native.API;
namespace CardealerClient.Menus {
public class OwnerMenu {
public static async void Open() {
List<VehicleData> vehicles = (await CarDealer.ServerCallback("cardealer:getOwnVehicles") as List<object>).Select(x => new VehicleData(x)).ToList();
if (vehicles.Count == 0) {
CarDealer.Notify("Du hast keine Fahrzeuge!", "error");
return;
}
dynamic menuData = new ExpandoObject();
menuData.title = Config.MenuTitle;
menuData.align = "top-left";
menuData.elements = await GenerateMenuElements(vehicles);
ESX.UI.Menu.CloseAll();
ESX.UI.Menu.Raw.Open("default", GetCurrentResourceName(), "cardealer_owner_menu", menuData,
new Action<dynamic, dynamic>((data, menu) => {
VehicleData vehicle = vehicles[Convert.ToInt32(data.current.name)];
OpenSubMenu(vehicle, data.current.vehicle);
}), new Action<dynamic, dynamic>((o, o1) => {
ESX.UI.Menu.Close(new ESX.UI.Menu(o1));
}));
}
private static void OpenSubMenu(VehicleData vehicle, string name) {
dynamic menuData = new ExpandoObject();
menuData.title = Config.MenuTitle + " - " + name;
menuData.align = "top-left";
menuData.elements = GenerateSubMenuElements(vehicle);
ESX.UI.Menu.Raw.Open("default", GetCurrentResourceName(), "cardealer_owner_vehicle_menu", menuData,
new Action<dynamic, dynamic>(async (data, menu) => {
if (data.current.name == "DELETE") {
if (await CarDealer.DisplayConfirmationDialog("Möchtest du dieses Auto wirklich löschen?")) {
vehicle.Delete();
ESX.UI.Menu.CloseAll();
Open();
}
}
if (data.current.name == "CHANGE_PRICE") {
vehicle.Price = Convert.ToInt32(await CarDealer.DisplayTextDialog(vehicle.Price.ToString(), 7));
if (vehicle.Price < Config.MinSellPrice)
CarDealer.SendNotification("~r~Dein Auto muss mindestens ~s~$" + Config.MinSellPrice + " ~r~kosten!");
else vehicle.UpdateSlot();
}
if (data.current.name == "DESCRIPTION") {
vehicle.Description = await CarDealer.DisplayTextDialog(vehicle.Description, 60);
vehicle.UpdateSlot();
}
if (data.current.name == "PUSH_TO_EXHIBIT") {
if (await CarDealer.DisplayConfirmationDialog("Möchtest du dieses Auto wirklich ausstellen?")) {
ESX.UI.Menu.CloseAll();
bool money = await CarDealer.ServerCallback("cardealer:checkMoney", Config.ExhibitPrice);
if (!money) {
CarDealer.Notify("Du hast nicht genug Geld!", "error");
return;
}
bool success = await vehicle.PushToExhibit();
if (!success)
CarDealer.Notify("Alle Stellplätze sind belegt, Dein Auto bleibt im Katalog, bis ein Stellplatz frei wird", "error");
else
CarDealer.Notify("Das Auto wurde ausgestellt!", "success");
}
}
}), new Action<dynamic, dynamic>((o, o1) => {
ESX.UI.Menu.Close(new ESX.UI.Menu(o1));
}));
}
private static async Task<dynamic[]> GenerateMenuElements(List<VehicleData> infos) {
dynamic[] elements = new dynamic[infos.Count];
List<string> names = await CarDealer.GetVehicleNames(infos.Select(info => info.Properties.Raw.model).ToArray());
for (var i = 0; i < infos.Count; i++) {
dynamic data = new ExpandoObject();
data.name = i;
data.label = names[i] + " - $" + infos[i].Price;
data.vehicle = names[i];
elements[i] = data;
}
return elements;
}
private static dynamic[] GenerateSubMenuElements(VehicleData data) {
List<dynamic> elements = new List<dynamic>();
if (data.ParkingSpace == 1) {
dynamic exhibit = new ExpandoObject();
exhibit.name = "PUSH_TO_EXHIBIT";
exhibit.label = $"Ausstellen (${Config.ExhibitPrice})";
elements.Add(exhibit);
}
dynamic price = new ExpandoObject();
price.name = "CHANGE_PRICE";
price.label = "Preis ändern";
elements.Add(price);
dynamic desc = new ExpandoObject();
desc.name = "DESCRIPTION";
desc.label = "Beschreibung ändern";
elements.Add(desc);
dynamic delete = new ExpandoObject();
delete.name = "DELETE";
delete.label = "Löschen";
elements.Add(delete);
return elements.ToArray();
}
}
}

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using System;
using System.Dynamic;
using System.Linq;
using CitizenFX.Core;
using static CitizenFX.Core.Native.API;
using Nexd.ESX.Client;
namespace CardealerClient.Menus {
public class SellMenu {
public static async void Open() {
string plate = ESX.Game.GetVehicleProperties(new Vehicle(GetVehiclePedIsIn(GetPlayerPed(-1), false))).plate;
bool owned = await CarDealer.ServerCallback("cardealer:checkOwner", plate);
if (owned) {
int vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), true);
int vehicleClass = GetVehicleClass(vehicle);
if (Config.ForbittenVehicleClasses.Contains(vehicleClass)) {
CarDealer.Notify("Du kannst dieses Fahrzeug nicht verkaufen.", "error");
return;
}
FreezeEntityPosition(vehicle, true);
CarDealer.MenuOpen = true;
ESX.UI.Menu.CloseAll();
dynamic menuData = new ExpandoObject();
SellData sellData = new SellData();
menuData.title = Config.MenuTitle;
menuData.align = "top-left";
menuData.elements = new dynamic[4];
menuData.elements[0] = MenuElements.GetElement_Parkingspace();
menuData.elements[1] = MenuElements.GetElement_Description();
menuData.elements[2] = MenuElements.GetElement_Price();
menuData.elements[3] = MenuElements.GetElement_Finish();
ESX.UI.Menu.Raw.Open("default", GetCurrentResourceName(), "cardealer_menu", menuData,
new Action<dynamic, dynamic>(async (data, menu) => {
if (data.current.name == "choose_description") {
sellData.Description = await CarDealer.DisplayTextDialog("Beschreibung hinzufügen", 60);
}
if (data.current.name == "choose_price") {
sellData.Price = Convert.ToInt32(await CarDealer.DisplayTextDialog("Preis", 7));
}
if (data.current.name == "finish") {
sellData.ParkingSpace = data.elements[0].value;
if (sellData.Price == 0)
CarDealer.SendNotification("~r~Lege zuerst einen Preis fest!");
else if (sellData.Price < Config.MinSellPrice)
CarDealer.SendNotification("~r~Dein Auto muss mindestens ~s~$" + Config.MinSellPrice + " ~r~kosten!");
else {
ESX.UI.Menu.Close(new ESX.UI.Menu(menu));
if (sellData.ParkingSpace == 0) {
bool money = await CarDealer.ServerCallback("cardealer:checkMoney", Config.ExhibitPrice);
if (!money) {
CarDealer.Notify("Du hast nicht genug Geld!", "error");
CarDealer.MenuOpen = false;
FreezeEntityPosition(vehicle, false);
return;
}
}
SetVehicleEngineHealth(vehicle, 1000);
SetVehicleEngineOn(vehicle, false, false, true);
SetVehicleFixed(vehicle);
SetVehicleDirtLevel(vehicle, 0);
VehicleProperties props = ESX.Game.GetVehicleProperties(vehicle);
props.plate = GetVehicleNumberPlateText(vehicle);
if (sellData.ParkingSpace == 0)
sellData.Slot = 1;
BaseScript.TriggerServerEvent("esx_vehicleshop:deleteVehicle", props.plate);
bool success = await CarDealer.ServerCallback("cardealer:saveVehicle", sellData.CreateDynamic(props.Raw)) || sellData.ParkingSpace == 1;
ESX.Game.DeleteVehicle(GetVehiclePedIsIn(GetPlayerPed(-1), true).ToString());
CarDealer.MenuOpen = false;
if (success)
CarDealer.Notify("Auto ausgestellt!", "success");
else
CarDealer.Notify("Alle Stellplätze sind belegt, Dein Auto kommt in den Katalog, bis ein Stellplatz frei wird", "error");
}
}
}), new Action<dynamic, dynamic>((o, o1) => {
ESX.UI.Menu.Close(new ESX.UI.Menu(o1));
CarDealer.MenuOpen = false;
FreezeEntityPosition(vehicle, false);
})
);
}
else {
CarDealer.Notify("Dieses Auto gehört dir nicht!", "error");
}
}
}
}