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49
HTML/ThreeJS/node_modules/three/examples/js/postprocessing/DotScreenPass.js
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49
HTML/ThreeJS/node_modules/three/examples/js/postprocessing/DotScreenPass.js
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( function () {
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class DotScreenPass extends THREE.Pass {
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constructor( center, angle, scale ) {
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super();
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if ( THREE.DotScreenShader === undefined ) console.error( 'THREE.DotScreenPass relies on THREE.DotScreenShader' );
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const shader = THREE.DotScreenShader;
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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if ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center );
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if ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle;
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if ( scale !== undefined ) this.uniforms[ 'scale' ].value = scale;
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this.material = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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this.fsQuad = new THREE.FullScreenQuad( this.material );
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}
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render( renderer, writeBuffer, readBuffer
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/*, deltaTime, maskActive */
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) {
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this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
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this.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height );
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if ( this.renderToScreen ) {
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renderer.setRenderTarget( null );
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this.fsQuad.render( renderer );
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} else {
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renderer.setRenderTarget( writeBuffer );
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if ( this.clear ) renderer.clear();
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this.fsQuad.render( renderer );
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}
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}
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}
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THREE.DotScreenPass = DotScreenPass;
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} )();
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