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HTML/ThreeJS/node_modules/three/examples/js/postprocessing/FilmPass.js
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50
HTML/ThreeJS/node_modules/three/examples/js/postprocessing/FilmPass.js
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( function () {
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class FilmPass extends THREE.Pass {
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constructor( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
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super();
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if ( THREE.FilmShader === undefined ) console.error( 'THREE.FilmPass relies on THREE.FilmShader' );
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const shader = THREE.FilmShader;
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this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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this.material = new THREE.ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
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if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
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if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
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if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
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this.fsQuad = new THREE.FullScreenQuad( this.material );
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}
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render( renderer, writeBuffer, readBuffer, deltaTime
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/*, maskActive */
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) {
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this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
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this.uniforms[ 'time' ].value += deltaTime;
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if ( this.renderToScreen ) {
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renderer.setRenderTarget( null );
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this.fsQuad.render( renderer );
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} else {
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renderer.setRenderTarget( writeBuffer );
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if ( this.clear ) renderer.clear();
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this.fsQuad.render( renderer );
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}
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}
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}
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THREE.FilmPass = FilmPass;
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} )();
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