Initial commit
This commit is contained in:
722
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/ColladaExporter.js
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722
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/ColladaExporter.js
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@@ -0,0 +1,722 @@
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import {
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Color,
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DoubleSide,
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Matrix4,
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MeshBasicMaterial
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} from 'three';
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/**
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* https://github.com/gkjohnson/collada-exporter-js
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*
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* Usage:
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* const exporter = new ColladaExporter();
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*
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* const data = exporter.parse(mesh);
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*
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* Format Definition:
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* https://www.khronos.org/collada/
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*/
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class ColladaExporter {
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parse( object, onDone, options = {} ) {
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options = Object.assign( {
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version: '1.4.1',
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author: null,
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textureDirectory: '',
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upAxis: 'Y_UP',
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unitName: null,
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unitMeter: null,
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}, options );
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if ( options.upAxis.match( /^[XYZ]_UP$/ ) === null ) {
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console.error( 'ColladaExporter: Invalid upAxis: valid values are X_UP, Y_UP or Z_UP.' );
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return null;
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}
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if ( options.unitName !== null && options.unitMeter === null ) {
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console.error( 'ColladaExporter: unitMeter needs to be specified if unitName is specified.' );
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return null;
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}
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if ( options.unitMeter !== null && options.unitName === null ) {
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console.error( 'ColladaExporter: unitName needs to be specified if unitMeter is specified.' );
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return null;
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}
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if ( options.textureDirectory !== '' ) {
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options.textureDirectory = `${ options.textureDirectory }/`
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.replace( /\\/g, '/' )
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.replace( /\/+/g, '/' );
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}
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const version = options.version;
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if ( version !== '1.4.1' && version !== '1.5.0' ) {
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console.warn( `ColladaExporter : Version ${ version } not supported for export. Only 1.4.1 and 1.5.0.` );
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return null;
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}
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// Convert the urdf xml into a well-formatted, indented format
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function format( urdf ) {
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const IS_END_TAG = /^<\//;
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const IS_SELF_CLOSING = /(\?>$)|(\/>$)/;
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const HAS_TEXT = /<[^>]+>[^<]*<\/[^<]+>/;
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const pad = ( ch, num ) => ( num > 0 ? ch + pad( ch, num - 1 ) : '' );
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let tagnum = 0;
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return urdf
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.match( /(<[^>]+>[^<]+<\/[^<]+>)|(<[^>]+>)/g )
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.map( tag => {
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if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && IS_END_TAG.test( tag ) ) {
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tagnum --;
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}
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const res = `${ pad( ' ', tagnum ) }${ tag }`;
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if ( ! HAS_TEXT.test( tag ) && ! IS_SELF_CLOSING.test( tag ) && ! IS_END_TAG.test( tag ) ) {
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tagnum ++;
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}
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return res;
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} )
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.join( '\n' );
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}
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// Convert an image into a png format for saving
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function base64ToBuffer( str ) {
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const b = atob( str );
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const buf = new Uint8Array( b.length );
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for ( let i = 0, l = buf.length; i < l; i ++ ) {
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buf[ i ] = b.charCodeAt( i );
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}
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return buf;
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}
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let canvas, ctx;
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function imageToData( image, ext ) {
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canvas = canvas || document.createElement( 'canvas' );
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ctx = ctx || canvas.getContext( '2d' );
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canvas.width = image.width;
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canvas.height = image.height;
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ctx.drawImage( image, 0, 0 );
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// Get the base64 encoded data
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const base64data = canvas
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.toDataURL( `image/${ ext }`, 1 )
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.replace( /^data:image\/(png|jpg);base64,/, '' );
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// Convert to a uint8 array
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return base64ToBuffer( base64data );
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}
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// gets the attribute array. Generate a new array if the attribute is interleaved
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const getFuncs = [ 'getX', 'getY', 'getZ', 'getW' ];
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const tempColor = new Color();
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function attrBufferToArray( attr, isColor = false ) {
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if ( isColor ) {
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// convert the colors to srgb before export
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// colors are always written as floats
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const arr = new Float32Array( attr.count * 3 );
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for ( let i = 0, l = attr.count; i < l; i ++ ) {
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tempColor
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.fromBufferAttribute( attr, i )
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.convertLinearToSRGB();
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arr[ 3 * i + 0 ] = tempColor.r;
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arr[ 3 * i + 1 ] = tempColor.g;
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arr[ 3 * i + 2 ] = tempColor.b;
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}
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return arr;
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} else if ( attr.isInterleavedBufferAttribute ) {
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// use the typed array constructor to save on memory
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const arr = new attr.array.constructor( attr.count * attr.itemSize );
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const size = attr.itemSize;
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for ( let i = 0, l = attr.count; i < l; i ++ ) {
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for ( let j = 0; j < size; j ++ ) {
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arr[ i * size + j ] = attr[ getFuncs[ j ] ]( i );
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}
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}
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return arr;
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} else {
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return attr.array;
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}
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}
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// Returns an array of the same type starting at the `st` index,
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// and `ct` length
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function subArray( arr, st, ct ) {
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if ( Array.isArray( arr ) ) return arr.slice( st, st + ct );
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else return new arr.constructor( arr.buffer, st * arr.BYTES_PER_ELEMENT, ct );
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}
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// Returns the string for a geometry's attribute
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function getAttribute( attr, name, params, type, isColor = false ) {
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const array = attrBufferToArray( attr, isColor );
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const res =
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`<source id="${ name }">` +
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`<float_array id="${ name }-array" count="${ array.length }">` +
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array.join( ' ' ) +
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'</float_array>' +
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'<technique_common>' +
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`<accessor source="#${ name }-array" count="${ Math.floor( array.length / attr.itemSize ) }" stride="${ attr.itemSize }">` +
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params.map( n => `<param name="${ n }" type="${ type }" />` ).join( '' ) +
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'</accessor>' +
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'</technique_common>' +
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'</source>';
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return res;
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}
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// Returns the string for a node's transform information
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let transMat;
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function getTransform( o ) {
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// ensure the object's matrix is up to date
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// before saving the transform
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o.updateMatrix();
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transMat = transMat || new Matrix4();
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transMat.copy( o.matrix );
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transMat.transpose();
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return `<matrix>${ transMat.toArray().join( ' ' ) }</matrix>`;
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}
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// Process the given piece of geometry into the geometry library
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// Returns the mesh id
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function processGeometry( g ) {
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let info = geometryInfo.get( g );
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if ( ! info ) {
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// convert the geometry to bufferGeometry if it isn't already
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const bufferGeometry = g;
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if ( bufferGeometry.isBufferGeometry !== true ) {
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throw new Error( 'THREE.ColladaExporter: Geometry is not of type THREE.BufferGeometry.' );
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}
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const meshid = `Mesh${ libraryGeometries.length + 1 }`;
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const indexCount =
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bufferGeometry.index ?
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bufferGeometry.index.count * bufferGeometry.index.itemSize :
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bufferGeometry.attributes.position.count;
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const groups =
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bufferGeometry.groups != null && bufferGeometry.groups.length !== 0 ?
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bufferGeometry.groups :
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[ { start: 0, count: indexCount, materialIndex: 0 } ];
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const gname = g.name ? ` name="${ g.name }"` : '';
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let gnode = `<geometry id="${ meshid }"${ gname }><mesh>`;
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// define the geometry node and the vertices for the geometry
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const posName = `${ meshid }-position`;
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const vertName = `${ meshid }-vertices`;
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gnode += getAttribute( bufferGeometry.attributes.position, posName, [ 'X', 'Y', 'Z' ], 'float' );
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gnode += `<vertices id="${ vertName }"><input semantic="POSITION" source="#${ posName }" /></vertices>`;
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// NOTE: We're not optimizing the attribute arrays here, so they're all the same length and
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// can therefore share the same triangle indices. However, MeshLab seems to have trouble opening
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// models with attributes that share an offset.
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// MeshLab Bug#424: https://sourceforge.net/p/meshlab/bugs/424/
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// serialize normals
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let triangleInputs = `<input semantic="VERTEX" source="#${ vertName }" offset="0" />`;
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if ( 'normal' in bufferGeometry.attributes ) {
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const normName = `${ meshid }-normal`;
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gnode += getAttribute( bufferGeometry.attributes.normal, normName, [ 'X', 'Y', 'Z' ], 'float' );
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triangleInputs += `<input semantic="NORMAL" source="#${ normName }" offset="0" />`;
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}
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// serialize uvs
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if ( 'uv' in bufferGeometry.attributes ) {
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const uvName = `${ meshid }-texcoord`;
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gnode += getAttribute( bufferGeometry.attributes.uv, uvName, [ 'S', 'T' ], 'float' );
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triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="0" />`;
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}
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// serialize lightmap uvs
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if ( 'uv2' in bufferGeometry.attributes ) {
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const uvName = `${ meshid }-texcoord2`;
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gnode += getAttribute( bufferGeometry.attributes.uv2, uvName, [ 'S', 'T' ], 'float' );
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triangleInputs += `<input semantic="TEXCOORD" source="#${ uvName }" offset="0" set="1" />`;
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}
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// serialize colors
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if ( 'color' in bufferGeometry.attributes ) {
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// colors are always written as floats
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const colName = `${ meshid }-color`;
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gnode += getAttribute( bufferGeometry.attributes.color, colName, [ 'R', 'G', 'B' ], 'float', true );
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triangleInputs += `<input semantic="COLOR" source="#${ colName }" offset="0" />`;
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}
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let indexArray = null;
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if ( bufferGeometry.index ) {
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indexArray = attrBufferToArray( bufferGeometry.index );
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} else {
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indexArray = new Array( indexCount );
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for ( let i = 0, l = indexArray.length; i < l; i ++ ) indexArray[ i ] = i;
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}
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for ( let i = 0, l = groups.length; i < l; i ++ ) {
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const group = groups[ i ];
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const subarr = subArray( indexArray, group.start, group.count );
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const polycount = subarr.length / 3;
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gnode += `<triangles material="MESH_MATERIAL_${ group.materialIndex }" count="${ polycount }">`;
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gnode += triangleInputs;
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gnode += `<p>${ subarr.join( ' ' ) }</p>`;
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gnode += '</triangles>';
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}
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gnode += '</mesh></geometry>';
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libraryGeometries.push( gnode );
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info = { meshid: meshid, bufferGeometry: bufferGeometry };
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geometryInfo.set( g, info );
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}
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return info;
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}
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// Process the given texture into the image library
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// Returns the image library
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function processTexture( tex ) {
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let texid = imageMap.get( tex );
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if ( texid == null ) {
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texid = `image-${ libraryImages.length + 1 }`;
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const ext = 'png';
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const name = tex.name || texid;
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let imageNode = `<image id="${ texid }" name="${ name }">`;
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if ( version === '1.5.0' ) {
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imageNode += `<init_from><ref>${ options.textureDirectory }${ name }.${ ext }</ref></init_from>`;
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} else {
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// version image node 1.4.1
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imageNode += `<init_from>${ options.textureDirectory }${ name }.${ ext }</init_from>`;
|
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}
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imageNode += '</image>';
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libraryImages.push( imageNode );
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imageMap.set( tex, texid );
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textures.push( {
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directory: options.textureDirectory,
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name,
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ext,
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data: imageToData( tex.image, ext ),
|
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original: tex
|
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} );
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||||
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||||
}
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return texid;
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}
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// Process the given material into the material and effect libraries
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// Returns the material id
|
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function processMaterial( m ) {
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||||
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let matid = materialMap.get( m );
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||||
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if ( matid == null ) {
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matid = `Mat${ libraryEffects.length + 1 }`;
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||||
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let type = 'phong';
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if ( m.isMeshLambertMaterial === true ) {
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||||
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type = 'lambert';
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} else if ( m.isMeshBasicMaterial === true ) {
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||||
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type = 'constant';
|
||||
|
||||
if ( m.map !== null ) {
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||||
|
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// The Collada spec does not support diffuse texture maps with the
|
||||
// constant shader type.
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||||
// mrdoob/three.js#15469
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console.warn( 'ColladaExporter: Texture maps not supported with MeshBasicMaterial.' );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const emissive = m.emissive ? m.emissive : new Color( 0, 0, 0 );
|
||||
const diffuse = m.color ? m.color : new Color( 0, 0, 0 );
|
||||
const specular = m.specular ? m.specular : new Color( 1, 1, 1 );
|
||||
const shininess = m.shininess || 0;
|
||||
const reflectivity = m.reflectivity || 0;
|
||||
|
||||
emissive.convertLinearToSRGB();
|
||||
specular.convertLinearToSRGB();
|
||||
diffuse.convertLinearToSRGB();
|
||||
|
||||
// Do not export and alpha map for the reasons mentioned in issue (#13792)
|
||||
// in three.js alpha maps are black and white, but collada expects the alpha
|
||||
// channel to specify the transparency
|
||||
let transparencyNode = '';
|
||||
if ( m.transparent === true ) {
|
||||
|
||||
transparencyNode +=
|
||||
'<transparent>' +
|
||||
(
|
||||
m.map ?
|
||||
'<texture texture="diffuse-sampler"></texture>' :
|
||||
'<float>1</float>'
|
||||
) +
|
||||
'</transparent>';
|
||||
|
||||
if ( m.opacity < 1 ) {
|
||||
|
||||
transparencyNode += `<transparency><float>${ m.opacity }</float></transparency>`;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const techniqueNode = `<technique sid="common"><${ type }>` +
|
||||
|
||||
'<emission>' +
|
||||
|
||||
(
|
||||
m.emissiveMap ?
|
||||
'<texture texture="emissive-sampler" texcoord="TEXCOORD" />' :
|
||||
`<color sid="emission">${ emissive.r } ${ emissive.g } ${ emissive.b } 1</color>`
|
||||
) +
|
||||
|
||||
'</emission>' +
|
||||
|
||||
(
|
||||
type !== 'constant' ?
|
||||
'<diffuse>' +
|
||||
|
||||
(
|
||||
m.map ?
|
||||
'<texture texture="diffuse-sampler" texcoord="TEXCOORD" />' :
|
||||
`<color sid="diffuse">${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color>`
|
||||
) +
|
||||
'</diffuse>'
|
||||
: ''
|
||||
) +
|
||||
|
||||
(
|
||||
type !== 'constant' ?
|
||||
'<bump>' +
|
||||
|
||||
(
|
||||
m.normalMap ? '<texture texture="bump-sampler" texcoord="TEXCOORD" />' : ''
|
||||
) +
|
||||
'</bump>'
|
||||
: ''
|
||||
) +
|
||||
|
||||
(
|
||||
type === 'phong' ?
|
||||
`<specular><color sid="specular">${ specular.r } ${ specular.g } ${ specular.b } 1</color></specular>` +
|
||||
|
||||
'<shininess>' +
|
||||
|
||||
(
|
||||
m.specularMap ?
|
||||
'<texture texture="specular-sampler" texcoord="TEXCOORD" />' :
|
||||
`<float sid="shininess">${ shininess }</float>`
|
||||
) +
|
||||
|
||||
'</shininess>'
|
||||
: ''
|
||||
) +
|
||||
|
||||
`<reflective><color>${ diffuse.r } ${ diffuse.g } ${ diffuse.b } 1</color></reflective>` +
|
||||
|
||||
`<reflectivity><float>${ reflectivity }</float></reflectivity>` +
|
||||
|
||||
transparencyNode +
|
||||
|
||||
`</${ type }></technique>`;
|
||||
|
||||
const effectnode =
|
||||
`<effect id="${ matid }-effect">` +
|
||||
'<profile_COMMON>' +
|
||||
|
||||
(
|
||||
m.map ?
|
||||
'<newparam sid="diffuse-surface"><surface type="2D">' +
|
||||
`<init_from>${ processTexture( m.map ) }</init_from>` +
|
||||
'</surface></newparam>' +
|
||||
'<newparam sid="diffuse-sampler"><sampler2D><source>diffuse-surface</source></sampler2D></newparam>' :
|
||||
''
|
||||
) +
|
||||
|
||||
(
|
||||
m.specularMap ?
|
||||
'<newparam sid="specular-surface"><surface type="2D">' +
|
||||
`<init_from>${ processTexture( m.specularMap ) }</init_from>` +
|
||||
'</surface></newparam>' +
|
||||
'<newparam sid="specular-sampler"><sampler2D><source>specular-surface</source></sampler2D></newparam>' :
|
||||
''
|
||||
) +
|
||||
|
||||
(
|
||||
m.emissiveMap ?
|
||||
'<newparam sid="emissive-surface"><surface type="2D">' +
|
||||
`<init_from>${ processTexture( m.emissiveMap ) }</init_from>` +
|
||||
'</surface></newparam>' +
|
||||
'<newparam sid="emissive-sampler"><sampler2D><source>emissive-surface</source></sampler2D></newparam>' :
|
||||
''
|
||||
) +
|
||||
|
||||
(
|
||||
m.normalMap ?
|
||||
'<newparam sid="bump-surface"><surface type="2D">' +
|
||||
`<init_from>${ processTexture( m.normalMap ) }</init_from>` +
|
||||
'</surface></newparam>' +
|
||||
'<newparam sid="bump-sampler"><sampler2D><source>bump-surface</source></sampler2D></newparam>' :
|
||||
''
|
||||
) +
|
||||
|
||||
techniqueNode +
|
||||
|
||||
(
|
||||
m.side === DoubleSide ?
|
||||
'<extra><technique profile="THREEJS"><double_sided sid="double_sided" type="int">1</double_sided></technique></extra>' :
|
||||
''
|
||||
) +
|
||||
|
||||
'</profile_COMMON>' +
|
||||
|
||||
'</effect>';
|
||||
|
||||
const materialName = m.name ? ` name="${ m.name }"` : '';
|
||||
const materialNode = `<material id="${ matid }"${ materialName }><instance_effect url="#${ matid }-effect" /></material>`;
|
||||
|
||||
libraryMaterials.push( materialNode );
|
||||
libraryEffects.push( effectnode );
|
||||
materialMap.set( m, matid );
|
||||
|
||||
}
|
||||
|
||||
return matid;
|
||||
|
||||
}
|
||||
|
||||
// Recursively process the object into a scene
|
||||
function processObject( o ) {
|
||||
|
||||
let node = `<node name="${ o.name }">`;
|
||||
|
||||
node += getTransform( o );
|
||||
|
||||
if ( o.isMesh === true && o.geometry !== null ) {
|
||||
|
||||
// function returns the id associated with the mesh and a "BufferGeometry" version
|
||||
// of the geometry in case it's not a geometry.
|
||||
const geomInfo = processGeometry( o.geometry );
|
||||
const meshid = geomInfo.meshid;
|
||||
const geometry = geomInfo.bufferGeometry;
|
||||
|
||||
// ids of the materials to bind to the geometry
|
||||
let matids = null;
|
||||
let matidsArray;
|
||||
|
||||
// get a list of materials to bind to the sub groups of the geometry.
|
||||
// If the amount of subgroups is greater than the materials, than reuse
|
||||
// the materials.
|
||||
const mat = o.material || new MeshBasicMaterial();
|
||||
const materials = Array.isArray( mat ) ? mat : [ mat ];
|
||||
|
||||
if ( geometry.groups.length > materials.length ) {
|
||||
|
||||
matidsArray = new Array( geometry.groups.length );
|
||||
|
||||
} else {
|
||||
|
||||
matidsArray = new Array( materials.length );
|
||||
|
||||
}
|
||||
|
||||
matids = matidsArray.fill().map( ( v, i ) => processMaterial( materials[ i % materials.length ] ) );
|
||||
|
||||
node +=
|
||||
`<instance_geometry url="#${ meshid }">` +
|
||||
|
||||
(
|
||||
matids.length > 0 ?
|
||||
'<bind_material><technique_common>' +
|
||||
matids.map( ( id, i ) =>
|
||||
|
||||
`<instance_material symbol="MESH_MATERIAL_${ i }" target="#${ id }" >` +
|
||||
|
||||
'<bind_vertex_input semantic="TEXCOORD" input_semantic="TEXCOORD" input_set="0" />' +
|
||||
|
||||
'</instance_material>'
|
||||
).join( '' ) +
|
||||
'</technique_common></bind_material>' :
|
||||
''
|
||||
) +
|
||||
|
||||
'</instance_geometry>';
|
||||
|
||||
}
|
||||
|
||||
o.children.forEach( c => node += processObject( c ) );
|
||||
|
||||
node += '</node>';
|
||||
|
||||
return node;
|
||||
|
||||
}
|
||||
|
||||
const geometryInfo = new WeakMap();
|
||||
const materialMap = new WeakMap();
|
||||
const imageMap = new WeakMap();
|
||||
const textures = [];
|
||||
|
||||
const libraryImages = [];
|
||||
const libraryGeometries = [];
|
||||
const libraryEffects = [];
|
||||
const libraryMaterials = [];
|
||||
const libraryVisualScenes = processObject( object );
|
||||
|
||||
const specLink = version === '1.4.1' ? 'http://www.collada.org/2005/11/COLLADASchema' : 'https://www.khronos.org/collada/';
|
||||
let dae =
|
||||
'<?xml version="1.0" encoding="UTF-8" standalone="no" ?>' +
|
||||
`<COLLADA xmlns="${ specLink }" version="${ version }">` +
|
||||
'<asset>' +
|
||||
(
|
||||
'<contributor>' +
|
||||
'<authoring_tool>three.js Collada Exporter</authoring_tool>' +
|
||||
( options.author !== null ? `<author>${ options.author }</author>` : '' ) +
|
||||
'</contributor>' +
|
||||
`<created>${ ( new Date() ).toISOString() }</created>` +
|
||||
`<modified>${ ( new Date() ).toISOString() }</modified>` +
|
||||
( options.unitName !== null ? `<unit name="${ options.unitName }" meter="${ options.unitMeter }" />` : '' ) +
|
||||
`<up_axis>${ options.upAxis }</up_axis>`
|
||||
) +
|
||||
'</asset>';
|
||||
|
||||
dae += `<library_images>${ libraryImages.join( '' ) }</library_images>`;
|
||||
|
||||
dae += `<library_effects>${ libraryEffects.join( '' ) }</library_effects>`;
|
||||
|
||||
dae += `<library_materials>${ libraryMaterials.join( '' ) }</library_materials>`;
|
||||
|
||||
dae += `<library_geometries>${ libraryGeometries.join( '' ) }</library_geometries>`;
|
||||
|
||||
dae += `<library_visual_scenes><visual_scene id="Scene" name="scene">${ libraryVisualScenes }</visual_scene></library_visual_scenes>`;
|
||||
|
||||
dae += '<scene><instance_visual_scene url="#Scene"/></scene>';
|
||||
|
||||
dae += '</COLLADA>';
|
||||
|
||||
const res = {
|
||||
data: format( dae ),
|
||||
textures
|
||||
};
|
||||
|
||||
if ( typeof onDone === 'function' ) {
|
||||
|
||||
requestAnimationFrame( () => onDone( res ) );
|
||||
|
||||
}
|
||||
|
||||
return res;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
export { ColladaExporter };
|
||||
238
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/DRACOExporter.js
generated
vendored
Normal file
238
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/DRACOExporter.js
generated
vendored
Normal file
@@ -0,0 +1,238 @@
|
||||
/**
|
||||
* Export draco compressed files from threejs geometry objects.
|
||||
*
|
||||
* Draco files are compressed and usually are smaller than conventional 3D file formats.
|
||||
*
|
||||
* The exporter receives a options object containing
|
||||
* - decodeSpeed, indicates how to tune the encoder regarding decode speed (0 gives better speed but worst quality)
|
||||
* - encodeSpeed, indicates how to tune the encoder parameters (0 gives better speed but worst quality)
|
||||
* - encoderMethod
|
||||
* - quantization, indicates the presision of each type of data stored in the draco file in the order (POSITION, NORMAL, COLOR, TEX_COORD, GENERIC)
|
||||
* - exportUvs
|
||||
* - exportNormals
|
||||
*/
|
||||
|
||||
/* global DracoEncoderModule */
|
||||
|
||||
class DRACOExporter {
|
||||
|
||||
parse( object, options = {
|
||||
decodeSpeed: 5,
|
||||
encodeSpeed: 5,
|
||||
encoderMethod: DRACOExporter.MESH_EDGEBREAKER_ENCODING,
|
||||
quantization: [ 16, 8, 8, 8, 8 ],
|
||||
exportUvs: true,
|
||||
exportNormals: true,
|
||||
exportColor: false,
|
||||
} ) {
|
||||
|
||||
if ( object.isBufferGeometry === true ) {
|
||||
|
||||
throw new Error( 'DRACOExporter: The first parameter of parse() is now an instance of Mesh or Points.' );
|
||||
|
||||
}
|
||||
|
||||
if ( DracoEncoderModule === undefined ) {
|
||||
|
||||
throw new Error( 'THREE.DRACOExporter: required the draco_encoder to work.' );
|
||||
|
||||
}
|
||||
|
||||
const geometry = object.geometry;
|
||||
|
||||
const dracoEncoder = DracoEncoderModule();
|
||||
const encoder = new dracoEncoder.Encoder();
|
||||
let builder;
|
||||
let dracoObject;
|
||||
|
||||
|
||||
if ( geometry.isBufferGeometry !== true ) {
|
||||
|
||||
throw new Error( 'THREE.DRACOExporter.parse(geometry, options): geometry is not a THREE.BufferGeometry instance.' );
|
||||
|
||||
}
|
||||
|
||||
if ( object.isMesh === true ) {
|
||||
|
||||
builder = new dracoEncoder.MeshBuilder();
|
||||
dracoObject = new dracoEncoder.Mesh();
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array );
|
||||
|
||||
const faces = geometry.getIndex();
|
||||
|
||||
if ( faces !== null ) {
|
||||
|
||||
builder.AddFacesToMesh( dracoObject, faces.count / 3, faces.array );
|
||||
|
||||
} else {
|
||||
|
||||
const faces = new ( vertices.count > 65535 ? Uint32Array : Uint16Array )( vertices.count );
|
||||
|
||||
for ( let i = 0; i < faces.length; i ++ ) {
|
||||
|
||||
faces[ i ] = i;
|
||||
|
||||
}
|
||||
|
||||
builder.AddFacesToMesh( dracoObject, vertices.count, faces );
|
||||
|
||||
}
|
||||
|
||||
if ( options.exportNormals === true ) {
|
||||
|
||||
const normals = geometry.getAttribute( 'normal' );
|
||||
|
||||
if ( normals !== undefined ) {
|
||||
|
||||
builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.NORMAL, normals.count, normals.itemSize, normals.array );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( options.exportUvs === true ) {
|
||||
|
||||
const uvs = geometry.getAttribute( 'uv' );
|
||||
|
||||
if ( uvs !== undefined ) {
|
||||
|
||||
builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.TEX_COORD, uvs.count, uvs.itemSize, uvs.array );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( options.exportColor === true ) {
|
||||
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
|
||||
if ( colors !== undefined ) {
|
||||
|
||||
builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, colors.array );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else if ( object.isPoints === true ) {
|
||||
|
||||
builder = new dracoEncoder.PointCloudBuilder();
|
||||
dracoObject = new dracoEncoder.PointCloud();
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
builder.AddFloatAttribute( dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array );
|
||||
|
||||
if ( options.exportColor === true ) {
|
||||
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
|
||||
if ( colors !== undefined ) {
|
||||
|
||||
builder.AddFloatAttribute( dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, colors.array );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
throw new Error( 'DRACOExporter: Unsupported object type.' );
|
||||
|
||||
}
|
||||
|
||||
//Compress using draco encoder
|
||||
|
||||
const encodedData = new dracoEncoder.DracoInt8Array();
|
||||
|
||||
//Sets the desired encoding and decoding speed for the given options from 0 (slowest speed, but the best compression) to 10 (fastest, but the worst compression).
|
||||
|
||||
const encodeSpeed = ( options.encodeSpeed !== undefined ) ? options.encodeSpeed : 5;
|
||||
const decodeSpeed = ( options.decodeSpeed !== undefined ) ? options.decodeSpeed : 5;
|
||||
|
||||
encoder.SetSpeedOptions( encodeSpeed, decodeSpeed );
|
||||
|
||||
// Sets the desired encoding method for a given geometry.
|
||||
|
||||
if ( options.encoderMethod !== undefined ) {
|
||||
|
||||
encoder.SetEncodingMethod( options.encoderMethod );
|
||||
|
||||
}
|
||||
|
||||
// Sets the quantization (number of bits used to represent) compression options for a named attribute.
|
||||
// The attribute values will be quantized in a box defined by the maximum extent of the attribute values.
|
||||
if ( options.quantization !== undefined ) {
|
||||
|
||||
for ( let i = 0; i < 5; i ++ ) {
|
||||
|
||||
if ( options.quantization[ i ] !== undefined ) {
|
||||
|
||||
encoder.SetAttributeQuantization( i, options.quantization[ i ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
let length;
|
||||
|
||||
if ( object.isMesh === true ) {
|
||||
|
||||
length = encoder.EncodeMeshToDracoBuffer( dracoObject, encodedData );
|
||||
|
||||
} else {
|
||||
|
||||
length = encoder.EncodePointCloudToDracoBuffer( dracoObject, true, encodedData );
|
||||
|
||||
}
|
||||
|
||||
dracoEncoder.destroy( dracoObject );
|
||||
|
||||
if ( length === 0 ) {
|
||||
|
||||
throw new Error( 'THREE.DRACOExporter: Draco encoding failed.' );
|
||||
|
||||
}
|
||||
|
||||
//Copy encoded data to buffer.
|
||||
const outputData = new Int8Array( new ArrayBuffer( length ) );
|
||||
|
||||
for ( let i = 0; i < length; i ++ ) {
|
||||
|
||||
outputData[ i ] = encodedData.GetValue( i );
|
||||
|
||||
}
|
||||
|
||||
dracoEncoder.destroy( encodedData );
|
||||
dracoEncoder.destroy( encoder );
|
||||
dracoEncoder.destroy( builder );
|
||||
|
||||
return outputData;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Encoder methods
|
||||
|
||||
DRACOExporter.MESH_EDGEBREAKER_ENCODING = 1;
|
||||
DRACOExporter.MESH_SEQUENTIAL_ENCODING = 0;
|
||||
|
||||
// Geometry type
|
||||
|
||||
DRACOExporter.POINT_CLOUD = 0;
|
||||
DRACOExporter.TRIANGULAR_MESH = 1;
|
||||
|
||||
// Attribute type
|
||||
|
||||
DRACOExporter.INVALID = - 1;
|
||||
DRACOExporter.POSITION = 0;
|
||||
DRACOExporter.NORMAL = 1;
|
||||
DRACOExporter.COLOR = 2;
|
||||
DRACOExporter.TEX_COORD = 3;
|
||||
DRACOExporter.GENERIC = 4;
|
||||
|
||||
export { DRACOExporter };
|
||||
507
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/EXRExporter.js
generated
vendored
Normal file
507
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/EXRExporter.js
generated
vendored
Normal file
@@ -0,0 +1,507 @@
|
||||
/**
|
||||
* @author sciecode / https://github.com/sciecode
|
||||
*
|
||||
* EXR format references:
|
||||
* https://www.openexr.com/documentation/openexrfilelayout.pdf
|
||||
*/
|
||||
|
||||
import {
|
||||
FloatType,
|
||||
HalfFloatType,
|
||||
RGBAFormat,
|
||||
DataUtils,
|
||||
} from 'three';
|
||||
import * as fflate from '../libs/fflate.module.js';
|
||||
|
||||
const textEncoder = new TextEncoder();
|
||||
|
||||
const NO_COMPRESSION = 0;
|
||||
const ZIPS_COMPRESSION = 2;
|
||||
const ZIP_COMPRESSION = 3;
|
||||
|
||||
class EXRExporter {
|
||||
|
||||
parse( renderer, renderTarget, options ) {
|
||||
|
||||
if ( ! supported( renderer, renderTarget ) ) return undefined;
|
||||
|
||||
const info = buildInfo( renderTarget, options ),
|
||||
dataBuffer = getPixelData( renderer, renderTarget, info ),
|
||||
rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
|
||||
chunks = compressData( rawContentBuffer, info );
|
||||
|
||||
return fillData( chunks, info );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function supported( renderer, renderTarget ) {
|
||||
|
||||
if ( ! renderer || ! renderer.isWebGLRenderer ) {
|
||||
|
||||
console.error( 'EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer.' );
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
if ( ! renderTarget || ! renderTarget.isWebGLRenderTarget ) {
|
||||
|
||||
console.error( 'EXRExporter.parse: Unsupported second parameter, expected instance of WebGLRenderTarget.' );
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
if ( renderTarget.texture.type !== FloatType && renderTarget.texture.type !== HalfFloatType ) {
|
||||
|
||||
console.error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture type.' );
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
if ( renderTarget.texture.format !== RGBAFormat ) {
|
||||
|
||||
console.error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture format, expected RGBAFormat.' );
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
function buildInfo( renderTarget, options = {} ) {
|
||||
|
||||
const compressionSizes = {
|
||||
0: 1,
|
||||
2: 1,
|
||||
3: 16
|
||||
};
|
||||
|
||||
const WIDTH = renderTarget.width,
|
||||
HEIGHT = renderTarget.height,
|
||||
TYPE = renderTarget.texture.type,
|
||||
FORMAT = renderTarget.texture.format,
|
||||
ENCODING = renderTarget.texture.encoding,
|
||||
COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
|
||||
EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
|
||||
OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
|
||||
COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
|
||||
NUM_CHANNELS = 4;
|
||||
|
||||
return {
|
||||
width: WIDTH,
|
||||
height: HEIGHT,
|
||||
type: TYPE,
|
||||
format: FORMAT,
|
||||
encoding: ENCODING,
|
||||
compression: COMPRESSION,
|
||||
blockLines: COMPRESSION_SIZE,
|
||||
dataType: OUT_TYPE,
|
||||
dataSize: 2 * OUT_TYPE,
|
||||
numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
|
||||
numInputChannels: 4,
|
||||
numOutputChannels: NUM_CHANNELS,
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
function getPixelData( renderer, rtt, info ) {
|
||||
|
||||
let dataBuffer;
|
||||
|
||||
if ( info.type === FloatType ) {
|
||||
|
||||
dataBuffer = new Float32Array( info.width * info.height * info.numInputChannels );
|
||||
|
||||
} else {
|
||||
|
||||
dataBuffer = new Uint16Array( info.width * info.height * info.numInputChannels );
|
||||
|
||||
}
|
||||
|
||||
renderer.readRenderTargetPixels( rtt, 0, 0, info.width, info.height, dataBuffer );
|
||||
|
||||
return dataBuffer;
|
||||
|
||||
}
|
||||
|
||||
function reorganizeDataBuffer( inBuffer, info ) {
|
||||
|
||||
const w = info.width,
|
||||
h = info.height,
|
||||
dec = { r: 0, g: 0, b: 0, a: 0 },
|
||||
offset = { value: 0 },
|
||||
cOffset = ( info.numOutputChannels == 4 ) ? 1 : 0,
|
||||
getValue = ( info.type == FloatType ) ? getFloat32 : getFloat16,
|
||||
setValue = ( info.dataType == 1 ) ? setFloat16 : setFloat32,
|
||||
outBuffer = new Uint8Array( info.width * info.height * info.numOutputChannels * info.dataSize ),
|
||||
dv = new DataView( outBuffer.buffer );
|
||||
|
||||
for ( let y = 0; y < h; ++ y ) {
|
||||
|
||||
for ( let x = 0; x < w; ++ x ) {
|
||||
|
||||
const i = y * w * 4 + x * 4;
|
||||
|
||||
const r = getValue( inBuffer, i );
|
||||
const g = getValue( inBuffer, i + 1 );
|
||||
const b = getValue( inBuffer, i + 2 );
|
||||
const a = getValue( inBuffer, i + 3 );
|
||||
|
||||
const line = ( h - y - 1 ) * w * ( 3 + cOffset ) * info.dataSize;
|
||||
|
||||
decodeLinear( dec, r, g, b, a );
|
||||
|
||||
offset.value = line + x * info.dataSize;
|
||||
setValue( dv, dec.a, offset );
|
||||
|
||||
offset.value = line + ( cOffset ) * w * info.dataSize + x * info.dataSize;
|
||||
setValue( dv, dec.b, offset );
|
||||
|
||||
offset.value = line + ( 1 + cOffset ) * w * info.dataSize + x * info.dataSize;
|
||||
setValue( dv, dec.g, offset );
|
||||
|
||||
offset.value = line + ( 2 + cOffset ) * w * info.dataSize + x * info.dataSize;
|
||||
setValue( dv, dec.r, offset );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return outBuffer;
|
||||
|
||||
}
|
||||
|
||||
function compressData( inBuffer, info ) {
|
||||
|
||||
let compress,
|
||||
tmpBuffer,
|
||||
sum = 0;
|
||||
|
||||
const chunks = { data: new Array(), totalSize: 0 },
|
||||
size = info.width * info.numOutputChannels * info.blockLines * info.dataSize;
|
||||
|
||||
switch ( info.compression ) {
|
||||
|
||||
case 0:
|
||||
compress = compressNONE;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
compress = compressZIP;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
if ( info.compression !== 0 ) {
|
||||
|
||||
tmpBuffer = new Uint8Array( size );
|
||||
|
||||
}
|
||||
|
||||
for ( let i = 0; i < info.numBlocks; ++ i ) {
|
||||
|
||||
const arr = inBuffer.subarray( size * i, size * ( i + 1 ) );
|
||||
|
||||
const block = compress( arr, tmpBuffer );
|
||||
|
||||
sum += block.length;
|
||||
|
||||
chunks.data.push( { dataChunk: block, size: block.length } );
|
||||
|
||||
}
|
||||
|
||||
chunks.totalSize = sum;
|
||||
|
||||
return chunks;
|
||||
|
||||
}
|
||||
|
||||
function compressNONE( data ) {
|
||||
|
||||
return data;
|
||||
|
||||
}
|
||||
|
||||
function compressZIP( data, tmpBuffer ) {
|
||||
|
||||
//
|
||||
// Reorder the pixel data.
|
||||
//
|
||||
|
||||
let t1 = 0,
|
||||
t2 = Math.floor( ( data.length + 1 ) / 2 ),
|
||||
s = 0;
|
||||
|
||||
const stop = data.length - 1;
|
||||
|
||||
while ( true ) {
|
||||
|
||||
if ( s > stop ) break;
|
||||
tmpBuffer[ t1 ++ ] = data[ s ++ ];
|
||||
|
||||
if ( s > stop ) break;
|
||||
tmpBuffer[ t2 ++ ] = data[ s ++ ];
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
// Predictor.
|
||||
//
|
||||
|
||||
let p = tmpBuffer[ 0 ];
|
||||
|
||||
for ( let t = 1; t < tmpBuffer.length; t ++ ) {
|
||||
|
||||
const d = tmpBuffer[ t ] - p + ( 128 + 256 );
|
||||
p = tmpBuffer[ t ];
|
||||
tmpBuffer[ t ] = d;
|
||||
|
||||
}
|
||||
|
||||
if ( typeof fflate === 'undefined' ) {
|
||||
|
||||
console.error( 'THREE.EXRLoader: External \`fflate.module.js\` required' );
|
||||
|
||||
}
|
||||
|
||||
const deflate = fflate.zlibSync( tmpBuffer ); // eslint-disable-line no-undef
|
||||
|
||||
return deflate;
|
||||
|
||||
}
|
||||
|
||||
function fillHeader( outBuffer, chunks, info ) {
|
||||
|
||||
const offset = { value: 0 };
|
||||
const dv = new DataView( outBuffer.buffer );
|
||||
|
||||
setUint32( dv, 20000630, offset ); // magic
|
||||
setUint32( dv, 2, offset ); // mask
|
||||
|
||||
// = HEADER =
|
||||
|
||||
setString( dv, 'compression', offset );
|
||||
setString( dv, 'compression', offset );
|
||||
setUint32( dv, 1, offset );
|
||||
setUint8( dv, info.compression, offset );
|
||||
|
||||
setString( dv, 'screenWindowCenter', offset );
|
||||
setString( dv, 'v2f', offset );
|
||||
setUint32( dv, 8, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
|
||||
setString( dv, 'screenWindowWidth', offset );
|
||||
setString( dv, 'float', offset );
|
||||
setUint32( dv, 4, offset );
|
||||
setFloat32( dv, 1.0, offset );
|
||||
|
||||
setString( dv, 'pixelAspectRatio', offset );
|
||||
setString( dv, 'float', offset );
|
||||
setUint32( dv, 4, offset );
|
||||
setFloat32( dv, 1.0, offset );
|
||||
|
||||
setString( dv, 'lineOrder', offset );
|
||||
setString( dv, 'lineOrder', offset );
|
||||
setUint32( dv, 1, offset );
|
||||
setUint8( dv, 0, offset );
|
||||
|
||||
setString( dv, 'dataWindow', offset );
|
||||
setString( dv, 'box2i', offset );
|
||||
setUint32( dv, 16, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
setUint32( dv, info.width - 1, offset );
|
||||
setUint32( dv, info.height - 1, offset );
|
||||
|
||||
setString( dv, 'displayWindow', offset );
|
||||
setString( dv, 'box2i', offset );
|
||||
setUint32( dv, 16, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
setUint32( dv, 0, offset );
|
||||
setUint32( dv, info.width - 1, offset );
|
||||
setUint32( dv, info.height - 1, offset );
|
||||
|
||||
setString( dv, 'channels', offset );
|
||||
setString( dv, 'chlist', offset );
|
||||
setUint32( dv, info.numOutputChannels * 18 + 1, offset );
|
||||
|
||||
setString( dv, 'A', offset );
|
||||
setUint32( dv, info.dataType, offset );
|
||||
offset.value += 4;
|
||||
setUint32( dv, 1, offset );
|
||||
setUint32( dv, 1, offset );
|
||||
|
||||
setString( dv, 'B', offset );
|
||||
setUint32( dv, info.dataType, offset );
|
||||
offset.value += 4;
|
||||
setUint32( dv, 1, offset );
|
||||
setUint32( dv, 1, offset );
|
||||
|
||||
setString( dv, 'G', offset );
|
||||
setUint32( dv, info.dataType, offset );
|
||||
offset.value += 4;
|
||||
setUint32( dv, 1, offset );
|
||||
setUint32( dv, 1, offset );
|
||||
|
||||
setString( dv, 'R', offset );
|
||||
setUint32( dv, info.dataType, offset );
|
||||
offset.value += 4;
|
||||
setUint32( dv, 1, offset );
|
||||
setUint32( dv, 1, offset );
|
||||
|
||||
setUint8( dv, 0, offset );
|
||||
|
||||
// null-byte
|
||||
setUint8( dv, 0, offset );
|
||||
|
||||
// = OFFSET TABLE =
|
||||
|
||||
let sum = offset.value + info.numBlocks * 8;
|
||||
|
||||
for ( let i = 0; i < chunks.data.length; ++ i ) {
|
||||
|
||||
setUint64( dv, sum, offset );
|
||||
|
||||
sum += chunks.data[ i ].size + 8;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function fillData( chunks, info ) {
|
||||
|
||||
const TableSize = info.numBlocks * 8,
|
||||
HeaderSize = 259 + ( 18 * info.numOutputChannels ), // 259 + 18 * chlist
|
||||
offset = { value: HeaderSize + TableSize },
|
||||
outBuffer = new Uint8Array( HeaderSize + TableSize + chunks.totalSize + info.numBlocks * 8 ),
|
||||
dv = new DataView( outBuffer.buffer );
|
||||
|
||||
fillHeader( outBuffer, chunks, info );
|
||||
|
||||
for ( let i = 0; i < chunks.data.length; ++ i ) {
|
||||
|
||||
const data = chunks.data[ i ].dataChunk;
|
||||
const size = chunks.data[ i ].size;
|
||||
|
||||
setUint32( dv, i * info.blockLines, offset );
|
||||
setUint32( dv, size, offset );
|
||||
|
||||
outBuffer.set( data, offset.value );
|
||||
offset.value += size;
|
||||
|
||||
}
|
||||
|
||||
return outBuffer;
|
||||
|
||||
}
|
||||
|
||||
function decodeLinear( dec, r, g, b, a ) {
|
||||
|
||||
dec.r = r;
|
||||
dec.g = g;
|
||||
dec.b = b;
|
||||
dec.a = a;
|
||||
|
||||
}
|
||||
|
||||
// function decodeSRGB( dec, r, g, b, a ) {
|
||||
|
||||
// dec.r = r > 0.04045 ? Math.pow( r * 0.9478672986 + 0.0521327014, 2.4 ) : r * 0.0773993808;
|
||||
// dec.g = g > 0.04045 ? Math.pow( g * 0.9478672986 + 0.0521327014, 2.4 ) : g * 0.0773993808;
|
||||
// dec.b = b > 0.04045 ? Math.pow( b * 0.9478672986 + 0.0521327014, 2.4 ) : b * 0.0773993808;
|
||||
// dec.a = a;
|
||||
|
||||
// }
|
||||
|
||||
|
||||
function setUint8( dv, value, offset ) {
|
||||
|
||||
dv.setUint8( offset.value, value );
|
||||
|
||||
offset.value += 1;
|
||||
|
||||
}
|
||||
|
||||
function setUint32( dv, value, offset ) {
|
||||
|
||||
dv.setUint32( offset.value, value, true );
|
||||
|
||||
offset.value += 4;
|
||||
|
||||
}
|
||||
|
||||
function setFloat16( dv, value, offset ) {
|
||||
|
||||
dv.setUint16( offset.value, DataUtils.toHalfFloat( value ), true );
|
||||
|
||||
offset.value += 2;
|
||||
|
||||
}
|
||||
|
||||
function setFloat32( dv, value, offset ) {
|
||||
|
||||
dv.setFloat32( offset.value, value, true );
|
||||
|
||||
offset.value += 4;
|
||||
|
||||
}
|
||||
|
||||
function setUint64( dv, value, offset ) {
|
||||
|
||||
dv.setBigUint64( offset.value, BigInt( value ), true );
|
||||
|
||||
offset.value += 8;
|
||||
|
||||
}
|
||||
|
||||
function setString( dv, string, offset ) {
|
||||
|
||||
const tmp = textEncoder.encode( string + '\0' );
|
||||
|
||||
for ( let i = 0; i < tmp.length; ++ i ) {
|
||||
|
||||
setUint8( dv, tmp[ i ], offset );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function decodeFloat16( binary ) {
|
||||
|
||||
const exponent = ( binary & 0x7C00 ) >> 10,
|
||||
fraction = binary & 0x03FF;
|
||||
|
||||
return ( binary >> 15 ? - 1 : 1 ) * (
|
||||
exponent ?
|
||||
(
|
||||
exponent === 0x1F ?
|
||||
fraction ? NaN : Infinity :
|
||||
Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
|
||||
) :
|
||||
6.103515625e-5 * ( fraction / 0x400 )
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
function getFloat16( arr, i ) {
|
||||
|
||||
return decodeFloat16( arr[ i ] );
|
||||
|
||||
}
|
||||
|
||||
function getFloat32( arr, i ) {
|
||||
|
||||
return arr[ i ];
|
||||
|
||||
}
|
||||
|
||||
export { EXRExporter, NO_COMPRESSION, ZIP_COMPRESSION, ZIPS_COMPRESSION };
|
||||
2648
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/GLTFExporter.js
generated
vendored
Normal file
2648
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/GLTFExporter.js
generated
vendored
Normal file
File diff suppressed because it is too large
Load Diff
217
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/MMDExporter.js
generated
vendored
Normal file
217
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/MMDExporter.js
generated
vendored
Normal file
@@ -0,0 +1,217 @@
|
||||
import {
|
||||
Matrix4,
|
||||
Quaternion,
|
||||
Vector3
|
||||
} from 'three';
|
||||
import { MMDParser } from '../libs/mmdparser.module.js';
|
||||
|
||||
/**
|
||||
* Dependencies
|
||||
* - mmd-parser https://github.com/takahirox/mmd-parser
|
||||
*/
|
||||
|
||||
class MMDExporter {
|
||||
|
||||
/* TODO: implement
|
||||
// mesh -> pmd
|
||||
this.parsePmd = function ( object ) {
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
/* TODO: implement
|
||||
// mesh -> pmx
|
||||
this.parsePmx = function ( object ) {
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
/* TODO: implement
|
||||
// animation + skeleton -> vmd
|
||||
this.parseVmd = function ( object ) {
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
/*
|
||||
* skeleton -> vpd
|
||||
* Returns Shift_JIS encoded Uint8Array. Otherwise return strings.
|
||||
*/
|
||||
parseVpd( skin, outputShiftJis, useOriginalBones ) {
|
||||
|
||||
if ( skin.isSkinnedMesh !== true ) {
|
||||
|
||||
console.warn( 'THREE.MMDExporter: parseVpd() requires SkinnedMesh instance.' );
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
function toStringsFromNumber( num ) {
|
||||
|
||||
if ( Math.abs( num ) < 1e-6 ) num = 0;
|
||||
|
||||
let a = num.toString();
|
||||
|
||||
if ( a.indexOf( '.' ) === - 1 ) {
|
||||
|
||||
a += '.';
|
||||
|
||||
}
|
||||
|
||||
a += '000000';
|
||||
|
||||
const index = a.indexOf( '.' );
|
||||
|
||||
const d = a.slice( 0, index );
|
||||
const p = a.slice( index + 1, index + 7 );
|
||||
|
||||
return d + '.' + p;
|
||||
|
||||
}
|
||||
|
||||
function toStringsFromArray( array ) {
|
||||
|
||||
const a = [];
|
||||
|
||||
for ( let i = 0, il = array.length; i < il; i ++ ) {
|
||||
|
||||
a.push( toStringsFromNumber( array[ i ] ) );
|
||||
|
||||
}
|
||||
|
||||
return a.join( ',' );
|
||||
|
||||
}
|
||||
|
||||
skin.updateMatrixWorld( true );
|
||||
|
||||
const bones = skin.skeleton.bones;
|
||||
const bones2 = getBindBones( skin );
|
||||
|
||||
const position = new Vector3();
|
||||
const quaternion = new Quaternion();
|
||||
const quaternion2 = new Quaternion();
|
||||
const matrix = new Matrix4();
|
||||
|
||||
const array = [];
|
||||
array.push( 'Vocaloid Pose Data file' );
|
||||
array.push( '' );
|
||||
array.push( ( skin.name !== '' ? skin.name.replace( /\s/g, '_' ) : 'skin' ) + '.osm;' );
|
||||
array.push( bones.length + ';' );
|
||||
array.push( '' );
|
||||
|
||||
for ( let i = 0, il = bones.length; i < il; i ++ ) {
|
||||
|
||||
const bone = bones[ i ];
|
||||
const bone2 = bones2[ i ];
|
||||
|
||||
/*
|
||||
* use the bone matrix saved before solving IK.
|
||||
* see CCDIKSolver for the detail.
|
||||
*/
|
||||
if ( useOriginalBones === true &&
|
||||
bone.userData.ik !== undefined &&
|
||||
bone.userData.ik.originalMatrix !== undefined ) {
|
||||
|
||||
matrix.fromArray( bone.userData.ik.originalMatrix );
|
||||
|
||||
} else {
|
||||
|
||||
matrix.copy( bone.matrix );
|
||||
|
||||
}
|
||||
|
||||
position.setFromMatrixPosition( matrix );
|
||||
quaternion.setFromRotationMatrix( matrix );
|
||||
|
||||
const pArray = position.sub( bone2.position ).toArray();
|
||||
const qArray = quaternion2.copy( bone2.quaternion ).conjugate().multiply( quaternion ).toArray();
|
||||
|
||||
// right to left
|
||||
pArray[ 2 ] = - pArray[ 2 ];
|
||||
qArray[ 0 ] = - qArray[ 0 ];
|
||||
qArray[ 1 ] = - qArray[ 1 ];
|
||||
|
||||
array.push( 'Bone' + i + '{' + bone.name );
|
||||
array.push( ' ' + toStringsFromArray( pArray ) + ';' );
|
||||
array.push( ' ' + toStringsFromArray( qArray ) + ';' );
|
||||
array.push( '}' );
|
||||
array.push( '' );
|
||||
|
||||
}
|
||||
|
||||
array.push( '' );
|
||||
|
||||
const lines = array.join( '\n' );
|
||||
|
||||
return ( outputShiftJis === true ) ? unicodeToShiftjis( lines ) : lines;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Unicode to Shift_JIS table
|
||||
let u2sTable;
|
||||
|
||||
function unicodeToShiftjis( str ) {
|
||||
|
||||
if ( u2sTable === undefined ) {
|
||||
|
||||
const encoder = new MMDParser.CharsetEncoder(); // eslint-disable-line no-undef
|
||||
const table = encoder.s2uTable;
|
||||
u2sTable = {};
|
||||
|
||||
const keys = Object.keys( table );
|
||||
|
||||
for ( let i = 0, il = keys.length; i < il; i ++ ) {
|
||||
|
||||
let key = keys[ i ];
|
||||
|
||||
const value = table[ key ];
|
||||
key = parseInt( key );
|
||||
|
||||
u2sTable[ value ] = key;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const array = [];
|
||||
|
||||
for ( let i = 0, il = str.length; i < il; i ++ ) {
|
||||
|
||||
const code = str.charCodeAt( i );
|
||||
|
||||
const value = u2sTable[ code ];
|
||||
|
||||
if ( value === undefined ) {
|
||||
|
||||
throw new Error( 'cannot convert charcode 0x' + code.toString( 16 ) );
|
||||
|
||||
} else if ( value > 0xff ) {
|
||||
|
||||
array.push( ( value >> 8 ) & 0xff );
|
||||
array.push( value & 0xff );
|
||||
|
||||
} else {
|
||||
|
||||
array.push( value & 0xff );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return new Uint8Array( array );
|
||||
|
||||
}
|
||||
|
||||
function getBindBones( skin ) {
|
||||
|
||||
// any more efficient ways?
|
||||
const poseSkin = skin.clone();
|
||||
poseSkin.pose();
|
||||
return poseSkin.skeleton.bones;
|
||||
|
||||
}
|
||||
|
||||
export { MMDExporter };
|
||||
309
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/OBJExporter.js
generated
vendored
Normal file
309
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/OBJExporter.js
generated
vendored
Normal file
@@ -0,0 +1,309 @@
|
||||
import {
|
||||
Color,
|
||||
Matrix3,
|
||||
Vector2,
|
||||
Vector3
|
||||
} from 'three';
|
||||
|
||||
class OBJExporter {
|
||||
|
||||
parse( object ) {
|
||||
|
||||
let output = '';
|
||||
|
||||
let indexVertex = 0;
|
||||
let indexVertexUvs = 0;
|
||||
let indexNormals = 0;
|
||||
|
||||
const vertex = new Vector3();
|
||||
const color = new Color();
|
||||
const normal = new Vector3();
|
||||
const uv = new Vector2();
|
||||
|
||||
const face = [];
|
||||
|
||||
function parseMesh( mesh ) {
|
||||
|
||||
let nbVertex = 0;
|
||||
let nbNormals = 0;
|
||||
let nbVertexUvs = 0;
|
||||
|
||||
const geometry = mesh.geometry;
|
||||
|
||||
const normalMatrixWorld = new Matrix3();
|
||||
|
||||
if ( geometry.isBufferGeometry !== true ) {
|
||||
|
||||
throw new Error( 'THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.' );
|
||||
|
||||
}
|
||||
|
||||
// shortcuts
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const normals = geometry.getAttribute( 'normal' );
|
||||
const uvs = geometry.getAttribute( 'uv' );
|
||||
const indices = geometry.getIndex();
|
||||
|
||||
// name of the mesh object
|
||||
output += 'o ' + mesh.name + '\n';
|
||||
|
||||
// name of the mesh material
|
||||
if ( mesh.material && mesh.material.name ) {
|
||||
|
||||
output += 'usemtl ' + mesh.material.name + '\n';
|
||||
|
||||
}
|
||||
|
||||
// vertices
|
||||
|
||||
if ( vertices !== undefined ) {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
|
||||
|
||||
vertex.x = vertices.getX( i );
|
||||
vertex.y = vertices.getY( i );
|
||||
vertex.z = vertices.getZ( i );
|
||||
|
||||
// transform the vertex to world space
|
||||
vertex.applyMatrix4( mesh.matrixWorld );
|
||||
|
||||
// transform the vertex to export format
|
||||
output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// uvs
|
||||
|
||||
if ( uvs !== undefined ) {
|
||||
|
||||
for ( let i = 0, l = uvs.count; i < l; i ++, nbVertexUvs ++ ) {
|
||||
|
||||
uv.x = uvs.getX( i );
|
||||
uv.y = uvs.getY( i );
|
||||
|
||||
// transform the uv to export format
|
||||
output += 'vt ' + uv.x + ' ' + uv.y + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// normals
|
||||
|
||||
if ( normals !== undefined ) {
|
||||
|
||||
normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
|
||||
|
||||
for ( let i = 0, l = normals.count; i < l; i ++, nbNormals ++ ) {
|
||||
|
||||
normal.x = normals.getX( i );
|
||||
normal.y = normals.getY( i );
|
||||
normal.z = normals.getZ( i );
|
||||
|
||||
// transform the normal to world space
|
||||
normal.applyMatrix3( normalMatrixWorld ).normalize();
|
||||
|
||||
// transform the normal to export format
|
||||
output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// faces
|
||||
|
||||
if ( indices !== null ) {
|
||||
|
||||
for ( let i = 0, l = indices.count; i < l; i += 3 ) {
|
||||
|
||||
for ( let m = 0; m < 3; m ++ ) {
|
||||
|
||||
const j = indices.getX( i + m ) + 1;
|
||||
|
||||
face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
|
||||
|
||||
}
|
||||
|
||||
// transform the face to export format
|
||||
output += 'f ' + face.join( ' ' ) + '\n';
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
|
||||
|
||||
for ( let m = 0; m < 3; m ++ ) {
|
||||
|
||||
const j = i + m + 1;
|
||||
|
||||
face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
|
||||
|
||||
}
|
||||
|
||||
// transform the face to export format
|
||||
output += 'f ' + face.join( ' ' ) + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// update index
|
||||
indexVertex += nbVertex;
|
||||
indexVertexUvs += nbVertexUvs;
|
||||
indexNormals += nbNormals;
|
||||
|
||||
}
|
||||
|
||||
function parseLine( line ) {
|
||||
|
||||
let nbVertex = 0;
|
||||
|
||||
const geometry = line.geometry;
|
||||
const type = line.type;
|
||||
|
||||
if ( geometry.isBufferGeometry !== true ) {
|
||||
|
||||
throw new Error( 'THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.' );
|
||||
|
||||
}
|
||||
|
||||
// shortcuts
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
|
||||
// name of the line object
|
||||
output += 'o ' + line.name + '\n';
|
||||
|
||||
if ( vertices !== undefined ) {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
|
||||
|
||||
vertex.x = vertices.getX( i );
|
||||
vertex.y = vertices.getY( i );
|
||||
vertex.z = vertices.getZ( i );
|
||||
|
||||
// transform the vertex to world space
|
||||
vertex.applyMatrix4( line.matrixWorld );
|
||||
|
||||
// transform the vertex to export format
|
||||
output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( type === 'Line' ) {
|
||||
|
||||
output += 'l ';
|
||||
|
||||
for ( let j = 1, l = vertices.count; j <= l; j ++ ) {
|
||||
|
||||
output += ( indexVertex + j ) + ' ';
|
||||
|
||||
}
|
||||
|
||||
output += '\n';
|
||||
|
||||
}
|
||||
|
||||
if ( type === 'LineSegments' ) {
|
||||
|
||||
for ( let j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) {
|
||||
|
||||
output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// update index
|
||||
indexVertex += nbVertex;
|
||||
|
||||
}
|
||||
|
||||
function parsePoints( points ) {
|
||||
|
||||
let nbVertex = 0;
|
||||
|
||||
const geometry = points.geometry;
|
||||
|
||||
if ( geometry.isBufferGeometry !== true ) {
|
||||
|
||||
throw new Error( 'THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.' );
|
||||
|
||||
}
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
|
||||
output += 'o ' + points.name + '\n';
|
||||
|
||||
if ( vertices !== undefined ) {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
|
||||
|
||||
vertex.fromBufferAttribute( vertices, i );
|
||||
vertex.applyMatrix4( points.matrixWorld );
|
||||
|
||||
output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
|
||||
|
||||
if ( colors !== undefined ) {
|
||||
|
||||
color.fromBufferAttribute( colors, i ).convertLinearToSRGB();
|
||||
|
||||
output += ' ' + color.r + ' ' + color.g + ' ' + color.b;
|
||||
|
||||
}
|
||||
|
||||
output += '\n';
|
||||
|
||||
}
|
||||
|
||||
output += 'p ';
|
||||
|
||||
for ( let j = 1, l = vertices.count; j <= l; j ++ ) {
|
||||
|
||||
output += ( indexVertex + j ) + ' ';
|
||||
|
||||
}
|
||||
|
||||
output += '\n';
|
||||
|
||||
}
|
||||
|
||||
// update index
|
||||
indexVertex += nbVertex;
|
||||
|
||||
}
|
||||
|
||||
object.traverse( function ( child ) {
|
||||
|
||||
if ( child.isMesh === true ) {
|
||||
|
||||
parseMesh( child );
|
||||
|
||||
}
|
||||
|
||||
if ( child.isLine === true ) {
|
||||
|
||||
parseLine( child );
|
||||
|
||||
}
|
||||
|
||||
if ( child.isPoints === true ) {
|
||||
|
||||
parsePoints( child );
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
return output;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { OBJExporter };
|
||||
537
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/PLYExporter.js
generated
vendored
Normal file
537
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/PLYExporter.js
generated
vendored
Normal file
@@ -0,0 +1,537 @@
|
||||
import {
|
||||
Matrix3,
|
||||
Vector3,
|
||||
Color
|
||||
} from 'three';
|
||||
|
||||
/**
|
||||
* https://github.com/gkjohnson/ply-exporter-js
|
||||
*
|
||||
* Usage:
|
||||
* const exporter = new PLYExporter();
|
||||
*
|
||||
* // second argument is a list of options
|
||||
* exporter.parse(mesh, data => console.log(data), { binary: true, excludeAttributes: [ 'color' ], littleEndian: true });
|
||||
*
|
||||
* Format Definition:
|
||||
* http://paulbourke.net/dataformats/ply/
|
||||
*/
|
||||
|
||||
class PLYExporter {
|
||||
|
||||
parse( object, onDone, options ) {
|
||||
|
||||
if ( onDone && typeof onDone === 'object' ) {
|
||||
|
||||
console.warn( 'THREE.PLYExporter: The options parameter is now the third argument to the "parse" function. See the documentation for the new API.' );
|
||||
options = onDone;
|
||||
onDone = undefined;
|
||||
|
||||
}
|
||||
|
||||
// Iterate over the valid meshes in the object
|
||||
function traverseMeshes( cb ) {
|
||||
|
||||
object.traverse( function ( child ) {
|
||||
|
||||
if ( child.isMesh === true ) {
|
||||
|
||||
const mesh = child;
|
||||
const geometry = mesh.geometry;
|
||||
|
||||
if ( geometry.isBufferGeometry !== true ) {
|
||||
|
||||
throw new Error( 'THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.' );
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.hasAttribute( 'position' ) === true ) {
|
||||
|
||||
cb( mesh, geometry );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
// Default options
|
||||
const defaultOptions = {
|
||||
binary: false,
|
||||
excludeAttributes: [], // normal, uv, color, index
|
||||
littleEndian: false
|
||||
};
|
||||
|
||||
options = Object.assign( defaultOptions, options );
|
||||
|
||||
const excludeAttributes = options.excludeAttributes;
|
||||
let includeNormals = false;
|
||||
let includeColors = false;
|
||||
let includeUVs = false;
|
||||
|
||||
// count the vertices, check which properties are used,
|
||||
// and cache the BufferGeometry
|
||||
let vertexCount = 0;
|
||||
let faceCount = 0;
|
||||
object.traverse( function ( child ) {
|
||||
|
||||
if ( child.isMesh === true ) {
|
||||
|
||||
const mesh = child;
|
||||
const geometry = mesh.geometry;
|
||||
|
||||
if ( geometry.isBufferGeometry !== true ) {
|
||||
|
||||
throw new Error( 'THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.' );
|
||||
|
||||
}
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const normals = geometry.getAttribute( 'normal' );
|
||||
const uvs = geometry.getAttribute( 'uv' );
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
const indices = geometry.getIndex();
|
||||
|
||||
if ( vertices === undefined ) {
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
vertexCount += vertices.count;
|
||||
faceCount += indices ? indices.count / 3 : vertices.count / 3;
|
||||
|
||||
if ( normals !== undefined ) includeNormals = true;
|
||||
|
||||
if ( uvs !== undefined ) includeUVs = true;
|
||||
|
||||
if ( colors !== undefined ) includeColors = true;
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
const tempColor = new Color();
|
||||
const includeIndices = excludeAttributes.indexOf( 'index' ) === - 1;
|
||||
includeNormals = includeNormals && excludeAttributes.indexOf( 'normal' ) === - 1;
|
||||
includeColors = includeColors && excludeAttributes.indexOf( 'color' ) === - 1;
|
||||
includeUVs = includeUVs && excludeAttributes.indexOf( 'uv' ) === - 1;
|
||||
|
||||
|
||||
if ( includeIndices && faceCount !== Math.floor( faceCount ) ) {
|
||||
|
||||
// point cloud meshes will not have an index array and may not have a
|
||||
// number of vertices that is divisble by 3 (and therefore representable
|
||||
// as triangles)
|
||||
console.error(
|
||||
|
||||
'PLYExporter: Failed to generate a valid PLY file with triangle indices because the ' +
|
||||
'number of indices is not divisible by 3.'
|
||||
|
||||
);
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
const indexByteCount = 4;
|
||||
|
||||
let header =
|
||||
'ply\n' +
|
||||
`format ${ options.binary ? ( options.littleEndian ? 'binary_little_endian' : 'binary_big_endian' ) : 'ascii' } 1.0\n` +
|
||||
`element vertex ${vertexCount}\n` +
|
||||
|
||||
// position
|
||||
'property float x\n' +
|
||||
'property float y\n' +
|
||||
'property float z\n';
|
||||
|
||||
if ( includeNormals === true ) {
|
||||
|
||||
// normal
|
||||
header +=
|
||||
'property float nx\n' +
|
||||
'property float ny\n' +
|
||||
'property float nz\n';
|
||||
|
||||
}
|
||||
|
||||
if ( includeUVs === true ) {
|
||||
|
||||
// uvs
|
||||
header +=
|
||||
'property float s\n' +
|
||||
'property float t\n';
|
||||
|
||||
}
|
||||
|
||||
if ( includeColors === true ) {
|
||||
|
||||
// colors
|
||||
header +=
|
||||
'property uchar red\n' +
|
||||
'property uchar green\n' +
|
||||
'property uchar blue\n';
|
||||
|
||||
}
|
||||
|
||||
if ( includeIndices === true ) {
|
||||
|
||||
// faces
|
||||
header +=
|
||||
`element face ${faceCount}\n` +
|
||||
'property list uchar int vertex_index\n';
|
||||
|
||||
}
|
||||
|
||||
header += 'end_header\n';
|
||||
|
||||
|
||||
// Generate attribute data
|
||||
const vertex = new Vector3();
|
||||
const normalMatrixWorld = new Matrix3();
|
||||
let result = null;
|
||||
|
||||
if ( options.binary === true ) {
|
||||
|
||||
// Binary File Generation
|
||||
const headerBin = new TextEncoder().encode( header );
|
||||
|
||||
// 3 position values at 4 bytes
|
||||
// 3 normal values at 4 bytes
|
||||
// 3 color channels with 1 byte
|
||||
// 2 uv values at 4 bytes
|
||||
const vertexListLength = vertexCount * ( 4 * 3 + ( includeNormals ? 4 * 3 : 0 ) + ( includeColors ? 3 : 0 ) + ( includeUVs ? 4 * 2 : 0 ) );
|
||||
|
||||
// 1 byte shape desciptor
|
||||
// 3 vertex indices at ${indexByteCount} bytes
|
||||
const faceListLength = includeIndices ? faceCount * ( indexByteCount * 3 + 1 ) : 0;
|
||||
const output = new DataView( new ArrayBuffer( headerBin.length + vertexListLength + faceListLength ) );
|
||||
new Uint8Array( output.buffer ).set( headerBin, 0 );
|
||||
|
||||
|
||||
let vOffset = headerBin.length;
|
||||
let fOffset = headerBin.length + vertexListLength;
|
||||
let writtenVertices = 0;
|
||||
traverseMeshes( function ( mesh, geometry ) {
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const normals = geometry.getAttribute( 'normal' );
|
||||
const uvs = geometry.getAttribute( 'uv' );
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
const indices = geometry.getIndex();
|
||||
|
||||
normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i ++ ) {
|
||||
|
||||
vertex.x = vertices.getX( i );
|
||||
vertex.y = vertices.getY( i );
|
||||
vertex.z = vertices.getZ( i );
|
||||
|
||||
vertex.applyMatrix4( mesh.matrixWorld );
|
||||
|
||||
|
||||
// Position information
|
||||
output.setFloat32( vOffset, vertex.x, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, vertex.y, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, vertex.z, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
// Normal information
|
||||
if ( includeNormals === true ) {
|
||||
|
||||
if ( normals != null ) {
|
||||
|
||||
vertex.x = normals.getX( i );
|
||||
vertex.y = normals.getY( i );
|
||||
vertex.z = normals.getZ( i );
|
||||
|
||||
vertex.applyMatrix3( normalMatrixWorld ).normalize();
|
||||
|
||||
output.setFloat32( vOffset, vertex.x, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, vertex.y, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, vertex.z, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
} else {
|
||||
|
||||
output.setFloat32( vOffset, 0, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, 0, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, 0, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// UV information
|
||||
if ( includeUVs === true ) {
|
||||
|
||||
if ( uvs != null ) {
|
||||
|
||||
output.setFloat32( vOffset, uvs.getX( i ), options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, uvs.getY( i ), options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
} else {
|
||||
|
||||
output.setFloat32( vOffset, 0, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
output.setFloat32( vOffset, 0, options.littleEndian );
|
||||
vOffset += 4;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Color information
|
||||
if ( includeColors === true ) {
|
||||
|
||||
if ( colors != null ) {
|
||||
|
||||
tempColor
|
||||
.fromBufferAttribute( colors, i )
|
||||
.convertLinearToSRGB();
|
||||
|
||||
output.setUint8( vOffset, Math.floor( tempColor.r * 255 ) );
|
||||
vOffset += 1;
|
||||
|
||||
output.setUint8( vOffset, Math.floor( tempColor.g * 255 ) );
|
||||
vOffset += 1;
|
||||
|
||||
output.setUint8( vOffset, Math.floor( tempColor.b * 255 ) );
|
||||
vOffset += 1;
|
||||
|
||||
} else {
|
||||
|
||||
output.setUint8( vOffset, 255 );
|
||||
vOffset += 1;
|
||||
|
||||
output.setUint8( vOffset, 255 );
|
||||
vOffset += 1;
|
||||
|
||||
output.setUint8( vOffset, 255 );
|
||||
vOffset += 1;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( includeIndices === true ) {
|
||||
|
||||
// Create the face list
|
||||
|
||||
if ( indices !== null ) {
|
||||
|
||||
for ( let i = 0, l = indices.count; i < l; i += 3 ) {
|
||||
|
||||
output.setUint8( fOffset, 3 );
|
||||
fOffset += 1;
|
||||
|
||||
output.setUint32( fOffset, indices.getX( i + 0 ) + writtenVertices, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
output.setUint32( fOffset, indices.getX( i + 1 ) + writtenVertices, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
output.setUint32( fOffset, indices.getX( i + 2 ) + writtenVertices, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
|
||||
|
||||
output.setUint8( fOffset, 3 );
|
||||
fOffset += 1;
|
||||
|
||||
output.setUint32( fOffset, writtenVertices + i, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
output.setUint32( fOffset, writtenVertices + i + 1, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
output.setUint32( fOffset, writtenVertices + i + 2, options.littleEndian );
|
||||
fOffset += indexByteCount;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Save the amount of verts we've already written so we can offset
|
||||
// the face index on the next mesh
|
||||
writtenVertices += vertices.count;
|
||||
|
||||
} );
|
||||
|
||||
result = output.buffer;
|
||||
|
||||
} else {
|
||||
|
||||
// Ascii File Generation
|
||||
// count the number of vertices
|
||||
let writtenVertices = 0;
|
||||
let vertexList = '';
|
||||
let faceList = '';
|
||||
|
||||
traverseMeshes( function ( mesh, geometry ) {
|
||||
|
||||
const vertices = geometry.getAttribute( 'position' );
|
||||
const normals = geometry.getAttribute( 'normal' );
|
||||
const uvs = geometry.getAttribute( 'uv' );
|
||||
const colors = geometry.getAttribute( 'color' );
|
||||
const indices = geometry.getIndex();
|
||||
|
||||
normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
|
||||
|
||||
// form each line
|
||||
for ( let i = 0, l = vertices.count; i < l; i ++ ) {
|
||||
|
||||
vertex.x = vertices.getX( i );
|
||||
vertex.y = vertices.getY( i );
|
||||
vertex.z = vertices.getZ( i );
|
||||
|
||||
vertex.applyMatrix4( mesh.matrixWorld );
|
||||
|
||||
|
||||
// Position information
|
||||
let line =
|
||||
vertex.x + ' ' +
|
||||
vertex.y + ' ' +
|
||||
vertex.z;
|
||||
|
||||
// Normal information
|
||||
if ( includeNormals === true ) {
|
||||
|
||||
if ( normals != null ) {
|
||||
|
||||
vertex.x = normals.getX( i );
|
||||
vertex.y = normals.getY( i );
|
||||
vertex.z = normals.getZ( i );
|
||||
|
||||
vertex.applyMatrix3( normalMatrixWorld ).normalize();
|
||||
|
||||
line += ' ' +
|
||||
vertex.x + ' ' +
|
||||
vertex.y + ' ' +
|
||||
vertex.z;
|
||||
|
||||
} else {
|
||||
|
||||
line += ' 0 0 0';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// UV information
|
||||
if ( includeUVs === true ) {
|
||||
|
||||
if ( uvs != null ) {
|
||||
|
||||
line += ' ' +
|
||||
uvs.getX( i ) + ' ' +
|
||||
uvs.getY( i );
|
||||
|
||||
} else {
|
||||
|
||||
line += ' 0 0';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Color information
|
||||
if ( includeColors === true ) {
|
||||
|
||||
if ( colors != null ) {
|
||||
|
||||
tempColor
|
||||
.fromBufferAttribute( colors, i )
|
||||
.convertLinearToSRGB();
|
||||
|
||||
line += ' ' +
|
||||
Math.floor( tempColor.r * 255 ) + ' ' +
|
||||
Math.floor( tempColor.g * 255 ) + ' ' +
|
||||
Math.floor( tempColor.b * 255 );
|
||||
|
||||
} else {
|
||||
|
||||
line += ' 255 255 255';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
vertexList += line + '\n';
|
||||
|
||||
}
|
||||
|
||||
// Create the face list
|
||||
if ( includeIndices === true ) {
|
||||
|
||||
if ( indices !== null ) {
|
||||
|
||||
for ( let i = 0, l = indices.count; i < l; i += 3 ) {
|
||||
|
||||
faceList += `3 ${ indices.getX( i + 0 ) + writtenVertices }`;
|
||||
faceList += ` ${ indices.getX( i + 1 ) + writtenVertices }`;
|
||||
faceList += ` ${ indices.getX( i + 2 ) + writtenVertices }\n`;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
|
||||
|
||||
faceList += `3 ${ writtenVertices + i } ${ writtenVertices + i + 1 } ${ writtenVertices + i + 2 }\n`;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
faceCount += indices ? indices.count / 3 : vertices.count / 3;
|
||||
|
||||
}
|
||||
|
||||
writtenVertices += vertices.count;
|
||||
|
||||
} );
|
||||
|
||||
result = `${ header }${vertexList}${ includeIndices ? `${faceList}\n` : '\n' }`;
|
||||
|
||||
}
|
||||
|
||||
if ( typeof onDone === 'function' ) requestAnimationFrame( () => onDone( result ) );
|
||||
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { PLYExporter };
|
||||
203
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/STLExporter.js
generated
vendored
Normal file
203
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/STLExporter.js
generated
vendored
Normal file
@@ -0,0 +1,203 @@
|
||||
import {
|
||||
Vector3
|
||||
} from 'three';
|
||||
|
||||
/**
|
||||
* Usage:
|
||||
* const exporter = new STLExporter();
|
||||
*
|
||||
* // second argument is a list of options
|
||||
* const data = exporter.parse( mesh, { binary: true } );
|
||||
*
|
||||
*/
|
||||
|
||||
class STLExporter {
|
||||
|
||||
parse( scene, options = {} ) {
|
||||
|
||||
const binary = options.binary !== undefined ? options.binary : false;
|
||||
|
||||
//
|
||||
|
||||
const objects = [];
|
||||
let triangles = 0;
|
||||
|
||||
scene.traverse( function ( object ) {
|
||||
|
||||
if ( object.isMesh ) {
|
||||
|
||||
const geometry = object.geometry;
|
||||
|
||||
if ( geometry.isBufferGeometry !== true ) {
|
||||
|
||||
throw new Error( 'THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.' );
|
||||
|
||||
}
|
||||
|
||||
const index = geometry.index;
|
||||
const positionAttribute = geometry.getAttribute( 'position' );
|
||||
|
||||
triangles += ( index !== null ) ? ( index.count / 3 ) : ( positionAttribute.count / 3 );
|
||||
|
||||
objects.push( {
|
||||
object3d: object,
|
||||
geometry: geometry
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
let output;
|
||||
let offset = 80; // skip header
|
||||
|
||||
if ( binary === true ) {
|
||||
|
||||
const bufferLength = triangles * 2 + triangles * 3 * 4 * 4 + 80 + 4;
|
||||
const arrayBuffer = new ArrayBuffer( bufferLength );
|
||||
output = new DataView( arrayBuffer );
|
||||
output.setUint32( offset, triangles, true ); offset += 4;
|
||||
|
||||
} else {
|
||||
|
||||
output = '';
|
||||
output += 'solid exported\n';
|
||||
|
||||
}
|
||||
|
||||
const vA = new Vector3();
|
||||
const vB = new Vector3();
|
||||
const vC = new Vector3();
|
||||
const cb = new Vector3();
|
||||
const ab = new Vector3();
|
||||
const normal = new Vector3();
|
||||
|
||||
for ( let i = 0, il = objects.length; i < il; i ++ ) {
|
||||
|
||||
const object = objects[ i ].object3d;
|
||||
const geometry = objects[ i ].geometry;
|
||||
|
||||
const index = geometry.index;
|
||||
const positionAttribute = geometry.getAttribute( 'position' );
|
||||
|
||||
if ( index !== null ) {
|
||||
|
||||
// indexed geometry
|
||||
|
||||
for ( let j = 0; j < index.count; j += 3 ) {
|
||||
|
||||
const a = index.getX( j + 0 );
|
||||
const b = index.getX( j + 1 );
|
||||
const c = index.getX( j + 2 );
|
||||
|
||||
writeFace( a, b, c, positionAttribute, object );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// non-indexed geometry
|
||||
|
||||
for ( let j = 0; j < positionAttribute.count; j += 3 ) {
|
||||
|
||||
const a = j + 0;
|
||||
const b = j + 1;
|
||||
const c = j + 2;
|
||||
|
||||
writeFace( a, b, c, positionAttribute, object );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( binary === false ) {
|
||||
|
||||
output += 'endsolid exported\n';
|
||||
|
||||
}
|
||||
|
||||
return output;
|
||||
|
||||
function writeFace( a, b, c, positionAttribute, object ) {
|
||||
|
||||
vA.fromBufferAttribute( positionAttribute, a );
|
||||
vB.fromBufferAttribute( positionAttribute, b );
|
||||
vC.fromBufferAttribute( positionAttribute, c );
|
||||
|
||||
if ( object.isSkinnedMesh === true ) {
|
||||
|
||||
object.boneTransform( a, vA );
|
||||
object.boneTransform( b, vB );
|
||||
object.boneTransform( c, vC );
|
||||
|
||||
}
|
||||
|
||||
vA.applyMatrix4( object.matrixWorld );
|
||||
vB.applyMatrix4( object.matrixWorld );
|
||||
vC.applyMatrix4( object.matrixWorld );
|
||||
|
||||
writeNormal( vA, vB, vC );
|
||||
|
||||
writeVertex( vA );
|
||||
writeVertex( vB );
|
||||
writeVertex( vC );
|
||||
|
||||
if ( binary === true ) {
|
||||
|
||||
output.setUint16( offset, 0, true ); offset += 2;
|
||||
|
||||
} else {
|
||||
|
||||
output += '\t\tendloop\n';
|
||||
output += '\tendfacet\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function writeNormal( vA, vB, vC ) {
|
||||
|
||||
cb.subVectors( vC, vB );
|
||||
ab.subVectors( vA, vB );
|
||||
cb.cross( ab ).normalize();
|
||||
|
||||
normal.copy( cb ).normalize();
|
||||
|
||||
if ( binary === true ) {
|
||||
|
||||
output.setFloat32( offset, normal.x, true ); offset += 4;
|
||||
output.setFloat32( offset, normal.y, true ); offset += 4;
|
||||
output.setFloat32( offset, normal.z, true ); offset += 4;
|
||||
|
||||
} else {
|
||||
|
||||
output += '\tfacet normal ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
|
||||
output += '\t\touter loop\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function writeVertex( vertex ) {
|
||||
|
||||
if ( binary === true ) {
|
||||
|
||||
output.setFloat32( offset, vertex.x, true ); offset += 4;
|
||||
output.setFloat32( offset, vertex.y, true ); offset += 4;
|
||||
output.setFloat32( offset, vertex.z, true ); offset += 4;
|
||||
|
||||
} else {
|
||||
|
||||
output += '\t\t\tvertex ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export { STLExporter };
|
||||
535
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/USDZExporter.js
generated
vendored
Normal file
535
HTML/ThreeJS/node_modules/three/examples/jsm/exporters/USDZExporter.js
generated
vendored
Normal file
@@ -0,0 +1,535 @@
|
||||
import * as fflate from '../libs/fflate.module.js';
|
||||
|
||||
class USDZExporter {
|
||||
|
||||
async parse( scene ) {
|
||||
|
||||
const files = {};
|
||||
const modelFileName = 'model.usda';
|
||||
|
||||
// model file should be first in USDZ archive so we init it here
|
||||
files[ modelFileName ] = null;
|
||||
|
||||
let output = buildHeader();
|
||||
|
||||
const materials = {};
|
||||
const textures = {};
|
||||
|
||||
scene.traverseVisible( ( object ) => {
|
||||
|
||||
if ( object.isMesh ) {
|
||||
|
||||
if ( object.material.isMeshStandardMaterial ) {
|
||||
|
||||
const geometry = object.geometry;
|
||||
const material = object.material;
|
||||
|
||||
const geometryFileName = 'geometries/Geometry_' + geometry.id + '.usd';
|
||||
|
||||
if ( ! ( geometryFileName in files ) ) {
|
||||
|
||||
const meshObject = buildMeshObject( geometry );
|
||||
files[ geometryFileName ] = buildUSDFileAsString( meshObject );
|
||||
|
||||
}
|
||||
|
||||
if ( ! ( material.uuid in materials ) ) {
|
||||
|
||||
materials[ material.uuid ] = material;
|
||||
|
||||
}
|
||||
|
||||
output += buildXform( object, geometry, material );
|
||||
|
||||
} else {
|
||||
|
||||
console.warn( 'THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)', object );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
output += buildMaterials( materials, textures );
|
||||
|
||||
files[ modelFileName ] = fflate.strToU8( output );
|
||||
output = null;
|
||||
|
||||
for ( const id in textures ) {
|
||||
|
||||
const texture = textures[ id ];
|
||||
const color = id.split( '_' )[ 1 ];
|
||||
const isRGBA = texture.format === 1023;
|
||||
|
||||
const canvas = imageToCanvas( texture.image, color );
|
||||
const blob = await new Promise( resolve => canvas.toBlob( resolve, isRGBA ? 'image/png' : 'image/jpeg', 1 ) );
|
||||
|
||||
files[ `textures/Texture_${ id }.${ isRGBA ? 'png' : 'jpg' }` ] = new Uint8Array( await blob.arrayBuffer() );
|
||||
|
||||
}
|
||||
|
||||
// 64 byte alignment
|
||||
// https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
|
||||
|
||||
let offset = 0;
|
||||
|
||||
for ( const filename in files ) {
|
||||
|
||||
const file = files[ filename ];
|
||||
const headerSize = 34 + filename.length;
|
||||
|
||||
offset += headerSize;
|
||||
|
||||
const offsetMod64 = offset & 63;
|
||||
|
||||
if ( offsetMod64 !== 4 ) {
|
||||
|
||||
const padLength = 64 - offsetMod64;
|
||||
const padding = new Uint8Array( padLength );
|
||||
|
||||
files[ filename ] = [ file, { extra: { 12345: padding } } ];
|
||||
|
||||
}
|
||||
|
||||
offset = file.length;
|
||||
|
||||
}
|
||||
|
||||
return fflate.zipSync( files, { level: 0 } );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function imageToCanvas( image, color ) {
|
||||
|
||||
if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
|
||||
( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
|
||||
( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) ||
|
||||
( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
|
||||
|
||||
const scale = 1024 / Math.max( image.width, image.height );
|
||||
|
||||
const canvas = document.createElement( 'canvas' );
|
||||
canvas.width = image.width * Math.min( 1, scale );
|
||||
canvas.height = image.height * Math.min( 1, scale );
|
||||
|
||||
const context = canvas.getContext( '2d' );
|
||||
context.drawImage( image, 0, 0, canvas.width, canvas.height );
|
||||
|
||||
if ( color !== undefined ) {
|
||||
|
||||
const hex = parseInt( color, 16 );
|
||||
|
||||
const r = ( hex >> 16 & 255 ) / 255;
|
||||
const g = ( hex >> 8 & 255 ) / 255;
|
||||
const b = ( hex & 255 ) / 255;
|
||||
|
||||
const imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
|
||||
const data = imagedata.data;
|
||||
|
||||
for ( let i = 0; i < data.length; i += 4 ) {
|
||||
|
||||
data[ i + 0 ] = data[ i + 0 ] * r;
|
||||
data[ i + 1 ] = data[ i + 1 ] * g;
|
||||
data[ i + 2 ] = data[ i + 2 ] * b;
|
||||
|
||||
}
|
||||
|
||||
context.putImageData( imagedata, 0, 0 );
|
||||
|
||||
}
|
||||
|
||||
return canvas;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const PRECISION = 7;
|
||||
|
||||
function buildHeader() {
|
||||
|
||||
return `#usda 1.0
|
||||
(
|
||||
customLayerData = {
|
||||
string creator = "Three.js USDZExporter"
|
||||
}
|
||||
metersPerUnit = 1
|
||||
upAxis = "Y"
|
||||
)
|
||||
|
||||
`;
|
||||
|
||||
}
|
||||
|
||||
function buildUSDFileAsString( dataToInsert ) {
|
||||
|
||||
let output = buildHeader();
|
||||
output += dataToInsert;
|
||||
return fflate.strToU8( output );
|
||||
|
||||
}
|
||||
|
||||
// Xform
|
||||
|
||||
function buildXform( object, geometry, material ) {
|
||||
|
||||
const name = 'Object_' + object.id;
|
||||
const transform = buildMatrix( object.matrixWorld );
|
||||
|
||||
if ( object.matrixWorld.determinant() < 0 ) {
|
||||
|
||||
console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', object );
|
||||
|
||||
}
|
||||
|
||||
return `def Xform "${ name }" (
|
||||
prepend references = @./geometries/Geometry_${ geometry.id }.usd@</Geometry>
|
||||
)
|
||||
{
|
||||
matrix4d xformOp:transform = ${ transform }
|
||||
uniform token[] xformOpOrder = ["xformOp:transform"]
|
||||
|
||||
rel material:binding = </Materials/Material_${ material.id }>
|
||||
}
|
||||
|
||||
`;
|
||||
|
||||
}
|
||||
|
||||
function buildMatrix( matrix ) {
|
||||
|
||||
const array = matrix.elements;
|
||||
|
||||
return `( ${ buildMatrixRow( array, 0 ) }, ${ buildMatrixRow( array, 4 ) }, ${ buildMatrixRow( array, 8 ) }, ${ buildMatrixRow( array, 12 ) } )`;
|
||||
|
||||
}
|
||||
|
||||
function buildMatrixRow( array, offset ) {
|
||||
|
||||
return `(${ array[ offset + 0 ] }, ${ array[ offset + 1 ] }, ${ array[ offset + 2 ] }, ${ array[ offset + 3 ] })`;
|
||||
|
||||
}
|
||||
|
||||
// Mesh
|
||||
|
||||
function buildMeshObject( geometry ) {
|
||||
|
||||
const mesh = buildMesh( geometry );
|
||||
return `
|
||||
def "Geometry"
|
||||
{
|
||||
${mesh}
|
||||
}
|
||||
`;
|
||||
|
||||
}
|
||||
|
||||
function buildMesh( geometry ) {
|
||||
|
||||
const name = 'Geometry';
|
||||
const attributes = geometry.attributes;
|
||||
const count = attributes.position.count;
|
||||
|
||||
return `
|
||||
def Mesh "${ name }"
|
||||
{
|
||||
int[] faceVertexCounts = [${ buildMeshVertexCount( geometry ) }]
|
||||
int[] faceVertexIndices = [${ buildMeshVertexIndices( geometry ) }]
|
||||
normal3f[] normals = [${ buildVector3Array( attributes.normal, count )}] (
|
||||
interpolation = "vertex"
|
||||
)
|
||||
point3f[] points = [${ buildVector3Array( attributes.position, count )}]
|
||||
float2[] primvars:st = [${ buildVector2Array( attributes.uv, count )}] (
|
||||
interpolation = "vertex"
|
||||
)
|
||||
uniform token subdivisionScheme = "none"
|
||||
}
|
||||
`;
|
||||
|
||||
}
|
||||
|
||||
function buildMeshVertexCount( geometry ) {
|
||||
|
||||
const count = geometry.index !== null ? geometry.index.count : geometry.attributes.position.count;
|
||||
|
||||
return Array( count / 3 ).fill( 3 ).join( ', ' );
|
||||
|
||||
}
|
||||
|
||||
function buildMeshVertexIndices( geometry ) {
|
||||
|
||||
const index = geometry.index;
|
||||
const array = [];
|
||||
|
||||
if ( index !== null ) {
|
||||
|
||||
for ( let i = 0; i < index.count; i ++ ) {
|
||||
|
||||
array.push( index.getX( i ) );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
const length = geometry.attributes.position.count;
|
||||
|
||||
for ( let i = 0; i < length; i ++ ) {
|
||||
|
||||
array.push( i );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return array.join( ', ' );
|
||||
|
||||
}
|
||||
|
||||
function buildVector3Array( attribute, count ) {
|
||||
|
||||
if ( attribute === undefined ) {
|
||||
|
||||
console.warn( 'USDZExporter: Normals missing.' );
|
||||
return Array( count ).fill( '(0, 0, 0)' ).join( ', ' );
|
||||
|
||||
}
|
||||
|
||||
const array = [];
|
||||
|
||||
for ( let i = 0; i < attribute.count; i ++ ) {
|
||||
|
||||
const x = attribute.getX( i );
|
||||
const y = attribute.getY( i );
|
||||
const z = attribute.getZ( i );
|
||||
|
||||
array.push( `(${ x.toPrecision( PRECISION ) }, ${ y.toPrecision( PRECISION ) }, ${ z.toPrecision( PRECISION ) })` );
|
||||
|
||||
}
|
||||
|
||||
return array.join( ', ' );
|
||||
|
||||
}
|
||||
|
||||
function buildVector2Array( attribute, count ) {
|
||||
|
||||
if ( attribute === undefined ) {
|
||||
|
||||
console.warn( 'USDZExporter: UVs missing.' );
|
||||
return Array( count ).fill( '(0, 0)' ).join( ', ' );
|
||||
|
||||
}
|
||||
|
||||
const array = [];
|
||||
|
||||
for ( let i = 0; i < attribute.count; i ++ ) {
|
||||
|
||||
const x = attribute.getX( i );
|
||||
const y = attribute.getY( i );
|
||||
|
||||
array.push( `(${ x.toPrecision( PRECISION ) }, ${ 1 - y.toPrecision( PRECISION ) })` );
|
||||
|
||||
}
|
||||
|
||||
return array.join( ', ' );
|
||||
|
||||
}
|
||||
|
||||
// Materials
|
||||
|
||||
function buildMaterials( materials, textures ) {
|
||||
|
||||
const array = [];
|
||||
|
||||
for ( const uuid in materials ) {
|
||||
|
||||
const material = materials[ uuid ];
|
||||
|
||||
array.push( buildMaterial( material, textures ) );
|
||||
|
||||
}
|
||||
|
||||
return `def "Materials"
|
||||
{
|
||||
${ array.join( '' ) }
|
||||
}
|
||||
|
||||
`;
|
||||
|
||||
}
|
||||
|
||||
function buildMaterial( material, textures ) {
|
||||
|
||||
// https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
|
||||
|
||||
const pad = ' ';
|
||||
const inputs = [];
|
||||
const samplers = [];
|
||||
|
||||
function buildTexture( texture, mapType, color ) {
|
||||
|
||||
const id = texture.id + ( color ? '_' + color.getHexString() : '' );
|
||||
const isRGBA = texture.format === 1023;
|
||||
|
||||
textures[ id ] = texture;
|
||||
|
||||
return `
|
||||
def Shader "Transform2d_${ mapType }" (
|
||||
sdrMetadata = {
|
||||
string role = "math"
|
||||
}
|
||||
)
|
||||
{
|
||||
uniform token info:id = "UsdTransform2d"
|
||||
float2 inputs:in.connect = </Materials/Material_${ material.id }/uvReader_st.outputs:result>
|
||||
float2 inputs:scale = ${ buildVector2( texture.repeat ) }
|
||||
float2 inputs:translation = ${ buildVector2( texture.offset ) }
|
||||
float2 outputs:result
|
||||
}
|
||||
|
||||
def Shader "Texture_${ texture.id }_${ mapType }"
|
||||
{
|
||||
uniform token info:id = "UsdUVTexture"
|
||||
asset inputs:file = @textures/Texture_${ id }.${ isRGBA ? 'png' : 'jpg' }@
|
||||
float2 inputs:st.connect = </Materials/Material_${ material.id }/Transform2d_${ mapType }.outputs:result>
|
||||
token inputs:wrapS = "repeat"
|
||||
token inputs:wrapT = "repeat"
|
||||
float outputs:r
|
||||
float outputs:g
|
||||
float outputs:b
|
||||
float3 outputs:rgb
|
||||
}`;
|
||||
|
||||
}
|
||||
|
||||
if ( material.map !== null ) {
|
||||
|
||||
inputs.push( `${ pad }color3f inputs:diffuseColor.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:rgb>` );
|
||||
|
||||
samplers.push( buildTexture( material.map, 'diffuse', material.color ) );
|
||||
|
||||
} else {
|
||||
|
||||
inputs.push( `${ pad }color3f inputs:diffuseColor = ${ buildColor( material.color ) }` );
|
||||
|
||||
}
|
||||
|
||||
if ( material.emissiveMap !== null ) {
|
||||
|
||||
inputs.push( `${ pad }color3f inputs:emissiveColor.connect = </Materials/Material_${ material.id }/Texture_${ material.emissiveMap.id }_emissive.outputs:rgb>` );
|
||||
|
||||
samplers.push( buildTexture( material.emissiveMap, 'emissive' ) );
|
||||
|
||||
} else if ( material.emissive.getHex() > 0 ) {
|
||||
|
||||
inputs.push( `${ pad }color3f inputs:emissiveColor = ${ buildColor( material.emissive ) }` );
|
||||
|
||||
}
|
||||
|
||||
if ( material.normalMap !== null ) {
|
||||
|
||||
inputs.push( `${ pad }normal3f inputs:normal.connect = </Materials/Material_${ material.id }/Texture_${ material.normalMap.id }_normal.outputs:rgb>` );
|
||||
|
||||
samplers.push( buildTexture( material.normalMap, 'normal' ) );
|
||||
|
||||
}
|
||||
|
||||
if ( material.aoMap !== null ) {
|
||||
|
||||
inputs.push( `${ pad }float inputs:occlusion.connect = </Materials/Material_${ material.id }/Texture_${ material.aoMap.id }_occlusion.outputs:r>` );
|
||||
|
||||
samplers.push( buildTexture( material.aoMap, 'occlusion' ) );
|
||||
|
||||
}
|
||||
|
||||
if ( material.roughnessMap !== null && material.roughness === 1 ) {
|
||||
|
||||
inputs.push( `${ pad }float inputs:roughness.connect = </Materials/Material_${ material.id }/Texture_${ material.roughnessMap.id }_roughness.outputs:g>` );
|
||||
|
||||
samplers.push( buildTexture( material.roughnessMap, 'roughness' ) );
|
||||
|
||||
} else {
|
||||
|
||||
inputs.push( `${ pad }float inputs:roughness = ${ material.roughness }` );
|
||||
|
||||
}
|
||||
|
||||
if ( material.metalnessMap !== null && material.metalness === 1 ) {
|
||||
|
||||
inputs.push( `${ pad }float inputs:metallic.connect = </Materials/Material_${ material.id }/Texture_${ material.metalnessMap.id }_metallic.outputs:b>` );
|
||||
|
||||
samplers.push( buildTexture( material.metalnessMap, 'metallic' ) );
|
||||
|
||||
} else {
|
||||
|
||||
inputs.push( `${ pad }float inputs:metallic = ${ material.metalness }` );
|
||||
|
||||
}
|
||||
|
||||
if ( material.alphaMap !== null ) {
|
||||
|
||||
inputs.push( `${pad}float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.alphaMap.id}_opacity.outputs:r>` );
|
||||
inputs.push( `${pad}float inputs:opacityThreshold = 0.0001` );
|
||||
|
||||
samplers.push( buildTexture( material.alphaMap, 'opacity' ) );
|
||||
|
||||
} else {
|
||||
|
||||
inputs.push( `${pad}float inputs:opacity = ${material.opacity}` );
|
||||
|
||||
}
|
||||
|
||||
if ( material.isMeshPhysicalMaterial ) {
|
||||
|
||||
inputs.push( `${ pad }float inputs:clearcoat = ${ material.clearcoat }` );
|
||||
inputs.push( `${ pad }float inputs:clearcoatRoughness = ${ material.clearcoatRoughness }` );
|
||||
inputs.push( `${ pad }float inputs:ior = ${ material.ior }` );
|
||||
|
||||
}
|
||||
|
||||
return `
|
||||
def Material "Material_${ material.id }"
|
||||
{
|
||||
def Shader "PreviewSurface"
|
||||
{
|
||||
uniform token info:id = "UsdPreviewSurface"
|
||||
${ inputs.join( '\n' ) }
|
||||
int inputs:useSpecularWorkflow = 0
|
||||
token outputs:surface
|
||||
}
|
||||
|
||||
token outputs:surface.connect = </Materials/Material_${ material.id }/PreviewSurface.outputs:surface>
|
||||
token inputs:frame:stPrimvarName = "st"
|
||||
|
||||
def Shader "uvReader_st"
|
||||
{
|
||||
uniform token info:id = "UsdPrimvarReader_float2"
|
||||
token inputs:varname.connect = </Materials/Material_${ material.id }.inputs:frame:stPrimvarName>
|
||||
float2 inputs:fallback = (0.0, 0.0)
|
||||
float2 outputs:result
|
||||
}
|
||||
|
||||
${ samplers.join( '\n' ) }
|
||||
|
||||
}
|
||||
`;
|
||||
|
||||
}
|
||||
|
||||
function buildColor( color ) {
|
||||
|
||||
return `(${ color.r }, ${ color.g }, ${ color.b })`;
|
||||
|
||||
}
|
||||
|
||||
function buildVector2( vector ) {
|
||||
|
||||
return `(${ vector.x }, ${ vector.y })`;
|
||||
|
||||
}
|
||||
|
||||
export { USDZExporter };
|
||||
Reference in New Issue
Block a user