Initial commit
This commit is contained in:
44
HTML/ThreeJS/node_modules/three/examples/jsm/shaders/PixelShader.js
generated
vendored
Normal file
44
HTML/ThreeJS/node_modules/three/examples/jsm/shaders/PixelShader.js
generated
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
/**
|
||||
* Pixelation shader
|
||||
*/
|
||||
|
||||
const PixelShader = {
|
||||
|
||||
uniforms: {
|
||||
|
||||
'tDiffuse': { value: null },
|
||||
'resolution': { value: null },
|
||||
'pixelSize': { value: 1 },
|
||||
|
||||
},
|
||||
|
||||
vertexShader: /* glsl */`
|
||||
|
||||
varying highp vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}`,
|
||||
|
||||
fragmentShader: /* glsl */`
|
||||
|
||||
uniform sampler2D tDiffuse;
|
||||
uniform float pixelSize;
|
||||
uniform vec2 resolution;
|
||||
|
||||
varying highp vec2 vUv;
|
||||
|
||||
void main(){
|
||||
|
||||
vec2 dxy = pixelSize / resolution;
|
||||
vec2 coord = dxy * floor( vUv / dxy );
|
||||
gl_FragColor = texture2D(tDiffuse, coord);
|
||||
|
||||
}`
|
||||
|
||||
};
|
||||
|
||||
export { PixelShader };
|
||||
Reference in New Issue
Block a user