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2022-09-04 12:45:01 +02:00
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/**
* Pixelation shader
*/
const PixelShader = {
uniforms: {
'tDiffuse': { value: null },
'resolution': { value: null },
'pixelSize': { value: 1 },
},
vertexShader: /* glsl */`
varying highp vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform sampler2D tDiffuse;
uniform float pixelSize;
uniform vec2 resolution;
varying highp vec2 vUv;
void main(){
vec2 dxy = pixelSize / resolution;
vec2 coord = dxy * floor( vUv / dxy );
gl_FragColor = texture2D(tDiffuse, coord);
}`
};
export { PixelShader };