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73
Python/donut.py
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73
Python/donut.py
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import os
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from math import sin, cos
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def main():
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a=0
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b=0
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height=24
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width=80
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#height=int(input("Enter Screen Height : "))
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#width=int(input("Enter Screen Width : "))
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# for clearing console (windows and unix systems)
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clear = "cls"
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if os.name == "posix":
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clear = "clear"
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os.system(clear)
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while True:
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z = [0 for _ in range(4*height*width)]
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screen = [' ' for _ in range(height*width)]
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j=0
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while j<6.28:
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j+=0.07
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i=0
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while i<6.28:
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i+=0.02
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sinA=sin(a)
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cosA=cos(a)
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cosB=cos(b)
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sinB=sin(b)
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sini=sin(i)
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cosi=cos(i)
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cosj=cos(j)
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sinj=sin(j)
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cosj2=cosj+2
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mess=1/(sini*cosj2*sinA+sinj*cosA+5)
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t=sini*cosj2*cosA-sinj* sinA
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# 40 is the left screen shift
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x = int(40+30*mess*(cosi*cosj2*cosB-t*sinB))
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# 12 is the down screen shift
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y = int(11+15*mess*(cosi*cosj2*sinB +t*cosB))
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# all are casted to int, ie floored
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o = int(x+width*y)
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# multiplying by 8 to bring in range 0-11 as 8*(sqrt(2))=11
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# because we have 11 luminance characters
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N = int(8*((sinj*sinA-sini*cosj*cosA)*cosB-sini*cosj*sinA-sinj*cosA-cosi *cosj*sinB))
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# if x,y inside screen and previous z-buffer is < mess
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# i.e. when z[o] is 0 or the prev point is behind the new point
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# so we change it to the point nearer to the eye/ above prev point
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if 0<y<height and 0<x<width and z[o] < mess:
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z[o]=mess
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screen[o]=".,-~:;=!*#$@"[N if N>0 else 0]
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# prints
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os.system(clear)
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for index, char in enumerate(screen):
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if index % width == 0:
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print()
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else:
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print(char, end='')
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# increments
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a+=0.04
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b+=0.02
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if __name__ == "__main__":
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main()
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