using CitizenFX.Core; namespace CardealerClient { public static class Config { public const string MenuTitle = "Mosley's"; public const int ExhibitPrice = 500; public const int TestDriveTime = 90000; public const float SpawnRadius = 100.0f; public const int MinSellPrice = 1000; public static int[] ForbittenVehicleClasses = { 10, 13, 14, 15, 16, 18, 19, 20, 21 }; public static Exhibit[] CarSlots = { new Exhibit { Slot = 0, Location = new Vector4(-24.969f, -1651.355f, 28.35f, 258.833f)}, new Exhibit { Slot = 1, Location = new Vector4(-51.790f, -1694.293f, 28.35f, 301.206f)}, new Exhibit { Slot = 2, Location = new Vector4(-56.162f, -1690.660f, 28.35f, 298.664f)}, new Exhibit { Slot = 3, Location = new Vector4(-59.606f, -1685.879f, 28.35f, 309.221f)}, new Exhibit { Slot = 4, Location = new Vector4(-53.514f, -1678.981f, 28.35f, 301.604f)}, new Exhibit { Slot = 5, Location = new Vector4(-43.349f, -1666.895f, 28.35f, 296.207f)}, new Exhibit { Slot = 6, Location = new Vector4(-35.946f, -1657.419f, 28.35f, 144.485f)}, new Exhibit { Slot = 7, Location = new Vector4(-16.085f, -1653.906f, 28.35f, 308.377f)}, new Exhibit { Slot = 8, Location = new Vector4(-27.076f, -1657.913f, 28.35f, 286.712f)}, new Exhibit { Slot = 9, Location = new Vector4(-23.641f, -1643.140f, 28.35f, 121.021f)}, new Exhibit { Slot = 10, Location = new Vector4(-18.106f, -1645.940f, 28.35f, 132.801f)}, new Exhibit { Slot = 11, Location = new Vector4(-43.647f, -1690.989f, 28.35f, 311.298f)}, new Exhibit { Slot = 12, Location = new Vector4(-47.901f, -1688.066f, 28.35f, 306.442f)}, new Exhibit { Slot = 13, Location = new Vector4(-51.714f, -1683.800f, 28.35f, 306.119f)} }; public static Vector4 SpawnLocation = new Vector4(3.556f, -1652.677f, 28.853f, 229.645f); public static Vector4 TestDriveLocation = new Vector4(-48.724f, -1645.301f, 29.034f, 318.446f); public static Vector3 BlipLocation = new Vector3(-30.6116f, -1676.2323f, 28.5f); public static Vector3 DigitalShowPoint = new Vector3(-31.4151f, -1663.9031f, 29.5f); public static Vector4 DigitalCamera = new Vector4(-24.2456f, -1643.7988f, 33.1410f, 186.6901f); public static Vector3 ToVector(Vector4 vector) => new Vector3(vector.X, vector.Y, vector.Z); } }