using CitizenFX.Core; using CitizenFX.Core.Native; namespace Mosleys.Client.Extensions { public static class VehicleExtensions { public static void Freeze(this Entity vehicle, bool toggle) => API.FreezeEntityPosition(vehicle.Handle, toggle); public static void SetDoorLockStatus(this Vehicle vehicle, LockStatus status) => API.SetVehicleDoorsLocked(vehicle.Handle, (int)status); } public enum LockStatus { None, Unlocked, Locked, LockForPlayers, LockForInVehicle, LockedInitially, ForceShutDoors, LockedButCanBeDamaged } }