package de.craftix.game; import javax.swing.*; import java.awt.*; public class Game extends JFrame { public static final int width = 600; public static final int height = 400; public static final int BLOCKSIZE = 16; public static final int FPS = 60; private static final long serialVersionUID = 1L; public static Spritesheed terrain = new Spritesheed(5, ImageLoader.load("img/terrain.png"), 16, 16); public Game(){ super("Minecraft Sky Survival Platformer of Awesomeness"); setLayout(new BorderLayout()); add(new GamePanel(), BorderLayout.CENTER); pack(); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); } public static void main(String[] args) { new Game(); } }