using UnityEngine; namespace Assets.Scripts { [CreateAssetMenu(fileName = "BiomeAttributes", menuName = "Minecraft/Biome/Attributes", order = 0)] public class BiomeAttributes : ScriptableObject { public string biomeName; [Header("Generator Settings")] public int solidGroundHeight; public int terrainHeight; public float terrainScale; public Lode[] lodes; } [System.Serializable] public class Lode { public string lodeName; public byte blockID; [Header("Generator Settings")] public int minHeight; public int maxHeight; public float scale; public float threshold; public float offset; } }