// This file should be used as a container for things on its // way to being deprecated and removed in future releases using System; using System.ComponentModel; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { public abstract partial class ScriptableRenderPass { // This callback method will be removed. Please use OnCameraCleanup() instead. [EditorBrowsable(EditorBrowsableState.Never)] public virtual void FrameCleanup(CommandBuffer cmd) => OnCameraCleanup(cmd); } [Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowCascadesOption { NoCascades, TwoCascades, FourCascades, } public partial class UniversalRenderPipelineAsset { #pragma warning disable 618 // Obsolete warning [Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)] [SerializeField] ShadowCascadesOption m_ShadowCascades = ShadowCascadesOption.NoCascades; [Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)] public ShadowCascadesOption shadowCascadeOption { get { return shadowCascadeCount switch { 1 => ShadowCascadesOption.NoCascades, 2 => ShadowCascadesOption.TwoCascades, 4 => ShadowCascadesOption.FourCascades, _ => throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead.") }; } set { switch (value) { case ShadowCascadesOption.NoCascades: shadowCascadeCount = 1; break; case ShadowCascadesOption.TwoCascades: shadowCascadeCount = 2; break; case ShadowCascadesOption.FourCascades: shadowCascadeCount = 4; break; default: throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead."); } } } #pragma warning restore 618 // Obsolete warning } [MovedFrom("UnityEngine.Rendering.LWRP")] public abstract partial class ScriptableRenderer { // Deprecated in 10.x [Obsolete("cameraDepth has been renamed to cameraDepthTarget. (UnityUpgradable) -> cameraDepthTarget")] [EditorBrowsable(EditorBrowsableState.Never)] public RenderTargetIdentifier cameraDepth { get => m_CameraDepthTarget; } } }