{ "name": "com.unity.shadergraph", "description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.", "version": "10.8.1", "unity": "2020.3", "unityRelease": "18f1", "displayName": "Shader Graph", "dependencies": { "com.unity.render-pipelines.core": "10.8.1", "com.unity.searcher": "4.3.2" }, "samples": [ { "displayName": "Procedural Patterns", "description": "This collection of assets showcase various procedural techniques possible with Shader Graph. Use them in your project or edit them to create other procedural pattens. Patterns: Bacteria, Brick, Dots, Grid, Herringbone, Hex Lattice, Houndstooth, Smooth Wave, Spiral, Stripes, Truchet, Whirl, Zig Zag", "path": "Samples~/ProceduralPatterns" } ], "upmCi": { "footprint": "0a24665cc3575ccabfe4dbaea2c64b58ec6d33f8" }, "repository": { "url": "https://github.com/Unity-Technologies/Graphics.git", "type": "git", "revision": "31a193989d1e4e18ec3dced0f45168f8d2552a9a" } }