namespace TSE { export class Scene { private _root: SimObject; public constructor() { this._root = new SimObject(0, "__ROOT__", this); } public get root(): SimObject { return this._root; } public get isLoaded(): boolean { return this._root.isLoaded; } public addObject(object: SimObject): void { this._root.addChild(object); } public getObjectByName(name: string): SimObject { return this._root.getObjectByName(name); } public load(): void { this._root.load(); } public update(time: number): void { this._root.update(time); } public render(shader: Shader): void { this._root.render(shader); } } }