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2022-11-12 13:10:03 +01:00

214 lines
9.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using CitizenFX.Core;
using CitizenFX.Core.Native;
namespace TaxiJob.Shared {
public sealed class ClientConfig {
private sealed class ConfigReader {
private const char SplitChar = ' ';
private const string SectionStart = "{";
private const string SectionEnd = "}";
private const string CommentPrefix = "//";
private readonly string _fileName;
private readonly List<Tuple<string, Dictionary<string, string>>> _loadedData =
new List<Tuple<string, Dictionary<string, string>>>();
private readonly List<string> _allSections = new List<string>();
public ConfigReader(string fileName, bool load = false) {
_fileName = fileName;
if (!load)
return;
Read();
}
public string this[string section, string key, string result = ""] =>
GetValue(section, key, result);
public T GetValue<T>(string section, string key, T result) {
if (!SectionExists(section))
return result;
string data = GetData(section, key, result.ToString());
try {
return (T)Convert.ChangeType(data, typeof(T));
}
catch (InvalidCastException) {
return result;
}
}
public Vector3 GetVector3(string section, string key, Vector3 result) {
if (!SectionExists(section))
return result;
string data = GetData(section, key, result.ToString());
data = data.Replace("[", "").Replace("]", "").Replace(" ", "");
return new Vector3(data.Split(',').Select(Convert.ToSingle).ToArray());
}
public Vector4 GetVector4(string section, string key, Vector4 result) {
if (!SectionExists(section))
return result;
string data = GetData(section, key, result.ToString());
data = data.Replace("[", "").Replace("]", "").Replace(" ", "");
return new Vector4(data.Split(',').Select(Convert.ToSingle).ToArray());
}
public int[] GetIntArray(string section, string key, int[] result) {
if (!SectionExists(section))
return result;
string data = GetData(section, key, result.ToString());
data = data.Replace("[", "").Replace("]", "").Replace(" ", "");
return data.Split(',').Select(n => Convert.ToInt32(n)).ToArray();
}
public Vector3[] GetVector3Array(string section) {
List<Vector3> vectors = new List<Vector3>();
foreach (Tuple<string, Dictionary<string, string>> tuple in _loadedData) {
if (!tuple.Item1.Equals(section)) continue;
foreach (var key in tuple.Item2.Values) {
var data = key.Replace("[", "").Replace("]", "").Replace(" ", "");
var array = data.Split(',').Select(Convert.ToSingle).ToArray();
var vector = new Vector3(array);
vectors.Add(vector);
}
}
return vectors.ToArray();
}
public string[] GetStringArray(string section) {
List<string> strings = new List<string>();
foreach (Tuple<string, Dictionary<string, string>> tuple in _loadedData) {
if (!tuple.Item1.Equals(section)) continue;
foreach (var key in tuple.Item2.Values) {
strings.Add(key);
}
}
return strings.ToArray();
}
public MarkerConfig GetMarkerConfig(string section) {
var color = GetIntArray(section, "Color", new int[3]);
return new MarkerConfig {
Position = GetVector3(section, "Position", Vector3.Zero),
Size = GetVector3(section, "Size", Vector3.Zero),
Color = Color.FromArgb(color[0], color[1], color[2]),
Type = (MarkerType)GetValue(section, "Type", 0),
Rotate = GetValue(section, "Rotate", false)
};
}
public string GetData(string section, string key, string result) {
foreach (Tuple<string, Dictionary<string, string>> tuple in _loadedData) {
if (tuple.Item1.Equals(section))
return tuple.Item2.ContainsKey(key) ? tuple.Item2[key] : result;
}
return result;
}
public bool SectionExists(string section) => _allSections.Contains(section);
public void Read() {
_loadedData.Clear();
_allSections.Clear();
string str1 = "";
Dictionary<string, string> source = new Dictionary<string, string>();
string str2 = API.LoadResourceFile(API.GetCurrentResourceName(), _fileName);
char[] chArray = { '\n' };
foreach (string str3 in str2.Split(chArray).Select(str => str.Trim())) {
string text = str3.Replace("\r", "");
if (!string.IsNullOrEmpty(text) && !string.IsNullOrWhiteSpace(text)) {
if (text.StartsWith(SectionStart)) {
str1 = text.Substring(1);
if (text.EndsWith(SectionEnd) && !str1.Contains(SectionStart)) {
str1 = str1.Remove(str1.Length - 1, 1);
_loadedData.Add(
new Tuple<string, Dictionary<string, string>>(str1,
new Dictionary<string, string>()));
if (!_allSections.Contains(str1))
_allSections.Add(str1);
source.Clear();
}
}
else if (text.EndsWith(SectionEnd) || text.StartsWith(SectionEnd)) {
Dictionary<string, string> dictionary =
source.ToDictionary(
entry => entry.Key,
entry => entry.Value);
_loadedData.Add(new Tuple<string, Dictionary<string, string>>(str1, dictionary));
if (!_allSections.Contains(str1))
_allSections.Add(str1);
source.Clear();
}
else if (!text.StartsWith(CommentPrefix)) {
Tuple<string, string> data = ConvertToData(text);
if (!source.ContainsKey(data.Item1))
source.Add(data.Item1, data.Item2);
}
}
}
}
private Tuple<string, string> ConvertToData(string text) {
int length = text.IndexOf(SplitChar);
if (length == -1)
return new Tuple<string, string>(text, "");
string str = "";
if (length - 1 < text.Length)
str = text.Substring(length + 1, text.Length - length - 1);
return new Tuple<string, string>(text.Substring(0, length), str);
}
}
public ClientConfig() {
var reader = new ConfigReader("settings.ini", true);
DrawDistance = reader.GetValue<float>("[General]", "DrawDistance", 0);
VehicleSpawnPoint = reader.GetVector4("[General]", "VehicleSpawnPoint", Vector4.Zero);
VehicleDeleter = reader.GetVector3("[General]", "VehicleDeleter", Vector3.Zero);
VehicleModel = reader.GetValue("[General]", "VehicleModel", "taxi");
TimeToNpcJob = reader.GetValue("[General]", "TimeToNpcJob", 0);
Cloakroom = reader.GetMarkerConfig("[Cloakroom]");
VehicleSpawner = reader.GetMarkerConfig("[VehicleSpawner]");
Npcs = reader.GetStringArray("[Npcs]");
Positions = reader.GetVector3Array("[Positions]");
}
public float DrawDistance { get; }
public Vector4 VehicleSpawnPoint { get; }
public Vector3 VehicleDeleter { get; }
public string VehicleModel { get; }
public int TimeToNpcJob { get; }
public MarkerConfig Cloakroom { get; }
public MarkerConfig VehicleSpawner { get; }
public string[] Npcs { get; }
public Vector3[] Positions { get; }
}
public struct MarkerConfig {
public Vector3 Position { get; set; }
public Vector3 Size { get; set; }
public Color Color { get; set; }
public MarkerType Type { get; set; }
public bool Rotate { get; set; }
public void Render() {
World.DrawMarker(Type, Position, Vector3.Zero, Vector3.Zero, Size, Color, rotateY: Rotate);
}
}
}