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ProjectBackup/C#/TSEngine/Core/Shaders/basicShader.ts
2022-09-04 12:45:01 +02:00

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TypeScript

///<reference path="../GL/shader.ts"/>
namespace TSE {
export class BasicShader extends Shader {
public constructor() {
super("basic");
this.setSource(this.getVertexSource(), this.getFragmentSource());
}
private getVertexSource(): string {
return `
attribute vec3 a_position;
attribute vec2 a_texCoord;
uniform mat4 u_projection;
uniform mat4 u_model;
varying vec2 v_texCoord;
void main() {
gl_Position = u_projection * u_model * vec4(a_position, 1.0);
v_texCoord = a_texCoord;
}
`;
}
private getFragmentSource(): string {
return `
precision mediump float;
uniform vec4 u_tint;
uniform sampler2D u_diffuse;
varying vec2 v_texCoord;
void main() {
gl_FragColor = u_tint * texture2D(u_diffuse, v_texCoord);
}
`;
}
}
}