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2023-07-31 21:20:56 +02:00

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C#

using UnityEditor;
using UnityEngine;
namespace Packages.Rider.Editor
{
internal static class RiderStyles
{
static RiderStyles()
{
LinkLabelStyle = new GUIStyle(EditorStyles.linkLabel)
{
padding = GUI.skin.label.padding,
margin = GUI.skin.label.margin
};
LinkLabelStyle.padding.left = 0;
LinkLabelStyle.padding.right = 0;
LinkLabelStyle.margin.left = 0;
LinkLabelStyle.margin.right = 0;
}
public static readonly GUIStyle LinkLabelStyle;
}
}