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2022-11-12 13:10:03 +01:00

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688 B
C#

using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor
{
internal static class PlasticMenuItem
{
internal static void Add()
{
HandleMenuItem.AddMenuItem(
MENU_ITEM_NAME, MENU_ITEM_PRIORITY,
ShowPanel, ValidateMenu);
HandleMenuItem.UpdateAllMenus();
}
static bool ValidateMenu()
{
return !CollabPlugin.IsEnabled();
}
static void ShowPanel()
{
ShowWindow.Plastic();
}
const string MENU_ITEM_NAME = "Window/" + UnityConstants.PLASTIC_WINDOW_TITLE;
const int MENU_ITEM_PRIORITY = 1000;
}
}