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ProjectBackup/Unity/Landmass Generation/Assets/Editor/MapGeneratorEditor.cs
2022-11-12 13:10:03 +01:00

21 lines
558 B
C#

using UnityEditor;
using UnityEngine;
using Utils;
namespace Editor {
[CustomEditor(typeof(MapGenerator))]
public class MapGeneratorEditor : UnityEditor.Editor {
public override void OnInspectorGUI() {
MapGenerator mapGenerator = (MapGenerator)target;
if (DrawDefaultInspector()) {
if (mapGenerator.autoUpdate)
mapGenerator.GenerateMap();
}
if (GUILayout.Button("Generate")) {
mapGenerator.GenerateMap();
}
}
}
}