Archived
Private
Public Access
1
0
This repository has been archived on 2026-02-04. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
ProjectBackup/Unity/Landmass Generation/Library/PackageCache/com.unity.visualscripting@1.7.6/Documentation~/vs-add-remove-node-library.md
2022-11-12 13:10:03 +01:00

2.2 KiB

Add or remove nodes in your Node Library

Visual Scripting can use Unity features from packages and third-party assets through their assemblies. Assemblies are special files that contain the code for the feature you want to use in Visual Scripting.

To use a new package or third-party asset in Visual Scripting, you need to import it into Unity. For more information on adding a new package to Unity, see the Unity User Manual section on adding and removing packages. For more information on adding a new third-party asset to Unity, see the Unity User Manual section on importing assets.

Visual Scripting also has a set of default assemblies and nodes. You can add additional assemblies through your Project Settings.

Add nodes to your Node Library

To add a new assembly and its nodes to your Node Library:

  1. Go to Edit > Project Settings, then select Visual Scripting.

  2. Expand Node Library.

  3. At the end of your listed assemblies, select Add (+).

  4. In your new assembly entry, select an available assembly from the Assembly menu.

    Visual Scripting adds the assembly and its nodes to your Node Library. To use the nodes in your project, you must add the nodes' types to your Type Options and regenerate your Node Library in your Project Settings.

Remove nodes from your Node Library

To remove an assembly and its nodes from your Node Library:

  1. Go to Edit > Project Settings, then select Visual Scripting.

  2. Expand Node Library.

  3. In the list of assemblies in your Node Library, locate the entry for the assembly you want to remove.

  4. Select Remove (-).

    Visual Scripting removes the assembly and its nodes from your node library. To remove the nodes from the fuzzy finder and prevent them from appearing in your project, you must regenerate your Node Library in your Project Settings. You may also want to remove the nodes' types from your Type Options.