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2022-11-12 13:10:03 +01:00

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C#

// This file should be used as a container for things on its
// way to being deprecated and removed in future releases
using System;
using System.ComponentModel;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
public abstract partial class ScriptableRenderPass
{
// This callback method will be removed. Please use OnCameraCleanup() instead.
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual void FrameCleanup(CommandBuffer cmd) => OnCameraCleanup(cmd);
}
[Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)]
[MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowCascadesOption
{
NoCascades,
TwoCascades,
FourCascades,
}
public partial class UniversalRenderPipelineAsset
{
#pragma warning disable 618 // Obsolete warning
[Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)]
[SerializeField] ShadowCascadesOption m_ShadowCascades = ShadowCascadesOption.NoCascades;
[Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)]
public ShadowCascadesOption shadowCascadeOption
{
get
{
return shadowCascadeCount switch
{
1 => ShadowCascadesOption.NoCascades,
2 => ShadowCascadesOption.TwoCascades,
4 => ShadowCascadesOption.FourCascades,
_ => throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead.")
};
}
set
{
switch (value)
{
case ShadowCascadesOption.NoCascades:
shadowCascadeCount = 1;
break;
case ShadowCascadesOption.TwoCascades:
shadowCascadeCount = 2;
break;
case ShadowCascadesOption.FourCascades:
shadowCascadeCount = 4;
break;
default:
throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead.");
}
}
}
#pragma warning restore 618 // Obsolete warning
}
[MovedFrom("UnityEngine.Rendering.LWRP")]
public abstract partial class ScriptableRenderer
{
// Deprecated in 10.x
[Obsolete("cameraDepth has been renamed to cameraDepthTarget. (UnityUpgradable) -> cameraDepthTarget")]
[EditorBrowsable(EditorBrowsableState.Never)]
public RenderTargetIdentifier cameraDepth
{
get => m_CameraDepthTarget;
}
}
}