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2022-11-12 13:10:03 +01:00

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C#

namespace Unity.VisualScripting
{
/// <summary>
/// Called in flow graphs nested in state graphs when the parent state node is entered.
/// </summary>
[UnitCategory("Events/State")]
public class OnEnterState : ManualEventUnit<EmptyEventArgs>
{
protected override string hookName => StateEventHooks.OnEnterState;
}
}