Archived
Private
Public Access
1
0
This repository has been archived on 2026-02-04. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
ProjectBackup/C#/FiveM/CardealerClient/Menus/SellMenu.cs
2022-09-04 12:45:01 +02:00

102 lines
5.2 KiB
C#

using System;
using System.Dynamic;
using System.Linq;
using CitizenFX.Core;
using static CitizenFX.Core.Native.API;
using Nexd.ESX.Client;
namespace CardealerClient.Menus {
public class SellMenu {
public static async void Open() {
string plate = ESX.Game.GetVehicleProperties(new Vehicle(GetVehiclePedIsIn(GetPlayerPed(-1), false))).plate;
bool owned = await CarDealer.ServerCallback("cardealer:checkOwner", plate);
if (owned) {
int vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), true);
int vehicleClass = GetVehicleClass(vehicle);
if (Config.ForbittenVehicleClasses.Contains(vehicleClass)) {
CarDealer.Notify("Du kannst dieses Fahrzeug nicht verkaufen.", "error");
return;
}
FreezeEntityPosition(vehicle, true);
CarDealer.MenuOpen = true;
ESX.UI.Menu.CloseAll();
dynamic menuData = new ExpandoObject();
SellData sellData = new SellData();
menuData.title = Config.MenuTitle;
menuData.align = "top-left";
menuData.elements = new dynamic[4];
menuData.elements[0] = MenuElements.GetElement_Parkingspace();
menuData.elements[1] = MenuElements.GetElement_Description();
menuData.elements[2] = MenuElements.GetElement_Price();
menuData.elements[3] = MenuElements.GetElement_Finish();
ESX.UI.Menu.Raw.Open("default", GetCurrentResourceName(), "cardealer_menu", menuData,
new Action<dynamic, dynamic>(async (data, menu) => {
if (data.current.name == "choose_description") {
sellData.Description = await CarDealer.DisplayTextDialog("Beschreibung hinzufügen", 60);
}
if (data.current.name == "choose_price") {
sellData.Price = Convert.ToInt32(await CarDealer.DisplayTextDialog("Preis", 7));
}
if (data.current.name == "finish") {
sellData.ParkingSpace = data.elements[0].value;
if (sellData.Price == 0)
CarDealer.SendNotification("~r~Lege zuerst einen Preis fest!");
else if (sellData.Price < Config.MinSellPrice)
CarDealer.SendNotification("~r~Dein Auto muss mindestens ~s~$" + Config.MinSellPrice + " ~r~kosten!");
else {
ESX.UI.Menu.Close(new ESX.UI.Menu(menu));
if (sellData.ParkingSpace == 0) {
bool money = await CarDealer.ServerCallback("cardealer:checkMoney", Config.ExhibitPrice);
if (!money) {
CarDealer.Notify("Du hast nicht genug Geld!", "error");
CarDealer.MenuOpen = false;
FreezeEntityPosition(vehicle, false);
return;
}
}
SetVehicleEngineHealth(vehicle, 1000);
SetVehicleEngineOn(vehicle, false, false, true);
SetVehicleFixed(vehicle);
SetVehicleDirtLevel(vehicle, 0);
VehicleProperties props = ESX.Game.GetVehicleProperties(vehicle);
props.plate = GetVehicleNumberPlateText(vehicle);
if (sellData.ParkingSpace == 0)
sellData.Slot = 1;
BaseScript.TriggerServerEvent("esx_vehicleshop:deleteVehicle", props.plate);
bool success = await CarDealer.ServerCallback("cardealer:saveVehicle", sellData.CreateDynamic(props.Raw)) || sellData.ParkingSpace == 1;
ESX.Game.DeleteVehicle(GetVehiclePedIsIn(GetPlayerPed(-1), true).ToString());
CarDealer.MenuOpen = false;
if (success)
CarDealer.Notify("Auto ausgestellt!", "success");
else
CarDealer.Notify("Alle Stellplätze sind belegt, Dein Auto kommt in den Katalog, bis ein Stellplatz frei wird", "error");
}
}
}), new Action<dynamic, dynamic>((o, o1) => {
ESX.UI.Menu.Close(new ESX.UI.Menu(o1));
CarDealer.MenuOpen = false;
FreezeEntityPosition(vehicle, false);
})
);
}
else {
CarDealer.Notify("Dieses Auto gehört dir nicht!", "error");
}
}
}
}