Archived
Private
Public Access
1
0
This repository has been archived on 2026-02-04. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
ProjectBackup/HTML/ThreeJS/node_modules/three/examples/jsm/shaders/PixelShader.js
2022-09-04 12:45:01 +02:00

45 lines
658 B
JavaScript

/**
* Pixelation shader
*/
const PixelShader = {
uniforms: {
'tDiffuse': { value: null },
'resolution': { value: null },
'pixelSize': { value: 1 },
},
vertexShader: /* glsl */`
varying highp vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform sampler2D tDiffuse;
uniform float pixelSize;
uniform vec2 resolution;
varying highp vec2 vUv;
void main(){
vec2 dxy = pixelSize / resolution;
vec2 coord = dxy * floor( vUv / dxy );
gl_FragColor = texture2D(tDiffuse, coord);
}`
};
export { PixelShader };