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ProjectBackup/C#/Mosleys/Mosleys.Shared/ESX/Client/ESX.Game.cs
2022-10-29 18:17:27 +02:00

89 lines
5.2 KiB
C#

namespace Nexd.ESX.Client
{
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using CitizenFX.Core;
public static partial class ESX
{
public static partial class Game
{
public static dynamic Raw => ESX.Raw.Game;
public static void DeleteObject(string obj) => Raw.DeleteObject(obj);
public static void DeleteVehicle(string vehicle) => Raw.DeleteVehicle(vehicle);
public static dynamic GetClosestObject([Optional()] Vector3 coords, [Optional()] dynamic modelFilter) => Raw.GetClosestObject(coords, modelFilter);
public static Ped GetClosestPed([Optional()] Vector3 coords, [Optional()] dynamic modelFilter) => new Ped(Raw.GetClosestPed(coords, modelFilter));
public static Player GetClosestPlayer([Optional()] Vector3 coords) => new Player(Raw.GetClosestPlayer(coords));
public static Vehicle GetClosestVehicle([Optional()] Vector3 coords, [Optional()] dynamic modelFilter) => new Vehicle(Raw.GetClosestVehicle(coords, modelFilter));
public static dynamic GetObjects() => Raw.GetObjects();
public static dynamic GetPedMugshot(string ped, bool transparent = true) => Raw.GetPedMugshot(ped, transparent);
public static Vehicle GetVehicleInDirection() => new Vehicle(Raw.GetVehicleInDirection());
public static VehicleProperties GetVehicleProperties(Vehicle vehicle) => new VehicleProperties(Raw.GetVehicleProperties(vehicle.Handle));
public static VehicleProperties GetVehicleProperties(int vehicle) => new VehicleProperties(Raw.GetVehicleProperties(vehicle));
public static bool IsSpawnPointClear([Optional()] Vector3 coords, double maxDistance) => Raw.IsSpawnPointClear(coords, maxDistance);
public static void SetVehicleProperties(Vehicle vehicle, VehicleProperties properties) => Raw.SetVehicleProperties(vehicle.Handle, properties.GetRaw());
public static void SpawnLocalObject(string hash, Vector3 coords, [Optional()] Action<int> callback) => Raw.SpawnLocalObject(hash, coords, callback);
public static void SpawnLocalObject(int hash, Vector3 coords, [Optional()] Action<int> callback) => Raw.SpawnLocalObject(hash, coords, callback);
public static void SpawnObject(string hash, Vector3 coords, [Optional()] Action<int> callback) => Raw.SpawnObject(hash, coords, callback);
public static void SpawnObject(int hash, Vector3 coords, [Optional()] Action<int> callback) => Raw.SpawnObject(hash, coords, callback);
public static void SpawnLocalVehicle(string hash, Vector3 coords, double heading, [Optional()] Action<int> callback) => Raw.SpawnLocalVehicle(hash, coords, heading, callback);
public static void SpawnLocalVehicle(int hash, Vector3 coords, double heading, [Optional()] Action<int> callback) => Raw.SpawnLocalVehicle(hash, coords, heading, callback);
public static void SpawnVehicle(string hash, Vector3 coords, double heading, [Optional()] Action<int> callback) => Raw.SpawnVehicle(hash, coords, heading, callback);
public static void SpawnVehicle(int hash, Vector3 coords, double heading, [Optional()] Action<int> callback) => Raw.SpawnVehicle(hash, coords, heading, callback);
public static void Teleport(string entity, Vector3 coords, [Optional()] Action callback) => Raw.Teleport(entity, coords, callback);
public static List<Ped> GetPeds([Optional()] bool onlyOtherPeds)
{
var data = Raw.GetPeds(onlyOtherPeds);
List<Ped> peds = new List<Ped>();
foreach (var i in data)
peds.Add(new Ped(i));
return peds;
}
public static List<Player> GetPlayers(bool onlyOtherPlayers = false, bool returnKeyValue = false, bool returnPeds = false)
{
var data = Raw.GetPlayers(onlyOtherPlayers, returnKeyValue, returnPeds);
List<Player> players = new List<Player>();
foreach (var i in data)
players.Add(new Player(i));
return players;
}
public static List<Player> GetPlayersInArea([Optional()] Vector3 coords, double maxDistance)
{
var data = Raw.GetPlayersInArea(coords, maxDistance);
List<Player> players = new List<Player>();
foreach (var i in data)
players.Add(new Player(i));
return players;
}
public static List<Vehicle> GetVehicles()
{
var data = Raw.GetVehicles();
List<Vehicle> vehicles = new List<Vehicle>();
foreach (var i in data)
vehicles.Add(new Vehicle(i));
return vehicles;
}
public static List<Vehicle> GetVehiclesInArea([Optional()] Vector3 coords, double maxDistance)
{
var data = Raw.GetVehiclesInArea(coords, maxDistance);
List<Vehicle> vehicles = new List<Vehicle>();
foreach (var i in data)
vehicles.Add(new Vehicle(i));
return vehicles;
}
}
}
}