2013 lines
50 KiB
JavaScript
2013 lines
50 KiB
JavaScript
import { Audio } from './audio/Audio.js';
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import { AudioAnalyser } from './audio/AudioAnalyser.js';
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import { PerspectiveCamera } from './cameras/PerspectiveCamera.js';
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import {
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FlatShading,
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sRGBEncoding,
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LinearEncoding,
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StaticDrawUsage,
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DynamicDrawUsage,
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TrianglesDrawMode
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} from './constants.js';
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import {
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Float64BufferAttribute,
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Float32BufferAttribute,
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Uint32BufferAttribute,
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Int32BufferAttribute,
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Uint16BufferAttribute,
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Int16BufferAttribute,
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Uint8ClampedBufferAttribute,
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Uint8BufferAttribute,
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Int8BufferAttribute,
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BufferAttribute
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} from './core/BufferAttribute.js';
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import { BufferGeometry } from './core/BufferGeometry.js';
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import { InterleavedBuffer } from './core/InterleavedBuffer.js';
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import { Object3D } from './core/Object3D.js';
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import { Uniform } from './core/Uniform.js';
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import { Curve } from './extras/core/Curve.js';
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import { Path } from './extras/core/Path.js';
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import { AxesHelper } from './helpers/AxesHelper.js';
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import { BoxHelper } from './helpers/BoxHelper.js';
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import { GridHelper } from './helpers/GridHelper.js';
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import { SkeletonHelper } from './helpers/SkeletonHelper.js';
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import { EdgesGeometry } from './geometries/EdgesGeometry.js';
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import { ExtrudeGeometry } from './geometries/ExtrudeGeometry.js';
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import { ShapeGeometry } from './geometries/ShapeGeometry.js';
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import { WireframeGeometry } from './geometries/WireframeGeometry.js';
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import { Light } from './lights/Light.js';
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import { Loader } from './loaders/Loader.js';
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import { LoaderUtils } from './loaders/LoaderUtils.js';
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import { FileLoader } from './loaders/FileLoader.js';
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import { AudioLoader } from './loaders/AudioLoader.js';
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import { CubeTextureLoader } from './loaders/CubeTextureLoader.js';
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import { DataTextureLoader } from './loaders/DataTextureLoader.js';
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import { TextureLoader } from './loaders/TextureLoader.js';
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import { Material } from './materials/Material.js';
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import { LineBasicMaterial } from './materials/LineBasicMaterial.js';
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import { PointsMaterial } from './materials/PointsMaterial.js';
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import { ShaderMaterial } from './materials/ShaderMaterial.js';
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import { Box2 } from './math/Box2.js';
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import { Box3 } from './math/Box3.js';
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import { Euler } from './math/Euler.js';
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import { Sphere } from './math/Sphere.js';
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import { Color } from './math/Color.js';
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import { Frustum } from './math/Frustum.js';
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import { Line3 } from './math/Line3.js';
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import * as MathUtils from './math/MathUtils.js';
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import { Matrix3 } from './math/Matrix3.js';
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import { Matrix4 } from './math/Matrix4.js';
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import { Plane } from './math/Plane.js';
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import { Quaternion } from './math/Quaternion.js';
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import { Ray } from './math/Ray.js';
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import { Triangle } from './math/Triangle.js';
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import { Vector2 } from './math/Vector2.js';
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import { Vector3 } from './math/Vector3.js';
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import { Vector4 } from './math/Vector4.js';
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import { Mesh } from './objects/Mesh.js';
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import { LineSegments } from './objects/LineSegments.js';
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import { Points } from './objects/Points.js';
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import { Sprite } from './objects/Sprite.js';
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import { SkinnedMesh } from './objects/SkinnedMesh.js';
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import { WebGLRenderer } from './renderers/WebGLRenderer.js';
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import { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js';
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import { WebGLCubeRenderTarget } from './renderers/WebGLCubeRenderTarget.js';
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import { WebGLShadowMap } from './renderers/webgl/WebGLShadowMap.js';
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import { ImageUtils } from './extras/ImageUtils.js';
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import { Shape } from './extras/core/Shape.js';
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import { CubeCamera } from './cameras/CubeCamera.js';
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import { Scene } from './scenes/Scene.js';
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import { DataArrayTexture } from './textures/DataArrayTexture.js';
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import { Data3DTexture } from './textures/Data3DTexture.js';
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export { MathUtils as Math };
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export const LineStrip = 0;
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export const LinePieces = 1;
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export const NoColors = 0;
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export const FaceColors = 1;
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export const VertexColors = 2;
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export function MeshFaceMaterial( materials ) {
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console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
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return materials;
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}
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export function MultiMaterial( materials = [] ) {
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console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
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materials.isMultiMaterial = true;
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materials.materials = materials;
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materials.clone = function () {
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return materials.slice();
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};
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return materials;
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}
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export function PointCloud( geometry, material ) {
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console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
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return new Points( geometry, material );
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}
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export function Particle( material ) {
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console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
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return new Sprite( material );
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}
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export function ParticleSystem( geometry, material ) {
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console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
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return new Points( geometry, material );
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}
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export function PointCloudMaterial( parameters ) {
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console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
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return new PointsMaterial( parameters );
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}
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export function ParticleBasicMaterial( parameters ) {
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console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
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return new PointsMaterial( parameters );
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}
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export function ParticleSystemMaterial( parameters ) {
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console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
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return new PointsMaterial( parameters );
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}
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export function Vertex( x, y, z ) {
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console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
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return new Vector3( x, y, z );
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}
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//
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export function DynamicBufferAttribute( array, itemSize ) {
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console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' );
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return new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage );
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}
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export function Int8Attribute( array, itemSize ) {
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console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
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return new Int8BufferAttribute( array, itemSize );
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}
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export function Uint8Attribute( array, itemSize ) {
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console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
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return new Uint8BufferAttribute( array, itemSize );
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}
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export function Uint8ClampedAttribute( array, itemSize ) {
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console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
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return new Uint8ClampedBufferAttribute( array, itemSize );
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}
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export function Int16Attribute( array, itemSize ) {
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console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
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return new Int16BufferAttribute( array, itemSize );
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}
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export function Uint16Attribute( array, itemSize ) {
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console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
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return new Uint16BufferAttribute( array, itemSize );
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}
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export function Int32Attribute( array, itemSize ) {
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console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
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return new Int32BufferAttribute( array, itemSize );
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}
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export function Uint32Attribute( array, itemSize ) {
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console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
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return new Uint32BufferAttribute( array, itemSize );
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}
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export function Float32Attribute( array, itemSize ) {
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console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
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return new Float32BufferAttribute( array, itemSize );
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}
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export function Float64Attribute( array, itemSize ) {
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console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
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return new Float64BufferAttribute( array, itemSize );
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}
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//
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Curve.create = function ( construct, getPoint ) {
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console.log( 'THREE.Curve.create() has been deprecated' );
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construct.prototype = Object.create( Curve.prototype );
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construct.prototype.constructor = construct;
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construct.prototype.getPoint = getPoint;
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return construct;
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};
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//
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Path.prototype.fromPoints = function ( points ) {
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console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
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return this.setFromPoints( points );
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};
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//
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export function AxisHelper( size ) {
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console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
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return new AxesHelper( size );
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}
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export function BoundingBoxHelper( object, color ) {
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console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
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return new BoxHelper( object, color );
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}
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export function EdgesHelper( object, hex ) {
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console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
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return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
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}
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GridHelper.prototype.setColors = function () {
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console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
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};
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SkeletonHelper.prototype.update = function () {
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console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
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};
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export function WireframeHelper( object, hex ) {
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console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
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return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
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}
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//
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Loader.prototype.extractUrlBase = function ( url ) {
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console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
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return LoaderUtils.extractUrlBase( url );
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};
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Loader.Handlers = {
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add: function ( /* regex, loader */ ) {
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console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' );
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},
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get: function ( /* file */ ) {
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console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' );
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}
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};
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export function XHRLoader( manager ) {
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console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
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return new FileLoader( manager );
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}
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export function BinaryTextureLoader( manager ) {
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console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
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return new DataTextureLoader( manager );
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}
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//
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Box2.prototype.center = function ( optionalTarget ) {
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console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
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return this.getCenter( optionalTarget );
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};
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Box2.prototype.empty = function () {
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console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
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return this.isEmpty();
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};
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Box2.prototype.isIntersectionBox = function ( box ) {
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console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
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return this.intersectsBox( box );
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};
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Box2.prototype.size = function ( optionalTarget ) {
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console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
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return this.getSize( optionalTarget );
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};
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//
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Box3.prototype.center = function ( optionalTarget ) {
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console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
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return this.getCenter( optionalTarget );
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};
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Box3.prototype.empty = function () {
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console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
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return this.isEmpty();
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};
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Box3.prototype.isIntersectionBox = function ( box ) {
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console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
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return this.intersectsBox( box );
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};
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Box3.prototype.isIntersectionSphere = function ( sphere ) {
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console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
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return this.intersectsSphere( sphere );
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};
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Box3.prototype.size = function ( optionalTarget ) {
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console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
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return this.getSize( optionalTarget );
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};
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//
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Euler.prototype.toVector3 = function () {
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console.error( 'THREE.Euler: .toVector3() has been removed. Use Vector3.setFromEuler() instead' );
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};
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//
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Sphere.prototype.empty = function () {
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console.warn( 'THREE.Sphere: .empty() has been renamed to .isEmpty().' );
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return this.isEmpty();
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};
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//
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Frustum.prototype.setFromMatrix = function ( m ) {
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console.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' );
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return this.setFromProjectionMatrix( m );
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};
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//
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Line3.prototype.center = function ( optionalTarget ) {
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console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
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return this.getCenter( optionalTarget );
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};
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//
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Matrix3.prototype.flattenToArrayOffset = function ( array, offset ) {
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console.warn( 'THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.' );
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return this.toArray( array, offset );
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};
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Matrix3.prototype.multiplyVector3 = function ( vector ) {
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console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
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return vector.applyMatrix3( this );
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};
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Matrix3.prototype.multiplyVector3Array = function ( /* a */ ) {
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console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
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};
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Matrix3.prototype.applyToBufferAttribute = function ( attribute ) {
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console.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' );
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return attribute.applyMatrix3( this );
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};
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Matrix3.prototype.applyToVector3Array = function ( /* array, offset, length */ ) {
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console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
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};
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Matrix3.prototype.getInverse = function ( matrix ) {
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console.warn( 'THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.' );
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return this.copy( matrix ).invert();
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};
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//
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Matrix4.prototype.extractPosition = function ( m ) {
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console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
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return this.copyPosition( m );
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};
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Matrix4.prototype.flattenToArrayOffset = function ( array, offset ) {
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console.warn( 'THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.' );
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return this.toArray( array, offset );
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};
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Matrix4.prototype.getPosition = function () {
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console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
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return new Vector3().setFromMatrixColumn( this, 3 );
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};
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Matrix4.prototype.setRotationFromQuaternion = function ( q ) {
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console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
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return this.makeRotationFromQuaternion( q );
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};
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Matrix4.prototype.multiplyToArray = function () {
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console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
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};
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Matrix4.prototype.multiplyVector3 = function ( vector ) {
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console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
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return vector.applyMatrix4( this );
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};
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Matrix4.prototype.multiplyVector4 = function ( vector ) {
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console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
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return vector.applyMatrix4( this );
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};
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Matrix4.prototype.multiplyVector3Array = function ( /* a */ ) {
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console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
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};
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Matrix4.prototype.rotateAxis = function ( v ) {
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console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
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v.transformDirection( this );
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};
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Matrix4.prototype.crossVector = function ( vector ) {
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console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
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return vector.applyMatrix4( this );
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};
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Matrix4.prototype.translate = function () {
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|
|
console.error( 'THREE.Matrix4: .translate() has been removed.' );
|
|
|
|
};
|
|
|
|
Matrix4.prototype.rotateX = function () {
|
|
|
|
console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
|
|
|
|
};
|
|
|
|
Matrix4.prototype.rotateY = function () {
|
|
|
|
console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
|
|
|
|
};
|
|
|
|
Matrix4.prototype.rotateZ = function () {
|
|
|
|
console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
|
|
|
|
};
|
|
|
|
Matrix4.prototype.rotateByAxis = function () {
|
|
|
|
console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
|
|
|
|
};
|
|
|
|
Matrix4.prototype.applyToBufferAttribute = function ( attribute ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' );
|
|
return attribute.applyMatrix4( this );
|
|
|
|
};
|
|
|
|
Matrix4.prototype.applyToVector3Array = function ( /* array, offset, length */ ) {
|
|
|
|
console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
|
|
|
|
};
|
|
|
|
Matrix4.prototype.makeFrustum = function ( left, right, bottom, top, near, far ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
|
|
return this.makePerspective( left, right, top, bottom, near, far );
|
|
|
|
};
|
|
|
|
Matrix4.prototype.getInverse = function ( matrix ) {
|
|
|
|
console.warn( 'THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.' );
|
|
return this.copy( matrix ).invert();
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Plane.prototype.isIntersectionLine = function ( line ) {
|
|
|
|
console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
|
|
return this.intersectsLine( line );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Quaternion.prototype.multiplyVector3 = function ( vector ) {
|
|
|
|
console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
|
|
return vector.applyQuaternion( this );
|
|
|
|
};
|
|
|
|
Quaternion.prototype.inverse = function ( ) {
|
|
|
|
console.warn( 'THREE.Quaternion: .inverse() has been renamed to invert().' );
|
|
return this.invert();
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Ray.prototype.isIntersectionBox = function ( box ) {
|
|
|
|
console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
|
|
return this.intersectsBox( box );
|
|
|
|
};
|
|
|
|
Ray.prototype.isIntersectionPlane = function ( plane ) {
|
|
|
|
console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
|
|
return this.intersectsPlane( plane );
|
|
|
|
};
|
|
|
|
Ray.prototype.isIntersectionSphere = function ( sphere ) {
|
|
|
|
console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
|
|
return this.intersectsSphere( sphere );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Triangle.prototype.area = function () {
|
|
|
|
console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
|
|
return this.getArea();
|
|
|
|
};
|
|
|
|
Triangle.prototype.barycoordFromPoint = function ( point, target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
|
|
return this.getBarycoord( point, target );
|
|
|
|
};
|
|
|
|
Triangle.prototype.midpoint = function ( target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
|
|
return this.getMidpoint( target );
|
|
|
|
};
|
|
|
|
Triangle.prototypenormal = function ( target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
|
|
return this.getNormal( target );
|
|
|
|
};
|
|
|
|
Triangle.prototype.plane = function ( target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
|
|
return this.getPlane( target );
|
|
|
|
};
|
|
|
|
Triangle.barycoordFromPoint = function ( point, a, b, c, target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
|
|
return Triangle.getBarycoord( point, a, b, c, target );
|
|
|
|
};
|
|
|
|
Triangle.normal = function ( a, b, c, target ) {
|
|
|
|
console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
|
|
return Triangle.getNormal( a, b, c, target );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Shape.prototype.extractAllPoints = function ( divisions ) {
|
|
|
|
console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
|
|
return this.extractPoints( divisions );
|
|
|
|
};
|
|
|
|
Shape.prototype.extrude = function ( options ) {
|
|
|
|
console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
|
|
return new ExtrudeGeometry( this, options );
|
|
|
|
};
|
|
|
|
Shape.prototype.makeGeometry = function ( options ) {
|
|
|
|
console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
|
|
return new ShapeGeometry( this, options );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Vector2.prototype.fromAttribute = function ( attribute, index, offset ) {
|
|
|
|
console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
|
|
return this.fromBufferAttribute( attribute, index, offset );
|
|
|
|
};
|
|
|
|
Vector2.prototype.distanceToManhattan = function ( v ) {
|
|
|
|
console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
|
|
return this.manhattanDistanceTo( v );
|
|
|
|
};
|
|
|
|
Vector2.prototype.lengthManhattan = function () {
|
|
|
|
console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
|
|
return this.manhattanLength();
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Vector3.prototype.setEulerFromRotationMatrix = function () {
|
|
|
|
console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
|
|
|
|
};
|
|
|
|
Vector3.prototype.setEulerFromQuaternion = function () {
|
|
|
|
console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
|
|
|
|
};
|
|
|
|
Vector3.prototype.getPositionFromMatrix = function ( m ) {
|
|
|
|
console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
|
|
return this.setFromMatrixPosition( m );
|
|
|
|
};
|
|
|
|
Vector3.prototype.getScaleFromMatrix = function ( m ) {
|
|
|
|
console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
|
|
return this.setFromMatrixScale( m );
|
|
|
|
};
|
|
|
|
Vector3.prototype.getColumnFromMatrix = function ( index, matrix ) {
|
|
|
|
console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
|
|
return this.setFromMatrixColumn( matrix, index );
|
|
|
|
};
|
|
|
|
Vector3.prototype.applyProjection = function ( m ) {
|
|
|
|
console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
|
|
return this.applyMatrix4( m );
|
|
|
|
};
|
|
|
|
Vector3.prototype.fromAttribute = function ( attribute, index, offset ) {
|
|
|
|
console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
|
|
return this.fromBufferAttribute( attribute, index, offset );
|
|
|
|
};
|
|
|
|
Vector3.prototype.distanceToManhattan = function ( v ) {
|
|
|
|
console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
|
|
return this.manhattanDistanceTo( v );
|
|
|
|
};
|
|
|
|
Vector3.prototype.lengthManhattan = function () {
|
|
|
|
console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
|
|
return this.manhattanLength();
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Vector4.prototype.fromAttribute = function ( attribute, index, offset ) {
|
|
|
|
console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
|
|
return this.fromBufferAttribute( attribute, index, offset );
|
|
|
|
};
|
|
|
|
Vector4.prototype.lengthManhattan = function () {
|
|
|
|
console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
|
|
return this.manhattanLength();
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Object3D.prototype.getChildByName = function ( name ) {
|
|
|
|
console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
|
|
return this.getObjectByName( name );
|
|
|
|
};
|
|
|
|
Object3D.prototype.renderDepth = function () {
|
|
|
|
console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
|
|
|
|
};
|
|
|
|
Object3D.prototype.translate = function ( distance, axis ) {
|
|
|
|
console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
|
|
return this.translateOnAxis( axis, distance );
|
|
|
|
};
|
|
|
|
Object3D.prototype.getWorldRotation = function () {
|
|
|
|
console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
|
|
|
|
};
|
|
|
|
Object3D.prototype.applyMatrix = function ( matrix ) {
|
|
|
|
console.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' );
|
|
return this.applyMatrix4( matrix );
|
|
|
|
};
|
|
|
|
Object.defineProperties( Object3D.prototype, {
|
|
|
|
eulerOrder: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
|
|
return this.rotation.order;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
|
|
this.rotation.order = value;
|
|
|
|
}
|
|
},
|
|
useQuaternion: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
Mesh.prototype.setDrawMode = function () {
|
|
|
|
console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
|
|
|
|
};
|
|
|
|
Object.defineProperties( Mesh.prototype, {
|
|
|
|
drawMode: {
|
|
get: function () {
|
|
|
|
console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' );
|
|
return TrianglesDrawMode;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
SkinnedMesh.prototype.initBones = function () {
|
|
|
|
console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
|
|
|
|
console.warn( 'THREE.PerspectiveCamera.setLens is deprecated. ' +
|
|
'Use .setFocalLength and .filmGauge for a photographic setup.' );
|
|
|
|
if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
|
|
this.setFocalLength( focalLength );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Object.defineProperties( Light.prototype, {
|
|
onlyShadow: {
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Light: .onlyShadow has been removed.' );
|
|
|
|
}
|
|
},
|
|
shadowCameraFov: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
|
|
this.shadow.camera.fov = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraLeft: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
|
|
this.shadow.camera.left = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraRight: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
|
|
this.shadow.camera.right = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraTop: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
|
|
this.shadow.camera.top = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraBottom: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
|
|
this.shadow.camera.bottom = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraNear: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
|
|
this.shadow.camera.near = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraFar: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
|
|
this.shadow.camera.far = value;
|
|
|
|
}
|
|
},
|
|
shadowCameraVisible: {
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
|
|
|
|
}
|
|
},
|
|
shadowBias: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
|
|
this.shadow.bias = value;
|
|
|
|
}
|
|
},
|
|
shadowDarkness: {
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
|
|
|
|
}
|
|
},
|
|
shadowMapWidth: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
|
|
this.shadow.mapSize.width = value;
|
|
|
|
}
|
|
},
|
|
shadowMapHeight: {
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
|
|
this.shadow.mapSize.height = value;
|
|
|
|
}
|
|
}
|
|
} );
|
|
|
|
//
|
|
|
|
Object.defineProperties( BufferAttribute.prototype, {
|
|
|
|
length: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
|
|
return this.array.length;
|
|
|
|
}
|
|
},
|
|
dynamic: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
|
|
return this.usage === DynamicDrawUsage;
|
|
|
|
},
|
|
set: function ( /* value */ ) {
|
|
|
|
console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
|
|
this.setUsage( DynamicDrawUsage );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
BufferAttribute.prototype.setDynamic = function ( value ) {
|
|
|
|
console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' );
|
|
this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
|
|
return this;
|
|
|
|
};
|
|
|
|
BufferAttribute.prototype.copyIndicesArray = function ( /* indices */ ) {
|
|
|
|
console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
|
|
|
|
},
|
|
|
|
BufferAttribute.prototype.setArray = function ( /* array */ ) {
|
|
|
|
console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
BufferGeometry.prototype.addIndex = function ( index ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
|
|
this.setIndex( index );
|
|
|
|
};
|
|
|
|
BufferGeometry.prototype.addAttribute = function ( name, attribute ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' );
|
|
|
|
if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
|
|
|
|
return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
|
|
|
|
}
|
|
|
|
if ( name === 'index' ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
|
|
this.setIndex( attribute );
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
return this.setAttribute( name, attribute );
|
|
|
|
};
|
|
|
|
BufferGeometry.prototype.addDrawCall = function ( start, count, indexOffset ) {
|
|
|
|
if ( indexOffset !== undefined ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
|
|
|
|
}
|
|
|
|
console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
|
|
this.addGroup( start, count );
|
|
|
|
};
|
|
|
|
BufferGeometry.prototype.clearDrawCalls = function () {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
|
|
this.clearGroups();
|
|
|
|
};
|
|
|
|
BufferGeometry.prototype.computeOffsets = function () {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
|
|
|
|
};
|
|
|
|
BufferGeometry.prototype.removeAttribute = function ( name ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' );
|
|
|
|
return this.deleteAttribute( name );
|
|
|
|
};
|
|
|
|
BufferGeometry.prototype.applyMatrix = function ( matrix ) {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' );
|
|
return this.applyMatrix4( matrix );
|
|
|
|
};
|
|
|
|
Object.defineProperties( BufferGeometry.prototype, {
|
|
|
|
drawcalls: {
|
|
get: function () {
|
|
|
|
console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
|
|
return this.groups;
|
|
|
|
}
|
|
},
|
|
offsets: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
|
|
return this.groups;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
InterleavedBuffer.prototype.setDynamic = function ( value ) {
|
|
|
|
console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' );
|
|
this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
|
|
return this;
|
|
|
|
};
|
|
|
|
InterleavedBuffer.prototype.setArray = function ( /* array */ ) {
|
|
|
|
console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
ExtrudeGeometry.prototype.getArrays = function () {
|
|
|
|
console.error( 'THREE.ExtrudeGeometry: .getArrays() has been removed.' );
|
|
|
|
};
|
|
|
|
ExtrudeGeometry.prototype.addShapeList = function () {
|
|
|
|
console.error( 'THREE.ExtrudeGeometry: .addShapeList() has been removed.' );
|
|
|
|
};
|
|
|
|
ExtrudeGeometry.prototype.addShape = function () {
|
|
|
|
console.error( 'THREE.ExtrudeGeometry: .addShape() has been removed.' );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Scene.prototype.dispose = function () {
|
|
|
|
console.error( 'THREE.Scene: .dispose() has been removed.' );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Uniform.prototype.onUpdate = function () {
|
|
|
|
console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
|
|
return this;
|
|
|
|
};
|
|
|
|
//
|
|
|
|
Object.defineProperties( Material.prototype, {
|
|
|
|
wrapAround: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Material: .wrapAround has been removed.' );
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Material: .wrapAround has been removed.' );
|
|
|
|
}
|
|
},
|
|
|
|
overdraw: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Material: .overdraw has been removed.' );
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.Material: .overdraw has been removed.' );
|
|
|
|
}
|
|
},
|
|
|
|
wrapRGB: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.Material: .wrapRGB has been removed.' );
|
|
return new Color();
|
|
|
|
}
|
|
},
|
|
|
|
shading: {
|
|
get: function () {
|
|
|
|
console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
|
|
this.flatShading = ( value === FlatShading );
|
|
|
|
}
|
|
},
|
|
|
|
stencilMask: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
|
|
return this.stencilFuncMask;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
|
|
this.stencilFuncMask = value;
|
|
|
|
}
|
|
},
|
|
|
|
vertexTangents: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.' + this.type + ': .vertexTangents has been removed.' );
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.' + this.type + ': .vertexTangents has been removed.' );
|
|
|
|
}
|
|
},
|
|
|
|
} );
|
|
|
|
Object.defineProperties( ShaderMaterial.prototype, {
|
|
|
|
derivatives: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
|
|
return this.extensions.derivatives;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
|
|
this.extensions.derivatives = value;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
WebGLRenderer.prototype.clearTarget = function ( renderTarget, color, depth, stencil ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );
|
|
this.setRenderTarget( renderTarget );
|
|
this.clear( color, depth, stencil );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.animate = function ( callback ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
|
|
this.setAnimationLoop( callback );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.getCurrentRenderTarget = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
|
|
return this.getRenderTarget();
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.getMaxAnisotropy = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
|
|
return this.capabilities.getMaxAnisotropy();
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.getPrecision = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
|
|
return this.capabilities.precision;
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.resetGLState = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
|
|
return this.state.reset();
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.supportsFloatTextures = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
|
|
return this.extensions.get( 'OES_texture_float' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.supportsHalfFloatTextures = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
|
|
return this.extensions.get( 'OES_texture_half_float' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.supportsStandardDerivatives = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
|
|
return this.extensions.get( 'OES_standard_derivatives' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.supportsCompressedTextureS3TC = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
|
|
return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.supportsCompressedTexturePVRTC = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
|
|
return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.supportsBlendMinMax = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
|
|
return this.extensions.get( 'EXT_blend_minmax' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.supportsVertexTextures = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
|
|
return this.capabilities.vertexTextures;
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.supportsInstancedArrays = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
|
|
return this.extensions.get( 'ANGLE_instanced_arrays' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.enableScissorTest = function ( boolean ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
|
|
this.setScissorTest( boolean );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.initMaterial = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.addPrePlugin = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.addPostPlugin = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.updateShadowMap = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.setFaceCulling = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.allocTextureUnit = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.setTexture = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.setTexture2D = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.setTextureCube = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );
|
|
|
|
};
|
|
|
|
WebGLRenderer.prototype.getActiveMipMapLevel = function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );
|
|
return this.getActiveMipmapLevel();
|
|
|
|
};
|
|
|
|
Object.defineProperties( WebGLRenderer.prototype, {
|
|
|
|
shadowMapEnabled: {
|
|
get: function () {
|
|
|
|
return this.shadowMap.enabled;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
|
|
this.shadowMap.enabled = value;
|
|
|
|
}
|
|
},
|
|
shadowMapType: {
|
|
get: function () {
|
|
|
|
return this.shadowMap.type;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
|
|
this.shadowMap.type = value;
|
|
|
|
}
|
|
},
|
|
shadowMapCullFace: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
|
|
return undefined;
|
|
|
|
},
|
|
set: function ( /* value */ ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
|
|
|
|
}
|
|
},
|
|
context: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' );
|
|
return this.getContext();
|
|
|
|
}
|
|
},
|
|
vr: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );
|
|
return this.xr;
|
|
|
|
}
|
|
},
|
|
gammaInput: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
|
|
return false;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
|
|
|
|
}
|
|
},
|
|
gammaOutput: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
|
|
return false;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
|
|
this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding;
|
|
|
|
}
|
|
},
|
|
toneMappingWhitePoint: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
|
|
return 1.0;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.' );
|
|
|
|
}
|
|
},
|
|
gammaFactor: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .gammaFactor has been removed.' );
|
|
return 2;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .gammaFactor has been removed.' );
|
|
|
|
}
|
|
}
|
|
} );
|
|
|
|
Object.defineProperties( WebGLShadowMap.prototype, {
|
|
|
|
cullFace: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
|
|
return undefined;
|
|
|
|
},
|
|
set: function ( /* cullFace */ ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
|
|
|
|
}
|
|
},
|
|
renderReverseSided: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
|
|
return undefined;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
|
|
|
|
}
|
|
},
|
|
renderSingleSided: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
|
|
return undefined;
|
|
|
|
},
|
|
set: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
export function WebGLRenderTargetCube( width, height, options ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' );
|
|
return new WebGLCubeRenderTarget( width, options );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
Object.defineProperties( WebGLRenderTarget.prototype, {
|
|
|
|
wrapS: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
|
|
return this.texture.wrapS;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
|
|
this.texture.wrapS = value;
|
|
|
|
}
|
|
},
|
|
wrapT: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
|
|
return this.texture.wrapT;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
|
|
this.texture.wrapT = value;
|
|
|
|
}
|
|
},
|
|
magFilter: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
|
|
return this.texture.magFilter;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
|
|
this.texture.magFilter = value;
|
|
|
|
}
|
|
},
|
|
minFilter: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
|
|
return this.texture.minFilter;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
|
|
this.texture.minFilter = value;
|
|
|
|
}
|
|
},
|
|
anisotropy: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
|
|
return this.texture.anisotropy;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
|
|
this.texture.anisotropy = value;
|
|
|
|
}
|
|
},
|
|
offset: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
|
|
return this.texture.offset;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
|
|
this.texture.offset = value;
|
|
|
|
}
|
|
},
|
|
repeat: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
|
|
return this.texture.repeat;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
|
|
this.texture.repeat = value;
|
|
|
|
}
|
|
},
|
|
format: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
|
|
return this.texture.format;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
|
|
this.texture.format = value;
|
|
|
|
}
|
|
},
|
|
type: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
|
|
return this.texture.type;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
|
|
this.texture.type = value;
|
|
|
|
}
|
|
},
|
|
generateMipmaps: {
|
|
get: function () {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
|
|
return this.texture.generateMipmaps;
|
|
|
|
},
|
|
set: function ( value ) {
|
|
|
|
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
|
|
this.texture.generateMipmaps = value;
|
|
|
|
}
|
|
}
|
|
|
|
} );
|
|
|
|
//
|
|
|
|
Audio.prototype.load = function ( file ) {
|
|
|
|
console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
|
|
const scope = this;
|
|
const audioLoader = new AudioLoader();
|
|
audioLoader.load( file, function ( buffer ) {
|
|
|
|
scope.setBuffer( buffer );
|
|
|
|
} );
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
AudioAnalyser.prototype.getData = function () {
|
|
|
|
console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
|
|
return this.getFrequencyData();
|
|
|
|
};
|
|
|
|
//
|
|
|
|
CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
|
|
|
|
console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
|
|
return this.update( renderer, scene );
|
|
|
|
};
|
|
|
|
CubeCamera.prototype.clear = function ( renderer, color, depth, stencil ) {
|
|
|
|
console.warn( 'THREE.CubeCamera: .clear() is now .renderTarget.clear().' );
|
|
return this.renderTarget.clear( renderer, color, depth, stencil );
|
|
|
|
};
|
|
|
|
ImageUtils.crossOrigin = undefined;
|
|
|
|
ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
|
|
|
|
console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
|
|
|
|
const loader = new TextureLoader();
|
|
loader.setCrossOrigin( this.crossOrigin );
|
|
|
|
const texture = loader.load( url, onLoad, undefined, onError );
|
|
|
|
if ( mapping ) texture.mapping = mapping;
|
|
|
|
return texture;
|
|
|
|
};
|
|
|
|
ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
|
|
|
|
console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
|
|
|
|
const loader = new CubeTextureLoader();
|
|
loader.setCrossOrigin( this.crossOrigin );
|
|
|
|
const texture = loader.load( urls, onLoad, undefined, onError );
|
|
|
|
if ( mapping ) texture.mapping = mapping;
|
|
|
|
return texture;
|
|
|
|
};
|
|
|
|
ImageUtils.loadCompressedTexture = function () {
|
|
|
|
console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
|
|
|
|
};
|
|
|
|
ImageUtils.loadCompressedTextureCube = function () {
|
|
|
|
console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
|
|
|
|
};
|
|
|
|
//
|
|
|
|
export function CanvasRenderer() {
|
|
|
|
console.error( 'THREE.CanvasRenderer has been removed' );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
export function JSONLoader() {
|
|
|
|
console.error( 'THREE.JSONLoader has been removed.' );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
export const SceneUtils = {
|
|
|
|
createMultiMaterialObject: function ( /* geometry, materials */ ) {
|
|
|
|
console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
|
|
|
|
},
|
|
|
|
detach: function ( /* child, parent, scene */ ) {
|
|
|
|
console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
|
|
|
|
},
|
|
|
|
attach: function ( /* child, scene, parent */ ) {
|
|
|
|
console.error( 'THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js' );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
//
|
|
|
|
export function LensFlare() {
|
|
|
|
console.error( 'THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js' );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
export function ParametricGeometry() {
|
|
|
|
console.error( 'THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js' );
|
|
return new BufferGeometry();
|
|
|
|
}
|
|
|
|
export function TextGeometry() {
|
|
|
|
console.error( 'THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js' );
|
|
return new BufferGeometry();
|
|
|
|
}
|
|
|
|
export function FontLoader() {
|
|
|
|
console.error( 'THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js' );
|
|
|
|
}
|
|
|
|
export function Font() {
|
|
|
|
console.error( 'THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js' );
|
|
|
|
}
|
|
|
|
export function ImmediateRenderObject() {
|
|
|
|
console.error( 'THREE.ImmediateRenderObject has been removed.' );
|
|
|
|
}
|
|
|
|
export function WebGLMultisampleRenderTarget( width, height, options ) {
|
|
|
|
console.error( 'THREE.WebGLMultisampleRenderTarget has been removed. Use a normal render target and set the "samples" property to greater 0 to enable multisampling.' );
|
|
const renderTarget = new WebGLRenderTarget( width, height, options );
|
|
renderTarget.samples = 4;
|
|
return renderTarget;
|
|
|
|
}
|
|
|
|
export function DataTexture2DArray( data, width, height, depth ) {
|
|
|
|
console.warn( 'THREE.DataTexture2DArray has been renamed to DataArrayTexture.' );
|
|
return new DataArrayTexture( data, width, height, depth );
|
|
|
|
}
|
|
|
|
export function DataTexture3D( data, width, height, depth ) {
|
|
|
|
console.warn( 'THREE.DataTexture3D has been renamed to Data3DTexture.' );
|
|
return new Data3DTexture( data, width, height, depth );
|
|
|
|
}
|