105 lines
4.7 KiB
C#
105 lines
4.7 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor.TestTools.CodeCoverage.Analytics
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{
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[Serializable]
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internal class CoverageAnalyticsEvent
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{
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// The action performed on the event (batchmode compatible)
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public ActionID actionID;
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// Array of resultsIds (batchmode compatible)
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public int[] resultIds;
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// The coverage mode that was performed on successful action (batchmode compatible)
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public CoverageModeID coverageModeId;
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// Duration (in ms) for which the Coverage session lasted (batchmode compatible)
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public long duration;
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// Was the coverage session result a success (batchmode compatible)
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public bool success;
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// Did the user run the editor from the command line
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public bool runFromCommandLine;
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// Did the user run the editor in batch mode
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public bool batchmode;
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// Did the user have Generate HTML Report selected (batchmode compatible)
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public bool generateHTMLReport;
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// Did the user have Generate History selected (batchmode compatible)
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public bool generateHistory;
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// Did the user have Generate Badges selected (batchmode compatible)
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public bool createBadges;
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// Did the user have Generate Additional Metrics selected (batchmode compatible)
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public bool generateMetrics;
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// Did the user have Autogenerate Report selected (batchmode compatible)
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public bool autogenerate;
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// Did the user select the Clear Data button
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public bool clearData;
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// Did the user select the Clear History button
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public bool clearHistory;
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// Did the user select the Generate From Last button
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public bool generateFromLast;
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// Did the user switch to Debug mode (Code Optimization) in the Coverage window
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public bool switchToDebugMode;
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// Is the editor in Code Optimization: Debug mode (batchmode compatible)
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public bool inDebugMode;
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// Did the user disable Burst Compilation in the Coverage window
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public bool switchBurstOff;
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// Did the user select a new Results location or uses the default one (batchmode compatible)
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public bool useDefaultResultsLoc;
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// Did the user select a new History location or uses the default one (batchmode compatible)
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public bool useDefaultHistoryLoc;
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// Did the user specify different assemblies from the default ones (batchmode compatible)
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public bool useDefaultAssemblyFilters;
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// Did the user specify different paths filtering from the default one (batchmode compatible)
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public bool useDefaultPathFilters;
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// Did the user enter the Selected Assemblies dialog/dropdown
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public bool enterAssembliesDialog;
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// Did the user update any assemblies via the Selected Assemblies dialog/dropdown
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public bool updateAssembliesDialog;
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// Did the user update Included Paths
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public bool updateIncludedPaths;
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// Did the user select Add Folder for Included Paths
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public bool selectAddFolder_IncludedPaths;
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// Did the user select Add File for Included Paths
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public bool selectAddFile_IncludedPaths;
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// How many paths are included (batchmode compatible)
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public int numOfIncludedPaths;
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// Did the user update Excluded Paths
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public bool updateExcludedPaths;
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// Did the user select Add Folder for Excluded Paths
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public bool selectAddFolder_ExcludedPaths;
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// Did the user select Add File for Excluded Paths
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public bool selectAddFile_ExcludedPaths;
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// How many paths are excluded (batchmode compatible)
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public int numOfExcludedPaths;
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// Did the user use the Coverage API to StartRecording (batchmode compatible)
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public bool useAPI_StartRec;
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// Did the user use the Coverage API to StopRecording (batchmode compatible)
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public bool useAPI_StopRec;
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// Did the user use the Coverage API to PauseRecording (batchmode compatible)
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public bool useAPI_PauseRec;
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// Did the user use the Coverage API to UnpauseRecording (batchmode compatible)
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public bool useAPI_UnpauseRec;
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// Array of individual included assembly names (batchmode compatible)
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public string[] includedAssemblies;
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// Array of individual excluded assembly names (batchmode only)
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public string[] excludedAssemblies;
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}
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/* Future-proof
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**
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[Serializable]
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internal struct Result
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{
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// The result id
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public int resultId;
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// Extra information (optional)
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public string extra;
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public Result(int resultId, string extra = "")
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{
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this.resultId = resultId;
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this.extra = extra;
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}
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}
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*/
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}
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