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ProjectBackup/Unity/Farmlanders/Library/PackageCache/com.unity.burst@1.6.6/Tests/Runtime/PlaymodeTest.cs
2023-07-31 21:20:56 +02:00

234 lines
6.6 KiB
C#

using System.Collections;
using NUnit.Framework;
using Unity.Burst;
using UnityEngine;
using Unity.Jobs.LowLevel.Unsafe;
using UnityEngine.TestTools;
using System;
using Unity.Jobs;
[TestFixture]
public class PlaymodeTest
{
// [UnityTest]
public IEnumerator CheckBurstJobEnabledDisabled()
{
BurstCompiler.Options.EnableBurstCompileSynchronously = true;
#if UNITY_2019_3_OR_NEWER
foreach(var item in CheckBurstJobDisabled()) yield return item;
#endif
foreach(var item in CheckBurstJobEnabled()) yield return item;
}
private IEnumerable CheckBurstJobEnabled()
{
BurstCompiler.Options.EnableBurstCompilation = true;
yield return null;
using (var jobTester = new BurstJobTester2())
{
var result = jobTester.Calculate();
Assert.AreNotEqual(0.0f, result);
}
}
private IEnumerable CheckBurstJobDisabled()
{
BurstCompiler.Options.EnableBurstCompilation = false;
yield return null;
using (var jobTester = new BurstJobTester2())
{
var result = jobTester.Calculate();
Assert.AreEqual(0.0f, result);
}
}
[BurstCompile(CompileSynchronously = true)]
private struct ThrowingJob : IJob
{
public int I;
public void Execute()
{
if (I < 0)
{
throw new System.Exception("Some Exception!");
}
}
}
[Test]
public void NoSafetyCheckExceptionWarningInEditor()
{
var job = new ThrowingJob { I = 42 };
job.Schedule().Complete();
// UNITY_BURST_DEBUG enables additional logging which messes with our check.
if (null == System.Environment.GetEnvironmentVariable("UNITY_BURST_DEBUG"))
{
LogAssert.NoUnexpectedReceived();
}
}
#if UNITY_2019_3_OR_NEWER
[BurstCompile]
public struct SomeFunctionPointers
{
[BurstDiscard]
private static void MessWith(ref int a) => a += 13;
[BurstCompile]
public static int A(int a, int b)
{
MessWith(ref a);
return a + b;
}
[BurstCompile(DisableDirectCall = true)]
public static int B(int a, int b)
{
MessWith(ref a);
return a - b;
}
[BurstCompile(CompileSynchronously = true)]
public static int C(int a, int b)
{
MessWith(ref a);
return a * b;
}
[BurstCompile(CompileSynchronously = true, DisableDirectCall = true)]
public static int D(int a, int b)
{
MessWith(ref a);
return a / b;
}
public delegate int Delegate(int a, int b);
}
[Test]
public void TestDirectCalls()
{
Assert.IsTrue(BurstCompiler.IsEnabled);
// a can either be (42 + 13) + 53 or 42 + 53 (depending on whether it was burst compiled).
var a = SomeFunctionPointers.A(42, 53);
Assert.IsTrue((a == ((42 + 13) + 53)) || (a == (42 + 53)));
// b can only be (42 + 13) - 53, because direct call is disabled and so we always call the managed method.
var b = SomeFunctionPointers.B(42, 53);
Assert.AreEqual((42 + 13) - 53, b);
// c can only be 42 * 53, because synchronous compilation is enabled.
var c = SomeFunctionPointers.C(42, 53);
Assert.AreEqual(42 * 53, c);
// d can only be (42 + 13) / 53, because even though synchronous compilation is enabled, direct call is disabled.
var d = SomeFunctionPointers.D(42, 53);
Assert.AreEqual((42 + 13) / 53, d);
}
[Test]
public void TestDirectCallInNamespacedClass()
{
void onCompileILPPMethod()
{
Assert.Fail("BurstCompiler.CompileILPPMethod should not have been called at this time");
}
// We expect BurstCompiler.CompileILPPMethod2 to have been called at startup, via
// [InitializeOnLoad] or [RuntimeInitializeOnLoadMethod]. If it's called when we invoke
// N.C.A(), then something has gone wrong.
try
{
BurstCompiler.OnCompileILPPMethod += onCompileILPPMethod;
var result = N.C.A();
Assert.AreEqual(42, result);
}
finally
{
BurstCompiler.OnCompileILPPMethod -= onCompileILPPMethod;
}
}
[Test]
public void TestFunctionPointers()
{
Assert.IsTrue(BurstCompiler.IsEnabled);
var A = BurstCompiler.CompileFunctionPointer<SomeFunctionPointers.Delegate>(SomeFunctionPointers.A);
var B = BurstCompiler.CompileFunctionPointer<SomeFunctionPointers.Delegate>(SomeFunctionPointers.B);
var C = BurstCompiler.CompileFunctionPointer<SomeFunctionPointers.Delegate>(SomeFunctionPointers.C);
var D = BurstCompiler.CompileFunctionPointer<SomeFunctionPointers.Delegate>(SomeFunctionPointers.D);
// a can either be (42 + 13) + 53 or 42 + 53 (depending on whether it was burst compiled).
var a = A.Invoke(42, 53);
Assert.IsTrue((a == ((42 + 13) + 53)) || (a == (42 + 53)));
// b can either be (42 + 13) - 53 or 42 - 53 (depending on whether it was burst compiled).
var b = B.Invoke(42, 53);
Assert.IsTrue((b == ((42 + 13) - 53)) || (b == (42 - 53)));
// c can only be 42 * 53, because synchronous compilation is enabled.
var c = C.Invoke(42, 53);
Assert.AreEqual(42 * 53, c);
// d can only be 42 / 53, because synchronous compilation is enabled.
var d = D.Invoke(42, 53);
Assert.AreEqual(42 / 53, d);
}
[BurstCompile]
public static class GenericClass<T>
{
[BurstCompile]
public static int ConcreteMethod() => 3;
}
public delegate int NoArgsIntReturnDelegate();
[Test]
public void TestGenericClassConcreteMethodFunctionPointer()
{
Assert.IsTrue(BurstCompiler.IsEnabled);
var F = BurstCompiler.CompileFunctionPointer<NoArgsIntReturnDelegate>(GenericClass<int>.ConcreteMethod);
Assert.AreEqual(3, F.Invoke());
}
#endif
}
#if UNITY_2019_3_OR_NEWER
// This test class is intentionally in a namespace to ensure that our
// direct-call [RuntimeInitializeOnLoadMethod] works correctly in that
// scenario.
namespace N
{
[BurstCompile]
internal static class C
{
public static int A() => B();
[BurstCompile(CompileSynchronously = true)]
private static int B()
{
var x = 42;
DiscardedMethod(ref x);
return x;
}
[BurstDiscard]
private static void DiscardedMethod(ref int x)
{
x += 1;
}
}
}
#endif