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ProjectBackup/Unity/NeuralNetwork/Library/BurstCache/JIT/26c29b708745b2ac60671cb4053b727b.json
2023-07-31 21:20:56 +02:00

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{
"ExternalFunctions": [
{
"Name": "#dllimport:BoundedBiharmonicWeightsModule|Bbw",
"FullName": "UnityEditor.U2D.Animation.BoundedBiharmonicWeightsGenerator.Bbw(int iterations, System.IntPtr vertices, int vertexCount, int originalVertexCount, System.IntPtr indices, int indexCount, System.IntPtr controlPoints, int controlPointsCount, System.IntPtr boneEdges, int boneEdgesCount, System.IntPtr pinIndices, int pinIndexCount, System.IntPtr weights) -> int"
},
{
"Name": "Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc",
"FullName": "Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Malloc(long size, int alignment, Unity.Collections.Allocator allocator) -> void*_aef4d46f9ec6d18a03913cfa3cd76414"
},
{
"Name": "Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_IsExecutingJob",
"FullName": "Unity.Jobs.LowLevel.Unsafe.JobsUtility.get_IsExecutingJob() -> bool_aef4d46f9ec6d18a03913cfa3cd76414"
},
{
"Name": "Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle::CheckWriteAndThrowNoEarlyOut_Injected",
"FullName": "Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckWriteAndThrowNoEarlyOut_Injected(ref Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) -> void_aef4d46f9ec6d18a03913cfa3cd76414"
},
{
"Name": "Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle::CheckReadAndThrowNoEarlyOut_Injected",
"FullName": "Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckReadAndThrowNoEarlyOut_Injected(ref Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) -> void_aef4d46f9ec6d18a03913cfa3cd76414"
},
{
"Name": "Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle::Create_Injected",
"FullName": "Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.Create_Injected(ref Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle ret) -> void_aef4d46f9ec6d18a03913cfa3cd76414"
},
{
"Name": "Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle::GetTempMemoryHandle_Injected",
"FullName": "Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetTempMemoryHandle_Injected(ref Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle ret) -> void_aef4d46f9ec6d18a03913cfa3cd76414"
},
{
"Name": "Unity.Burst.LowLevel.BurstCompilerService::Log",
"FullName": "Unity.Burst.LowLevel.BurstCompilerService.Log(void* userData, Unity.Burst.LowLevel.BurstCompilerService.BurstLogType logType, byte* message, byte* filename, int lineNumber) -> void_aef4d46f9ec6d18a03913cfa3cd76414"
},
{
"Name": "burst_abort",
"FullName": "unused.burst_abort(System.String errorId, System.String message) -> void"
}
]
}