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2022-11-12 13:10:03 +01:00

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// -----------------------------------------------------------------------
// <copyright file="IEdge.cs" company="">
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
// </copyright>
// -----------------------------------------------------------------------
namespace UnityEngine.U2D.Animation.TriangleNet
.Geometry
{
internal interface IEdge
{
/// <summary>
/// Gets the first endpoints index.
/// </summary>
int P0 { get; }
/// <summary>
/// Gets the second endpoints index.
/// </summary>
int P1 { get; }
/// <summary>
/// Gets or sets a general-purpose label.
/// </summary>
/// <remarks>
/// This is used for the segments boundary mark.
/// </remarks>
int Label { get; }
}
}