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ProjectBackup/Unity/Landmass Generation/Library/PackageCache/com.unity.testtools.codecoverage@1.0.1/Editor/Analytics/CoverageAnalyticsEvent.cs
2022-11-12 13:10:03 +01:00

105 lines
4.7 KiB
C#

using System;
using UnityEngine;
namespace UnityEditor.TestTools.CodeCoverage.Analytics
{
[Serializable]
internal class CoverageAnalyticsEvent
{
// The action performed on the event (batchmode compatible)
public ActionID actionID;
// Array of resultsIds (batchmode compatible)
public int[] resultIds;
// The coverage mode that was performed on successful action (batchmode compatible)
public CoverageModeID coverageModeId;
// Duration (in ms) for which the Coverage session lasted (batchmode compatible)
public long duration;
// Was the coverage session result a success (batchmode compatible)
public bool success;
// Did the user run the editor from the command line
public bool runFromCommandLine;
// Did the user run the editor in batch mode
public bool batchmode;
// Did the user have Generate HTML Report selected (batchmode compatible)
public bool generateHTMLReport;
// Did the user have Generate History selected (batchmode compatible)
public bool generateHistory;
// Did the user have Generate Badges selected (batchmode compatible)
public bool createBadges;
// Did the user have Generate Additional Metrics selected (batchmode compatible)
public bool generateMetrics;
// Did the user have Autogenerate Report selected (batchmode compatible)
public bool autogenerate;
// Did the user select the Clear Data button
public bool clearData;
// Did the user select the Clear History button
public bool clearHistory;
// Did the user select the Generate From Last button
public bool generateFromLast;
// Did the user switch to Debug mode (Code Optimization) in the Coverage window
public bool switchToDebugMode;
// Is the editor in Code Optimization: Debug mode (batchmode compatible)
public bool inDebugMode;
// Did the user disable Burst Compilation in the Coverage window
public bool switchBurstOff;
// Did the user select a new Results location or uses the default one (batchmode compatible)
public bool useDefaultResultsLoc;
// Did the user select a new History location or uses the default one (batchmode compatible)
public bool useDefaultHistoryLoc;
// Did the user specify different assemblies from the default ones (batchmode compatible)
public bool useDefaultAssemblyFilters;
// Did the user specify different paths filtering from the default one (batchmode compatible)
public bool useDefaultPathFilters;
// Did the user enter the Selected Assemblies dialog/dropdown
public bool enterAssembliesDialog;
// Did the user update any assemblies via the Selected Assemblies dialog/dropdown
public bool updateAssembliesDialog;
// Did the user update Included Paths
public bool updateIncludedPaths;
// Did the user select Add Folder for Included Paths
public bool selectAddFolder_IncludedPaths;
// Did the user select Add File for Included Paths
public bool selectAddFile_IncludedPaths;
// How many paths are included (batchmode compatible)
public int numOfIncludedPaths;
// Did the user update Excluded Paths
public bool updateExcludedPaths;
// Did the user select Add Folder for Excluded Paths
public bool selectAddFolder_ExcludedPaths;
// Did the user select Add File for Excluded Paths
public bool selectAddFile_ExcludedPaths;
// How many paths are excluded (batchmode compatible)
public int numOfExcludedPaths;
// Did the user use the Coverage API to StartRecording (batchmode compatible)
public bool useAPI_StartRec;
// Did the user use the Coverage API to StopRecording (batchmode compatible)
public bool useAPI_StopRec;
// Did the user use the Coverage API to PauseRecording (batchmode compatible)
public bool useAPI_PauseRec;
// Did the user use the Coverage API to UnpauseRecording (batchmode compatible)
public bool useAPI_UnpauseRec;
// Array of individual included assembly names (batchmode compatible)
public string[] includedAssemblies;
// Array of individual excluded assembly names (batchmode only)
public string[] excludedAssemblies;
}
/* Future-proof
**
[Serializable]
internal struct Result
{
// The result id
public int resultId;
// Extra information (optional)
public string extra;
public Result(int resultId, string extra = "")
{
this.resultId = resultId;
this.extra = extra;
}
}
*/
}