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ProjectBackup/Unity/NeuralNetworkTutorial/Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Runtime/UniversalAdditionalLightData.cs
2022-11-12 13:10:03 +01:00

29 lines
750 B
C#

using System;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.LWRP
{
[Obsolete("LWRP -> Universal (UnityUpgradable) -> UnityEngine.Rendering.Universal.UniversalAdditionalLightData", true)]
public class LWRPAdditionalLightData
{
}
}
namespace UnityEngine.Rendering.Universal
{
[DisallowMultipleComponent]
[RequireComponent(typeof(Light))]
public class UniversalAdditionalLightData : MonoBehaviour
{
[Tooltip("Controls the usage of pipeline settings.")]
[SerializeField] bool m_UsePipelineSettings = true;
public bool usePipelineSettings
{
get { return m_UsePipelineSettings; }
set { m_UsePipelineSettings = value; }
}
}
}