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2026-02-04
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840d7ad42fdedce580fe57c37bcff18f8bb2a479
ProjectBackup
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Unity
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NeuralNetworkTutorial
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Library
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PackageCache
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com.unity.shadergraph@10.8.1
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Documentation~
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Built-In-Blocks.md
Leon Hoppe
08ddca2211
Update 12.11.2022
2022-11-12 13:10:03 +01:00
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Built In Blocks
Vertex Blocks
Name
Type
Binding
Description
Position
Vector 3
Object Space Position
Defines the absolute object space vertex position per vertex.
Normal
Vector 3
Object Space Normal
Defines the absolute object space vertex normal per vertex.
Tangent
Vector 3
Object Space Tangent
Defines the absolute object space vertex tangent per vertex.
Fragment Blocks
Name
Type
Binding
Description
Base Color
Vector 3
None
Defines material's base color value. Expected range 0 - 1.
Normal (Tangent Space)
Vector 3
Tangent Space Normal
Defines material's normal value in tangent space.
Normal (Object Space)
Vector 3
Object Space Normal
Defines material's normal value in object space.
Normal (World Space)
Vector 3
World Space Normal
Defines material's normal value in world space.
Emission
Vector 3
None
Defines material's emission color value. Expects positive values.
Metallic
Float
None
Defines material's metallic value, where 0 is non-metallic and 1 is metallic.
Specular
Vector 3
None
Defines material's specular color value. Expected range 0 - 1.
Smoothness
Float
None
Defines material's smoothness value. Expected range 0 - 1.
Ambient Occlusion
Float
None
Defines material's ambient occlusion value. Expected range 0 - 1.
Alpha
Float
None
Defines material's alpha value. Used for transparency and/or alpha clip. Expected range 0 - 1.
Alpha Clip Threshold
Float
None
Fragments with an alpha below this value are discarded. Expected range 0 - 1.
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