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ProjectBackup/UnrealEngine/FirstProject/Saved/Logs/FirstProject_2.log
2022-11-12 13:10:03 +01:00

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Log file open, 10/11/22 17:56:59
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=4828)
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: FirstProject
LogCore: UnrealTraceServer: Trace store launch successful
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
LogCsvProfiler: Display: Metadata set : commandline="" ../../../../../Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject""
LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.169] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="076b7dcc45a6a4275bb68c9920546522"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.268493
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-B2F99CC446893D5EF64799A6125D9F46
Session CrashGUID >====================================================
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogConfig: Display: Loading Android ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogConfig: Display: Loading IOS ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
SourceControl: Source control is disabled
SourceControl: Source control is disabled
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Windows 11 (22H2) [10.0.22621.169] (), CPU: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2060 SUPER
LogInit: Compiled (64-bit): Jul 7 2022 02:16:06
LogInit: Compiled with Visual C++: 19.29.30138.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line:
LogInit: Base Directory: D:/Unreal Engine/UE_5.0/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2022.10.11-15.56.59:885][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2022.10.11-15.56.59:885][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2022.10.11-15.56.59:885][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2022.10.11-15.56.59:886][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2022.10.11-15.56.59:886][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2022.10.11-15.56.59:886][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2022.10.11-15.56.59:886][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2022.10.11-15.56.59:886][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2022.10.11-15.56.59:886][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2022.10.11-15.56.59:886][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2022.10.11-15.56.59:887][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2022.10.11-15.56.59:887][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2022.10.11-15.56.59:887][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2022.10.11-15.56.59:887][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2022.10.11-15.56.59:887][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2022.10.11-15.56.59:887][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2022.10.11-15.56.59:888][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2022.10.11-15.56.59:888][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2022.10.11-15.56.59:888][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2022.10.11-15.56.59:888][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2022.10.11-15.56.59:888][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2022.10.11-15.56.59:902][ 0]LogD3D12RHI: Aftermath initialized
[2022.10.11-15.56.59:902][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2022.10.11-15.57.00:023][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 SUPER (Max supported Feature Level 12_1, shader model 6.6)
[2022.10.11-15.57.00:023][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16352MB of shared system memory, 1 output[s]
[2022.10.11-15.57.00:027][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2022.10.11-15.57.00:027][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16352MB of shared system memory, 0 output[s]
[2022.10.11-15.57.00:027][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2022.10.11-15.57.00:027][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2022.10.11-15.57.00:027][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
[2022.10.11-15.57.00:027][ 0]LogHAL: Display: Platform has ~ 32 GB [34293714944 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.10.11-15.57.00:027][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2022.10.11-15.57.00:027][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2022.10.11-15.57.00:027][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.10.11-15.57.00:027][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.10.11-15.57.00:027][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Programmierstuff/UnrealEngine/FirstProject/Saved/Config/WindowsEditor/Editor.ini]
[2022.10.11-15.57.00:027][ 0]LogInit: Computer: LEONSPC
[2022.10.11-15.57.00:027][ 0]LogInit: User: leon
[2022.10.11-15.57.00:027][ 0]LogInit: CPU Page size=4096, Cores=8
[2022.10.11-15.57.00:027][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.10.11-15.57.00:027][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2022.10.11-15.57.00:027][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2022.10.11-15.57.00:027][ 0]LogMemory: Process Physical Memory: 278.37 MB used, 293.86 MB peak
[2022.10.11-15.57.00:027][ 0]LogMemory: Process Virtual Memory: 245.10 MB used, 245.10 MB peak
[2022.10.11-15.57.00:027][ 0]LogMemory: Physical Memory: 13267.55 MB used, 19437.48 MB free, 32705.04 MB total
[2022.10.11-15.57.00:027][ 0]LogMemory: Virtual Memory: 20116.29 MB used, 15404.75 MB free, 35521.04 MB total
[2022.10.11-15.57.00:027][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2022.10.11-15.57.00:034][ 0]LogWindows: WindowsPlatformFeatures enabled
[2022.10.11-15.57.00:049][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2022.10.11-15.57.00:049][ 0]LogInit: Using OS detected language (de-DE).
[2022.10.11-15.57.00:049][ 0]LogInit: Using OS detected locale (de-DE).
[2022.10.11-15.57.00:050][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language.
[2022.10.11-15.57.00:050][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2022.10.11-15.57.00:050][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2022.10.11-15.57.00:050][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2022.10.11-15.57.00:050][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2022.10.11-15.57.00:050][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2022.10.11-15.57.00:050][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2022.10.11-15.57.00:050][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2022.10.11-15.57.00:052][ 0]LogInit: Setting process to per monitor DPI aware
[2022.10.11-15.57.00:065][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2022.10.11-15.57.00:065][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard).
[2022.10.11-15.57.00:065][ 0]LogWindowsTextInputMethodSystem: - Englisch (Vereinigte Staaten) - (Keyboard).
[2022.10.11-15.57.00:066][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
[2022.10.11-15.57.00:076][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.10.11-15.57.00:076][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.10.11-15.57.00:175][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2022.10.11-15.57.00:179][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2022.10.11-15.57.00:180][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2022.10.11-15.57.00:239][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported.
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported.
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2022.10.11-15.57.00:240][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2022.10.11-15.57.00:281][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
[2022.10.11-15.57.00:288][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
[2022.10.11-15.57.00:305][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
[2022.10.11-15.57.00:320][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2022.10.11-15.57.00:320][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2022.10.11-15.57.00:356][ 0]LogD3D12RHI: GPU DeviceId: 0x1f06 (for the marketing name, search the web for "GPU Device Id")
[2022.10.11-15.57.00:356][ 0]LogWindows: Attached monitors:
[2022.10.11-15.57.00:356][ 0]LogWindows: resolution: 5120x1440, work area: (0, 0) -> (5120, 1392), device: '\\.\DISPLAY1' [PRIMARY]
[2022.10.11-15.57.00:356][ 0]LogWindows: Found 1 attached monitors.
[2022.10.11-15.57.00:356][ 0]LogWindows: EnumDisplayDevices:
[2022.10.11-15.57.00:356][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060 SUPER' (P:1 D:1), name: '\\.\DISPLAY1'
[2022.10.11-15.57.00:356][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0), name: '\\.\DISPLAY2'
[2022.10.11-15.57.00:357][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0), name: '\\.\DISPLAY3'
[2022.10.11-15.57.00:357][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0), name: '\\.\DISPLAY4'
[2022.10.11-15.57.00:357][ 0]LogWindows: DebugString: FoundDriverCount:4
[2022.10.11-15.57.00:357][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 SUPER
[2022.10.11-15.57.00:357][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94)
[2022.10.11-15.57.00:357][ 0]LogD3D12RHI: Driver Date: 7-21-2022
[2022.10.11-15.57.00:357][ 0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB)
[2022.10.11-15.57.00:357][ 0]LogD3D12RHI: Async texture creation enabled
[2022.10.11-15.57.00:357][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2022.10.11-15.57.00:357][ 0]LogD3D12RHI: HDR output is supported on adapter 0, display 0:
[2022.10.11-15.57.00:357][ 0]LogD3D12RHI: MinLuminance = 0.050500
[2022.10.11-15.57.00:357][ 0]LogD3D12RHI: MaxLuminance = 1015.272522
[2022.10.11-15.57.00:357][ 0]LogD3D12RHI: MaxFullFrameLuminance = 603.698425
[2022.10.11-15.57.00:365][ 0]LogRHI: GeForceNow SDK initialized: 0
[2022.10.11-15.57.00:372][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Programmierstuff/UnrealEngine/FirstProject/Intermediate/TurnkeyReport_0.log" -log="D:/Programmierstuff/UnrealEngine/FirstProject/Intermediate/TurnkeyLog_0.log" -project="D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject" -platform=all'
[2022.10.11-15.57.00:372][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Unreal Engine/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Programmierstuff/UnrealEngine/FirstProject/Intermediate/TurnkeyReport_0.log" -log="D:/Programmierstuff/UnrealEngine/FirstProject/Intermediate/TurnkeyLog_0.log" -project="D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject" -platform=all" ]
[2022.10.11-15.57.00:398][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
[2022.10.11-15.57.00:406][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.10.11-15.57.00:406][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2022.10.11-15.57.00:411][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2022.10.11-15.57.00:411][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2022.10.11-15.57.00:411][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2022.10.11-15.57.00:411][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2022.10.11-15.57.00:411][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2022.10.11-15.57.00:411][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2022.10.11-15.57.00:411][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2022.10.11-15.57.00:411][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2022.10.11-15.57.00:411][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2022.10.11-15.57.00:411][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2022.10.11-15.57.00:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
[2022.10.11-15.57.00:428][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
[2022.10.11-15.57.00:432][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2022.10.11-15.57.00:432][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2022.10.11-15.57.00:436][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2022.10.11-15.57.00:436][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2022.10.11-15.57.00:436][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2022.10.11-15.57.00:436][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2022.10.11-15.57.00:439][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2022.10.11-15.57.00:439][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2022.10.11-15.57.00:439][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2022.10.11-15.57.00:443][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2022.10.11-15.57.00:443][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2022.10.11-15.57.00:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2022.10.11-15.57.00:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2022.10.11-15.57.00:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2022.10.11-15.57.00:449][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2022.10.11-15.57.00:449][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2022.10.11-15.57.00:456][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2022.10.11-15.57.00:459][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2022.10.11-15.57.00:459][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2022.10.11-15.57.00:459][ 0]LogTargetPlatformManager: ADPCM
[2022.10.11-15.57.00:459][ 0]LogTargetPlatformManager: PCM
[2022.10.11-15.57.00:462][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2022.10.11-15.57.00:462][ 0]LogTargetPlatformManager: BINKA
[2022.10.11-15.57.00:462][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2022.10.11-15.57.00:462][ 0]LogTargetPlatformManager: OGG
[2022.10.11-15.57.00:462][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2022.10.11-15.57.00:462][ 0]LogTargetPlatformManager: OPUS
[2022.10.11-15.57.00:498][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: SF_METAL
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: PCD3D_SM6
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: PCD3D_SM5
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: PCD3D_ES31
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2022.10.11-15.57.00:503][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2022.10.11-15.57.00:506][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2022.10.11-15.57.00:506][ 0]LogTargetPlatformManager: VVM_1_0
[2022.10.11-15.57.00:506][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2022.10.11-15.57.00:506][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2022.10.11-15.57.00:506][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2022.10.11-15.57.00:506][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2022.10.11-15.57.00:506][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2022.10.11-15.57.00:506][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.10.11-15.57.00:506][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../Programmierstuff/UnrealEngine/FirstProject/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2022.10.11-15.57.00:506][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.10.11-15.57.00:507][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../Programmierstuff/UnrealEngine/FirstProject/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2022.10.11-15.57.00:507][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.10.11-15.57.00:509][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Programmierstuff/UnrealEngine/FirstProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.10.11-15.57.00:509][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2022.10.11-15.57.00:509][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Programmierstuff/UnrealEngine/FirstProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.10.11-15.57.00:509][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2022.10.11-15.57.00:525][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2022.10.11-15.57.00:525][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.10.11-15.57.00:525][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2022.10.11-15.57.00:530][ 0]LogDerivedDataCache: Speed tests for C:/Users/leon/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2022.10.11-15.57.00:530][ 0]LogDerivedDataCache: Display: Performance to C:/Users/leon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1710.87MBs, RandomWriteSpeed=214.91MBs. Assigned SpeedClass 'Local'
[2022.10.11-15.57.00:532][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/leon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2022.10.11-15.57.00:532][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.10.11-15.57.00:532][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2022.10.11-15.57.00:537][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
[2022.10.11-15.57.00:537][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
[2022.10.11-15.57.00:537][ 0]LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (../../../../../Programmierstuff/UnrealEngine/FirstProject/Intermediate/Shaders/WorkingDirectory/17240/).
[2022.10.11-15.57.00:537][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/leon/AppData/Local/Temp/UnrealShaderWorkingDir/B141275C45B8CA999B888C9C198A51AE/'.
[2022.10.11-15.57.00:538][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2022.10.11-15.57.00:538][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
[2022.10.11-15.57.01:714][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2022.10.11-15.57.01:714][ 0]LogSlate: Using FreeType 2.10.0
[2022.10.11-15.57.01:714][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.10.11-15.57.01:745][ 0]LogAssetRegistry: FAssetRegistry took 0.0088 seconds to start up
[2022.10.11-15.57.01:748][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2022.10.11-15.57.01:898][ 0]LogSerialization: UsePackageTrailer: 'false'
[2022.10.11-15.57.01:898][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2022.10.11-15.57.02:049][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2022.10.11-15.57.02:049][ 0]LogDeviceProfileManager: Active device profile: [0000060FAB232BC0][0000060FA1C90000 50] WindowsEditor
[2022.10.11-15.57.02:049][ 0]LogDeviceProfileManager: Profiles: [0000060FAB232680][0000060F925D0000 50] Windows, [0000060FAB232BC0][0000060FA1C90000 50] WindowsEditor, [0000060FAB2324C0][0000060FAB290000 50] WindowsServer, [0000060FAB232300][0000060FAB295000 50] WindowsClient, [0000060FAB232140][0000060FAB297800 50] IOS, [0000060FAB231F80][0000060FAB29A000 50] iPadAir2, [0000060FAB234EC0][0000060FA1C92800 50] IPadPro, [0000060FAB235240][0000060FAB29C800 50] iPadAir3, [0000060FAB234D00][0000060FAB2B0000 50] iPadAir4, [0000060FAB230C40][0000060FAB2B5000 50] iPadMini4, [0000060FAB2308C0][0000060FAB2B7800 50] iPadMini5, [0000060FAB235400][0000060FAB2BA000 50] iPadMini6, [0000060FAB238340][0000060FAB300000 50] iPhone6S, [0000060FAB2386C0][0000060FAB302800 50] iPhone7, [0000060FAB238A40][0000060FAB305000 50] iPodTouch7, [0000060FAB231DC0][0000060FAB30A000 50] iPhone6SPlus, [0000060FAB234980][0000060FAB30C800 50] iPhone7Plus, [0000060FAB233D40][0000060FAB292800 50] iPhoneSE, [0000060FAB231500][0000060FAB2BC800 50] iPhone8, [0000060FAB237000][0000060FAB307800 50] iPhone8Plus, [0000060FAB2332C0][0000060FAB2C0000 50] iPhoneX, [0000060FAB232D80][0000060FAB2C5000 50] iPhoneXS, [0000060FAB230540][0000060FAB2C7800 50] iPhoneXSMax, [0000060FAB237FC0][0000060FAB2CA000 50] iPhoneXR, [0000060FAB2316C0][0000060FAB2CC800 50] iPhone11, [0000060FAB233100][0000060FAB2B2800 50] iPhone11Pro, [0000060FAB236AC0][0000060FAB2D0000 50] iPhone11ProMax, [0000060FAB232A00][0000060FAB2D5000 50] iPhoneSE2, [0000060FAB236580][0000060FAB2D7800 50] iPhone12Mini, [0000060FAB236C80][0000060FAB2DA000 50] iPhone12, [0000060FAB235B00][0000060FAB2DC800 50] iPhone12Pro, [0000060FAB236E40][0000060FAB2C2800 50] iPhone12ProMax, [0000060FAB231880][0000060FAB2E0000 50] iPhone13Mini, [0000060FAB233480][0000060FAB2E5000 50] iPhone13, [0000060FAB2339C0][0000060FAB2E7800 50] iPhone13Pro, [0000060FAB233640][0000060FAB2EA000 50] iPhone13ProMax, [0000060FAB2347C0][0000060FAB2EC800 50] iPadPro105, 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MacClient, [0000060FAB236200][0000060FAB335000 50] MacServer, [0000060FAB234280][0000060FAB33A000 50] Linux, [0000060FAB23A100][0000060FAB337800 50] LinuxEditor, [0000060FAB233F00][0000060FAB33C800 50] LinuxArm64Editor, [0000060FAB239BC0][0000060FAB322800 50] LinuxArm64, [0000060FAB238880][0000060FAB340000 50] LinuxClient, [0000060FAB233800][0000060FAB345000 50] LinuxArm64Client, [0000060FAB230000][0000060FAB347800 50] LinuxServer, [0000060FAB239680][0000060FAB34A000 50] LinuxArm64Server, [0000060FAB235CC0][0000060FAB34C800 50] Android, [0000060FAB238DC0][0000060FAB332800 50] Android_Preview_OpenGL, [0000060FAB239300][0000060FAB350000 50] Android_Preview_Vulkan, [0000060FAB237C40][0000060FAB355000 50] Android_Low, [0000060FAB231C00][0000060FAB357800 50] Android_Mid, [0000060FAB233B80][0000060FAB35A000 50] Android_High, [0000060FAB239D80][0000060FAB35C800 50] Android_Default, [0000060FAB23A800][0000060FAB342800 50] Android_Adreno4xx, [0000060FAB238F80][0000060FAB360000 50] 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[0000060FAB23AF00][0000060FAB372800 50] Android_Mali_G78_Vulkan, [0000060FAB237A80][0000060FAB390000 50] Android_Mali_G710, [0000060FAB236740][0000060FAB395000 50] Android_Mali_G710_Vulkan, [0000060FAB230FC0][0000060FAB397800 50] Android_Xclipse_920, [0000060FAB23AD40][0000060FAB39A000 50] Android_Xclipse_920_Vulkan, [0000060FAB23C5C0][0000060FAB39C800 50] Android_Vulkan_SM5, [0000060FAB23C940][0000060FAB382800 50] Android_PowerVR_G6xxx, [0000060FAB23C240][0000060FAB3A0000 50] Android_PowerVR_GT7xxx, [0000060FAB237700][0000060FAB3A5000 50] Android_PowerVR_GE8xxx, [0000060FAB23C780][0000060FAB3A7800 50] Android_PowerVR_GM9xxx, [0000060FAB237E00][0000060FAB3AA000 50] Android_PowerVR_GM9xxx_Vulkan, [0000060FAB23D040][0000060FAB3AC800 50] Android_TegraK1, [0000060FAB23B0C0][0000060FAB392800 50] Android_Unknown_Vulkan, [0000060FAB23DAC0][0000060FAB3B0000 50] Oculus_Quest, [0000060FAB23B440][0000060FAB3B5000 50] Oculus_Quest2, [0000060FAB23EA80][0000060FAB3B7800 50] HoloLens,
[2022.10.11-15.57.02:050][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2022.10.11-15.57.02:052][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
[2022.10.11-15.57.02:052][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites")
[2022.10.11-15.57.02:052][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites")
[2022.10.11-15.57.02:052][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites")
[2022.10.11-15.57.02:052][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists")
[2022.10.11-15.57.02:067][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2022.10.11-15.57.02:229][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.10.11-15.57.02:229][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.10.11-15.57.02:229][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2022.10.11-15.57.02:229][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.10.11-15.57.02:229][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.10.11-15.57.02:241][ 0]LogNetVersion: FirstProject 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 2459781665)
[2022.10.11-15.57.02:342][ 0]LogSlate: Border
[2022.10.11-15.57.02:342][ 0]LogSlate: BreadcrumbButton
[2022.10.11-15.57.02:342][ 0]LogSlate: Default
[2022.10.11-15.57.02:342][ 0]LogSlate: Icons.Save
[2022.10.11-15.57.02:342][ 0]LogSlate: Icons.Toolbar.Settings
[2022.10.11-15.57.02:342][ 0]LogSlate: ListView
[2022.10.11-15.57.02:342][ 0]LogSlate: SoftwareCursor_CardinalCross
[2022.10.11-15.57.02:342][ 0]LogSlate: SoftwareCursor_Grab
[2022.10.11-15.57.02:342][ 0]LogSlate: TableView.DarkRow
[2022.10.11-15.57.02:342][ 0]LogSlate: TableView.Row
[2022.10.11-15.57.02:342][ 0]LogSlate: TreeView
[2022.10.11-15.57.02:487][ 0]SourceControl: Source control is disabled
[2022.10.11-15.57.02:510][ 0]SourceControl: Source control is disabled
[2022.10.11-15.57.02:510][ 0]SourceControl: Source control is disabled
[2022.10.11-15.57.02:610][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load.
[2022.10.11-15.57.02:610][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool.
[2022.10.11-15.57.02:610][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.10.11-15.57.02:935][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 81C88D83434BD052716439AF574EC936 | Instance: 60C0D251467C7F35C77FE1B439D8FFAE (LEONSPC-17240).
[2022.10.11-15.57.02:966][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.10.11-15.57.02:971][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.10.11-15.57.02:982][ 0]LogPython: Using Python 3.9.7
[2022.10.11-15.57.03:736][ 0]SourceControl: Source control is disabled
[2022.10.11-15.57.03:867][ 0]SourceControl: Source control is disabled
[2022.10.11-15.57.04:059][ 0]SourceControl: Source control is disabled
[2022.10.11-15.57.04:113][ 0]LogUProjectInfo: Found projects:
[2022.10.11-15.57.04:156][ 0]LogOpenImageDenoise: OIDN starting up
[2022.10.11-15.57.04:169][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.10.11-15.57.04:192][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.10.11-15.57.04:192][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.10.11-15.57.04:305][ 0]LogCollectionManager: Loaded 0 collections in 0.000538 seconds
[2022.10.11-15.57.04:382][ 0]LogFileCache: Scanning file cache for directory 'D:/Programmierstuff/UnrealEngine/FirstProject/Saved/Collections/' took 0.00s
[2022.10.11-15.57.04:382][ 0]LogFileCache: Scanning file cache for directory 'D:/Programmierstuff/UnrealEngine/FirstProject/Content/Developers/leon/Collections/' took 0.00s
[2022.10.11-15.57.04:382][ 0]LogFileCache: Scanning file cache for directory 'D:/Programmierstuff/UnrealEngine/FirstProject/Content/Collections/' took 0.00s
[2022.10.11-15.57.04:656][ 0]LogEngine: Initializing Engine...
[2022.10.11-15.57.04:668][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2022.10.11-15.57.04:669][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.10.11-15.57.04:892][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.10.11-15.57.04:892][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.10.11-15.57.04:902][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-15.57.04:930][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.10.11-15.57.04:930][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2022.10.11-15.57.04:952][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2022.10.11-15.57.04:953][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.10.11-15.57.04:953][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2022.10.11-15.57.04:953][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.10.11-15.57.04:953][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.10.11-15.57.04:953][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.10.11-15.57.04:953][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.10.11-15.57.04:953][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.10.11-15.57.04:953][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.10.11-15.57.04:953][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.10.11-15.57.04:953][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.10.11-15.57.04:953][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.10.11-15.57.04:953][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.10.11-15.57.04:953][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.10.11-15.57.04:953][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.10.11-15.57.04:953][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.10.11-15.57.04:959][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2022.10.11-15.57.04:991][ 0]LogAudioMixer: Display: Using Audio Hardware Device Kopfhörer (Realtek(R) Audio)
[2022.10.11-15.57.04:991][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.10.11-15.57.04:992][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.10.11-15.57.04:992][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.10.11-15.57.04:992][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2022.10.11-15.57.04:992][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2022.10.11-15.57.04:993][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.10.11-15.57.04:993][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2022.10.11-15.57.04:993][ 0]LogInit: FAudioDevice initialized.
[2022.10.11-15.57.04:993][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2022.10.11-15.57.04:993][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.10.11-15.57.04:993][ 0]LogInit: Texture streaming: Enabled
[2022.10.11-15.57.05:026][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.10.11-15.57.05:035][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.10.11-15.57.05:057][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2022.10.11-15.57.05:064][ 0]LogLiveCoding: Display: Starting LiveCoding
[2022.10.11-15.57.05:064][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2022.10.11-15.57.05:769][ 0]LogLiveCoding: Display: First instance in process group "UE_FirstProject_0xd67ea6c6", spawning console
[2022.10.11-15.57.05:769][ 0]LogLiveCoding: Display: Waiting for server
[2022.10.11-15.57.05:769][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.10.11-15.57.05:786][ 0]LogInit: Transaction tracking system initialized
[2022.10.11-15.57.05:858][ 0]BlueprintLog: New page: Editor Load
[2022.10.11-15.57.06:052][ 0]LocalizationService: Localization service is disabled
[2022.10.11-15.57.06:098][ 0]TimingProfiler: Initialize
[2022.10.11-15.57.06:098][ 0]TimingProfiler: OnSessionChanged
[2022.10.11-15.57.06:098][ 0]LoadingProfiler: Initialize
[2022.10.11-15.57.06:098][ 0]LoadingProfiler: OnSessionChanged
[2022.10.11-15.57.06:098][ 0]NetworkingProfiler: Initialize
[2022.10.11-15.57.06:098][ 0]NetworkingProfiler: OnSessionChanged
[2022.10.11-15.57.06:098][ 0]MemoryProfiler: Initialize
[2022.10.11-15.57.06:098][ 0]MemoryProfiler: OnSessionChanged
[2022.10.11-15.57.06:579][ 0]LogFileCache: Scanning file cache for directory 'D:/Programmierstuff/UnrealEngine/FirstProject/Content/' took 0.00s
[2022.10.11-15.57.06:579][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.10.11-15.57.06:778][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.10.11-15.57.06:779][ 0]SourceControl: Source control is disabled
[2022.10.11-15.57.06:779][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 7.815
[2022.10.11-15.57.06:779][ 0]Cmd: MAP LOAD FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.10.11-15.57.06:780][ 0]LightingResults: New page: Lighting Build
[2022.10.11-15.57.06:786][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.10.11-15.57.06:786][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-15.57.06:787][ 0]MapCheck: New page: Map Check
[2022.10.11-15.57.06:787][ 0]LightingResults: New page: Lighting Build
[2022.10.11-15.57.06:792][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.10.11-15.57.06:795][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-15.57.06:913][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400 should be resaved to improve async compilation performance.
[2022.10.11-15.57.06:914][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Chair.SM_Chair should be resaved to improve async compilation performance.
[2022.10.11-15.57.06:920][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling should be resaved to improve async compilation performance.
[2022.10.11-15.57.06:927][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Statue.SM_Statue should be resaved to improve async compilation performance.
[2022.10.11-15.57.06:933][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_TableRound.SM_TableRound should be resaved to improve async compilation performance.
[2022.10.11-15.57.06:941][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Minimal_Default'.
[2022.10.11-15.57.06:941][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.10.11-15.57.06:941][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-15.57.06:942][ 0]LogAIModule: Creating AISystem for world Minimal_Default
[2022.10.11-15.57.06:943][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.10.11-15.57.06:950][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-15.57.06:951][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.10.11-15.57.06:951][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,095ms to complete.
[2022.10.11-15.57.06:951][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.172
[2022.10.11-15.57.06:960][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.996
[2022.10.11-15.57.06:960][ 0]LogShaderCompilers: Display: ================================================
[2022.10.11-15.57.06:960][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-15.57.06:960][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.10.11-15.57.06:960][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.10.11-15.57.06:960][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.10.11-15.57.06:960][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-15.57.06:960][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.10.11-15.57.06:960][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.10.11-15.57.06:960][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.10.11-15.57.06:960][ 0]LogShaderCompilers: Display: ================================================
[2022.10.11-15.57.07:074][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.10.11-15.57.07:078][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.10.11-15.57.07:084][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.10.11-15.57.07:088][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.10.11-15.57.07:175][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2022.10.11-15.57.07:175][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-15.57.07:175][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2022.10.11-15.57.07:175][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-15.57.07:176][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2022.10.11-15.57.07:176][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-15.57.07:176][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2022.10.11-15.57.07:176][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-15.57.07:177][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2022.10.11-15.57.07:177][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-15.57.07:177][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2022.10.11-15.57.07:177][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-15.57.07:177][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2022.10.11-15.57.07:177][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-15.57.07:178][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2022.10.11-15.57.07:178][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-15.57.07:178][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2022.10.11-15.57.07:178][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-15.57.07:178][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2022.10.11-15.57.07:178][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-15.57.07:178][ 0]LogFeaturePack: Error: Error in Feature pack D:/Unreal Engine/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
[2022.10.11-15.57.07:253][ 0]LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.10.11-15.57.07:948][ 0]LogStall: Startup...
[2022.10.11-15.57.07:950][ 0]LogStall: Startup complete.
[2022.10.11-15.57.07:977][ 0]LogLoad: (Engine Initialization) Total time: 9.01 seconds
[2022.10.11-15.57.07:977][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.10.11-15.57.08:008][ 0]LogAssetRegistry: Asset discovery search completed in 6.2639 seconds
[2022.10.11-15.57.08:015][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2022.10.11-15.57.08:033][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.10.11-15.57.08:058][ 0]LogSlate: Took 0.000101 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2022.10.11-15.57.08:059][ 0]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2022.10.11-15.57.08:062][ 0]LogSlate: Took 0.000062 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2022.10.11-15.57.08:098][ 0]LogViewport: Scene viewport resized to 2020x1216, mode Windowed.
[2022.10.11-15.58.19:365][223]LogSlate: Took 0.054289 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2022.10.11-15.58.30:773][330]LogSlate: Window 'Editor Preferences' being destroyed
[2022.10.11-15.58.30:778][330]LogSlate: Window 'Editor Preferences' being destroyed
[2022.10.11-15.58.43:528][662]LogViewport: Scene viewport resized to 2033x1248, mode Windowed.
[2022.10.11-15.59.00:779][875]LogDerivedDataCache: C:/Users/leon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.010 and deleted 0 file(s) with total size 0 MiB.
[2022.10.11-15.59.53:254][638]LogSlate: Took 0.011660 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2022.10.11-15.59.53:277][638]LogSlate: Took 0.009418 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.10.11-16.01.48:918][102]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
[2022.10.11-16.02.15:901][348]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2022.10.11-16.02.16:164][348]LogAssetEditorSubsystem: Opening Asset editor for World /Game/MyStuff/MaterialExampleLevel.MaterialExampleLevel
[2022.10.11-16.02.16:164][348]Cmd: MAP LOAD FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/MaterialExampleLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.10.11-16.02.16:164][348]LightingResults: New page: Lighting Build
[2022.10.11-16.02.16:165][348]LoadErrors: New page: Loading map: MaterialExampleLevel.umap
[2022.10.11-16.02.16:196][348]LogWorld: UWorld::CleanupWorld for Minimal_Default, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.02.16:196][348]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.02.16:196][348]MapCheck: New page: Map Check
[2022.10.11-16.02.16:196][348]LightingResults: New page: Lighting Build
[2022.10.11-16.02.16:202][348]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.10.11-16.02.16:206][348]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2022.10.11-16.02.16:223][348]LogShaderCompilers: Display: ================================================
[2022.10.11-16.02.16:223][348]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.02.16:223][348]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.10.11-16.02.16:223][348]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.10.11-16.02.16:224][348]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.10.11-16.02.16:224][348]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.02.16:224][348]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.10.11-16.02.16:224][348]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.10.11-16.02.16:224][348]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.10.11-16.02.16:224][348]LogShaderCompilers: Display: ================================================
[2022.10.11-16.02.16:286][348]LogWorld: UWorld::CleanupWorld for MaterialExampleLevel, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.02.16:286][348]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.02.16:292][348]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-16.02.16:299][348]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-16.02.16:303][348]LogAudio: Display: Audio Device (ID: 1) registered with world 'MaterialExampleLevel'.
[2022.10.11-16.02.16:303][348]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.10.11-16.02.16:303][348]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.02.16:303][348]LogAIModule: Creating AISystem for world MaterialExampleLevel
[2022.10.11-16.02.16:350][348]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.10.11-16.02.16:357][348]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.02.16:361][348]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.10.11-16.02.16:361][348]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,06ms to complete.
[2022.10.11-16.02.16:361][348]LogFileHelpers: Loading map 'MaterialExampleLevel' took 0.197
[2022.10.11-16.05.02:976][681]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\leon\Downloads\BeginnerAssets\SpanishPavement_normal.png)
[2022.10.11-16.05.03:021][681]LogTexture: Display: Building textures: /Game/MyStuff/SpanishPavement_normal.SpanishPavement_normal (TFO_BC5, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
[2022.10.11-16.05.03:021][681]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\leon\Downloads\BeginnerAssets\SpanishPavement_basecolor.png)
[2022.10.11-16.05.03:044][681]LogTexture: Display: Building textures: /Game/MyStuff/SpanishPavement_basecolor.SpanishPavement_basecolor (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
[2022.10.11-16.05.03:044][681]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\leon\Downloads\BeginnerAssets\SpanishPavement_Roughness.png)
[2022.10.11-16.05.03:063][681]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SLevelEditor [LevelEditor.cpp(210)].
[2022.10.11-16.05.03:092][681]LogTexture: Display: Building textures: /Game/MyStuff/SpanishPavement_Roughness.SpanishPavement_Roughness (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
[2022.10.11-16.05.19:216][649]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/SpanishPavement_normal" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/SpanishPavement_normal.uasset" SILENT=true
[2022.10.11-16.05.19:219][649]LogPackageLocalizationCache: Processed 30 localized package path(s) for 1 prioritized culture(s) in 0.003171 seconds
[2022.10.11-16.05.19:344][649]LogSavePackage: Moving output files for package: /Game/MyStuff/SpanishPavement_normal
[2022.10.11-16.05.19:344][649]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/SpanishPavement_normal89AD46124A694E6F6B2E2ABA76B23454.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/SpanishPavement_normal.uasset'
[2022.10.11-16.05.19:347][649]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/SpanishPavement_basecolor" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/SpanishPavement_basecolor.uasset" SILENT=true
[2022.10.11-16.05.19:449][649]LogSavePackage: Moving output files for package: /Game/MyStuff/SpanishPavement_basecolor
[2022.10.11-16.05.19:449][649]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/SpanishPavement_basecolor97463F3F4F24894B41C6108B69863F42.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/SpanishPavement_basecolor.uasset'
[2022.10.11-16.05.19:450][649]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/SpanishPavement_Roughness" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/SpanishPavement_Roughness.uasset" SILENT=true
[2022.10.11-16.05.19:513][649]LogSavePackage: Moving output files for package: /Game/MyStuff/SpanishPavement_Roughness
[2022.10.11-16.05.19:513][649]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/SpanishPavement_Roughness81944B274AA885D314F9D6AB943B7DD3.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/SpanishPavement_Roughness.uasset'
[2022.10.11-16.05.19:522][649]AssetCheck: New page: Asset Save: multiple assets
[2022.10.11-16.05.19:522][649]LogContentValidation: Display: Validating Texture2D /Game/MyStuff/SpanishPavement_Roughness.SpanishPavement_Roughness
[2022.10.11-16.05.19:522][649]LogContentValidation: Display: Validating Texture2D /Game/MyStuff/SpanishPavement_basecolor.SpanishPavement_basecolor
[2022.10.11-16.05.19:522][649]LogContentValidation: Display: Validating Texture2D /Game/MyStuff/SpanishPavement_normal.SpanishPavement_normal
[2022.10.11-16.05.23:415][968]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2022.10.11-16.05.25:729][160]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/MyStuff/SpanishPavement_basecolor.SpanishPavement_basecolor
[2022.10.11-16.05.25:777][160]LogTextureEditor: Warning: No compression block size found in settings - using 256KB
[2022.10.11-16.05.25:878][160]LogViewport: Scene viewport resized to 2482x763, mode Windowed.
[2022.10.11-16.05.28:848][375]LogViewport: Scene viewport resized to 2476x763, mode Windowed.
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[2022.10.11-16.05.30:292][375]LogViewport: Scene viewport resized to 1165x763, mode Windowed.
[2022.10.11-16.05.30:349][375]LogViewport: Scene viewport resized to 1156x763, mode Windowed.
[2022.10.11-16.05.30:384][375]LogViewport: Scene viewport resized to 1155x763, mode Windowed.
[2022.10.11-16.05.33:632][633]LogSlate: Window 'SpanishPavement_basecolor' being destroyed
[2022.10.11-16.05.33:640][633]LogSlate: Window 'SpanishPavement_basecolor' being destroyed
[2022.10.11-16.05.36:414][853]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/MyStuff/SpanishPavement_normal.SpanishPavement_normal
[2022.10.11-16.05.36:414][853]LogTextureEditor: Warning: No compression block size found in settings - using 256KB
[2022.10.11-16.05.36:487][853]LogViewport: Scene viewport resized to 1155x763, mode Windowed.
[2022.10.11-16.05.42:039][283]LogSlate: Window 'SpanishPavement_normal' being destroyed
[2022.10.11-16.05.42:045][283]LogSlate: Window 'SpanishPavement_normal' being destroyed
[2022.10.11-16.05.43:479][402]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/MyStuff/SpanishPavement_Roughness.SpanishPavement_Roughness
[2022.10.11-16.05.43:479][402]LogTextureEditor: Warning: No compression block size found in settings - using 256KB
[2022.10.11-16.05.43:549][402]LogViewport: Scene viewport resized to 1155x763, mode Windowed.
[2022.10.11-16.05.44:764][497]LogTexture: Display: Building textures: /Game/MyStuff/SpanishPavement_Roughness.SpanishPavement_Roughness (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 20.000 MB), EncodeSpeed: Fast
[2022.10.11-16.05.45:398][540]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/SpanishPavement_Roughness" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/SpanishPavement_Roughness.uasset" SILENT=true
[2022.10.11-16.05.45:440][540]LogSavePackage: Moving output files for package: /Game/MyStuff/SpanishPavement_Roughness
[2022.10.11-16.05.45:440][540]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/SpanishPavement_Roughness2D8B8E804D3050606A3844814031B4B7.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/SpanishPavement_Roughness.uasset'
[2022.10.11-16.05.45:450][540]AssetCheck: New page: Asset Save: SpanishPavement_Roughness
[2022.10.11-16.05.45:450][540]LogContentValidation: Display: Validating Texture2D /Game/MyStuff/SpanishPavement_Roughness.SpanishPavement_Roughness
[2022.10.11-16.05.47:695][719]LogSlate: Window 'SpanishPavement_Roughness' being destroyed
[2022.10.11-16.05.47:700][719]LogSlate: Window 'SpanishPavement_Roughness' being destroyed
[2022.10.11-16.06.11:809][567]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2022.10.11-16.06.11:815][567]LogContentBrowser: Creating deferred item: NewMaterial
[2022.10.11-16.06.11:823][568]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
[2022.10.11-16.06.27:484][762]LogContentBrowser: Attempting asset rename: NewMaterial -> M_SpanishPavement
[2022.10.11-16.06.27:485][762]LogContentBrowser: End creating deferred item NewMaterial
[2022.10.11-16.06.29:518][909]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/MyStuff/M_SpanishPavement.M_SpanishPavement
[2022.10.11-16.06.29:519][909]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: DE6DE351918FE263C300D6D561EA85268550E64F), compiling.
[2022.10.11-16.06.29:572][909]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.06.29:684][909]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: B7C56F01E0DE7E377F634FAE03DB3AE696F547D8), compiling.
[2022.10.11-16.06.29:688][909]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 0BC46A0D03BBC56824E281B11CB1299AA3FADC3B), compiling.
[2022.10.11-16.06.29:701][909]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.06.29:701][909]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2022.10.11-16.06.29:701][909]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.06.29:707][909]LogSlate: Took 0.000163 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2022.10.11-16.06.29:710][909]LogViewport: Scene viewport resized to 305x381, mode Windowed.
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: ================================================
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Total job queries 16, among them cache hits 0 (0.00%)
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%)
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Shaders Compiled: 12
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Jobs assigned 4, completed 1 (25.00%)
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.06 s
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Job execution time: average 0.74 s, max 0.74 s
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Job life time (pending + execution): average 0.80 s, max 0.80
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.80 s
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Jobs were issued in 4 batches (only local compilation was used), average 1.00 jobs/batch
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Average processing rate: 1.24 jobs/sec
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Effective parallelization: 0.52 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Top 1 most expensive shader types by average time:
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: FLumenCardPS<false> (compiled 1 times, average 0.42 sec, max 0.42 sec, min 0.42 sec)
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: Top 1 shader types by total compile time:
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: FLumenCardPS<false> - 100.00% of total time (compiled 1 times, average 0.42 sec, max 0.42 sec, min 0.42 sec)
[2022.10.11-16.06.30:575][935]LogShaderCompilers: Display: ================================================
[2022.10.11-16.06.30:973][960]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.06.30:973][960]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2022.10.11-16.06.30:973][960]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.06.31:188][970]LogViewport: Scene viewport resized to 304x393, mode Windowed.
[2022.10.11-16.06.31:248][972]LogViewport: Scene viewport resized to 189x226, mode Windowed.
[2022.10.11-16.06.31:289][973]LogViewport: Scene viewport resized to 151x172, mode Windowed.
[2022.10.11-16.06.31:320][975]LogViewport: Scene viewport resized to 503x622, mode Windowed.
[2022.10.11-16.06.31:372][976]LogViewport: Scene viewport resized to 502x633, mode Windowed.
[2022.10.11-16.06.31:439][978]LogViewport: Scene viewport resized to 176x190, mode Windowed.
[2022.10.11-16.06.31:466][979]LogViewport: Scene viewport resized to 151x158, mode Windowed.
[2022.10.11-16.06.31:684][ 4]LogViewport: Scene viewport resized to 503x622, mode Windowed.
[2022.10.11-16.06.32:066][ 48]LogSlate: Window 'M_SpanishPavement' being destroyed
[2022.10.11-16.06.39:246][886]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: EBF4682F8F98EC592415AFEF11E8DD8F9223C40F), compiling.
[2022.10.11-16.06.39:248][886]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B4213172E39604AB95BDCA1CE6D75871FBBF327B), compiling.
[2022.10.11-16.06.39:251][886]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 86A1BF7A7153CBADC0FB5C27B689912DCDED4900), compiling.
[2022.10.11-16.06.42:324][223]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 8081E7C090D5A09C7F8B676962F289078C4AA24E), compiling.
[2022.10.11-16.06.42:327][223]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 91C016693A77F33B4E86D444E5683A3D32858E65), compiling.
[2022.10.11-16.06.42:328][223]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4F3BC00D5F31D007961D8AAB58E8D97F250BDDDA), compiling.
[2022.10.11-16.06.42:330][223]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 81E1D71BBF1F762BF3AC93D2F117CF6D7C75880D), compiling.
[2022.10.11-16.06.42:338][223]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 3AECA1FDF89E643E3967C5A3359F4CEF2DDD04AD), compiling.
[2022.10.11-16.06.42:340][223]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 45A3C707D51464A979150CC5B45DD2552ECCE2E5), compiling.
[2022.10.11-16.06.42:342][223]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 73CA6B10D2FE08C07454549CA951D3A7A83C51D6), compiling.
[2022.10.11-16.06.42:344][223]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: B045CB6D54E21FF6F7EE9799FE327EF74B1BE073), compiling.
[2022.10.11-16.06.42:345][223]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: EB1D8C286E3810947185FDAF84FC63233FA473BF), compiling.
[2022.10.11-16.06.58:526][114]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: CD8D86B06B5EC35390E638A3F417561229DFF273), compiling.
[2022.10.11-16.06.58:528][114]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3518D7E4131BE2265A33D4DA6F0A58AA8C2092B6), compiling.
[2022.10.11-16.06.58:532][114]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.06.58:532][114]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2022.10.11-16.06.58:532][114]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.06.58:532][114]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.06.58:983][157]MaterialEditorStats: Texture samplers: 1/16
[2022.10.11-16.06.58:983][157]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2022.10.11-16.06.58:983][157]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.06.58:983][157]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.06.59:484][217]MaterialEditorStats: Texture samplers: 3/16
[2022.10.11-16.06.59:484][217]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2022.10.11-16.06.59:484][217]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.06.59:484][217]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.07.02:662][590]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: D33516E86FB47A46F746F3F39CDF7E4E9096E978), compiling.
[2022.10.11-16.07.02:664][590]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: ABC6072632CBD841286C13FFA1182AB4E46815B0), compiling.
[2022.10.11-16.07.02:668][590]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.07.02:668][590]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.07.02:668][590]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.07.02:668][590]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.07.03:023][625]MaterialEditorStats: Texture samplers: 1/16
[2022.10.11-16.07.03:023][625]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.07.03:023][625]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.07.03:023][625]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.07.03:524][685]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.07.03:524][685]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.07.03:524][685]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.07.03:524][685]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.07.17:502][358]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.07.17:872][358]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: CE299EBDA51016AAEF7C3C2DE605CC664A2B6413), compiling.
[2022.10.11-16.07.17:882][358]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: D5CCB1D19BB27A57E403B77685F42203247ED96A), compiling.
[2022.10.11-16.07.17:916][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2022.10.11-16.07.18:884][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-16.07.18:891][358]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.07.18:891][358]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.07.18:891][358]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.07.18:891][358]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.07.18:914][360]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.07.18:914][360]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.07.18:914][360]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.07.18:914][360]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.08.00:370][196]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: B4435ADDFDE3689A59747E791D1D681819CF7450), compiling.
[2022.10.11-16.08.00:371][196]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6FB479A1E7EA5CF5080E0302D1AD845958440827), compiling.
[2022.10.11-16.08.00:376][196]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.08.00:376][196]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.00:376][196]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.00:376][196]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.08.00:860][251]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.08.00:860][251]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.00:860][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.00:860][251]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.08.01:466][323]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.08.01:466][323]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.01:466][323]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.01:466][323]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.08.03:466][560]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.08.03:831][560]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 9A53D2B3155E371001062A112F74756C6BC6D214), compiling.
[2022.10.11-16.08.03:839][560]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: F4364B78DC9815FC9E3D46E263BFB35F962EE3C9), compiling.
[2022.10.11-16.08.03:847][560]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2022.10.11-16.08.04:885][560]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
[2022.10.11-16.08.46:784][ 32]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: B14F9DD4C5AAB848072834CEF28EC21C3A4CC064), compiling.
[2022.10.11-16.08.46:796][ 32]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.08.46:796][ 32]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.46:796][ 32]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.46:796][ 32]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.08.46:826][ 34]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.08.46:826][ 34]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.46:826][ 34]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.46:826][ 34]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.08.52:350][689]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: CBFADA25A3433036D425CC467E4EC70389D40177), compiling.
[2022.10.11-16.08.52:352][689]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 36583AFB2A525A094F17F6FE11E6DB996C1332D8), compiling.
[2022.10.11-16.08.52:355][689]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.08.52:355][689]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.52:355][689]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.52:355][689]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.08.52:383][691]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.08.52:384][691]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.52:384][691]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.52:384][691]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.08.54:146][895]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: BF7F42E147A98F7686E954F4300ED86BCCFA4209), compiling.
[2022.10.11-16.08.54:148][895]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 866C40A23DF1078BF71E48DA5E2CC65DA1DB70D9), compiling.
[2022.10.11-16.08.54:153][895]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.08.54:153][895]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.54:153][895]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.54:153][895]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.08.54:179][897]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.08.54:179][897]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.54:179][897]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.54:179][897]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.08.56:241][137]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: E5DA12BCCE83F6AA34A44D2D0000532333AA7883), compiling.
[2022.10.11-16.08.56:243][137]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8B856FF924AE724932AFB36B4487E78BC779C681), compiling.
[2022.10.11-16.08.56:247][137]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.08.56:247][137]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.56:247][137]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.56:247][137]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.08.56:275][139]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.08.56:275][139]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.56:275][139]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.56:275][139]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.08.58:729][432]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 411EE4D18B952622E94B040D0C5B5D54AF1D049F), compiling.
[2022.10.11-16.08.58:733][432]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.08.58:733][432]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.58:733][432]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.58:733][432]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.08.58:759][434]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.08.58:759][434]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.08.58:759][434]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.08.58:759][434]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.09.09:777][752]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 803C957DF240691A993CBC8103F77479554D9151), compiling.
[2022.10.11-16.09.09:779][752]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5C2A5BA00167A51EDBCB64DFDDFF8ABA06E4D65C), compiling.
[2022.10.11-16.09.09:780][752]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: B00EB53E077E5CF47348BB0296A6E9F2A02FCA79), compiling.
[2022.10.11-16.09.09:782][752]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 860AD8C925C7E43A7C0DBB51A13E3460FC2E0FC6), compiling.
[2022.10.11-16.09.15:611][443]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 27A5E87F2A4CE2B79143CADE52EE5E88222BF6EA), compiling.
[2022.10.11-16.09.15:616][443]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.09.15:616][443]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.15:616][443]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.15:616][443]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.09.15:641][445]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.09.15:641][445]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.15:641][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.15:641][445]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.09.17:693][684]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 7728387C81CEDAF656ACF3BDE9292C945AE972EA), compiling.
[2022.10.11-16.09.17:695][684]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FF94234C2C2FE33C427E5772BCC0CF8A3C4C8B5A), compiling.
[2022.10.11-16.09.17:699][684]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.09.17:699][684]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.17:699][684]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.17:699][684]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.09.18:596][767]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.09.18:596][767]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.18:596][767]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.18:596][767]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.09.19:484][864]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 42E3AAD9D962FDF8FA76E507F404CB7062055D6F), compiling.
[2022.10.11-16.09.19:486][864]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: F5DFF379AA3FA5E7B151DCBEF8CF9F3E63D0DBD4), compiling.
[2022.10.11-16.09.19:490][864]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.09.19:490][864]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.19:490][864]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.19:490][864]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.09.20:066][919]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.09.20:067][919]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.20:067][919]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.20:067][919]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.09.21:118][ 31]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 6BAFD721F44DB4D1C62C8C3C6569F372976C2754), compiling.
[2022.10.11-16.09.21:121][ 31]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C504DF33EDEE70EEE8D53862FABF0846F21740B), compiling.
[2022.10.11-16.09.21:125][ 31]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.09.21:125][ 31]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.21:125][ 31]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.21:125][ 31]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.09.21:639][ 85]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.09.21:639][ 85]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.21:639][ 85]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.21:639][ 85]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.09.22:240][155]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.09.22:240][155]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.22:240][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.22:240][155]MaterialEditorStats: Shader Count: 3
[2022.10.11-16.09.30:229][107]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: BB7B28BEFE6FF64EF961298D80F267BA2025572B), compiling.
[2022.10.11-16.09.30:234][107]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.09.30:234][107]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.30:234][107]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.30:234][107]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.09.30:258][109]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.09.30:258][109]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.30:258][109]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.30:258][109]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.09.33:489][488]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: A74BEC022F11E323E3D832C62E70C336D6975D3A), compiling.
[2022.10.11-16.09.33:494][488]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.09.33:494][488]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.33:494][488]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.33:494][488]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.09.33:873][532]LogShaderCompilers: Display: ================================================
[2022.10.11-16.09.33:873][532]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.09.33:873][532]LogShaderCompilers: Display: Total job queries 197, among them cache hits 133 (67.51%)
[2022.10.11-16.09.33:873][532]LogShaderCompilers: Display: Tracking 49 distinct input hashes that result in 24 distinct outputs (48.98%)
[2022.10.11-16.09.33:873][532]LogShaderCompilers: Display: RAM used: 0.05 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.10.11-16.09.33:873][532]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.09.33:873][532]LogShaderCompilers: Display: Shaders Compiled: 20
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Jobs assigned 52, completed 49 (94.23%)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Average time worker was idle: 15.23 s
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.10 s
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Job execution time: average 0.89 s, max 1.34 s
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Job life time (pending + execution): average 0.94 s, max 1.36
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 12.53 s
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Jobs were issued in 52 batches (only local compilation was used), average 1.00 jobs/batch
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Average processing rate: 3.91 jobs/sec
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Effective parallelization: 3.01 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 13 times, average 0.95 sec, max 1.09 sec, min 0.71 sec)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: FLumenCardVS (compiled 7 times, average 0.91 sec, max 1.05 sec, min 0.77 sec)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 13 times, average 0.86 sec, max 1.04 sec, min 0.59 sec)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 0.65 sec, max 0.73 sec, min 0.57 sec)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 2 times, average 0.63 sec, max 0.71 sec, min 0.56 sec)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 32.65% of total time (compiled 13 times, average 0.95 sec, max 1.09 sec, min 0.71 sec)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 29.46% of total time (compiled 13 times, average 0.86 sec, max 1.04 sec, min 0.59 sec)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: FLumenCardVS - 16.87% of total time (compiled 7 times, average 0.91 sec, max 1.05 sec, min 0.77 sec)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: FLumenCardPS<false> - 7.72% of total time (compiled 8 times, average 0.36 sec, max 0.56 sec, min 0.26 sec)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 3.43% of total time (compiled 2 times, average 0.65 sec, max 0.73 sec, min 0.57 sec)
[2022.10.11-16.09.33:874][532]LogShaderCompilers: Display: ================================================
[2022.10.11-16.09.33:880][533]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.09.33:880][533]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.33:880][533]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.33:880][533]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.09.34:381][593]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.09.34:381][593]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.34:381][593]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.34:381][593]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.09.41:768][475]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: EBF3F2AEE6CD5C62013406921C702CD72E4B20AE), compiling.
[2022.10.11-16.09.41:772][475]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: D048B36142C448ED433C2807EF575D4DE782418D), compiling.
[2022.10.11-16.09.41:775][475]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.09.41:775][475]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.41:775][475]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.41:775][475]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.09.42:245][532]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.09.42:245][532]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.42:245][532]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.42:245][532]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.09.42:553][569]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.09.42:553][569]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.42:553][569]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.42:553][569]MaterialEditorStats: Shader Count: 3
[2022.10.11-16.09.46:667][ 58]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.09.47:029][ 58]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: BC1BD91CACCDAF7282A40B58DA681680CC468AEF), compiling.
[2022.10.11-16.09.47:038][ 58]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: AD30B0E3143DF3493E2F91E05728702939D7ADBC), compiling.
[2022.10.11-16.09.47:047][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.09.47:984][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms
[2022.10.11-16.09.56:062][901]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 628FB99A61D6EDDF1DC424FD6D8881FD514C223A), compiling.
[2022.10.11-16.09.56:065][901]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 891F6E6B1A8BD2DCFA269C6E7F590DB0382893A5), compiling.
[2022.10.11-16.09.56:128][908]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.09.56:128][908]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.56:128][908]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.56:128][908]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.09.56:446][943]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.09.56:446][943]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.56:446][943]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.56:446][943]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.09.56:855][990]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.09.56:855][990]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.09.56:855][990]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.09.56:855][990]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.09.57:114][ 18]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.09.57:478][ 18]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: A3B4FF3C301F0D11AE8F996844096F3EBB5787B3), compiling.
[2022.10.11-16.09.57:487][ 18]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 7091F6BD780B3BC04065B1F2593657A64AE2BE48), compiling.
[2022.10.11-16.09.57:496][ 18]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms
[2022.10.11-16.09.58:429][ 18]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-16.10.10:009][942]LogMaterialEditor: Saving and Compiling material M_SpanishPavement
[2022.10.11-16.10.11:672][942]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_SpanishPavement" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset" SILENT=true
[2022.10.11-16.10.11:686][942]LogSavePackage: Moving output files for package: /Game/MyStuff/M_SpanishPavement
[2022.10.11-16.10.11:686][942]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_SpanishPavement19593B6544A5EA485E509CB39A3B997B.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset'
[2022.10.11-16.10.11:696][942]AssetCheck: New page: Asset Save: M_SpanishPavement
[2022.10.11-16.10.11:696][942]LogContentValidation: Display: Validating Material /Game/MyStuff/M_SpanishPavement.M_SpanishPavement
[2022.10.11-16.10.11:696][942]MaterialEditorStats: Base pass shader: 135 instructions
[2022.10.11-16.10.11:696][942]MaterialEditorStats: Base pass vertex shader: 112 instructions
[2022.10.11-16.10.11:696][942]MaterialEditorStats: Texture samplers: 6/16
[2022.10.11-16.10.11:696][942]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.11:696][942]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.11:696][942]MaterialEditorStats: Shader Count: 16
[2022.10.11-16.10.32:807][444]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: A077222BF1B6904C5A8243A8764C4DF6C4CB80B4), compiling.
[2022.10.11-16.10.32:810][444]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.10.32:810][444]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.32:810][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.32:810][444]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.10.32:836][446]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.10.32:836][446]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.32:836][446]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.32:836][446]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.10.38:851][165]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 2954625B79B374A43E3E1F8C948BC586E8620D7F), compiling.
[2022.10.11-16.10.40:456][342]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 0FB5628BE12B4B98AC16D02B9996A2553E58A59C), compiling.
[2022.10.11-16.10.40:460][342]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.10.40:460][342]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.10.40:460][342]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.40:460][342]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.10.40:808][381]MaterialEditorStats: Texture samplers: 1/16
[2022.10.11-16.10.40:808][381]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.10.40:808][381]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.40:808][381]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.10.41:207][429]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.10.41:207][429]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.10.41:207][429]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.41:207][429]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.10.43:442][689]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 16CF6B8768734BF23F18B7C2EC65167374187148), compiling.
[2022.10.11-16.10.43:444][689]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 592E4457792795F48880D4A7727C064D4D0D93A7), compiling.
[2022.10.11-16.10.43:449][689]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.10.43:449][689]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.43:449][689]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.43:449][689]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.10.43:956][744]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.10.43:957][744]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.43:957][744]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.43:957][744]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.10.44:560][796]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.10.44:560][796]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.44:560][796]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.44:560][796]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.10.47:418][ 92]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: F0595041A48E08E9D558A7722DE6E8F593751265), compiling.
[2022.10.11-16.10.47:419][ 92]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 996E273BC5EB24C9F18D10CD80A4085EF12DAA79), compiling.
[2022.10.11-16.10.47:423][ 92]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.10.47:423][ 92]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.47:423][ 92]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.47:423][ 92]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.10.47:449][ 94]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.10.47:449][ 94]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.47:449][ 94]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.47:449][ 94]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.10.50:577][458]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: E553FC4D5FB6D3F42043CEF553A89330B0EC04EA), compiling.
[2022.10.11-16.10.50:579][458]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7BF0E039D7DA6FF9D227D681C916C639ED112C87), compiling.
[2022.10.11-16.10.50:583][458]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.10.50:583][458]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.50:583][458]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.50:583][458]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.10.50:918][496]MaterialEditorStats: Texture samplers: 1/16
[2022.10.11-16.10.50:918][496]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.50:918][496]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.50:918][496]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.10.51:317][544]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.10.51:317][544]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.51:317][544]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.51:317][544]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.10.56:722][177]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: E187ADB9DC2366CD8B8685F143D93133C95F2779), compiling.
[2022.10.11-16.10.56:724][177]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F99AF7EB28D58FAD7019C87AA09101C79866597F), compiling.
[2022.10.11-16.10.56:726][177]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.10.56:726][177]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.56:726][177]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.56:726][177]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.10.56:753][179]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.10.56:753][179]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.56:753][179]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.56:753][179]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.10.57:554][273]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: E5A1745B2A407CEAD3FD128ADCFA08DF284977F0), compiling.
[2022.10.11-16.10.57:556][273]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E4104A061CFC36C50DA63455A8CCA898AF248DD), compiling.
[2022.10.11-16.10.57:559][273]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.10.57:559][273]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.57:559][273]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.57:559][273]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.10.57:586][275]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.10.57:586][275]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.57:586][275]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.57:586][275]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.10.58:008][324]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 7B8417370D9C653911665590499BDA4184FA1F65), compiling.
[2022.10.11-16.10.58:009][324]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 93EDA896C2DA54E45DBAD65976BDF8FF0F198C7E), compiling.
[2022.10.11-16.10.58:011][324]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.10.58:011][324]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.58:011][324]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.58:011][324]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.10.58:039][326]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.10.58:039][326]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.58:039][326]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.58:039][326]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.10.59:939][552]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: D9EED1032D3789F93DED9E37D77D5AA58B8EEF16), compiling.
[2022.10.11-16.10.59:941][552]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A9FD44CE3CCC3A63A6C1211BCEFC35E65DFAD677), compiling.
[2022.10.11-16.10.59:943][552]LogSlate: Window 'Color Picker' being destroyed
[2022.10.11-16.10.59:949][552]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.10.59:949][552]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.59:949][552]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.59:949][552]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.10.59:976][554]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.10.59:977][554]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.10.59:977][554]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.10.59:977][554]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.11.04:578][104]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.11.04:945][104]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: A34AF66A1219D504CEB719492CAEA9530EC29BE6), compiling.
[2022.10.11-16.11.04:954][104]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: EC4435344292A674C210566CFD047866E80D0183), compiling.
[2022.10.11-16.11.04:962][104]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.11.05:899][104]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2022.10.11-16.11.12:444][763]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: E8072509AED4D9A6C63BF658896FBCE92C40A447), compiling.
[2022.10.11-16.11.12:446][763]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4DEDF07A47A235C578979F44ED15A973C26E075E), compiling.
[2022.10.11-16.11.12:449][763]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.11.12:449][763]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.12:449][763]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.12:449][763]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.11.12:917][811]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.11.12:917][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.12:917][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.12:917][811]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.11.13:412][858]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.11.13:412][858]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.13:412][858]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.13:412][858]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.11.13:889][914]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: F8D78D0C9863F5B864B19BE7DF493B49BD48A758), compiling.
[2022.10.11-16.11.13:891][914]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E937471EEF8CACDAB597600BE659448F8BB18F0), compiling.
[2022.10.11-16.11.13:893][914]LogSlate: Window 'Color Picker' being destroyed
[2022.10.11-16.11.13:901][914]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.11.13:901][914]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.13:901][914]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.13:901][914]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.11.13:927][916]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.11.13:927][916]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.13:927][916]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.13:927][916]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.11.20:936][748]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: E52DC45E84BD21B67FC05F38D042DD8EC72DEAF0), compiling.
[2022.10.11-16.11.20:939][748]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 06933B5A889D6B235D9E76B6F1A0EE1ED6989465), compiling.
[2022.10.11-16.11.20:942][748]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.11.20:942][748]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.20:942][748]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.20:942][748]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.11.21:482][799]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.11.21:482][799]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.21:482][799]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.21:482][799]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.11.21:876][839]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 9605A64CFAA6D83E688902B450DCCA9997FDE8C4), compiling.
[2022.10.11-16.11.21:878][839]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FC804565CA1E0F462FFE7C6DD9977F8B43F3F64C), compiling.
[2022.10.11-16.11.21:882][839]LogSlate: Window 'Color Picker' being destroyed
[2022.10.11-16.11.21:887][839]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.11.21:887][839]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.21:887][839]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.21:887][839]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.11.21:926][842]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.11.21:926][842]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.21:926][842]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.21:926][842]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.11.21:984][849]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.11.21:984][849]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.21:984][849]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.21:984][849]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.11.24:892][194]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.11.25:257][194]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: E8659EF76BCD88A02ADC0040CAB329E1C0A0EFED), compiling.
[2022.10.11-16.11.25:266][194]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: EBE3E342654C775696FC2868B1331C134F976FD9), compiling.
[2022.10.11-16.11.25:275][194]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2022.10.11-16.11.26:211][194]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2022.10.11-16.11.33:492][961]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 85BB8067671FF12E0633513BF47CDBD905F41868), compiling.
[2022.10.11-16.11.33:494][961]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2AD6322E16E816C350EB278062088DCFCC60B2F8), compiling.
[2022.10.11-16.11.33:496][961]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.11.33:496][961]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.33:496][961]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.33:496][961]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.11.34:003][ 7]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.11.34:003][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.34:003][ 7]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.34:003][ 7]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.11.34:476][ 58]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 81E75CAE2A4172E57BA8DA9F6A95FC9ACBFE60DF), compiling.
[2022.10.11-16.11.34:478][ 58]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 077E7652A93F5CDEB6A92D5E3011EC2EC3C4C1DF), compiling.
[2022.10.11-16.11.34:480][ 58]LogSlate: Window 'Color Picker' being destroyed
[2022.10.11-16.11.34:486][ 58]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.11.34:486][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.34:486][ 58]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.34:486][ 58]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.11.34:513][ 60]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.11.34:513][ 60]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.11.34:513][ 60]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.11.34:513][ 60]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.11.36:561][302]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.11.36:930][302]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: DA180FD63515899D79EE9269739410F7BCCFBC48), compiling.
[2022.10.11-16.11.36:938][302]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 26DA2BD7E51D754D6418ED698D3CA2E971C0D2AF), compiling.
[2022.10.11-16.11.36:947][302]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2022.10.11-16.11.37:889][302]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms
[2022.10.11-16.12.15:468][ 97]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-16.12.17:231][ 97]LogSlate: Window 'Save Content' being destroyed
[2022.10.11-16.12.18:919][ 97]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_SpanishPavement" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset" SILENT=true
[2022.10.11-16.12.18:921][ 97]LogSavePackage: Moving output files for package: /Game/MyStuff/M_SpanishPavement
[2022.10.11-16.12.18:921][ 97]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_SpanishPavement4E733B3A4192646E7B35F5A32C5A20FF.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset'
[2022.10.11-16.12.18:928][ 97]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2022.10.11-16.12.18:934][ 97]LogSavePackage: Moving output files for package: /Game/MyStuff/MaterialExampleLevel
[2022.10.11-16.12.18:934][ 97]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/MaterialExampleLevelEE72F124461F9E62D633779A9B8AA1A3.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/MaterialExampleLevel.umap'
[2022.10.11-16.12.18:968][ 97]LogFileHelpers: No new changes to save!
[2022.10.11-16.12.18:974][ 97]LogFileHelpers: Saving map 'MaterialExampleLevel' took 0.052
[2022.10.11-16.12.18:983][ 97]AssetCheck: New page: Asset Save: multiple assets
[2022.10.11-16.12.18:983][ 97]LogContentValidation: Display: Validating World /Game/MyStuff/MaterialExampleLevel.MaterialExampleLevel
[2022.10.11-16.12.18:983][ 97]LogContentValidation: Display: Validating Material /Game/MyStuff/M_SpanishPavement.M_SpanishPavement
[2022.10.11-16.12.18:983][ 97]MaterialEditorStats: Base pass shader: 135 instructions
[2022.10.11-16.12.18:983][ 97]MaterialEditorStats: Base pass vertex shader: 112 instructions
[2022.10.11-16.12.18:983][ 97]MaterialEditorStats: Texture samplers: 6/16
[2022.10.11-16.12.18:983][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.12.18:983][ 97]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.12.18:984][ 97]MaterialEditorStats: Shader Count: 16
[2022.10.11-16.12.33:041][135]LogContentBrowser: Deferred new asset file creation: M_SpanishPavement_Inst
[2022.10.11-16.12.33:104][135]LogContentBrowser: Creating deferred item: M_SpanishPavement_Inst
[2022.10.11-16.12.33:119][136]LogContentBrowser: Renaming the item being created (Deferred Item: M_SpanishPavement_Inst).
[2022.10.11-16.12.39:562][598]LogContentBrowser: Attempting asset rename: M_SpanishPavement_Inst -> MI_SpanishPavement_Inst
[2022.10.11-16.12.39:562][598]LogContentBrowser: End creating deferred item M_SpanishPavement_Inst
[2022.10.11-16.12.41:899][759]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.12.43:062][759]LogSlate: Window 'Save Content' being destroyed
[2022.10.11-16.12.43:120][759]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/MI_SpanishPavement_Inst" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/MI_SpanishPavement_Inst.uasset" SILENT=true
[2022.10.11-16.12.43:121][759]LogSavePackage: Moving output files for package: /Game/MyStuff/MI_SpanishPavement_Inst
[2022.10.11-16.12.43:121][759]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/MI_SpanishPavement_Inst74DAF956414C80FDDAFA24B2DEC01019.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/MI_SpanishPavement_Inst.uasset'
[2022.10.11-16.12.43:131][759]AssetCheck: New page: Asset Save: MI_SpanishPavement_Inst
[2022.10.11-16.12.43:131][759]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/MyStuff/MI_SpanishPavement_Inst.MI_SpanishPavement_Inst
[2022.10.11-16.12.48:421][133]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/MyStuff/MI_SpanishPavement_Inst.MI_SpanishPavement_Inst
[2022.10.11-16.12.48:429][133]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.12.48:521][133]LogViewport: Scene viewport resized to 1779x1248, mode Windowed.
[2022.10.11-16.12.48:577][133]LogSlate: Took 0.000155 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.10.11-16.13.16:016][393]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 8EBE3A62D05891BE0F38C57C8F155E0CEF5652A7), compiling.
[2022.10.11-16.13.16:025][393]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 491589DDE67444DF45D34C7273650145FC7BA881), compiling.
[2022.10.11-16.13.16:029][393]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.13.16:029][393]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.13.16:029][393]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.13.16:029][393]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: ================================================
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Total job queries 439, among them cache hits 282 (64.24%)
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Tracking 135 distinct input hashes that result in 71 distinct outputs (52.59%)
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: RAM used: 0.18 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.01%
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Shaders Compiled: 22
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Jobs assigned 138, completed 135 (97.83%)
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Average time worker was idle: 16.35 s
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Job execution time: average 0.89 s, max 1.56 s
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Job life time (pending + execution): average 0.94 s, max 1.60
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 30.28 s
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Jobs were issued in 138 batches (only local compilation was used), average 1.00 jobs/batch
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Average processing rate: 4.46 jobs/sec
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Effective parallelization: 3.46 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 1.32 sec, max 1.32 sec, min 1.31 sec)
[2022.10.11-16.13.16:585][455]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 1.29 sec, max 1.30 sec, min 1.28 sec)
[2022.10.11-16.13.16:586][455]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 1.27 sec, max 1.28 sec, min 1.25 sec)
[2022.10.11-16.13.16:586][455]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 1.26 sec, max 1.26 sec, min 1.26 sec)
[2022.10.11-16.13.16:586][455]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 1.23 sec, max 1.24 sec, min 1.22 sec)
[2022.10.11-16.13.16:586][455]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-16.13.16:586][455]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 23.53% of total time (compiled 28 times, average 0.88 sec, max 1.09 sec, min 0.55 sec)
[2022.10.11-16.13.16:586][455]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 21.17% of total time (compiled 28 times, average 0.79 sec, max 1.04 sec, min 0.45 sec)
[2022.10.11-16.13.16:586][455]LogShaderCompilers: Display: FLumenCardVS - 13.57% of total time (compiled 17 times, average 0.84 sec, max 1.05 sec, min 0.61 sec)
[2022.10.11-16.13.16:586][455]LogShaderCompilers: Display: FLumenCardPS<false> - 5.75% of total time (compiled 18 times, average 0.33 sec, max 0.56 sec, min 0.25 sec)
[2022.10.11-16.13.16:586][455]LogShaderCompilers: Display: FDebugViewModePS - 4.26% of total time (compiled 7 times, average 0.64 sec, max 0.74 sec, min 0.48 sec)
[2022.10.11-16.13.16:586][455]LogShaderCompilers: Display: ================================================
[2022.10.11-16.13.16:592][456]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.13.16:592][456]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.13.16:592][456]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.13.16:592][456]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.13.16:893][492]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.13.16:893][492]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.13.16:893][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.13.16:893][492]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.13.22:945][209]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: FE0FDAB55C3B7072068BCA422C7F076B2F96379C), compiling.
[2022.10.11-16.13.22:948][209]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AC471841359CEC576D1152716A611BC80F9205DB), compiling.
[2022.10.11-16.13.22:949][209]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 80B3B7AF026335AC796DC17170FB4EFBA7337EBC), compiling.
[2022.10.11-16.13.22:957][209]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 3B8C8BE5D3EA0EAEEBEC50D15C17D74A972A3713), compiling.
[2022.10.11-16.13.22:960][209]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 070293A9E79375DB91CE31328BD7025ADB1212C0), compiling.
[2022.10.11-16.13.22:967][209]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.13.22:967][209]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.13.22:967][209]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.13.22:967][209]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.13.23:417][256]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.13.23:417][256]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.13.23:417][256]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.13.23:417][256]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.13.23:924][315]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.13.23:924][315]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.13.23:924][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.13.23:924][315]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.13.27:523][745]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.13.27:909][745]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 884ACDDD5C82E2FAF4C78A408BACBDBB24FF2657), compiling.
[2022.10.11-16.13.27:918][745]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 8BACBAC7034EF2E560B6A9BCF8AC4BBD2DD87E44), compiling.
[2022.10.11-16.13.27:993][745]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-16.13.28:909][745]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-16.13.30:704][955]LogMaterialEditor: Saving and Compiling material M_SpanishPavement
[2022.10.11-16.13.32:293][955]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_SpanishPavement" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset" SILENT=true
[2022.10.11-16.13.32:295][955]LogSavePackage: Moving output files for package: /Game/MyStuff/M_SpanishPavement
[2022.10.11-16.13.32:295][955]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_SpanishPavement4D9F201F455202571562B39F6A47C797.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset'
[2022.10.11-16.13.32:305][955]AssetCheck: New page: Asset Save: M_SpanishPavement
[2022.10.11-16.13.32:305][955]LogContentValidation: Display: Validating Material /Game/MyStuff/M_SpanishPavement.M_SpanishPavement
[2022.10.11-16.13.32:306][955]MaterialEditorStats: Base pass shader: 135 instructions
[2022.10.11-16.13.32:306][955]MaterialEditorStats: Base pass vertex shader: 112 instructions
[2022.10.11-16.13.32:306][955]MaterialEditorStats: Texture samplers: 6/16
[2022.10.11-16.13.32:306][955]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.13.32:306][955]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.13.32:306][955]MaterialEditorStats: Shader Count: 16
[2022.10.11-16.13.46:060][141]LogViewport: Scene viewport resized to 1776x1271, mode Windowed.
[2022.10.11-16.13.46:155][143]LogViewport: Scene viewport resized to 548x320, mode Windowed.
[2022.10.11-16.13.47:088][241]LogViewport: Scene viewport resized to 551x331, mode Windowed.
[2022.10.11-16.13.51:487][564]LogViewport: Scene viewport resized to 552x331, mode Windowed.
[2022.10.11-16.13.51:536][564]LogViewport: Scene viewport resized to 557x337, mode Windowed.
[2022.10.11-16.13.51:579][564]LogViewport: Scene viewport resized to 570x368, mode Windowed.
[2022.10.11-16.13.51:621][564]LogViewport: Scene viewport resized to 593x437, mode Windowed.
[2022.10.11-16.13.51:671][564]LogViewport: Scene viewport resized to 613x502, mode Windowed.
[2022.10.11-16.13.51:713][564]LogViewport: Scene viewport resized to 630x561, mode Windowed.
[2022.10.11-16.13.51:745][564]LogViewport: Scene viewport resized to 647x618, mode Windowed.
[2022.10.11-16.13.51:787][564]LogViewport: Scene viewport resized to 665x658, mode Windowed.
[2022.10.11-16.13.51:820][564]LogViewport: Scene viewport resized to 676x677, mode Windowed.
[2022.10.11-16.13.51:871][564]LogViewport: Scene viewport resized to 692x700, mode Windowed.
[2022.10.11-16.13.51:904][564]LogViewport: Scene viewport resized to 704x715, mode Windowed.
[2022.10.11-16.13.51:937][564]LogViewport: Scene viewport resized to 713x723, mode Windowed.
[2022.10.11-16.13.51:995][564]LogViewport: Scene viewport resized to 721x731, mode Windowed.
[2022.10.11-16.13.52:037][564]LogViewport: Scene viewport resized to 725x740, mode Windowed.
[2022.10.11-16.13.52:079][564]LogViewport: Scene viewport resized to 727x748, mode Windowed.
[2022.10.11-16.13.52:122][564]LogViewport: Scene viewport resized to 728x756, mode Windowed.
[2022.10.11-16.13.52:161][564]LogViewport: Scene viewport resized to 727x760, mode Windowed.
[2022.10.11-16.13.52:196][564]LogViewport: Scene viewport resized to 729x766, mode Windowed.
[2022.10.11-16.13.52:237][564]LogViewport: Scene viewport resized to 739x773, mode Windowed.
[2022.10.11-16.13.52:280][564]LogViewport: Scene viewport resized to 749x776, mode Windowed.
[2022.10.11-16.13.52:304][564]LogViewport: Scene viewport resized to 752x777, mode Windowed.
[2022.10.11-16.13.52:346][564]LogViewport: Scene viewport resized to 755x777, mode Windowed.
[2022.10.11-16.13.52:387][564]LogViewport: Scene viewport resized to 764x777, mode Windowed.
[2022.10.11-16.13.52:429][564]LogViewport: Scene viewport resized to 771x777, mode Windowed.
[2022.10.11-16.13.52:477][564]LogViewport: Scene viewport resized to 778x774, mode Windowed.
[2022.10.11-16.13.52:520][564]LogViewport: Scene viewport resized to 778x773, mode Windowed.
[2022.10.11-16.13.52:554][564]LogViewport: Scene viewport resized to 781x770, mode Windowed.
[2022.10.11-16.13.52:595][564]LogViewport: Scene viewport resized to 782x769, mode Windowed.
[2022.10.11-16.13.52:677][564]LogViewport: Scene viewport resized to 783x769, mode Windowed.
[2022.10.11-16.13.52:714][564]LogViewport: Scene viewport resized to 783x767, mode Windowed.
[2022.10.11-16.13.52:746][564]LogViewport: Scene viewport resized to 785x767, mode Windowed.
[2022.10.11-16.13.52:796][564]LogViewport: Scene viewport resized to 785x766, mode Windowed.
[2022.10.11-16.13.52:871][564]LogViewport: Scene viewport resized to 785x765, mode Windowed.
[2022.10.11-16.13.53:022][564]LogViewport: Scene viewport resized to 785x764, mode Windowed.
[2022.10.11-16.13.53:077][564]LogViewport: Scene viewport resized to 785x763, mode Windowed.
[2022.10.11-16.13.53:762][564]LogViewport: Scene viewport resized to 785x764, mode Windowed.
[2022.10.11-16.13.53:805][564]LogViewport: Scene viewport resized to 786x765, mode Windowed.
[2022.10.11-16.13.53:855][564]LogViewport: Scene viewport resized to 786x766, mode Windowed.
[2022.10.11-16.13.53:895][564]LogViewport: Scene viewport resized to 787x766, mode Windowed.
[2022.10.11-16.13.53:930][564]LogViewport: Scene viewport resized to 788x766, mode Windowed.
[2022.10.11-16.13.53:970][564]LogViewport: Scene viewport resized to 788x767, mode Windowed.
[2022.10.11-16.13.54:063][564]LogViewport: Scene viewport resized to 788x768, mode Windowed.
[2022.10.11-16.13.54:171][564]LogViewport: Scene viewport resized to 789x768, mode Windowed.
[2022.10.11-16.13.54:314][564]LogViewport: Scene viewport resized to 790x768, mode Windowed.
[2022.10.11-16.13.54:355][564]LogViewport: Scene viewport resized to 790x769, mode Windowed.
[2022.10.11-16.14.23:531][956]LogSlate: Window 'Color Picker' being destroyed
[2022.10.11-16.14.57:680][375]LogSlate: Window 'MI_SpanishPavement_Inst' being destroyed
[2022.10.11-16.14.57:687][375]LogSlate: Window 'MI_SpanishPavement_Inst' being destroyed
[2022.10.11-16.14.57:693][375]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-16.14.57:740][375]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms
[2022.10.11-16.14.57:757][375]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.14.57:757][375]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.15.14:041][899]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: B06E026E44032B8B86A8B7036DEAD9A2AB56C963), compiling.
[2022.10.11-16.15.14:043][899]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4FA1374F5925C6BEB7C8AECCB17681D0C2A5E5F6), compiling.
[2022.10.11-16.15.14:076][899]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.15.14:076][899]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.14:076][899]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.14:076][899]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.15.14:131][901]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 73E852FF9E94A2F83F3180D75AA6C797A4D077A7), compiling.
[2022.10.11-16.15.14:137][901]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.15.14:137][901]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.14:137][901]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.14:137][901]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.15.18:182][379]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: F9ACABBA21E1232CAC93ECD323BA68DD644881B0), compiling.
[2022.10.11-16.15.19:280][497]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: EF86870749FB55558CAFCB5BA81BFE2D39B0F0D4), compiling.
[2022.10.11-16.15.19:285][497]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.15.19:285][497]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.15.19:285][497]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.19:285][497]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.15.19:316][499]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.15.19:316][499]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.15.19:316][499]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.19:317][499]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.15.22:063][819]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: CE4A661472C891146BC5BD848DA7DAFD812E07A5), compiling.
[2022.10.11-16.15.22:065][819]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: A91AFF41997372D454D38BDB5104507F665EE17B), compiling.
[2022.10.11-16.15.22:071][819]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.15.22:071][819]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.22:071][819]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.22:071][819]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.15.22:105][821]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.15.22:105][821]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.22:105][821]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.22:105][821]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.15.25:374][205]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 6A3490E063A155BF8F365835C0C8BE172019912F), compiling.
[2022.10.11-16.15.25:379][205]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.15.25:379][205]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.25:379][205]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.25:379][205]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.15.25:412][207]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.15.25:412][207]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.25:412][207]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.25:412][207]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.15.29:067][635]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: F44FBA18F83B08CBE87A628E5894991FEDFFD6BC), compiling.
[2022.10.11-16.15.29:073][635]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.15.29:073][635]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.29:073][635]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.29:073][635]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.15.29:104][637]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.15.29:104][637]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.29:104][637]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.29:104][637]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.15.32:291][ 17]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 03F42D09F799733B178529F1854E9EC26056F062), compiling.
[2022.10.11-16.15.32:295][ 17]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: C1E6A5D14DA1A76C5B8488835D5A1D33D64DE602), compiling.
[2022.10.11-16.15.32:297][ 17]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.15.32:297][ 17]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.32:297][ 17]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.32:297][ 17]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.15.32:784][ 76]MaterialEditorStats: Texture samplers: 1/16
[2022.10.11-16.15.32:784][ 76]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.32:784][ 76]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.32:784][ 76]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.15.33:086][112]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.15.33:086][112]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.33:086][112]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.33:086][112]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.15.35:759][424]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: C1D7D8BAF75B5F33AF969F61F32CE72A8328B105), compiling.
[2022.10.11-16.15.35:767][424]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: DD171D81EB83C05DFD507510A6EFA262B374A577), compiling.
[2022.10.11-16.15.35:773][424]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.15.35:773][424]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.35:773][424]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.35:773][424]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.15.36:274][480]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.15.36:274][480]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.36:274][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.36:274][480]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.15.36:583][517]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.15.36:583][517]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.36:583][517]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.36:583][517]MaterialEditorStats: Shader Count: 3
[2022.10.11-16.15.41:958][155]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.15.42:326][155]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 385F9DD065012C50CEA1A66C397A54926306C2B9), compiling.
[2022.10.11-16.15.42:335][155]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 59E6ECD6EA2F5CAA72607BFB77732A14DA516568), compiling.
[2022.10.11-16.15.42:375][155]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2022.10.11-16.15.43:294][155]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2022.10.11-16.15.44:931][342]LogMaterialEditor: Saving and Compiling material M_SpanishPavement
[2022.10.11-16.15.46:537][342]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_SpanishPavement" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset" SILENT=true
[2022.10.11-16.15.46:539][342]LogSavePackage: Moving output files for package: /Game/MyStuff/M_SpanishPavement
[2022.10.11-16.15.46:539][342]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_SpanishPavement0E300C63464C24D538ED7397A3BD3F7C.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset'
[2022.10.11-16.15.46:547][342]AssetCheck: New page: Asset Save: M_SpanishPavement
[2022.10.11-16.15.46:547][342]LogContentValidation: Display: Validating Material /Game/MyStuff/M_SpanishPavement.M_SpanishPavement
[2022.10.11-16.15.46:548][342]MaterialEditorStats: Base pass shader: 137 instructions
[2022.10.11-16.15.46:548][342]MaterialEditorStats: Base pass vertex shader: 112 instructions
[2022.10.11-16.15.46:548][342]MaterialEditorStats: Texture samplers: 6/16
[2022.10.11-16.15.46:548][342]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.15.46:548][342]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.15.46:548][342]MaterialEditorStats: Shader Count: 16
[2022.10.11-16.15.54:053][942]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/MyStuff/MI_SpanishPavement_Inst.MI_SpanishPavement_Inst
[2022.10.11-16.15.54:054][942]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.15.54:151][942]LogViewport: Scene viewport resized to 1779x1248, mode Windowed.
[2022.10.11-16.15.55:525][ 89]LogViewport: Scene viewport resized to 1776x1271, mode Windowed.
[2022.10.11-16.15.55:603][ 91]LogViewport: Scene viewport resized to 548x320, mode Windowed.
[2022.10.11-16.15.56:179][149]LogViewport: Scene viewport resized to 551x331, mode Windowed.
[2022.10.11-16.16.00:277][468]LogViewport: Scene viewport resized to 552x331, mode Windowed.
[2022.10.11-16.16.00:320][468]LogViewport: Scene viewport resized to 559x347, mode Windowed.
[2022.10.11-16.16.00:361][468]LogViewport: Scene viewport resized to 567x367, mode Windowed.
[2022.10.11-16.16.00:395][468]LogViewport: Scene viewport resized to 580x397, mode Windowed.
[2022.10.11-16.16.00:428][468]LogViewport: Scene viewport resized to 593x428, mode Windowed.
[2022.10.11-16.16.00:462][468]LogViewport: Scene viewport resized to 608x454, mode Windowed.
[2022.10.11-16.16.00:495][468]LogViewport: Scene viewport resized to 620x470, mode Windowed.
[2022.10.11-16.16.00:529][468]LogViewport: Scene viewport resized to 630x483, mode Windowed.
[2022.10.11-16.16.00:570][468]LogViewport: Scene viewport resized to 648x498, mode Windowed.
[2022.10.11-16.16.00:612][468]LogViewport: Scene viewport resized to 669x512, mode Windowed.
[2022.10.11-16.16.00:644][468]LogViewport: Scene viewport resized to 680x522, mode Windowed.
[2022.10.11-16.16.00:680][468]LogViewport: Scene viewport resized to 690x529, mode Windowed.
[2022.10.11-16.16.00:718][468]LogViewport: Scene viewport resized to 700x536, mode Windowed.
[2022.10.11-16.16.00:762][468]LogViewport: Scene viewport resized to 713x547, mode Windowed.
[2022.10.11-16.16.00:795][468]LogViewport: Scene viewport resized to 724x555, mode Windowed.
[2022.10.11-16.16.00:821][468]LogViewport: Scene viewport resized to 727x558, mode Windowed.
[2022.10.11-16.16.00:863][468]LogViewport: Scene viewport resized to 730x560, mode Windowed.
[2022.10.11-16.16.00:895][468]LogViewport: Scene viewport resized to 735x565, mode Windowed.
[2022.10.11-16.16.00:929][468]LogViewport: Scene viewport resized to 739x568, mode Windowed.
[2022.10.11-16.16.00:971][468]LogViewport: Scene viewport resized to 742x570, mode Windowed.
[2022.10.11-16.16.01:013][468]LogViewport: Scene viewport resized to 745x572, mode Windowed.
[2022.10.11-16.16.01:062][468]LogViewport: Scene viewport resized to 746x572, mode Windowed.
[2022.10.11-16.16.01:112][468]LogViewport: Scene viewport resized to 746x573, mode Windowed.
[2022.10.11-16.16.28:089][878]LogSlate: Window 'MI_SpanishPavement_Inst' being destroyed
[2022.10.11-16.16.28:095][878]LogSlate: Window 'MI_SpanishPavement_Inst' being destroyed
[2022.10.11-16.16.28:102][878]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2022.10.11-16.16.28:145][878]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2022.10.11-16.16.28:159][878]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.16.28:159][878]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.16.34:458][571]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 9470C25D09C7E99CADB22B88259A9D7938B421F7), compiling.
[2022.10.11-16.16.34:462][571]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: B0783BF82448118C4F59A9EBB568B0A935DEA5B8), compiling.
[2022.10.11-16.16.34:465][571]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.16.34:465][571]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.16.34:465][571]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.16.34:465][571]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: ================================================
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Total job queries 551, among them cache hits 346 (62.79%)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Tracking 186 distinct input hashes that result in 103 distinct outputs (55.38%)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: RAM used: 0.25 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Shaders Compiled: 26
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Jobs assigned 186, completed 186 (100.00%)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Average time worker was idle: 19.72 s
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Job execution time: average 0.89 s, max 1.56 s
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Job life time (pending + execution): average 0.94 s, max 1.60
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 40.77 s
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Jobs were issued in 186 batches (only local compilation was used), average 1.00 jobs/batch
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Average processing rate: 4.56 jobs/sec
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Effective parallelization: 3.56 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 4 times, average 1.27 sec, max 1.32 sec, min 1.21 sec)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 1.26 sec, max 1.30 sec, min 1.18 sec)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 1.23 sec, max 1.28 sec, min 1.17 sec)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 1.22 sec, max 1.26 sec, min 1.16 sec)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 4 times, average 1.21 sec, max 1.24 sec, min 1.14 sec)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 20.93% of total time (compiled 36 times, average 0.84 sec, max 1.09 sec, min 0.55 sec)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 18.85% of total time (compiled 36 times, average 0.76 sec, max 1.04 sec, min 0.45 sec)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: FLumenCardVS - 12.65% of total time (compiled 23 times, average 0.80 sec, max 1.05 sec, min 0.61 sec)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: FLumenCardPS<false> - 5.11% of total time (compiled 23 times, average 0.32 sec, max 0.56 sec, min 0.24 sec)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: FDebugViewModePS - 3.96% of total time (compiled 9 times, average 0.64 sec, max 0.74 sec, min 0.48 sec)
[2022.10.11-16.16.34:470][572]LogShaderCompilers: Display: ================================================
[2022.10.11-16.16.34:479][573]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.16.34:479][573]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.16.34:479][573]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.16.34:479][573]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.16.37:212][894]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.16.37:579][894]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: D9E02B00DA2EF977B23A98D1CBF4FBB39BAB859F), compiling.
[2022.10.11-16.16.37:589][894]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 1AD533264AADD6EACD7516684D5124AA1323282B), compiling.
[2022.10.11-16.16.37:628][894]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2022.10.11-16.16.37:773][894]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.16.38:282][952]LogMaterialEditor: Saving and Compiling material M_SpanishPavement
[2022.10.11-16.16.38:357][952]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_SpanishPavement" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset" SILENT=true
[2022.10.11-16.16.38:359][952]LogSavePackage: Moving output files for package: /Game/MyStuff/M_SpanishPavement
[2022.10.11-16.16.38:359][952]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_SpanishPavement3148B9094BC20E1B13C6B6B7A19A374F.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset'
[2022.10.11-16.16.38:368][952]AssetCheck: New page: Asset Save: M_SpanishPavement
[2022.10.11-16.16.38:368][952]LogContentValidation: Display: Validating Material /Game/MyStuff/M_SpanishPavement.M_SpanishPavement
[2022.10.11-16.16.38:368][952]MaterialEditorStats: Base pass shader: 137 instructions
[2022.10.11-16.16.38:368][952]MaterialEditorStats: Base pass vertex shader: 112 instructions
[2022.10.11-16.16.38:368][952]MaterialEditorStats: Texture samplers: 6/16
[2022.10.11-16.16.38:368][952]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.16.38:369][952]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.16.38:369][952]MaterialEditorStats: Shader Count: 16
[2022.10.11-16.16.51:482][ 52]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 995DE8ED45786FA5C0E5D663C0378AE98792A011), compiling.
[2022.10.11-16.16.51:485][ 52]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.16.51:485][ 52]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.16.51:485][ 52]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.16.51:485][ 52]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.16.51:521][ 54]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.16.51:521][ 54]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.16.51:521][ 54]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.16.51:522][ 54]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.17.02:470][353]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: EB7A73ABBC2C1A490F7B0E3E44C8C0C1FA37472F), compiling.
[2022.10.11-16.17.02:473][353]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 0A52F496082332F8F3F00439097EF9B111C9DC44), compiling.
[2022.10.11-16.17.02:479][353]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.17.02:479][353]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.17.02:479][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.02:479][353]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.17.02:510][355]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.17.02:511][355]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.17.02:511][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.02:511][355]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.17.05:902][756]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: BC37DD1B457C23C3C7ED2DD4A00AC56A2589BDDF), compiling.
[2022.10.11-16.17.07:050][876]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: C27E60E08822F431E07BE8CE31F120F180775381), compiling.
[2022.10.11-16.17.07:056][876]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.17.07:056][876]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.17.07:056][876]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.07:056][876]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.17.07:582][937]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.17.07:582][937]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.17.07:582][937]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.07:582][937]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.17.07:890][974]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.17.07:890][974]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.17.07:890][974]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.07:890][974]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.17.09:569][166]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: D6276505C34CBCDD3CED8DD33C70BB28A0868E22), compiling.
[2022.10.11-16.17.09:571][166]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 36CB97DF6655F0AF70E63E17FF53051D45150A5A), compiling.
[2022.10.11-16.17.09:576][166]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.17.09:576][166]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.17.09:576][166]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.09:576][166]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.17.10:077][216]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.17.10:077][216]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.17.10:077][216]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.10:077][216]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.17.11:329][357]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.17.11:329][357]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.17.11:329][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.11:329][357]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.17.16:443][966]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 024780D918FFE42D75FB46350EFB83D4F61BE8BA), compiling.
[2022.10.11-16.17.16:448][966]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 893D991423FB1CD8846D151741004E74328BB9B3), compiling.
[2022.10.11-16.17.16:451][966]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.17.16:451][966]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.17.16:451][966]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.16:451][966]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.17.16:465][968]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.17.16:465][968]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.17.16:465][968]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.16:465][968]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.17.20:768][477]LogMaterialEditor: Applying material M_SpanishPavement
[2022.10.11-16.17.21:143][477]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: A698191344F3DE0FBF2B13033E73ECB7CF816040), compiling.
[2022.10.11-16.17.21:152][477]LogMaterial: Display: Missing cached shadermap for M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 33A35E3878C3AB03D1A27D155618DD07F33E9902), compiling.
[2022.10.11-16.17.21:160][477]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.17.22:144][477]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-16.17.22:729][545]LogMaterialEditor: Saving and Compiling material M_SpanishPavement
[2022.10.11-16.17.24:290][545]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_SpanishPavement" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset" SILENT=true
[2022.10.11-16.17.24:292][545]LogSavePackage: Moving output files for package: /Game/MyStuff/M_SpanishPavement
[2022.10.11-16.17.24:292][545]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_SpanishPavement2F569F194553DE872E8456BD5C834CA8.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset'
[2022.10.11-16.17.24:301][545]AssetCheck: New page: Asset Save: M_SpanishPavement
[2022.10.11-16.17.24:301][545]LogContentValidation: Display: Validating Material /Game/MyStuff/M_SpanishPavement.M_SpanishPavement
[2022.10.11-16.17.24:302][545]MaterialEditorStats: Base pass shader: 137 instructions
[2022.10.11-16.17.24:302][545]MaterialEditorStats: Base pass vertex shader: 112 instructions
[2022.10.11-16.17.24:302][545]MaterialEditorStats: Texture samplers: 6/16
[2022.10.11-16.17.24:302][545]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.17.24:302][545]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.17.24:302][545]MaterialEditorStats: Shader Count: 16
[2022.10.11-16.17.27:198][775]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/MyStuff/MI_SpanishPavement_Inst.MI_SpanishPavement_Inst
[2022.10.11-16.17.27:199][775]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.17.27:298][775]LogViewport: Scene viewport resized to 1779x1248, mode Windowed.
[2022.10.11-16.17.28:017][841]LogViewport: Scene viewport resized to 1776x1271, mode Windowed.
[2022.10.11-16.17.28:095][843]LogViewport: Scene viewport resized to 548x320, mode Windowed.
[2022.10.11-16.17.28:249][852]LogViewport: Scene viewport resized to 551x331, mode Windowed.
[2022.10.11-16.17.32:835][214]LogViewport: Scene viewport resized to 552x331, mode Windowed.
[2022.10.11-16.17.32:886][214]LogViewport: Scene viewport resized to 559x345, mode Windowed.
[2022.10.11-16.17.32:926][214]LogViewport: Scene viewport resized to 574x381, mode Windowed.
[2022.10.11-16.17.32:969][214]LogViewport: Scene viewport resized to 589x430, mode Windowed.
[2022.10.11-16.17.33:012][214]LogViewport: Scene viewport resized to 613x488, mode Windowed.
[2022.10.11-16.17.33:053][214]LogViewport: Scene viewport resized to 636x536, mode Windowed.
[2022.10.11-16.17.33:093][214]LogViewport: Scene viewport resized to 665x574, mode Windowed.
[2022.10.11-16.17.33:127][214]LogViewport: Scene viewport resized to 701x605, mode Windowed.
[2022.10.11-16.17.33:169][214]LogViewport: Scene viewport resized to 732x627, mode Windowed.
[2022.10.11-16.17.33:211][214]LogViewport: Scene viewport resized to 753x640, mode Windowed.
[2022.10.11-16.17.33:243][214]LogViewport: Scene viewport resized to 767x649, mode Windowed.
[2022.10.11-16.17.33:277][214]LogViewport: Scene viewport resized to 771x652, mode Windowed.
[2022.10.11-16.17.33:310][214]LogViewport: Scene viewport resized to 776x657, mode Windowed.
[2022.10.11-16.17.33:344][214]LogViewport: Scene viewport resized to 783x664, mode Windowed.
[2022.10.11-16.17.33:386][214]LogViewport: Scene viewport resized to 788x669, mode Windowed.
[2022.10.11-16.17.33:428][214]LogViewport: Scene viewport resized to 791x676, mode Windowed.
[2022.10.11-16.17.33:469][214]LogViewport: Scene viewport resized to 792x677, mode Windowed.
[2022.10.11-16.18.24:424][475]LogSlate: Window 'MI_SpanishPavement_Inst' being destroyed
[2022.10.11-16.18.24:430][475]LogSlate: Window 'MI_SpanishPavement_Inst' being destroyed
[2022.10.11-16.18.24:436][475]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2022.10.11-16.18.24:484][475]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2022.10.11-16.18.24:518][475]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.18.24:518][475]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.18.43:949][ 89]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
[2022.10.11-16.18.43:949][ 89]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
[2022.10.11-16.18.52:646][750]LogContentBrowser: Attempting asset rename: M_SpanishPavement -> M_MasterMaterial
[2022.10.11-16.18.52:900][750]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_MasterMaterial" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_MasterMaterial.uasset" SILENT=true
[2022.10.11-16.18.52:901][750]LogSavePackage: Moving output files for package: /Game/MyStuff/M_MasterMaterial
[2022.10.11-16.18.52:901][750]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_MasterMaterial11D9327D42851AF92D3753BFFB3D5377.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_MasterMaterial.uasset'
[2022.10.11-16.18.52:902][750]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_SpanishPavement" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset" SILENT=true
[2022.10.11-16.18.52:902][750]LogSavePackage: Moving output files for package: /Game/MyStuff/M_SpanishPavement
[2022.10.11-16.18.52:902][750]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_SpanishPavement73CB497A4FE22566582E52A8FE34FB6A.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_SpanishPavement.uasset'
[2022.10.11-16.18.52:911][750]AssetCheck: New page: Asset Save: multiple assets
[2022.10.11-16.18.52:911][750]LogContentValidation: Display: Validating ObjectRedirector /Game/MyStuff/M_SpanishPavement.M_SpanishPavement
[2022.10.11-16.18.52:911][750]LogContentValidation: Display: Validating Material /Game/MyStuff/M_MasterMaterial.M_MasterMaterial
[2022.10.11-16.19.06:998][170]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 3B23394ED08DBFD7CA2DC5AEFB730393887686C1), compiling.
[2022.10.11-16.19.07:000][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FDD61825994292B92CFF54F1D18E1198F7DE3927), compiling.
[2022.10.11-16.19.07:003][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 050D0CB9F64C57165BBD333A938A2101DB8384C2), compiling.
[2022.10.11-16.19.07:005][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C65412AD18A48A717EA3D6E1EF9EF2633B21BDE7), compiling.
[2022.10.11-16.19.07:006][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: AA691DE123EC1F8BB002E04EDBDCB2A1B0974410), compiling.
[2022.10.11-16.19.07:008][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 86386530F18B815205E9496F0ADE15678343F9C9), compiling.
[2022.10.11-16.19.07:010][170]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 5E31467D843C30E5503CD7AD5D45878A6CD162D3), compiling.
[2022.10.11-16.19.07:013][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4654D11F1A6582D51FF5CC51CD181A1E7E412D27), compiling.
[2022.10.11-16.19.07:014][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 1330CD99E0E93D1AF31896B440952DC396A8D763), compiling.
[2022.10.11-16.19.07:016][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: BC94135BAAC7671EE8E7E90FD5FCB0A9B469AD19), compiling.
[2022.10.11-16.19.07:018][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DB841D6B0015EA6FB1843DCDCC11F8E80CA4799C), compiling.
[2022.10.11-16.19.07:020][170]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: FC6841166EEFE58F2EE6D70F7E95A4C394F5721C), compiling.
[2022.10.11-16.19.07:022][170]LogSlate: Window 'Color Picker' being destroyed
[2022.10.11-16.19.07:031][170]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.19.07:031][170]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.19.07:031][170]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.19.07:031][170]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.19.07:068][172]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.19.07:068][172]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.19.07:068][172]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.19.07:068][172]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.19.18:291][513]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 63D51EDB3DC1EFA2A2DC79EE63CB95341DD5A10F), compiling.
[2022.10.11-16.19.18:295][513]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 15A9C3F8F831DB407B779E7D87D36ECBEED0C7E3), compiling.
[2022.10.11-16.19.18:298][513]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.19.18:298][513]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.19.18:298][513]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.19.18:298][513]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.19.18:311][515]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.19.18:311][515]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.19.18:311][515]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.19.18:311][515]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.20.05:624][184]LogMaterialEditor: Applying material M_MasterMaterial
[2022.10.11-16.20.05:991][184]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 059EA3A2F26C63166FC41B9400D4DF0AD83715D3), compiling.
[2022.10.11-16.20.06:000][184]LogMaterial: Display: Missing cached shadermap for M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 17532193B508DAE31F81B76EC1623A65ABEB09BE), compiling.
[2022.10.11-16.20.06:042][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2022.10.11-16.20.06:185][184]LogShaderCompilers: Display: ================================================
[2022.10.11-16.20.06:185][184]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.20.06:185][184]LogShaderCompilers: Display: Total job queries 671, among them cache hits 432 (64.38%)
[2022.10.11-16.20.06:185][184]LogShaderCompilers: Display: Tracking 214 distinct input hashes that result in 120 distinct outputs (56.07%)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: RAM used: 0.30 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Shaders Compiled: 28
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Jobs assigned 220, completed 214 (97.27%)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Average time worker was idle: 24.71 s
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Job execution time: average 0.90 s, max 1.56 s
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Job life time (pending + execution): average 0.95 s, max 1.60
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 46.80 s
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Jobs were issued in 220 batches (only local compilation was used), average 1.00 jobs/batch
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Average processing rate: 4.57 jobs/sec
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Effective parallelization: 3.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 5 times, average 1.28 sec, max 1.32 sec, min 1.21 sec)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 5 times, average 1.27 sec, max 1.30 sec, min 1.18 sec)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 5 times, average 1.22 sec, max 1.26 sec, min 1.16 sec)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 5 times, average 1.22 sec, max 1.28 sec, min 1.17 sec)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 5 times, average 1.20 sec, max 1.27 sec, min 1.14 sec)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 20.36% of total time (compiled 41 times, average 0.83 sec, max 1.09 sec, min 0.55 sec)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 18.33% of total time (compiled 41 times, average 0.75 sec, max 1.04 sec, min 0.45 sec)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: FLumenCardVS - 12.28% of total time (compiled 26 times, average 0.79 sec, max 1.05 sec, min 0.61 sec)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: FLumenCardPS<false> - 4.95% of total time (compiled 26 times, average 0.32 sec, max 0.56 sec, min 0.24 sec)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 3.82% of total time (compiled 5 times, average 1.28 sec, max 1.32 sec, min 1.21 sec)
[2022.10.11-16.20.06:186][184]LogShaderCompilers: Display: ================================================
[2022.10.11-16.20.07:203][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2022.10.11-16.20.23:117][588]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/MyStuff/MI_SpanishPavement_Inst.MI_SpanishPavement_Inst
[2022.10.11-16.20.23:119][588]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.20.23:217][588]LogViewport: Scene viewport resized to 1779x1248, mode Windowed.
[2022.10.11-16.20.32:050][626]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2022.10.11-16.20.32:090][626]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2022.10.11-16.20.32:126][626]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.20.32:126][626]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.20.43:101][810]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: BB15D354C0B867570A4E676E90BB1C1DCA859F5B), compiling.
[2022.10.11-16.20.43:104][810]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 20889033EBEBACAF17346EF41A1CB741AB8E3D31), compiling.
[2022.10.11-16.20.43:105][810]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E423875C4D0D48314F75C4015B6FE216C6E2DE30), compiling.
[2022.10.11-16.20.43:114][810]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 6DB088EB6F5615771CD701D23E6A70B287467750), compiling.
[2022.10.11-16.20.43:116][810]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 81DCEE82AF91CCD9636153BA8089CAE024AB04D4), compiling.
[2022.10.11-16.20.43:127][810]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.20.43:127][810]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.20.43:127][810]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.20.43:127][810]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.20.43:755][868]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.20.43:755][868]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.20.43:755][868]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.20.43:755][868]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.20.44:258][923]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.20.44:258][923]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.20.44:258][923]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.20.44:258][923]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.20.48:423][415]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: BF87C4AC85EC4683E8A35990509DC3B7973D132F), compiling.
[2022.10.11-16.20.48:425][415]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EC91EE5DEEABD2FEEC14AC55E2F46E04F46E241D), compiling.
[2022.10.11-16.20.48:427][415]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3ED00E96E5703FCC9BEC76B4C2F2665DA5DBBFA9), compiling.
[2022.10.11-16.20.48:428][415]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B93E6015A9D2D80C39E71A802D8E702FDD9374D), compiling.
[2022.10.11-16.20.48:436][415]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: D3738DAB3548639E3F845DC32718A2E451661B83), compiling.
[2022.10.11-16.20.48:439][415]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 292B973BFA0E5B3CABDBC83303124F2DFF6EDE04), compiling.
[2022.10.11-16.20.48:450][415]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.20.48:450][415]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.20.48:450][415]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.20.48:450][415]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.20.48:888][454]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.20.48:889][454]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.20.48:889][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.20.48:889][454]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.20.49:290][499]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.20.49:291][499]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.20.49:291][499]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.20.49:291][499]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.20.53:856][ 39]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: FDA37F94B81DBB2382816837B0647A2AA8F83907), compiling.
[2022.10.11-16.20.53:858][ 39]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D19EB0BD098744D46441F30AF1C11E4D67CE3A8A), compiling.
[2022.10.11-16.20.53:860][ 39]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 337EEBA017C08E64FF373BC19A421549ABB131F6), compiling.
[2022.10.11-16.20.53:861][ 39]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1C002D4FF3E70F9F7E07437C055BFF1D039C9D7F), compiling.
[2022.10.11-16.20.53:870][ 39]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 71E4A6C51D5379D4DCA7C68A2B48D36B9C2798A1), compiling.
[2022.10.11-16.20.53:873][ 39]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_2 in PCD3D_SM5, Default, SM5 (DDC key hash: AB8DA7B0699F0D22C15A30559FABC439BDE2C9F0), compiling.
[2022.10.11-16.20.53:884][ 39]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.20.53:884][ 39]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.20.53:884][ 39]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.20.53:884][ 39]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.20.54:352][ 85]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.20.54:352][ 85]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.20.54:352][ 85]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.20.54:352][ 85]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.20.54:860][139]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.20.54:861][139]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.20.54:861][139]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.20.54:861][139]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.21.00:240][780]LogMaterialEditor: Applying material M_MasterMaterial
[2022.10.11-16.21.00:603][780]LogMaterial: Display: Missing cached shadermap for Preview:M_SpanishPavement in PCD3D_SM5, Default, SM5 (DDC key hash: 63684FFC3FCCFA5AAD292CE6ACA08664F26F7D0D), compiling.
[2022.10.11-16.21.00:613][780]LogMaterial: Display: Missing cached shadermap for M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 73D2DA5C24F63CDAE1E69A6C444FF1B4D9D9E875), compiling.
[2022.10.11-16.21.00:653][780]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2022.10.11-16.21.01:670][780]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-16.21.02:425][869]LogMaterialEditor: Saving and Compiling material M_MasterMaterial
[2022.10.11-16.21.03:949][869]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_MasterMaterial" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_MasterMaterial.uasset" SILENT=true
[2022.10.11-16.21.03:951][869]LogSavePackage: Moving output files for package: /Game/MyStuff/M_MasterMaterial
[2022.10.11-16.21.03:951][869]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_MasterMaterial195BFFFF4D72C33BD7DE9AAF25F1CBD6.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_MasterMaterial.uasset'
[2022.10.11-16.21.03:960][869]AssetCheck: New page: Asset Save: M_MasterMaterial
[2022.10.11-16.21.03:960][869]LogContentValidation: Display: Validating Material /Game/MyStuff/M_MasterMaterial.M_MasterMaterial
[2022.10.11-16.21.03:962][869]MaterialEditorStats: Base pass shader: 137 instructions
[2022.10.11-16.21.03:962][869]MaterialEditorStats: Base pass vertex shader: 112 instructions
[2022.10.11-16.21.03:962][869]MaterialEditorStats: Texture samplers: 6/16
[2022.10.11-16.21.03:962][869]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.21.03:962][869]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.21.03:962][869]MaterialEditorStats: Shader Count: 16
[2022.10.11-16.21.05:296][ 27]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.21.05:296][ 27]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.21.12:430][545]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/MyStuff/MI_SpanishPavement_Inst.MI_SpanishPavement_Inst
[2022.10.11-16.21.12:431][545]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.21.12:563][545]LogViewport: Scene viewport resized to 1779x1248, mode Windowed.
[2022.10.11-16.21.13:750][670]LogViewport: Scene viewport resized to 1776x1271, mode Windowed.
[2022.10.11-16.21.13:846][672]LogViewport: Scene viewport resized to 548x320, mode Windowed.
[2022.10.11-16.21.14:214][702]LogViewport: Scene viewport resized to 551x331, mode Windowed.
[2022.10.11-16.21.15:667][804]LogViewport: Scene viewport resized to 552x331, mode Windowed.
[2022.10.11-16.21.15:719][804]LogViewport: Scene viewport resized to 566x356, mode Windowed.
[2022.10.11-16.21.15:751][804]LogViewport: Scene viewport resized to 583x389, mode Windowed.
[2022.10.11-16.21.15:784][804]LogViewport: Scene viewport resized to 602x430, mode Windowed.
[2022.10.11-16.21.15:819][804]LogViewport: Scene viewport resized to 630x476, mode Windowed.
[2022.10.11-16.21.15:860][804]LogViewport: Scene viewport resized to 676x540, mode Windowed.
[2022.10.11-16.21.15:902][804]LogViewport: Scene viewport resized to 713x590, mode Windowed.
[2022.10.11-16.21.15:943][804]LogViewport: Scene viewport resized to 736x624, mode Windowed.
[2022.10.11-16.21.15:986][804]LogViewport: Scene viewport resized to 755x651, mode Windowed.
[2022.10.11-16.21.16:026][804]LogViewport: Scene viewport resized to 774x669, mode Windowed.
[2022.10.11-16.21.16:068][804]LogViewport: Scene viewport resized to 788x683, mode Windowed.
[2022.10.11-16.21.16:102][804]LogViewport: Scene viewport resized to 800x693, mode Windowed.
[2022.10.11-16.21.16:143][804]LogViewport: Scene viewport resized to 809x698, mode Windowed.
[2022.10.11-16.21.16:193][804]LogViewport: Scene viewport resized to 820x706, mode Windowed.
[2022.10.11-16.21.16:234][804]LogViewport: Scene viewport resized to 830x711, mode Windowed.
[2022.10.11-16.21.16:269][804]LogViewport: Scene viewport resized to 839x715, mode Windowed.
[2022.10.11-16.21.16:327][804]LogViewport: Scene viewport resized to 848x715, mode Windowed.
[2022.10.11-16.21.16:369][804]LogViewport: Scene viewport resized to 860x718, mode Windowed.
[2022.10.11-16.21.16:412][804]LogViewport: Scene viewport resized to 865x718, mode Windowed.
[2022.10.11-16.21.16:451][804]LogViewport: Scene viewport resized to 870x723, mode Windowed.
[2022.10.11-16.21.16:477][804]LogViewport: Scene viewport resized to 876x727, mode Windowed.
[2022.10.11-16.21.16:518][804]LogViewport: Scene viewport resized to 878x729, mode Windowed.
[2022.10.11-16.21.16:561][804]LogViewport: Scene viewport resized to 880x732, mode Windowed.
[2022.10.11-16.21.16:618][804]LogViewport: Scene viewport resized to 880x733, mode Windowed.
[2022.10.11-16.21.16:660][804]LogViewport: Scene viewport resized to 880x735, mode Windowed.
[2022.10.11-16.21.16:701][804]LogViewport: Scene viewport resized to 881x736, mode Windowed.
[2022.10.11-16.21.16:745][804]LogViewport: Scene viewport resized to 881x738, mode Windowed.
[2022.10.11-16.21.16:818][804]LogViewport: Scene viewport resized to 881x739, mode Windowed.
[2022.10.11-16.21.16:860][804]LogViewport: Scene viewport resized to 881x742, mode Windowed.
[2022.10.11-16.21.16:902][804]LogViewport: Scene viewport resized to 880x742, mode Windowed.
[2022.10.11-16.21.16:953][804]LogViewport: Scene viewport resized to 879x742, mode Windowed.
[2022.10.11-16.21.16:994][804]LogViewport: Scene viewport resized to 879x743, mode Windowed.
[2022.10.11-16.21.17:027][804]LogViewport: Scene viewport resized to 878x744, mode Windowed.
[2022.10.11-16.21.17:110][804]LogViewport: Scene viewport resized to 877x744, mode Windowed.
[2022.10.11-16.21.17:153][804]LogViewport: Scene viewport resized to 876x745, mode Windowed.
[2022.10.11-16.21.17:203][804]LogViewport: Scene viewport resized to 875x745, mode Windowed.
[2022.10.11-16.21.17:236][804]LogViewport: Scene viewport resized to 874x745, mode Windowed.
[2022.10.11-16.21.17:436][804]LogViewport: Scene viewport resized to 873x745, mode Windowed.
[2022.10.11-16.21.17:477][804]LogViewport: Scene viewport resized to 872x745, mode Windowed.
[2022.10.11-16.21.17:519][804]LogViewport: Scene viewport resized to 871x745, mode Windowed.
[2022.10.11-16.21.17:553][804]LogViewport: Scene viewport resized to 865x745, mode Windowed.
[2022.10.11-16.21.17:594][804]LogViewport: Scene viewport resized to 860x744, mode Windowed.
[2022.10.11-16.21.17:635][804]LogViewport: Scene viewport resized to 858x743, mode Windowed.
[2022.10.11-16.21.17:844][804]LogViewport: Scene viewport resized to 857x743, mode Windowed.
[2022.10.11-16.21.17:895][804]LogViewport: Scene viewport resized to 842x742, mode Windowed.
[2022.10.11-16.21.17:934][804]LogViewport: Scene viewport resized to 825x743, mode Windowed.
[2022.10.11-16.21.17:969][804]LogViewport: Scene viewport resized to 820x743, mode Windowed.
[2022.10.11-16.21.18:011][804]LogViewport: Scene viewport resized to 814x743, mode Windowed.
[2022.10.11-16.21.18:051][804]LogViewport: Scene viewport resized to 801x743, mode Windowed.
[2022.10.11-16.21.18:095][804]LogViewport: Scene viewport resized to 798x743, mode Windowed.
[2022.10.11-16.21.18:136][804]LogViewport: Scene viewport resized to 796x742, mode Windowed.
[2022.10.11-16.21.18:168][804]LogViewport: Scene viewport resized to 795x743, mode Windowed.
[2022.10.11-16.21.18:318][804]LogViewport: Scene viewport resized to 796x743, mode Windowed.
[2022.10.11-16.21.18:360][804]LogViewport: Scene viewport resized to 803x743, mode Windowed.
[2022.10.11-16.21.18:395][804]LogViewport: Scene viewport resized to 809x743, mode Windowed.
[2022.10.11-16.21.18:451][804]LogViewport: Scene viewport resized to 810x743, mode Windowed.
[2022.10.11-16.21.51:814][541]LogSlate: Window 'MI_SpanishPavement_Inst' being destroyed
[2022.10.11-16.21.51:820][541]LogSlate: Window 'MI_SpanishPavement_Inst' being destroyed
[2022.10.11-16.21.51:829][541]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2022.10.11-16.21.51:878][541]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2022.10.11-16.21.51:897][541]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.21.51:897][541]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.21.54:567][730]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/MyStuff/M_MasterMaterial.M_MasterMaterial
[2022.10.11-16.21.54:569][730]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B4C47B745FEAF0E2EBE15711FCCA2F4203631185), compiling.
[2022.10.11-16.21.54:583][730]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.21.54:626][730]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BE6762A4B3ED96BC44F1624B96B650A9C5BB8689), compiling.
[2022.10.11-16.21.54:630][730]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 98E154F1399260A4A04C9A9036041D0DCD8D6779), compiling.
[2022.10.11-16.21.54:632][730]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E57748DACC0EB37CE3E87B30AD2DF81F7536FE2F), compiling.
[2022.10.11-16.21.54:633][730]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 55B31417FBD3BEC1641B11E7411E60B88FD55F73), compiling.
[2022.10.11-16.21.54:635][730]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 320FC0A1597A23D430AB22C74CA63FF755FFD874), compiling.
[2022.10.11-16.21.54:636][730]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_2 in PCD3D_SM5, Default, SM5 (DDC key hash: BAD60761237514B116DF2ACC074A01E24024745E), compiling.
[2022.10.11-16.21.54:649][730]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.21.54:649][730]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.21.54:649][730]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.21.54:649][730]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.21.54:653][730]LogViewport: Scene viewport resized to 503x622, mode Windowed.
[2022.10.11-16.21.54:716][732]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.21.54:716][732]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.21.54:716][732]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.21.54:716][732]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.22.29:816][887]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 55150D2E85477F679A93EF687B6F1D08118F90A4), compiling.
[2022.10.11-16.22.29:819][887]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 56CEDBE3A22031AD1B71EDC8D430BA754169EF62), compiling.
[2022.10.11-16.22.29:823][887]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.22.29:823][887]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.22.29:823][887]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.22.29:823][887]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.22.29:877][889]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.22.29:877][889]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.22.29:877][889]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.22.29:877][889]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.22.46:062][498]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 0A5DC669129ED414C659D435018BB69357CDF1E5), compiling.
[2022.10.11-16.22.46:064][498]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 3E0DEEF52220A08CA453613DF8A05EDF7BC33EB7), compiling.
[2022.10.11-16.22.46:070][498]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.22.46:070][498]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.22.46:070][498]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.22.46:070][498]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.22.46:107][500]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.22.46:107][500]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.22.46:107][500]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.22.46:107][500]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.23.01:998][396]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 75FB4344E498D0A23BF33F62389431D0DB0E6042), compiling.
[2022.10.11-16.23.02:003][396]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.23.02:003][396]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.02:003][396]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.02:003][396]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.23.02:042][398]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.23.02:042][398]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.02:042][398]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.02:042][398]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.23.17:030][758]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 14985009E38D777C0050B7E9F3798E2F841468BA), compiling.
[2022.10.11-16.23.17:032][758]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E2F5F077E314F357AA45916DA622ECC054A8624), compiling.
[2022.10.11-16.23.17:037][758]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.23.17:037][758]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.17:037][758]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.17:037][758]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: ================================================
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Total job queries 770, among them cache hits 487 (63.25%)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Tracking 264 distinct input hashes that result in 121 distinct outputs (45.83%)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: RAM used: 0.30 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Shaders Compiled: 48
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Jobs assigned 264, completed 264 (100.00%)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Average time worker was idle: 24.58 s
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Job execution time: average 0.89 s, max 1.56 s
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Job life time (pending + execution): average 0.94 s, max 1.60
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 57.43 s
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Jobs were issued in 264 batches (only local compilation was used), average 1.00 jobs/batch
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Average processing rate: 4.60 jobs/sec
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Effective parallelization: 3.56 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 6 times, average 1.26 sec, max 1.32 sec, min 1.17 sec)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 6 times, average 1.26 sec, max 1.30 sec, min 1.18 sec)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 6 times, average 1.21 sec, max 1.26 sec, min 1.16 sec)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 6 times, average 1.21 sec, max 1.28 sec, min 1.16 sec)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 6 times, average 1.19 sec, max 1.24 sec, min 1.13 sec)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 21.09% of total time (compiled 53 times, average 0.81 sec, max 1.09 sec, min 0.55 sec)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 18.83% of total time (compiled 53 times, average 0.73 sec, max 1.04 sec, min 0.45 sec)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: FLumenCardVS - 11.98% of total time (compiled 31 times, average 0.79 sec, max 1.05 sec, min 0.61 sec)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: FLumenCardPS<false> - 4.79% of total time (compiled 31 times, average 0.32 sec, max 0.56 sec, min 0.24 sec)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: FDebugViewModePS - 3.81% of total time (compiled 12 times, average 0.65 sec, max 0.75 sec, min 0.48 sec)
[2022.10.11-16.23.17:044][759]LogShaderCompilers: Display: ================================================
[2022.10.11-16.23.17:076][760]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.23.17:076][760]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.17:076][760]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.17:076][760]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.23.23:133][483]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9A1F13683ACB6902938F95EB99659CE1804C8FDD), compiling.
[2022.10.11-16.23.23:137][483]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.23.23:137][483]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.23:137][483]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.23:137][483]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.23.23:165][485]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.23.23:165][485]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.23:165][485]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.23:165][485]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.23.24:780][671]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 31B919483AFC3B365949D4F71120D41EF069F815), compiling.
[2022.10.11-16.23.24:786][671]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.23.24:786][671]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.24:786][671]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.24:786][671]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.23.24:818][673]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.23.24:818][673]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.24:818][673]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.24:818][673]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.23.28:670][129]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AFAE59ADC5BD536BEE4D2F16E20192BBB0F406A7), compiling.
[2022.10.11-16.23.28:677][129]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.23.28:677][129]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.28:677][129]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.28:677][129]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.23.29:158][184]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.23.29:158][184]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.29:158][184]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.29:158][184]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.23.29:567][233]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.23.29:567][233]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.23.29:567][233]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.23.29:567][233]MaterialEditorStats: Shader Count: 3
[2022.10.11-16.23.52:761][756]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/MyStuff/SpanishPavement_Roughness.SpanishPavement_Roughness
[2022.10.11-16.23.52:761][756]LogTextureEditor: Warning: No compression block size found in settings - using 256KB
[2022.10.11-16.23.52:821][756]LogViewport: Scene viewport resized to 1155x763, mode Windowed.
[2022.10.11-16.23.54:301][920]LogSlate: Window 'SpanishPavement_Roughness' being destroyed
[2022.10.11-16.23.54:309][920]LogSlate: Window 'SpanishPavement_Roughness' being destroyed
[2022.10.11-16.24.30:497][ 62]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Engine/EngineResources/DefaultTexture.DefaultTexture
[2022.10.11-16.24.30:497][ 62]LogTextureEditor: Warning: No compression block size found in settings - using 256KB
[2022.10.11-16.24.30:557][ 62]LogViewport: Scene viewport resized to 1155x763, mode Windowed.
[2022.10.11-16.24.32:102][234]LogSlate: Window 'DefaultTexture' being destroyed
[2022.10.11-16.24.32:109][234]LogSlate: Window 'DefaultTexture' being destroyed
[2022.10.11-16.24.56:627][ 74]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AB005C032380B1D3280E0F16287CF5074A1D8E9E), compiling.
[2022.10.11-16.24.56:629][ 74]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSampleParameter2D_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 1CE99BC8A5C0F2E720DA28BEC68985FCC43B6153), compiling.
[2022.10.11-16.24.56:633][ 74]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 23CA3113936C8C9AC4B252432005846E9BD7D773), compiling.
[2022.10.11-16.24.56:638][ 74]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.24.56:638][ 74]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.24.56:638][ 74]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.24.56:638][ 74]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.24.56:688][ 76]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.24.56:688][ 76]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.24.56:688][ 76]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.24.56:688][ 76]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.25.04:204][973]LogMaterialEditor: Applying material M_MasterMaterial
[2022.10.11-16.25.04:569][973]LogMaterial: Display: Missing cached shadermap for Preview:M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: AC66AB4167EB71A77ADFE0D88DDA1BDDD7FBB77B), compiling.
[2022.10.11-16.25.04:579][973]LogMaterial: Display: Missing cached shadermap for M_MasterMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FC52A65DB2CB901F9E7F35416C14994E5DCC3454), compiling.
[2022.10.11-16.25.04:619][973]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2022.10.11-16.25.05:577][973]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-16.25.07:055][148]LogMaterialEditor: Saving and Compiling material M_MasterMaterial
[2022.10.11-16.25.08:525][148]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_MasterMaterial" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_MasterMaterial.uasset" SILENT=true
[2022.10.11-16.25.08:527][148]LogSavePackage: Moving output files for package: /Game/MyStuff/M_MasterMaterial
[2022.10.11-16.25.08:528][148]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_MasterMaterialE105522C45411CF3307D6086C1AFDCC5.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_MasterMaterial.uasset'
[2022.10.11-16.25.08:537][148]AssetCheck: New page: Asset Save: M_MasterMaterial
[2022.10.11-16.25.08:537][148]LogContentValidation: Display: Validating Material /Game/MyStuff/M_MasterMaterial.M_MasterMaterial
[2022.10.11-16.25.08:539][148]MaterialEditorStats: Base pass shader: 137 instructions
[2022.10.11-16.25.08:539][148]MaterialEditorStats: Base pass vertex shader: 112 instructions
[2022.10.11-16.25.08:539][148]MaterialEditorStats: Texture samplers: 6/16
[2022.10.11-16.25.08:539][148]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.25.08:539][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.25.08:539][148]MaterialEditorStats: Shader Count: 16
[2022.10.11-16.25.11:137][377]LogWindowsTextInputMethodSystem: Activated input method: Englisch (Vereinigte Staaten) - (Keyboard).
[2022.10.11-16.25.11:137][377]LogWindowsTextInputMethodSystem: Activated input method: Englisch (Vereinigte Staaten) - (Keyboard).
[2022.10.11-16.25.11:928][437]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
[2022.10.11-16.25.11:928][437]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
[2022.10.11-16.25.16:262][754]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/MyStuff/MI_SpanishPavement_Inst.MI_SpanishPavement_Inst
[2022.10.11-16.25.16:263][754]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.25.16:453][754]LogViewport: Scene viewport resized to 1085x767, mode Windowed.
[2022.10.11-16.25.21:350][918]LogMaterial: Display: Missing cached shadermap for MI_SpanishPavement_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 4BD408AF5FDAA73F884EDC82E015D05800AAA3BD), compiling.
[2022.10.11-16.25.23:416][ 71]LogMaterial: Display: Missing cached shadermap for MI_SpanishPavement_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 8955A5CE755E751786C6DA92AA8702C8566A5DA9), compiling.
[2022.10.11-16.25.25:615][214]LogMaterial: Display: Missing cached shadermap for MI_SpanishPavement_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 4BD408AF5FDAA73F884EDC82E015D05800AAA3BD), compiling.
[2022.10.11-16.25.26:299][260]LogMaterial: Display: Missing cached shadermap for MI_SpanishPavement_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 8955A5CE755E751786C6DA92AA8702C8566A5DA9), compiling.
[2022.10.11-16.25.27:129][316]LogMaterial: Display: Missing cached shadermap for MI_SpanishPavement_Inst in PCD3D_SM5, Default, SM5 (DDC key hash: 4BD408AF5FDAA73F884EDC82E015D05800AAA3BD), compiling.
[2022.10.11-16.25.36:550][994]LogSlate: Window 'MI_SpanishPavement_Inst' being destroyed
[2022.10.11-16.25.36:557][994]LogSlate: Window 'MI_SpanishPavement_Inst' being destroyed
[2022.10.11-16.25.36:563][994]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2022.10.11-16.25.36:603][994]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-16.25.36:615][994]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.25.36:615][994]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.26.00:768][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2022.10.11-16.26.00:775][ 86]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyStuff/MaterialExampleLevel_Auto1
[2022.10.11-16.26.00:775][ 86]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/MaterialExampleLevel_Auto105663C234EE7FB09D103CE9E5CE2F7BC.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/Autosaves/Game/MyStuff/MaterialExampleLevel_Auto1.umap'
[2022.10.11-16.26.00:779][ 86]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/MyStuff/MaterialExampleLevel' took 0.018
[2022.10.11-16.26.00:779][ 86]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
[2022.10.11-16.26.00:779][ 86]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/MyStuff/MI_SpanishPavement_Inst] ([1] browsable assets)...
[2022.10.11-16.26.00:831][ 86]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/MyStuff/MI_SpanishPavement_Inst.MI_SpanishPavement_Inst]
[2022.10.11-16.26.00:831][ 86]OBJ SavePackage: Finished generating thumbnails for package [/Game/MyStuff/MI_SpanishPavement_Inst]
[2022.10.11-16.26.00:832][ 86]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/MyStuff/MI_SpanishPavement_Inst_Auto1
[2022.10.11-16.26.00:832][ 86]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/MI_SpanishPavement_Inst_Auto1C3E6D173499D49C6BBC74894FD64FB4D.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/Autosaves/Game/MyStuff/MI_SpanishPavement_Inst_Auto1.uasset'
[2022.10.11-16.26.00:833][ 86]LogFileHelpers: Auto-saving content packages took 0.053
[2022.10.11-16.27.32:637][661]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2022.10.11-16.27.32:649][661]LogContentBrowser: Creating deferred item: NewFolder
[2022.10.11-16.27.32:656][662]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
[2022.10.11-16.27.36:669][989]LogContentBrowser: Attempting asset rename: NewFolder -> WoodenCrate
[2022.10.11-16.27.36:669][989]LogContentBrowser: End creating deferred item NewFolder
[2022.10.11-16.27.47:001][218]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:/Users/leon/Downloads/BeginnerAssets/WoodCrate_Roughness.png)
[2022.10.11-16.27.47:051][218]LogTexture: Display: Building textures: /Game/MyStuff/WoodenCrate/WoodCrate_Roughness.WoodCrate_Roughness (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.27.47:051][218]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:/Users/leon/Downloads/BeginnerAssets/WoodCrate_Normal.png)
[2022.10.11-16.27.47:131][218]LogTexture: Display: Building textures: /Game/MyStuff/WoodenCrate/WoodCrate_Normal.WoodCrate_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.27.47:131][218]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:/Users/leon/Downloads/BeginnerAssets/WoodCrate_MetallicRoughnessOcclusion.png)
[2022.10.11-16.27.47:220][218]LogTexture: Display: Building textures: /Game/MyStuff/WoodenCrate/WoodCrate_MetallicRoughnessOcclusion.WoodCrate_MetallicRoughnessOcclusion (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.27.47:228][218]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:/Users/leon/Downloads/BeginnerAssets/WoodCrate_Metallic.png)
[2022.10.11-16.27.47:277][218]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:/Users/leon/Downloads/BeginnerAssets/WoodCrate_BaseColor.png)
[2022.10.11-16.27.47:357][218]LogTexture: Display: Building textures: /Game/MyStuff/WoodenCrate/WoodCrate_Metallic.WoodCrate_Metallic (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.27.47:357][218]LogTexture: Display: Building textures: /Game/MyStuff/WoodenCrate/WoodCrate_BaseColor.WoodCrate_BaseColor (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.27.47:357][218]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/leon/Downloads/BeginnerAssets/WoodCrate.fbx)
[2022.10.11-16.27.47:489][218]LogFbx: Loading FBX Scene from C:/Users/leon/Downloads/BeginnerAssets/WoodCrate.fbx
[2022.10.11-16.27.47:508][218]LogFbx: FBX Scene Loaded Succesfully
[2022.10.11-16.28.11:631][218]LogSlate: Window 'FBX Import Options' being destroyed
[2022.10.11-16.28.11:695][218]LogFbx: Display: Triangulating static mesh WoodenCrate
[2022.10.11-16.28.11:751][218]LogStaticMesh: Display: Building static mesh WoodCrate...
[2022.10.11-16.28.11:778][218]LogStaticMesh: Built static mesh [0.03s] /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.28.11:896][218]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2022.10.11-16.28.16:132][539]LogSlate: Window 'Message Log' being destroyed
[2022.10.11-16.28.16:138][539]LogSlate: Window 'Message Log' being destroyed
[2022.10.11-16.28.19:116][778]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.28.19:182][778]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.28.19:521][778]LogViewport: Scene viewport resized to 1142x767, mode Windowed.
[2022.10.11-16.28.20:935][849]LogViewport: Scene viewport resized to 1139x790, mode Windowed.
[2022.10.11-16.28.20:993][851]LogViewport: Scene viewport resized to 763x495, mode Windowed.
[2022.10.11-16.28.21:036][852]LogViewport: Scene viewport resized to 578x350, mode Windowed.
[2022.10.11-16.28.21:068][853]LogViewport: Scene viewport resized to 577x349, mode Windowed.
[2022.10.11-16.28.21:199][867]LogViewport: Scene viewport resized to 1872x1248, mode Windowed.
[2022.10.11-16.28.21:629][911]LogSlate: Window 'WoodCrate' being destroyed
[2022.10.11-16.28.25:774][393]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.28.25:774][393]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.28.29:026][671]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.28.29:026][671]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.28.29:034][671]LogActorFactory: Actor Factory spawned StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate as actor: StaticMeshActor /Game/MyStuff/MaterialExampleLevel.MaterialExampleLevel:PersistentLevel.StaticMeshActor_0
[2022.10.11-16.28.30:555][835]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.28.30:555][835]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.28.30:555][835]LogActorFactory: Actor Factory spawned StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate as actor: StaticMeshActor /Game/MyStuff/MaterialExampleLevel.MaterialExampleLevel:PersistentLevel.StaticMeshActor_3
[2022.10.11-16.29.13:743][ 18]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_Metallic.WoodCrate_Metallic
[2022.10.11-16.29.13:744][ 18]LogTextureEditor: Warning: No compression block size found in settings - using 256KB
[2022.10.11-16.29.13:816][ 18]LogViewport: Scene viewport resized to 1155x763, mode Windowed.
[2022.10.11-16.29.13:854][ 19]LogViewport: Scene viewport resized to 1155x751, mode Windowed.
[2022.10.11-16.29.16:905][244]LogTexture: Display: Building textures: /Game/MyStuff/WoodenCrate/WoodCrate_Metallic.WoodCrate_Metallic (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.29.18:776][381]LogSlate: Window 'WoodCrate_Metallic' being destroyed
[2022.10.11-16.29.18:782][381]LogSlate: Window 'WoodCrate_Metallic' being destroyed
[2022.10.11-16.29.21:578][591]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_MetallicRoughnessOcclusion.WoodCrate_MetallicRoughnessOcclusion
[2022.10.11-16.29.21:578][591]LogTextureEditor: Warning: No compression block size found in settings - using 256KB
[2022.10.11-16.29.21:650][591]LogViewport: Scene viewport resized to 1155x763, mode Windowed.
[2022.10.11-16.29.21:684][592]LogViewport: Scene viewport resized to 1155x751, mode Windowed.
[2022.10.11-16.29.24:591][806]LogSlate: Window 'WoodCrate_MetallicRoughnessOcclusion' being destroyed
[2022.10.11-16.29.24:598][806]LogSlate: Window 'WoodCrate_MetallicRoughnessOcclusion' being destroyed
[2022.10.11-16.29.26:639][964]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_Normal.WoodCrate_Normal
[2022.10.11-16.29.26:640][964]LogTextureEditor: Warning: No compression block size found in settings - using 256KB
[2022.10.11-16.29.26:709][964]LogViewport: Scene viewport resized to 1155x763, mode Windowed.
[2022.10.11-16.29.26:747][965]LogViewport: Scene viewport resized to 1155x751, mode Windowed.
[2022.10.11-16.29.34:011][495]LogSlate: Window 'WoodCrate_Normal' being destroyed
[2022.10.11-16.29.34:019][495]LogSlate: Window 'WoodCrate_Normal' being destroyed
[2022.10.11-16.29.35:760][626]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_Roughness.WoodCrate_Roughness
[2022.10.11-16.29.35:760][626]LogTextureEditor: Warning: No compression block size found in settings - using 256KB
[2022.10.11-16.29.35:837][626]LogViewport: Scene viewport resized to 1155x763, mode Windowed.
[2022.10.11-16.29.35:873][627]LogViewport: Scene viewport resized to 1155x751, mode Windowed.
[2022.10.11-16.29.39:302][874]LogTexture: Display: Building textures: /Game/MyStuff/WoodenCrate/WoodCrate_Roughness.WoodCrate_Roughness (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.29.41:649][ 44]LogSlate: Window 'WoodCrate_Roughness' being destroyed
[2022.10.11-16.29.41:656][ 44]LogSlate: Window 'WoodCrate_Roughness' being destroyed
[2022.10.11-16.29.44:466][249]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms
[2022.10.11-16.29.46:098][249]LogSlate: Window 'Save Content' being destroyed
[2022.10.11-16.29.46:149][249]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2022.10.11-16.29.46:154][249]LogSavePackage: Moving output files for package: /Game/MyStuff/MaterialExampleLevel
[2022.10.11-16.29.46:154][249]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/MaterialExampleLevelE513CC964172C5E6561D278D010FA8E6.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/MaterialExampleLevel.umap'
[2022.10.11-16.29.46:164][249]LogFileHelpers: No new changes to save!
[2022.10.11-16.29.46:164][249]LogFileHelpers: Saving map 'MaterialExampleLevel' took 0.021
[2022.10.11-16.29.46:164][249]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/MI_SpanishPavement_Inst" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/MI_SpanishPavement_Inst.uasset" SILENT=true
[2022.10.11-16.29.46:164][249]LogSavePackage: Moving output files for package: /Game/MyStuff/MI_SpanishPavement_Inst
[2022.10.11-16.29.46:164][249]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/MI_SpanishPavement_InstC35DAB7A4F34145DBDAAA68F46616338.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/MI_SpanishPavement_Inst.uasset'
[2022.10.11-16.29.46:197][249]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/WoodenCrate/WoodCrate" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate.uasset" SILENT=true
[2022.10.11-16.29.46:201][249]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/WoodCrate
[2022.10.11-16.29.46:201][249]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/WoodCrate038A137E458FEEA3942B48BCD93D2D04.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate.uasset'
[2022.10.11-16.29.46:591][249]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/WoodCrate_BaseColor
[2022.10.11-16.29.46:591][249]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/WoodCrate_BaseColor31E5371749C33C18638877A95770B07D.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate_BaseColor.uasset'
[2022.10.11-16.29.46:696][249]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/WoodCrate_Metallic
[2022.10.11-16.29.46:696][249]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/WoodCrate_Metallic99576A334C205758844BD8AED2678079.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate_Metallic.uasset'
[2022.10.11-16.29.47:009][249]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/WoodCrate_MetallicRoughnessOcclusion
[2022.10.11-16.29.47:009][249]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/WoodCrate_MetallicRoughnessOccluD5B158B4403B32F45ED3CE9DE18D30CE.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate_MetallicRoughnessOcclusion.uasset'
[2022.10.11-16.29.47:011][249]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/WoodenCrate/WoodCrate_Normal" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate_Normal.uasset" SILENT=true
[2022.10.11-16.29.47:406][249]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/WoodCrate_Normal
[2022.10.11-16.29.47:406][249]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/WoodCrate_Normal2D0D32954DFD9FF3DCB6D2AB49884EEF.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate_Normal.uasset'
[2022.10.11-16.29.47:645][249]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/WoodCrate_Roughness
[2022.10.11-16.29.47:645][249]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/WoodCrate_Roughness0D0A81784095DE0931B3F5B6A3232E4A.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate_Roughness.uasset'
[2022.10.11-16.29.47:654][249]AssetCheck: New page: Asset Save: multiple assets
[2022.10.11-16.29.47:654][249]LogContentValidation: Display: Validating World /Game/MyStuff/MaterialExampleLevel.MaterialExampleLevel
[2022.10.11-16.29.47:654][249]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/MyStuff/MI_SpanishPavement_Inst.MI_SpanishPavement_Inst
[2022.10.11-16.29.47:654][249]LogContentValidation: Display: Validating StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.29.47:654][249]LogContentValidation: Display: Validating Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_BaseColor.WoodCrate_BaseColor
[2022.10.11-16.29.47:654][249]LogContentValidation: Display: Validating Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_Metallic.WoodCrate_Metallic
[2022.10.11-16.29.47:654][249]LogContentValidation: Display: Validating Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_MetallicRoughnessOcclusion.WoodCrate_MetallicRoughnessOcclusion
[2022.10.11-16.29.47:654][249]LogContentValidation: Display: Validating Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_Normal.WoodCrate_Normal
[2022.10.11-16.29.47:654][249]LogContentValidation: Display: Validating Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_Roughness.WoodCrate_Roughness
[2022.10.11-16.29.51:418][523]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
[2022.10.11-16.29.51:418][523]LogSlateStyle: Warning: Unable to find Slate Widget Style 'Window.Buttons.Close'. Using FButtonStyle defaults instead.
[2022.10.11-16.29.52:260][616]LogContentBrowser: Deferred new asset file creation: M_MasterMaterial_Inst
[2022.10.11-16.29.52:328][616]LogContentBrowser: Creating deferred item: M_MasterMaterial_Inst
[2022.10.11-16.29.52:337][617]LogContentBrowser: Renaming the item being created (Deferred Item: M_MasterMaterial_Inst).
[2022.10.11-16.29.58:839][ 88]LogContentBrowser: Attempting asset rename: M_MasterMaterial_Inst -> MI_WoodenCrate
[2022.10.11-16.29.58:840][ 88]LogContentBrowser: End creating deferred item M_MasterMaterial_Inst
[2022.10.11-16.30.02:022][389]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/WoodenCrate/MI_WoodenCrate" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/MI_WoodenCrate.uasset" SILENT=true
[2022.10.11-16.30.02:023][389]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/MI_WoodenCrate
[2022.10.11-16.30.02:023][389]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/MI_WoodenCrate647206E94DD93CAE80BEECB1E4C6A58F.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/MI_WoodenCrate.uasset'
[2022.10.11-16.30.02:042][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2022.10.11-16.30.02:049][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2022.10.11-16.30.02:057][389]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2022.10.11-16.30.02:073][389]AssetCheck: New page: Asset Save: MI_WoodenCrate
[2022.10.11-16.30.02:073][389]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/MyStuff/WoodenCrate/MI_WoodenCrate.MI_WoodenCrate
[2022.10.11-16.30.04:877][603]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/MyStuff/WoodenCrate/MI_WoodenCrate.MI_WoodenCrate
[2022.10.11-16.30.04:878][603]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.30.05:082][603]LogViewport: Scene viewport resized to 1085x767, mode Windowed.
[2022.10.11-16.30.07:524][767]LogSlate: Window 'MI_WoodenCrate' being destroyed
[2022.10.11-16.30.07:531][767]LogSlate: Window 'MI_WoodenCrate' being destroyed
[2022.10.11-16.30.07:536][767]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.30.07:536][767]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.30.11:490][ 65]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/MyStuff/WoodenCrate/MI_WoodenCrate.MI_WoodenCrate
[2022.10.11-16.30.11:492][ 65]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.30.11:677][ 65]LogViewport: Scene viewport resized to 1085x767, mode Windowed.
[2022.10.11-16.30.40:437][125]LogMaterial: Display: Missing cached shadermap for MI_WoodenCrate in PCD3D_SM5, Default, SM5 (DDC key hash: 8955A5CE755E751786C6DA92AA8702C8566A5DA9), compiling.
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: ================================================
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Total job queries 862, among them cache hits 555 (64.39%)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Tracking 288 distinct input hashes that result in 125 distinct outputs (43.40%)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: RAM used: 0.32 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Shaders Compiled: 52
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Jobs assigned 288, completed 288 (100.00%)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Average time worker was idle: 28.61 s
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Job execution time: average 0.89 s, max 1.56 s
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Job life time (pending + execution): average 0.94 s, max 1.60
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 62.43 s
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Jobs were issued in 288 batches (only local compilation was used), average 1.00 jobs/batch
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Average processing rate: 4.61 jobs/sec
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Effective parallelization: 3.58 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 7 times, average 1.24 sec, max 1.32 sec, min 1.15 sec)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 7 times, average 1.24 sec, max 1.30 sec, min 1.10 sec)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 7 times, average 1.19 sec, max 1.26 sec, min 1.08 sec)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 7 times, average 1.19 sec, max 1.28 sec, min 1.08 sec)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 7 times, average 1.17 sec, max 1.27 sec, min 1.07 sec)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 20.27% of total time (compiled 56 times, average 0.81 sec, max 1.09 sec, min 0.55 sec)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 18.12% of total time (compiled 56 times, average 0.72 sec, max 1.04 sec, min 0.45 sec)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: FLumenCardVS - 11.64% of total time (compiled 33 times, average 0.79 sec, max 1.05 sec, min 0.61 sec)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: FLumenCardPS<false> - 4.65% of total time (compiled 33 times, average 0.31 sec, max 0.56 sec, min 0.24 sec)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 4.12% of total time (compiled 14 times, average 0.66 sec, max 0.87 sec, min 0.57 sec)
[2022.10.11-16.30.40:516][125]LogShaderCompilers: Display: ================================================
[2022.10.11-16.30.54:830][246]LogSlate: Window 'MI_WoodenCrate' being destroyed
[2022.10.11-16.30.54:838][246]LogSlate: Window 'MI_WoodenCrate' being destroyed
[2022.10.11-16.30.54:845][246]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2022.10.11-16.30.55:796][246]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2022.10.11-16.30.55:808][246]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.30.55:808][246]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.32.08:257][380]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.32.08:303][380]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.32.08:549][380]LogViewport: Scene viewport resized to 1142x767, mode Windowed.
[2022.10.11-16.32.12:308][574]LogAssetEditorSubsystem: Opening Asset editor for Material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
[2022.10.11-16.32.12:310][574]LogMaterial: Display: Missing cached shadermap for Preview:WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 537F0DDED61CE1C2BDE17E53B98686F5A15EEB88), compiling.
[2022.10.11-16.32.12:328][574]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.32.12:401][574]LogMaterial: Display: Missing cached shadermap for Preview:WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 1FF4A6F27E344F76A8868B01FC8E44CF81D0A509), compiling. Is special engine material.
[2022.10.11-16.32.12:408][574]LogMaterial: Display: Missing cached shadermap for Preview:WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7D1D01ADA7566DA6F8AB63169298E378D6B86284), compiling. Is special engine material.
[2022.10.11-16.32.12:410][574]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_26 in PCD3D_SM5, Default, SM5 (DDC key hash: 046EE852D2B8CF5C8EF217EF815A4C7C7DF7885D), compiling.
[2022.10.11-16.32.12:412][574]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_27 in PCD3D_SM5, Default, SM5 (DDC key hash: B5444B9D961EC7816A61B4515910875B7F767D3B), compiling.
[2022.10.11-16.32.12:413][574]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_28 in PCD3D_SM5, Default, SM5 (DDC key hash: D73E0066EDBABB73C567C62B2503B261E960814A), compiling.
[2022.10.11-16.32.12:415][574]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A639C7E99A1119731ADBC4FE8C867E4C84B5C5B6), compiling.
[2022.10.11-16.32.12:417][574]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_29 in PCD3D_SM5, Default, SM5 (DDC key hash: D8C577A2094A2381E94A184FD900E8F897BA2F9C), compiling.
[2022.10.11-16.32.13:964][574]LogSlate: Window 'Warning: Editing Default Material' being destroyed
[2022.10.11-16.32.13:985][574]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.32.13:985][574]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
[2022.10.11-16.32.13:985][574]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.32.13:985][574]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.32.13:990][574]LogViewport: Scene viewport resized to 305x381, mode Windowed.
[2022.10.11-16.32.15:570][648]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.32.15:571][648]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
[2022.10.11-16.32.15:571][648]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.32.15:571][648]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.32.15:758][659]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.32.15:758][659]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.32.24:688][420]LogSlate: Window 'WoodCrate' being destroyed
[2022.10.11-16.32.24:695][420]LogSlate: Window 'WoodCrate' being destroyed
[2022.10.11-16.32.24:723][420]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.32.24:723][420]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.32.27:377][613]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.32.27:377][613]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.32.27:377][613]LogActorFactory: Actor Factory spawned StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate as actor: StaticMeshActor /Game/MyStuff/MaterialExampleLevel.MaterialExampleLevel:PersistentLevel.StaticMeshActor_5
[2022.10.11-16.32.28:090][690]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.32.28:090][690]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.32.28:091][690]LogActorFactory: Actor Factory spawned StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate as actor: StaticMeshActor /Game/MyStuff/MaterialExampleLevel.MaterialExampleLevel:PersistentLevel.StaticMeshActor_6
[2022.10.11-16.32.28:943][754]Cmd: DELETE
[2022.10.11-16.32.28:943][754]Cmd: ACTOR DELETE
[2022.10.11-16.32.29:004][754]LogEditorActor: Deleted Actor: StaticMeshActor
[2022.10.11-16.32.29:011][754]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.32.29:015][754]LogEditorActor: Deleted 1 Actors (0.054 secs)
[2022.10.11-16.32.30:669][880]Cmd: DELETE
[2022.10.11-16.32.30:669][880]Cmd: ACTOR DELETE
[2022.10.11-16.32.30:670][880]LogEditorActor: Deleted Actor: StaticMeshActor
[2022.10.11-16.32.30:677][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2022.10.11-16.32.30:679][880]LogEditorActor: Deleted 1 Actors (0.009 secs)
[2022.10.11-16.32.36:522][342]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_MetallicRoughnessOcclusion.WoodCrate_MetallicRoughnessOcclusion
[2022.10.11-16.32.36:522][342]LogTextureEditor: Warning: No compression block size found in settings - using 256KB
[2022.10.11-16.32.36:590][342]LogViewport: Scene viewport resized to 1155x763, mode Windowed.
[2022.10.11-16.32.36:633][343]LogViewport: Scene viewport resized to 1155x751, mode Windowed.
[2022.10.11-16.32.37:802][430]LogViewport: Scene viewport resized to 1152x774, mode Windowed.
[2022.10.11-16.32.37:860][432]LogViewport: Scene viewport resized to 712x435, mode Windowed.
[2022.10.11-16.32.37:893][433]LogViewport: Scene viewport resized to 581x334, mode Windowed.
[2022.10.11-16.32.37:914][434]LogViewport: Scene viewport resized to 1901x1232, mode Windowed.
[2022.10.11-16.32.38:224][469]LogSlate: Window 'WoodCrate_MetallicRoughnessOcclusion' being destroyed
[2022.10.11-16.32.38:974][558]LogViewport: Scene viewport resized to 1901x1244, mode Windowed.
[2022.10.11-16.33.28:216][461]LogTexture: Display: Building textures: /Game/MyStuff/WoodenCrate/WoodCrate_MetallicRoughnessOcclusion.WoodCrate_MetallicRoughnessOcclusion (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.33.32:893][946]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
[2022.10.11-16.33.34:268][946]LogSlate: Window 'Save Content' being destroyed
[2022.10.11-16.33.34:315][946]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2022.10.11-16.33.34:321][946]LogSavePackage: Moving output files for package: /Game/MyStuff/MaterialExampleLevel
[2022.10.11-16.33.34:321][946]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/MaterialExampleLevelBF95721644D5A383598D7EB9E9468F51.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/MaterialExampleLevel.umap'
[2022.10.11-16.33.34:329][946]LogFileHelpers: No new changes to save!
[2022.10.11-16.33.34:329][946]LogFileHelpers: Saving map 'MaterialExampleLevel' took 0.019
[2022.10.11-16.33.34:357][946]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/WoodenCrate/MI_WoodenCrate" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/MI_WoodenCrate.uasset" SILENT=true
[2022.10.11-16.33.34:359][946]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/MI_WoodenCrate
[2022.10.11-16.33.34:359][946]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/MI_WoodenCrateFB3C23B84436592399010E8AEB44410C.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/MI_WoodenCrate.uasset'
[2022.10.11-16.33.34:369][946]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/WoodenCrate/WoodCrate" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate.uasset" SILENT=true
[2022.10.11-16.33.34:372][946]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/WoodCrate
[2022.10.11-16.33.34:373][946]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/WoodCrate8CA9EE574CB51B1E97EB68A796FD24B7.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate.uasset'
[2022.10.11-16.33.34:603][946]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/WoodCrate_MetallicRoughnessOcclusion
[2022.10.11-16.33.34:603][946]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/WoodCrate_MetallicRoughnessOcclu2B083D8C41F6F95B1B2643860DA5F0EA.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/WoodCrate_MetallicRoughnessOcclusion.uasset'
[2022.10.11-16.33.34:614][946]AssetCheck: New page: Asset Save: multiple assets
[2022.10.11-16.33.34:614][946]LogContentValidation: Display: Validating World /Game/MyStuff/MaterialExampleLevel.MaterialExampleLevel
[2022.10.11-16.33.34:614][946]LogContentValidation: Display: Validating StaticMesh /Game/MyStuff/WoodenCrate/WoodCrate.WoodCrate
[2022.10.11-16.33.34:614][946]LogContentValidation: Display: Validating Texture2D /Game/MyStuff/WoodenCrate/WoodCrate_MetallicRoughnessOcclusion.WoodCrate_MetallicRoughnessOcclusion
[2022.10.11-16.33.34:614][946]LogContentValidation: Display: Validating MaterialInstanceConstant /Game/MyStuff/WoodenCrate/MI_WoodenCrate.MI_WoodenCrate
[2022.10.11-16.33.37:780][212]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2022.10.11-16.33.37:842][212]LogContentBrowser: Creating deferred item: NewMaterial
[2022.10.11-16.33.37:849][213]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
[2022.10.11-16.33.43:049][647]LogContentBrowser: Attempting asset rename: NewMaterial -> M_MaskExample
[2022.10.11-16.33.43:049][647]LogContentBrowser: End creating deferred item NewMaterial
[2022.10.11-16.33.44:565][764]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/MyStuff/M_MaskExample.M_MaskExample
[2022.10.11-16.33.44:566][764]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: 47FC622EEBD2E455E8862768E9289B7CD1924C01), compiling.
[2022.10.11-16.33.44:582][764]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.33.44:661][764]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: C2CAEB643E850F929455FAA4D2BDD10EED9BC054), compiling.
[2022.10.11-16.33.44:664][764]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: 3F47245D77E633AF4548369FEEDC9006DA2CF0F0), compiling.
[2022.10.11-16.33.44:680][764]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.33.44:680][764]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2022.10.11-16.33.44:680][764]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.33.44:684][764]LogViewport: Scene viewport resized to 305x381, mode Windowed.
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: ================================================
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Total job queries 896, among them cache hits 555 (61.94%)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Tracking 295 distinct input hashes that result in 129 distinct outputs (43.73%)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: RAM used: 0.33 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Shaders Compiled: 78
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Jobs assigned 298, completed 295 (98.99%)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Average time worker was idle: 34.50 s
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.11 s
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Job execution time: average 0.90 s, max 1.86 s
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Job life time (pending + execution): average 0.95 s, max 1.93
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 65.78 s
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Jobs were issued in 298 batches (only local compilation was used), average 1.00 jobs/batch
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Average processing rate: 4.48 jobs/sec
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Effective parallelization: 3.46 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 7 times, average 1.24 sec, max 1.32 sec, min 1.15 sec)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 7 times, average 1.24 sec, max 1.30 sec, min 1.10 sec)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 7 times, average 1.19 sec, max 1.26 sec, min 1.08 sec)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 7 times, average 1.19 sec, max 1.28 sec, min 1.08 sec)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 7 times, average 1.17 sec, max 1.27 sec, min 1.07 sec)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 20.24% of total time (compiled 57 times, average 0.81 sec, max 1.09 sec, min 0.55 sec)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 18.14% of total time (compiled 57 times, average 0.72 sec, max 1.04 sec, min 0.45 sec)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: FLumenCardVS - 11.74% of total time (compiled 34 times, average 0.79 sec, max 1.05 sec, min 0.61 sec)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: FLumenCardPS<false> - 4.83% of total time (compiled 35 times, average 0.31 sec, max 0.56 sec, min 0.24 sec)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 4.05% of total time (compiled 14 times, average 0.66 sec, max 0.87 sec, min 0.57 sec)
[2022.10.11-16.33.45:342][800]LogShaderCompilers: Display: ================================================
[2022.10.11-16.33.45:744][826]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.33.45:744][826]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2022.10.11-16.33.45:744][826]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.33.45:961][840]LogViewport: Scene viewport resized to 304x393, mode Windowed.
[2022.10.11-16.33.46:007][842]LogViewport: Scene viewport resized to 503x622, mode Windowed.
[2022.10.11-16.33.46:161][854]LogViewport: Scene viewport resized to 502x633, mode Windowed.
[2022.10.11-16.33.46:237][856]LogViewport: Scene viewport resized to 151x158, mode Windowed.
[2022.10.11-16.33.46:497][885]LogViewport: Scene viewport resized to 503x622, mode Windowed.
[2022.10.11-16.33.46:945][937]LogSlate: Window 'M_MaskExample' being destroyed
[2022.10.11-16.33.56:770][563]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Base'.'
[2022.10.11-16.33.56:770][563]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Mask'.'
[2022.10.11-16.33.59:598][881]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: C9F95FC1A9078B169B96E8BC8DA4BAD92CEDCC2C), compiling.
[2022.10.11-16.33.59:600][881]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F03CA299A4AF63A9927219A102E1D904831ED925), compiling.
[2022.10.11-16.33.59:601][881]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F10E9C619E41FABDA3E5DDE0A451EA3D31546BFC), compiling.
[2022.10.11-16.34.02:999][269]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: 14B61341C2B25A071CF976F382903B716D43A07F), compiling.
[2022.10.11-16.34.03:001][269]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 9981E13EC72057FD05CDFD4DB91B44097B56E32A), compiling.
[2022.10.11-16.34.03:002][269]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1C3180D823004894AB68B07F0E8A557D7B53627F), compiling.
[2022.10.11-16.34.03:004][269]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C0B4619DDABA6C3642D2234687CA8C5E6ABCBAB3), compiling.
[2022.10.11-16.34.11:250][240]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: 06A3C2849C42C9E33122CB67930D962383273F44), compiling.
[2022.10.11-16.34.11:252][240]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: E59E6115F9EFCFE3ADF9956D0BD5BEC9FE7AA7E9), compiling.
[2022.10.11-16.34.11:255][240]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.34.11:255][240]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2022.10.11-16.34.11:255][240]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.11:255][240]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.34.11:839][305]MaterialEditorStats: Texture samplers: 1/16
[2022.10.11-16.34.11:839][305]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2022.10.11-16.34.11:839][305]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.11:839][305]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.34.12:140][341]MaterialEditorStats: Texture samplers: 3/16
[2022.10.11-16.34.12:140][341]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
[2022.10.11-16.34.12:140][341]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.12:140][341]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.34.13:831][535]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: 8F35D2BD65A3E263CA75C20C11A5E29E23FD62F3), compiling.
[2022.10.11-16.34.13:833][535]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 601AA5575481FA472C0E560C8225519B4CD688EA), compiling.
[2022.10.11-16.34.13:838][535]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.34.13:838][535]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.34.13:838][535]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.13:838][535]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.34.14:226][578]MaterialEditorStats: Texture samplers: 2/16
[2022.10.11-16.34.14:226][578]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.34.14:226][578]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.14:226][578]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.34.14:634][627]MaterialEditorStats: Texture samplers: 4/16
[2022.10.11-16.34.14:634][627]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
[2022.10.11-16.34.14:634][627]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.14:634][627]MaterialEditorStats: Shader Count: 4
[2022.10.11-16.34.19:588][197]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: 54DD3A340A09C35BEE6584BC8D58C784E272653C), compiling.
[2022.10.11-16.34.19:590][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D2948768504397397A3CA89D075A06F523631D5), compiling.
[2022.10.11-16.34.19:591][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1801E346CE35F4B46D0BF9EAC77798E8B4EC111B), compiling.
[2022.10.11-16.34.19:593][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D9F3E128ED71032A2BD470331709D29098E641C9), compiling.
[2022.10.11-16.34.19:594][197]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: ADE50BF1B648F31193C0174C4A490DF77C3A4E56), compiling.
[2022.10.11-16.34.30:777][583]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: C2F53E1798CF28B1AF892720CBE893C4D7D9AE50), compiling.
[2022.10.11-16.34.30:779][583]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: B6A4C842970C1B3EAA75B19B4A0851945AF60D3F), compiling.
[2022.10.11-16.34.30:783][583]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.34.30:783][583]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.34.30:783][583]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.30:783][583]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.34.31:279][640]MaterialEditorStats: Texture samplers: 3/16
[2022.10.11-16.34.31:279][640]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.34.31:279][640]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.31:279][640]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.34.31:584][676]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.34.31:584][676]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.34.31:584][676]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.31:584][676]MaterialEditorStats: Shader Count: 3
[2022.10.11-16.34.34:217][983]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: ACA3C2E9EEC017B91B60739D12F5637D7DD96602), compiling.
[2022.10.11-16.34.34:219][983]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: BECA7A6C2CD1CD3E51C3289D8B7FB4867D874647), compiling.
[2022.10.11-16.34.34:223][983]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.34.34:223][983]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.34.34:223][983]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.34:223][983]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.34.34:653][ 28]MaterialEditorStats: Texture samplers: 3/16
[2022.10.11-16.34.34:653][ 28]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.34.34:653][ 28]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.34:653][ 28]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.34.34:961][ 65]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.34.34:961][ 65]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.34.34:961][ 65]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.34:961][ 65]MaterialEditorStats: Shader Count: 3
[2022.10.11-16.34.43:960][137]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: BF59E7979BCFF4B16695E2FFFBCFA62234271765), compiling.
[2022.10.11-16.34.43:963][137]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 33D3C38179B648F2FED0C85B0EAD47B5AD68505D), compiling.
[2022.10.11-16.34.43:966][137]MaterialEditorStats: Texture samplers: 0/16
[2022.10.11-16.34.43:966][137]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.34.43:966][137]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.43:966][137]MaterialEditorStats: Shader Count: 0
[2022.10.11-16.34.44:479][192]MaterialEditorStats: Texture samplers: 3/16
[2022.10.11-16.34.44:479][192]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.34.44:479][192]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.44:479][192]MaterialEditorStats: Shader Count: 1
[2022.10.11-16.34.44:780][228]MaterialEditorStats: Texture samplers: 5/16
[2022.10.11-16.34.44:780][228]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.34.44:780][228]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.34.44:780][228]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.34.57:665][773]LogMaterialEditor: Applying material M_MaskExample
[2022.10.11-16.35.00:112][773]LogMaterial: Display: Missing cached shadermap for Preview:M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: F6757E6848B250A72B38561421CDF8F85A98B5FD), compiling.
[2022.10.11-16.35.00:121][773]LogMaterial: Display: Missing cached shadermap for M_MaskExample in PCD3D_SM5, Default, SM5 (DDC key hash: 37587C09F782E14EBC11C931385D588BD941F2A5), compiling.
[2022.10.11-16.35.00:155][773]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2022.10.11-16.35.00:911][773]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-16.35.00:919][773]MaterialEditorStats: Texture samplers: 3/16
[2022.10.11-16.35.00:919][773]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.35.00:919][773]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.35.00:919][773]MaterialEditorStats: Shader Count: 2
[2022.10.11-16.35.02:203][923]LogMaterialEditor: Saving and Compiling material M_MaskExample
[2022.10.11-16.35.04:171][923]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/M_MaskExample" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_MaskExample.uasset" SILENT=true
[2022.10.11-16.35.04:173][923]LogSavePackage: Moving output files for package: /Game/MyStuff/M_MaskExample
[2022.10.11-16.35.04:173][923]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_MaskExampleC5ECE851414AF00DD18736A191C47D5C.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/M_MaskExample.uasset'
[2022.10.11-16.35.04:183][923]AssetCheck: New page: Asset Save: M_MaskExample
[2022.10.11-16.35.04:183][923]LogContentValidation: Display: Validating Material /Game/MyStuff/M_MaskExample.M_MaskExample
[2022.10.11-16.35.04:183][923]MaterialEditorStats: Base pass shader: 134 instructions
[2022.10.11-16.35.04:183][923]MaterialEditorStats: Base pass vertex shader: 112 instructions
[2022.10.11-16.35.04:183][923]MaterialEditorStats: Texture samplers: 6/16
[2022.10.11-16.35.04:183][923]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
[2022.10.11-16.35.04:183][923]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2022.10.11-16.35.04:183][923]MaterialEditorStats: Shader Count: 16
[2022.10.11-16.35.06:105][152]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.35.06:105][152]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.35.36:107][849]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/MyStuff/WoodenCrate/M_MaskExample" FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/M_MaskExample.uasset" SILENT=true
[2022.10.11-16.35.36:125][849]LogSavePackage: Moving output files for package: /Game/MyStuff/WoodenCrate/M_MaskExample
[2022.10.11-16.35.36:125][849]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/M_MaskExample699207D6416C047DC484BBB21C08AAA8.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/WoodenCrate/M_MaskExample.uasset'
[2022.10.11-16.35.36:144][849]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.35.36:153][849]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-16.35.36:160][849]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms
[2022.10.11-16.35.36:174][849]AssetCheck: New page: Asset Save: M_MaskExample
[2022.10.11-16.35.36:174][849]LogContentValidation: Display: Validating Material /Game/MyStuff/WoodenCrate/M_MaskExample.M_MaskExample
[2022.10.11-16.35.46:754][699]Cmd: DELETE
[2022.10.11-16.35.46:754][699]Cmd: ACTOR DELETE
[2022.10.11-16.35.46:755][699]LogEditorActor: Deleted Actor: StaticMeshActor
[2022.10.11-16.35.46:762][699]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.35.46:764][699]LogEditorActor: Deleted 1 Actors (0.009 secs)
[2022.10.11-16.36.16:760][841]LogProjectBrowser: Looking for projects...
[2022.10.11-16.36.16:760][841]LogProjectBrowser: Found Engine Installation "5.0"(D:/Unreal Engine/UE_5.0)
[2022.10.11-16.36.16:760][841]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.0
[2022.10.11-16.36.16:760][841]LogDesktopPlatform: Looking for directories to scan from : C:/Users/leon/AppData/Local/UnrealEngine/5.0/Saved/Config/WindowsEditor
[2022.10.11-16.36.16:766][841]LogDesktopPlatform: Searching for previously created project directories...
[2022.10.11-16.36.16:766][841]LogDesktopPlatform: Found directory: "D:/Programmierstuff/UnrealEngine"
[2022.10.11-16.36.16:766][841]LogDesktopPlatform: Found project "(ProjectName="D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject",LastOpenTime=2022.10.11-15.57.05)" in recently opened files
[2022.10.11-16.36.16:766][841]LogDesktopPlatform: Found project "D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject" in previously created project directory
[2022.10.11-16.36.16:766][841]LogDesktopPlatform: Searcing for projects in .uprojectdirs
[2022.10.11-16.36.16:766][841]LogProjectBrowser: Enumerating Launcher Sample Projects...
[2022.10.11-16.36.26:100][ 65]Cmd: CLOSE_SLATE_MAINFRAME
[2022.10.11-16.36.26:108][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2022.10.11-16.36.29:949][ 65]LogSlate: Window 'Save Content' being destroyed
[2022.10.11-16.36.29:985][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2022.10.11-16.36.29:992][ 65]LogSavePackage: Moving output files for package: /Game/MyStuff/MaterialExampleLevel
[2022.10.11-16.36.29:992][ 65]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/MaterialExampleLevel35751AF349D38BFE1843928DFACBA853.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/MaterialExampleLevel.umap'
[2022.10.11-16.36.29:996][ 65]LogFileHelpers: No new changes to save!
[2022.10.11-16.36.29:996][ 65]LogFileHelpers: Saving map 'MaterialExampleLevel' took 0.016
[2022.10.11-16.36.30:003][ 65]LogStall: Shutdown...
[2022.10.11-16.36.30:005][ 65]LogStall: Shutdown complete.
[2022.10.11-16.36.30:030][ 65]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.36.30:030][ 65]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.36.30:066][ 65]LogSlate: Window 'Open Project' being destroyed
[2022.10.11-16.36.30:071][ 65]LogSlate: Window 'FirstProject - Unreal Editor' being destroyed
[2022.10.11-16.36.30:190][ 65]AssetCheck: New page: Asset Save: MaterialExampleLevel
[2022.10.11-16.36.30:190][ 65]LogContentValidation: Display: Validating World /Game/MyStuff/MaterialExampleLevel.MaterialExampleLevel
[2022.10.11-16.36.30:191][ 66]Cmd: QUIT_EDITOR
[2022.10.11-16.36.30:191][ 66]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2022.10.11-16.36.30:218][ 66]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2022.10.11-16.36.30:218][ 66]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2022.10.11-16.36.30:218][ 66]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2022.10.11-16.36.30:223][ 66]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2022.10.11-16.36.30:223][ 66]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2022.10.11-16.36.30:223][ 66]LogAudio: Display: Audio Device unregistered from world 'MaterialExampleLevel'.
[2022.10.11-16.36.30:223][ 66]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2022.10.11-16.36.30:225][ 66]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2022.10.11-16.36.30:229][ 66]LogAudio: Display: Audio Device Manager Shutdown
[2022.10.11-16.36.30:233][ 66]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2022.10.11-16.36.30:233][ 66]LogExit: Preparing to exit.
[2022.10.11-16.36.30:245][ 66]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2022.10.11-16.36.31:236][ 66]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.36.31:236][ 66]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.36.31:236][ 66]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.36.31:236][ 66]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.36.31:241][ 66]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.36.31:251][ 66]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2022.10.11-16.36.31:262][ 66]LogStylusInput: Shutting down StylusInput subsystem.
[2022.10.11-16.36.31:263][ 66]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2022.10.11-16.36.31:268][ 66]LogExit: Editor shut down
[2022.10.11-16.36.31:269][ 66]LogExit: Transaction tracking system shut down
[2022.10.11-16.36.31:497][ 66]LogExit: Object subsystem successfully closed.
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: ================================================
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Total job queries 1000, among them cache hits 627 (62.70%)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Tracking 330 distinct input hashes that result in 145 distinct outputs (43.94%)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: RAM used: 0.37 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Shaders Compiled: 80
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Jobs assigned 330, completed 330 (100.00%)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Average time worker was idle: 39.26 s
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 1.25 s
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Job execution time: average 0.89 s, max 1.86 s
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Job life time (pending + execution): average 0.96 s, max 1.93
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 73.04 s
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Jobs were issued in 330 batches (only local compilation was used), average 1.00 jobs/batch
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Average processing rate: 4.52 jobs/sec
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Effective parallelization: 3.46 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 8 times, average 1.24 sec, max 1.32 sec, min 1.15 sec)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 8 times, average 1.22 sec, max 1.30 sec, min 1.10 sec)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 8 times, average 1.19 sec, max 1.28 sec, min 1.08 sec)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 8 times, average 1.17 sec, max 1.25 sec, min 1.05 sec)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 8 times, average 1.16 sec, max 1.24 sec, min 1.02 sec)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 19.90% of total time (compiled 63 times, average 0.80 sec, max 1.09 sec, min 0.55 sec)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 17.91% of total time (compiled 63 times, average 0.72 sec, max 1.04 sec, min 0.45 sec)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: FLumenCardVS - 12.20% of total time (compiled 40 times, average 0.77 sec, max 1.05 sec, min 0.61 sec)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: FLumenCardPS<false> - 4.91% of total time (compiled 40 times, average 0.31 sec, max 0.56 sec, min 0.24 sec)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 4.07% of total time (compiled 15 times, average 0.69 sec, max 1.08 sec, min 0.57 sec)
[2022.10.11-16.36.31:503][ 66]LogShaderCompilers: Display: ================================================
[2022.10.11-16.36.31:536][ 66]LogShaderCompilers: Display: Shaders left to compile 0
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module TextureEditor (880)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (878)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module AddContentDialog (876)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module WidgetCarousel (875)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module SubobjectEditor (872)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module SceneOutliner (870)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module StatusBar (868)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (866)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module StatsViewer (864)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (862)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module AutomationWorker (860)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (858)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (856)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (854)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (852)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (850)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module WebMMedia (848)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (846)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (844)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (842)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (840)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (838)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (836)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (834)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (832)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (830)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module GooglePADEditor (828)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (826)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module SequenceRecorder (825)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (822)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (820)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (818)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (816)
[2022.10.11-16.36.31:547][ 66]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (814)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module PlanarCut (812)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module CharacterAI (810)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module TextureAlignMode (808)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module BspMode (806)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module GeometryMode (804)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (802)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module IKRigEditor (800)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module ControlRigSplineEditor (798)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module SmartSnapping (796)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module ControlRigEditor (794)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module AnimationEditor (793)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module SessionServices (790)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module MeshPaint (788)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (786)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module PlacementMode (785)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module FoliageEdit (782)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module LandscapeEditor (780)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (778)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module ActorPickerMode (776)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module ViewportSnapping (774)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module EditorWidgets (772)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module ViewportInteraction (770)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module ClothPainter (768)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (767)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module LogVisualizer (764)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module IntroTutorials (762)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (760)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (758)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (757)
[2022.10.11-16.36.31:548][ 66]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (755)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (752)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (750)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (748)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (746)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module CSVtoSVG (744)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (742)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module EditorConfig (740)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (738)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module EditorFramework (736)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (734)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module TraceInsights (732)
[2022.10.11-16.36.31:596][ 66]MemoryProfiler: Shutdown
[2022.10.11-16.36.31:596][ 66]NetworkingProfiler: Shutdown
[2022.10.11-16.36.31:596][ 66]LoadingProfiler: Shutdown
[2022.10.11-16.36.31:596][ 66]TimingProfiler: Shutdown
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module TraceServices (731)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (728)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (727)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module InputBindingEditor (724)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module MergeActors (722)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (720)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module LocalizationService (719)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module HardwareTargeting (716)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (714)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module UndoHistory (712)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module XmlParser (710)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module Blutility (708)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (706)
[2022.10.11-16.36.31:596][ 66]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (705)
[2022.10.11-16.36.31:597][ 66]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (702)
[2022.10.11-16.36.31:597][ 66]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (701)
[2022.10.11-16.36.31:597][ 66]LogModuleManager: Shutting down and abandoning module SettingsEditor (698)
[2022.10.11-16.36.31:597][ 66]LogModuleManager: Shutting down and abandoning module ProjectLauncher (696)
[2022.10.11-16.36.31:597][ 66]LogModuleManager: Shutting down and abandoning module SessionFrontend (694)
[2022.10.11-16.36.31:597][ 66]LogModuleManager: Shutting down and abandoning module ProfilerClient (692)
[2022.10.11-16.36.31:597][ 66]LogModuleManager: Shutting down and abandoning module DeviceManager (690)
[2022.10.11-16.36.31:597][ 66]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (689)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module AutomationController (686)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module AutomationWindow (684)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module Layers (682)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (680)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module DetailCustomizations (678)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module PackagesDialog (676)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (674)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module Persona (672)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (671)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module AnimGraph (669)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module Kismet (666)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module KismetWidgets (665)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module GraphEditor (662)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module StructViewer (660)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module ClassViewer (658)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module NaniteTools (656)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (654)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module SourceControlWindows (652)
[2022.10.11-16.36.31:608][ 66]LogModuleManager: Shutting down and abandoning module OutputLog (650)
[2022.10.11-16.36.31:609][ 66]LogModuleManager: Shutting down and abandoning module Documentation (648)
[2022.10.11-16.36.31:609][ 66]LogModuleManager: Shutting down and abandoning module LiveCoding (646)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (644)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module MovieScene (642)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (640)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module LauncherPlatform (638)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module AnalyticsET (636)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module PortalServices (634)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module PortalRpc (632)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module MessagingRpc (630)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (628)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module AudioMixer (627)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module AudioMixerCore (626)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module AIModule (622)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module GameplayDebugger (621)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module AITestSuite (619)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module NavigationSystem (617)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (614)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (612)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module TypedElementFramework (610)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (608)
[2022.10.11-16.36.31:614][ 66]LogModuleManager: Shutting down and abandoning module ProfilerService (606)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module TaskGraph (604)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (602)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module MegascansPlugin (600)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module Bridge (598)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (596)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (594)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module InterchangePipelines (592)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module InterchangeExport (590)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module InterchangeMessages (588)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module InterchangeImport (586)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module InterchangeNodes (584)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (582)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (580)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module InterchangeEditor (578)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (576)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (574)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (572)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module CollectionManager (571)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module SynthesisEditor (568)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module Synthesis (566)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ResonanceAudio (564)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (562)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (560)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ImgMedia (558)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module MediaCompositing (556)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (554)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ModelingOperators (552)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (550)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module ModelingComponents (548)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (546)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module MeshModelingTools (544)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (542)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (538)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module HairStrandsEditor (536)
[2022.10.11-16.36.31:860][ 66]LogModuleManager: Shutting down and abandoning module GooglePAD (534)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (532)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (530)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (528)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module DynamicMesh (526)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (524)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (522)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module CableComponent (520)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AudioCapture (518)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (517)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AssetTags (514)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (512)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (510)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AppleImageUtils (508)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AndroidPermission (506)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (504)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (502)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (500)
[2022.10.11-16.36.31:861][ 66]LogOpenImageDenoise: OIDN shutting down
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (498)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module TemplateSequence (496)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (494)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module SequencerScripting (492)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (490)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (488)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (486)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (484)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module MeshLODToolset (482)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (480)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (478)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (476)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (474)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (472)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (471)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (468)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (466)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AlembicImporter (464)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AlembicLibrary (463)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryCache (462)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (461)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (456)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module ChaosNiagara (454)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module FractureEditor (452)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (450)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (448)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (446)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (444)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module AutomationUtils (442)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (440)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module BackChannel (438)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module UObjectPlugin (436)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (434)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (432)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (430)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module StylusInput (428)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (426)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module CryptoKeys (424)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (422)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (420)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module PluginBrowser (418)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (416)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (414)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module UnrealInsightsInterface (412)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module EditorDebugTools (410)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (408)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (406)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module CurveEditorTools (404)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (402)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module PluginUtils (400)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module GitSourceControl (398)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (396)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module ControlRigSpline (394)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (392)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (390)
[2022.10.11-16.36.31:861][ 66]LogModuleManager: Shutting down and abandoning module Paper2DEditor (388)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (386)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (384)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (382)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (380)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module SoundFields (378)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (376)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module SignificanceManager (374)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (372)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (370)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (368)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (366)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (364)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (363)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (360)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module ActorSequence (358)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (356)
[2022.10.11-16.36.31:862][ 66]LogModuleManager: Shutting down and abandoning module UdpMessaging (354)
[2022.10.11-16.36.31:963][ 66]LogModuleManager: Shutting down and abandoning module TcpMessaging (352)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (350)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module Niagara (348)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module SignalProcessing (347)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module NiagaraEditor (345)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module NiagaraCore (342)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module PBIK (340)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module FullBodyIK (338)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module AnimationSharing (336)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (334)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (332)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (330)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (328)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module FacialAnimation (326)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module DataValidation (324)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (322)
[2022.10.11-16.36.32:064][ 66]LogModuleManager: Shutting down and abandoning module LevelEditor (321)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (320)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (318)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (316)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module MainFrame (314)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module HotReload (313)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module ContentBrowser (309)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module ToolMenus (308)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module ContentBrowserData (306)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module TreeMap (303)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module GameplayCameras (300)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (298)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module IKRig (296)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module Paper2D (294)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (292)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module ControlRig (290)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module LevelSequence (289)
[2022.10.11-16.36.32:070][ 66]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (286)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (284)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module AndroidFileServer (282)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (280)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module PacketHandler (278)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module AnimationDataController (276)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (274)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (272)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module MediaAssets (270)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module Overlay (268)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module OverlayEditor (267)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module VREditor (264)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module StringTableEditor (262)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (260)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (258)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module FunctionalTesting (256)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (254)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (253)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module UMG (250)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module UMGEditor (249)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module SlateReflector (244)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module Slate (242)
[2022.10.11-16.36.32:071][ 66]LogModuleManager: Shutting down and abandoning module SlateCore (240)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (238)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (236)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module UnrealEd (234)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module MRMesh (232)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module Messaging (230)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (228)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (226)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module Networking (224)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module Core (222)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module MaterialEditor (220)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module MovieSceneTools (218)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module CurveEditor (217)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module Sequencer (215)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module EditorStyle (214)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module KismetCompiler (210)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module MeshBuilder (208)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module NaniteBuilder (206)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module MeshUtilities (204)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (203)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (202)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (201)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (199)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (197)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (195)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module MaterialBaking (191)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (186)
[2022.10.11-16.36.32:073][ 66]LogModuleManager: Shutting down and abandoning module DerivedDataCache (184)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module TargetPlatform (182)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (181)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (179)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (177)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (175)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (173)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module AudioFormatBink (171)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (169)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (167)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (165)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (163)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (161)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (159)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (157)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (155)
[2022.10.11-16.36.32:075][ 66]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (153)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (151)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module TextureFormat (149)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (148)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (146)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (144)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (142)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (140)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (138)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module ImageWrapper (137)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module TurnkeySupport (133)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module InputCore (130)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module Settings (128)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (126)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (124)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (123)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module Chaos (120)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module GeometryCore (119)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (116)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (115)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module AVEncoder (114)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module D3D12RHI (110)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (108)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (106)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (104)
[2022.10.11-16.36.32:077][ 66]LogModuleManager: Shutting down and abandoning module WmfMedia (102)
[2022.10.11-16.36.32:082][ 66]LogModuleManager: Shutting down and abandoning module Media (101)
[2022.10.11-16.36.32:083][ 66]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (98)
[2022.10.11-16.36.32:083][ 66]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (96)
[2022.10.11-16.36.32:083][ 66]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (94)
[2022.10.11-16.36.32:083][ 66]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (92)
[2022.10.11-16.36.32:085][ 66]LogModuleManager: Shutting down and abandoning module XMPP (87)
[2022.10.11-16.36.32:085][ 66]LogModuleManager: Shutting down and abandoning module WebSockets (86)
[2022.10.11-16.36.32:087][ 66]LogModuleManager: Shutting down and abandoning module HTTP (83)
[2022.10.11-16.36.32:087][ 66]LogHttp: Warning: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2022.10.11-16.36.32:087][ 66]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B68BE74EF-4C08-199A-CFEF-A38542E99BCA%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.3-20979098%2B%2B%2BUE5%2BRelease-5.0&UserID=076b7dcc45a6a4275bb68c9920546522%7C05862b1511414ecaa3f849e98faac337%7Cfaf1c66d-a1ba-4cab-9de1-b1df3295ed43&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2022.10.11-16.36.32:087][ 66]LogHttp: Warning: Cleaning up 1 outstanding Http requests.
[2022.10.11-16.36.32:100][ 66]LogModuleManager: Shutting down and abandoning module SSL (82)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module HairStrandsCore (78)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (76)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module AISupportModule (74)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module ChunkDownloader (72)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (70)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (68)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module NiagaraShader (66)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module ChaosCloth (64)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module DatasmithContent (62)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module VariantManagerContent (60)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module PixWinPlugin (58)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module DesktopPlatform (56)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (54)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (52)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (50)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module PlatformCrypto (48)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (46)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module SourceControl (45)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module XGEController (42)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module FastBuildController (40)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module AudioEditor (36)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module PropertyEditor (35)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module Virtualization (32)
[2022.10.11-16.36.32:101][ 66]LogModuleManager: Shutting down and abandoning module MessageLog (31)
[2022.10.11-16.36.32:102][ 66]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2022.10.11-16.36.32:102][ 66]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2022.10.11-16.36.32:102][ 66]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2022.10.11-16.36.32:102][ 66]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2022.10.11-16.36.32:102][ 66]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2022.10.11-16.36.32:102][ 66]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2022.10.11-16.36.32:103][ 66]LogModuleManager: Shutting down and abandoning module Engine (16)
[2022.10.11-16.36.32:103][ 66]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2022.10.11-16.36.32:103][ 66]LogModuleManager: Shutting down and abandoning module SandboxFile (12)
[2022.10.11-16.36.32:103][ 66]LogModuleManager: Shutting down and abandoning module PakFile (10)
[2022.10.11-16.36.32:103][ 66]LogModuleManager: Shutting down and abandoning module RSA (9)
[2022.10.11-16.36.32:103][ 66]LogModuleManager: Shutting down and abandoning module NetworkFile (6)
[2022.10.11-16.36.32:103][ 66]LogModuleManager: Shutting down and abandoning module StreamingFile (4)
[2022.10.11-16.36.32:103][ 66]LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
[2022.10.11-16.36.32:166][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: 263 items to release
[2022.10.11-16.36.32:166][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 2560 x 1392 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-16.36.32:166][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 2560 x 1392 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-16.36.32:166][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 2560 x 1392 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-16.36.32:167][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:167][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:167][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:168][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:168][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyCPUTexture", 10223556 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:168][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyTexture", 2033 x 1248 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:168][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "BufferedRT", 2033 x 1248 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-16.36.32:168][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.VoxelVisBuffer", 25165824 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:168][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-16.36.32:168][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-16.36.32:168][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-16.36.32:169][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-16.36.32:169][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:169][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-16.36.32:169][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:170][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:170][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:170][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-16.36.32:170][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:171][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-16.36.32:171][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:172][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:172][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:172][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-16.36.32:172][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:172][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-16.36.32:173][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:173][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:173][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:174][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-16.36.32:174][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:174][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-16.36.32:174][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:175][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:175][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:175][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 16 x 16 x 16, Mips: 1, Format: 0x1E, Flags: 0x4
[2022.10.11-16.36.32:175][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TextureRenderTarget2D_0", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:175][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TextureRenderTarget2D_1", 32 x 128 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:175][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-16.36.32:175][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:176][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-16.36.32:176][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:176][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:176][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:176][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 30 x 5 x 5, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:177][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 30 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-16.36.32:177][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 30 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-16.36.32:177][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 30 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-16.36.32:177][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 30 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-16.36.32:177][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 30 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-16.36.32:177][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 30 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-16.36.32:177][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 30 x 5 x 5, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:178][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 16 x 16 x 16, Mips: 1, Format: 0x1E, Flags: 0x4
[2022.10.11-16.36.32:178][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:178][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:178][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:178][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:178][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:179][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:179][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:179][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:179][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:179][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:180][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:180][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:180][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:180][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:180][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:181][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:181][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:181][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:181][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:182][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:182][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:182][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:182][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:182][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:182][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:183][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:183][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:183][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:183][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:183][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:183][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:183][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:184][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:184][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:184][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:185][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:185][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:185][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:185][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:185][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 183 x 183 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:185][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:185][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:185][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:185][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:186][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:186][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:186][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:186][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:186][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:186][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:186][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:187][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:187][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:187][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:187][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:187][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:187][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:188][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:188][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:188][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:188][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:188][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:189][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:189][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:189][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:189][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:189][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:189][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:190][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:190][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:190][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:190][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:190][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:190][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:191][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:191][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:191][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:191][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:192][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:192][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:192][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:192][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:192][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.10.11-16.36.32:192][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.10.11-16.36.32:192][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleCurveTexture", 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:193][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableStationaryLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-16.36.32:193][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.LowFrequencies", 2036 x 1272 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:193][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.TranslucencyAlpha", 1780 x 1272 x 1, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:193][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableMovableLayer", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-16.36.32:193][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.CameraAPVolume0", 32 x 32 x 16, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:193][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SceneColor", 1780 x 1272 x 1, Mips: 1, Format: 0xA, Flags: 0x5
[2022.10.11-16.36.32:195][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageAtlas", 512 x 512 x 256, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:196][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldCoverageAtlas", 256 x 256 x 128, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:197][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldPageTableCombined", 16 x 16 x 64, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-16.36.32:197][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalSDFMipTexture", 56 x 56 x 224, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:197][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableStationaryLayer", 16 x 16 x 64, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-16.36.32:197][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableMovableLayer", 16 x 16 x 64, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-16.36.32:197][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Editor.PrimitivesDepthHistory", 4072 x 2544 x 1, Mips: 1, Format: 0x29, Flags: 0x1
[2022.10.11-16.36.32:198][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.Output", 2036 x 1272 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:198][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.TranslucencyAlpha", 2036 x 1272 x 1, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:198][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.DepthHistory", 1780 x 1272 x 1, Mips: 1, Format: 0x29, Flags: 0x4
[2022.10.11-16.36.32:199][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.HighFrequencies", 2036 x 1272 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:199][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.DiffuseIndirect", 1780 x 1272 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:199][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.SubpixelInfo", 2036 x 1272 x 1, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-16.36.32:199][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Metadata", 2036 x 1272 x 1, Mips: 1, Format: 0x31, Flags: 0x4
[2022.10.11-16.36.32:199][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.VoxelLighting", 64 x 256 x 384, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:200][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Translucency", 2036 x 1272 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:200][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.DepthProbeAtlasTexture", 1024 x 1024 x 1, Mips: 1, Format: 0x36, Flags: 0x4
[2022.10.11-16.36.32:201][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeAtlasTextureSource", 1024 x 1024 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:201][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.FinalRadianceAtlas", 2048 x 2048 x 1, Mips: 3, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:201][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.AccumulatedResolveVariance", 1780 x 1272 x 1, Mips: 1, Format: 0x36, Flags: 0x4
[2022.10.11-16.36.32:201][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.NumHistoryFramesAccumulated", 1780 x 1272 x 1, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:202][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "OctahedralSolidAngleTexture", 16 x 16 x 1, Mips: 1, Format: 0x36, Flags: 0x4
[2022.10.11-16.36.32:202][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.NumHistoryFramesAccumulated", 1780 x 1272 x 1, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:202][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.DepthProbeAtlasTexture", 4096 x 4096 x 1, Mips: 1, Format: 0x36, Flags: 0x4
[2022.10.11-16.36.32:202][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeAtlasTextureSource", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:203][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.FinalRadianceAtlas", 4352 x 4352 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:203][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.FastUpdateMode", 1780 x 1272 x 1, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:203][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.RoughSpecularIndirect", 1780 x 1272 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:203][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5
[2022.10.11-16.36.32:203][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "CombineLUTs", 32 x 32 x 32, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-16.36.32:204][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.ReconstructDepth", 692 x 425 x 1, Mips: 1, Format: 0x22, Flags: 0x1
[2022.10.11-16.36.32:204][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Reconstruct", 692 x 425 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:204][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.SpecularIndirect", 1780 x 1272 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:204][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5
[2022.10.11-16.36.32:204][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "GBufferA", 1780 x 1272 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-16.36.32:205][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.SkyViewLut", 192 x 104 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:205][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeTranslatedWorldPosition", 112 x 120 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.10.11-16.36.32:205][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.Output", 1780 x 1272 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:205][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.HighFrequencies", 1780 x 1272 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:205][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.LowFrequencies", 1780 x 1272 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:206][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeSceneDepth", 112 x 120 x 1, Mips: 1, Format: 0x2A, Flags: 0x4
[2022.10.11-16.36.32:206][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "LightShaft.TemporalAA", 890 x 636 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:206][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Tracing", 346 x 213 x 1, Mips: 1, Format: 0xA, Flags: 0x5
[2022.10.11-16.36.32:206][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.TracingDepth", 346 x 213 x 1, Mips: 1, Format: 0x22, Flags: 0x5
[2022.10.11-16.36.32:206][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Reconstruct", 692 x 425 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:207][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.ReconstructDepth", 692 x 425 x 1, Mips: 1, Format: 0x22, Flags: 0x1
[2022.10.11-16.36.32:207][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Metadata", 1780 x 1272 x 1, Mips: 1, Format: 0x31, Flags: 0x4
[2022.10.11-16.36.32:207][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.SubpixelInfo", 1780 x 1272 x 1, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-16.36.32:207][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Translucency", 1780 x 1272 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:207][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5
[2022.10.11-16.36.32:208][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "CombineLUTs", 32 x 32 x 32, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-16.36.32:208][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5
[2022.10.11-16.36.32:208][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldBentNormalAO", 890 x 636 x 1, Mips: 1, Format: 0xA, Flags: 0x5
[2022.10.11-16.36.32:208][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalSDFMipTexture", 35 x 35 x 140, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:208][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 8, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:209][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageAtlas", 512 x 512 x 64, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:209][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldPageTableCombined", 10 x 10 x 40, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-16.36.32:209][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeFilteredRadiance", 896 x 960 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:210][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeIndirectionTexture", 192 x 48 x 48, Mips: 1, Format: 0x2A, Flags: 0x4
[2022.10.11-16.36.32:210][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.TranslucencyVolume.SHLightingNewHistory0", 44 x 27 x 26, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:210][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.TranslucencyVolume.SHLightingNewHistory0", 44 x 27 x 26, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:210][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeIndirectionTexture", 72 x 24 x 24, Mips: 1, Format: 0x2A, Flags: 0x4
[2022.10.11-16.36.32:210][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.DistantSkyLightLut", 1 x 1 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:210][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.MultiScatteredLuminanceLut", 32 x 32 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:210][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.TransmittanceLut", 256 x 64 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:211][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.PhysicalPagePool", 16384 x 4096 x 1, Mips: 1, Format: 0x2A, Flags: 0x4
[2022.10.11-16.36.32:214][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 8, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:214][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Radiosity.ProbeSHBlueAtlas", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:214][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Radiosity.ProbeSHGreenAtlas", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:215][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Radiosity.ProbeSHRedAtlas", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:215][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Radiosity.TraceRadianceAtlas", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:215][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 8, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:215][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 8, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:215][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 8, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:216][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneAlbedo", 4096 x 4096 x 1, Mips: 1, Format: 0x61, Flags: 0x0
[2022.10.11-16.36.32:216][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneOpacity", 4096 x 4096 x 1, Mips: 1, Format: 0x50, Flags: 0x0
[2022.10.11-16.36.32:216][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneDepth", 4096 x 4096 x 1, Mips: 1, Format: 0x23, Flags: 0x1
[2022.10.11-16.36.32:216][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneNormal", 4096 x 4096 x 1, Mips: 1, Format: 0x53, Flags: 0x0
[2022.10.11-16.36.32:216][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneEmissive", 4096 x 4096 x 1, Mips: 1, Format: 0x5F, Flags: 0x0
[2022.10.11-16.36.32:217][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneDirectLighting", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x5
[2022.10.11-16.36.32:217][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneIndirectLighting", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x5
[2022.10.11-16.36.32:218][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneNumFramesAccumulatedAtlas", 4096 x 4096 x 1, Mips: 1, Format: 0x3D, Flags: 0x5
[2022.10.11-16.36.32:218][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneFinalLighting", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x5
[2022.10.11-16.36.32:219][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyLight.ConvolvedSkyRenderTarget0", 128 x 128 x 6, Mips: 8, Format: 0x1A, Flags: 0x5
[2022.10.11-16.36.32:219][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyLight.CapturedSkyRenderTarget", 128 x 128 x 6, Mips: 8, Format: 0x1A, Flags: 0x5
[2022.10.11-16.36.32:219][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyLight.ConvolvedSkyRenderTarget1", 128 x 128 x 6, Mips: 8, Format: 0x1A, Flags: 0x5
[2022.10.11-16.36.32:219][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 8, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-16.36.32:220][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Dummy", 1 x 1 x 1, Mips: 1, Format: 0x36, Flags: 0x4
[2022.10.11-16.36.32:220][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.RealTimeSkyCapCamera360APLut", 32 x 32 x 16, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:220][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.RealTimeSkyCapViewLut", 192 x 104 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-16.36.32:220][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "HairLUT0", 1 x 1 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-16.36.32:220][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Hair.LUT(DualScattering)", 64 x 64 x 16, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-16.36.32:220][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap0", 128 x 128 x 6, Mips: 8, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:221][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap1", 128 x 128 x 6, Mips: 8, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:221][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap0", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:221][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap1", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:221][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkySHIrradiance", 9 x 1 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-16.36.32:221][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.FixupProbeBordersIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:221][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceCacheHardwareRayTracingIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:222][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "ShaderDraw.IndirectBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:222][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Nanite.MainAndPostNodesAndClusterBatchesBuffer", 44040192 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:223][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.ReflectionResolveTileIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:223][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.CulledObjectIndirectArguments", 65520 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:223][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.CompactTracingIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:223][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:223][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.CompactRayTraceDispatchIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:223][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.FilterProbesIndirectArgs", 65532 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:223][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.ProcessGPUInstanceInvalidationsIndirectArgs", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:223][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-16.36.32:223][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:224][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:224][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:224][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:224][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:224][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:224][ 66]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-16.36.32:341][ 66]LogD3D12RHI: ~FD3D12DynamicRHI
[2022.10.11-16.36.32:341][ 66]LogExit: Exiting.
[2022.10.11-16.36.32:435][ 66]Log file closed, 10/11/22 18:36:32