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2023-07-31 21:20:56 +02:00

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C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Runtime")]
[assembly: InternalsVisibleTo("Unity.2D.Common.Tests.EditorTests")]
[assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]