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Using Visual Scripting with Ahead-of-Time platforms
Note
For versions 2019/2020 LTS, download the Visual Scripting package from the Unity Asset Store.
Visual Scripting supports all Unity build targets, including ahead-of-time (AOT) platforms, like mobile devices, consoles, and desktops.
As of version 1.5.1, AOT Pre-build is an automatic pre-build step for all AOT platforms.
Building for Universal Windows Platform
When building for Universal Windows Platform (UWP, formerly known as Windows Store Apps, WSA, or Metro), Visual Scripting requires the use of Unity's IL2CPP scripting backend. For more information on IL2CPP, see the Unity User Manual section on IL2CPP.
To change the platform, go to Edit > Project Settings > Player, and select Other Settings. In the Configuration sub-section, select the correct value in the dropdown.
