32 lines
1.7 KiB
Markdown
32 lines
1.7 KiB
Markdown
# Create and assign a graph to a new GameObject
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You can use the empty graph creation flow to create a new graph file and assign it to a new GameObject. Visual Scripting automatically creates a new GameObject with the required components for your new graph file.
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For more information on other ways to create a graph file, see [Creating a new graph file](vs-create-graph.md).
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To create a new graph and assign it to a new GameObject:
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1. Go to **Window** > **Visual Scripting** > **Visual Scripting Graph**.
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2. In the new Visual Scripting window, select one of the following options:
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* To create a new Script Graph and GameObject, open the **Create new Script Graph** dropdown and select **on new game object**.
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* To create a new State Graph and GameObject, **Create new State Graph** dropdown and select **on new game object**.
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3. Choose a location to save your new graph file, enter a name for the graph, and select **Save**.
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> [!NOTE]
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> The GameObject you create with this method has the same name as your graph file. Once you have named and saved your graph file, the GameObject appears in the Hierarchy.
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Your new graph file automatically opens in a new window.
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The new graph file and GameObject should look similar to the following image:
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## Next steps
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After you create your new Script Graph, attach it to a Script Machine to use it in your application. For more information, see [Attaching a graph file to a Script Machine or State Machine](vs-attach-graph-machine.md).
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