Archived
Private
Public Access
1
0
This repository has been archived on 2026-02-04. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
ProjectBackup/Unity/Landmass Generation/Library/PackageCache/com.unity.visualscripting@1.7.6/Documentation~/vs-create-graph-unassigned-flow.md
2022-11-12 13:10:03 +01:00

32 lines
1.4 KiB
Markdown

# Create a new unassigned graph using the empty graph creation flow
You can use the empty graph creation flow to create a new unassigned graph for use in your project.
![The Empty Graph Creation Flow window](images\vs-empty-graph-create-flow.png)
> [!NOTE]
> To use the graph file, you must [attach it to a Script Machine or State Machine](vs-attach-graph-machine.md).
For more information on other ways to create a graph file, see [Creating a new graph file](vs-create-graph.md).
To create a new unassigned graph:
1. Go to **Window** > **Visual Scripting** > **Visual Scripting Graph**.
2. In the new Visual Scripting window, select one of the following options:
* To create a new Script Graph, select **Create new Script Graph**.
* To create a new State Graph, select **Create new State Graph**.
3. Choose a location to save your new graph file, enter a name for the graph, and select **Save**.
Your new graph file automatically opens in a new window.
The new graph file should look similar to the following image:
![A new Script Graph, created using the empty graph creation flow with starter nodes](images\vs-new-graph-starter-nodes.png)
## Next steps
After you create your new Script Graph, attach it to a Script Machine to use it in your application. For more information, see [Attaching a graph file to a Script Machine or State Machine](vs-attach-graph-machine.md).