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ProjectBackup/Unity/Landmass Generation/Library/PackageCache/com.unity.visualscripting@1.7.6/Documentation~/vs-script-graphs-intro.md
2022-11-12 13:10:03 +01:00

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# Developing application logic using Script Graphs
> [!NOTE]
> For versions 2019/2020 LTS, download the Visual Scripting package from the [Unity Asset Store](https://assetstore.unity.com/packages/tools/visual-bolt-163802).
Use Script Graphs to create interactions and logic in your project.
## Create a graph file
Create a graph file to get started. For more information, see [Creating a new graph file](vs-create-graph.md).
## Add and connect nodes
Once you have a graph file, [add a node](vs-add-node-to-graph.md) or [connect nodes together](vs-creating-connections.md) to start building logic.
## Create Subgraphs
Reuse logic by [adding a Subgraph to a Script Graph](vs-add-subgraph.md).
## Debug your graphs
You can [use relations](vs-relations.md) to help you debug your scripts, or use Visual Scripting's [predictive debugging](vs-debugging.md) to help you catch problems.