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ProjectBackup/Unity/MinecraftClone/Assets/Scripts/BiomeAttributes.cs
2022-11-12 13:10:03 +01:00

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C#

using UnityEngine;
namespace Assets.Scripts {
[CreateAssetMenu(fileName = "BiomeAttributes", menuName = "Minecraft/Biome/Attributes", order = 0)]
public class BiomeAttributes : ScriptableObject {
public string biomeName;
[Header("Generator Settings")]
public int solidGroundHeight;
public int terrainHeight;
public float terrainScale;
public Lode[] lodes;
}
[System.Serializable]
public class Lode {
public string lodeName;
public byte blockID;
[Header("Generator Settings")]
public int minHeight;
public int maxHeight;
public float scale;
public float threshold;
public float offset;
}
}