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ProjectBackup/C#/Mosleys/Mosleys.Shared/Mosleys.Shared.csproj
2022-10-29 18:17:27 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{95000252-DA88-4A79-8958-CA70B42CE0F9}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Mosleys.Shared</RootNamespace>
<AssemblyName>Mosleys.Shared</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="CitizenFX.Core">
<HintPath>..\Librarys\CitizenFX.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>..\Librarys\Microsoft.CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="ESX\Client\Enums\HudColor.cs" />
<Compile Include="ESX\Client\Enums\IconType.cs" />
<Compile Include="ESX\Client\Enums\NotificationPicture.cs" />
<Compile Include="ESX\Client\ESX.cs" />
<Compile Include="ESX\Client\ESX.Game.cs" />
<Compile Include="ESX\Client\ESX.Game.Utils.cs" />
<Compile Include="ESX\Client\ESX.Scaleform.cs" />
<Compile Include="ESX\Client\ESX.Scaleform.Utils.cs" />
<Compile Include="ESX\Client\ESX.Streaming.cs" />
<Compile Include="ESX\Client\ESX.UI.cs" />
<Compile Include="ESX\Client\ESX.UI.HUD.cs" />
<Compile Include="ESX\Client\ESX.UI.Menu.cs" />
<Compile Include="ESX\Client\Models\ESX.UI.MenuData.cs" />
<Compile Include="ESX\Client\Models\ESX.UI.MenuElement.cs" />
<Compile Include="ESX\Client\Models\PlayerData.cs" />
<Compile Include="ESX\Client\Models\VehicleProperties.cs" />
<Compile Include="ESX\Shared\Account.cs" />
<Compile Include="ESX\Shared\InventoryItem.cs" />
<Compile Include="ESX\Shared\Job.cs" />
<Compile Include="ESX\Shared\Weapon.cs" />
<Compile Include="Models\BuyData.cs" />
<Compile Include="Models\ExhibitUpdate.cs" />
<Compile Include="Models\ExhibitVehicle.cs" />
<Compile Include="Models\SellData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SectionScript.cs" />
<Compile Include="ServerConfig.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="fxmanifest.lua">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="settings.ini">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>