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ProjectBackup/Unity/Landmass Generation/Library/PackageCache/com.unity.visualscripting@1.7.6/Documentation~/vs-create-graph-assign-existing-gameobject.md
2022-11-12 13:10:03 +01:00

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Create and assign a graph to an existing GameObject

You can use the empty graph creation flow to create a new graph file and assign it to an existing GameObject in your project.

The Empty Graph Creation Flow window

For more information on other ways to create a graph file, see Creating a new graph file.

To create a new graph and assign it to an existing GameObject:

  1. In the Editor's Hierarchy window, select the GameObject where you want to assign your new graph. If the Hierarchy window isn't visible, go to Window > General > Hierarchy, or press CTRL + 4 (macOS: Cmd + 4).

  2. Go to Window > Visual Scripting > Visual Scripting Graph.

  3. In the new Visual Scripting window, select one of the following options:

    • To create a new Script Graph, open the Create new Script Graph dropdown and select on selected game object.
    • To create a new State Graph, open the Create new State Graph dropdown and select on selected game object.
  4. Choose a location to save your new graph file, enter a name for the graph, and select Save.

    Your new graph file automatically opens in a new window.

The new graph file should look similar to the following image:

A new Script Graph, created using the empty graph creation flow with starter nodes

Next steps

After you create your new Script Graph, attach it to a Script Machine to use it in your application. For more information, see Attaching a graph file to a Script Machine or State Machine.