44 lines
2.7 KiB
Markdown
44 lines
2.7 KiB
Markdown
# Create a graph on a Script Machine or State Machine
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You can create a new graph file directly from a Script Machine or State Machine component on a GameObject. For more information on creating a Script Machine or State Machine, see [Attaching a graph file to a Script Machine or State Machine](vs-attach-graph-machine.md).
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## Create a new graph file from a Script Machine or State Machine
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To create a new graph file from an existing Script Machine or State Machine:
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1. In the Editor's Hierarchy window, select a GameObject that has a Script Machine or State Machine.
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If the Hierarchy window isn't visible, go to **Window** > **General** > **Hierarchy** or press CTRL + 4 (macOS: Cmd + 4).
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2. (Optional) If the Inspector window for your selected GameObject doesn't appear, press CTRL + 3 (macOS: Cmd + 3), or go to **Window** > **General** > **Inspector**.
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3. In the Inspector window, on your Script Machine or State Machine component with the **Source** set to **Graph**, select **New**.
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4. Enter a name for your new graph file.
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5. Choose a location for the file in your project, and select **Save**.
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## Create a new embedded graph on your Script Machine or State Machine
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You can create an embedded graph on your Script Machine or State Machine component instead of using an external graph file:
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1. In the Editor's Hierarchy window, select a GameObject that has a Script Machine or State Machine.
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If the Hierarchy window isn't visible, go to **Window** > **General** > **Hierarchy** or press CTRL + 4 (macOS: Cmd + 4).
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2. (Optional) If the Inspector window for your selected GameObject doesn't appear, press CTRL + 3 (macOS: Cmd + 3), or go to **Window** > **General** > **Inspector**.
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3. In the Inspector window, on your Script Machine or State Machine component, set the **Source** to **Embed**.
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4. (Optional) In the **(Title)** field, enter a descriptive title for your embedded graph.
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5. (Optional) In the **(Summary)** field, enter a brief summary of what your embedded graph does.
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6. (Optional) To open the new embedded graph for editing, select **Edit Graph**.
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> [!NOTE]
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> Unity recommends you create a graph file rather than an embedded graph. However, you might encounter some situations where an embedded graph works best. For more information on choosing the correct graph type, see [Source types for Script Machines and State Machines](vs-graph-machine-types.md#source-types-for-script-machines-and-state-machines).
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## Next steps
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After you attach a graph to a Script Machine or State Machine, you can open your graph for editing. For more information, see [Open a graph file for editing](vs-open-graph-edit.md). |